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Fulfill the Prophecy as the Warrior of Light in Mobius Final Fantasy

November 08, 2016 by macjeff

Fulfill the Prophecy as the Warrior of Light in Mobius Final Fantasy

MOBIUS FINAL FANTASY (Free) by SQUARE ENIX INC is the latest free-to-play Final Fantasy title from the company, with the other recent one being Final Fantasy Brave Exvius. If you can’t get enough Final Fantasy in your life and don’t mind the free and social RPG aspects, then Mobius is a decent addition for your collection.

Even though Final Fantasy originated back in 1987, I did not start playing the games until they began to make Game Boy remakes of the classics, from the original Final Fantasy to Final Fantasy VI. These Game Boy remakes came out while I was in high school, and I’ve been a big fan of the franchise since then, though I have been rather disappointed with the newer series of games, such as Final Fantasy XIII and even what I’ve tried of the FFXV demo. Despite recent let downs, I am still eager when I hear or see any new Final Fantasy game coming to the App Store, so I had to check out Mobius. Plus, it’s been on my watch list for a long time, ever since it was first announced.

Fulfill the Prophecy as the Warrior of Light in Mobius Final Fantasy

While previous mobile Final Fantasy stuck with the familiar pixel art sprites and visuals, Mobius goes with the more modern, 3-D graphics that the Final Fantasy games are known for these days. The game features beautiful animated cutscenes that explain the plot as you go, and there is full voice dialogue in it too. Even though some of the lines are rather cheesy, I thought the voicing was well done. However, while the graphics for the cutscenes are superb, the visuals for moving forward to the next battle are kind of rough. Of course, we are dealing with a mobile Final Fantasy game and not a PlayStation 4, so I am just nitpicking. If you can get past the fact that the graphics are not optimal to console standards, then it’s still fine for a mobile game. All of the characters are dressed outlandishly in typical Final Fantasy fashion, and enemies have their unique appearances. Animations are fairly smooth, especially during battle, but I did experience some choppiness every now and then but it didn’t interfere with the game too much. The soundtrack and sound effects are familiar Final Fantasy fare, so if you’ve played the games before, the victory battle fanfare tune will bring a smile to your face.

Unlike traditional Final Fantasy games, don’t expect any world exploration in Mobius. This is a bit disappointing, because I love the exploration aspect of the older Final Fantasy games, so I was hoping to see it here, but I guess we can’t always get what we want. Instead, Mobius has a world map and players go through the game one stage at a time, as long as you have enough stamina (energy system) to do so. Each level features several different waves of enemies that you’ll have to overcome in order to progress. Sometimes the level will just contain many small monsters, other times there will be a mix, or there may just be one big boss battle. No matter what, though, you’ll just be running headlong into the fight, and there isn’t any exploration factors in Mobius whatsoever. It reminded me of how the first 15 to 20 hours of FFXIII was, which I hated and couldn’t get past.

The combat system in Mobius is based on decks of special ability cards that you can create for each type of job that you unlock. The jobs follow in the old-school Final Fantasy class system, and you can freely change jobs as often as you feel like it, though you do have to level each one up individually. The cards that you obtain as rewards from battle represent a unique spell or skill that you can use in combat, and some can only be used with certain jobs, so make sure to keep an eye out for compatible cards. You can have up to five cards for each job, and cards can be upgraded or fused for more potent effects.

During battle, just tap on the screen to do a basic attack on your foes. You can just attack the enemies in the order that the combat system picks, or you can manually select your target to take out bigger threats first. For each of your turns, you can chain up to three attacks together, whether they’re basic or special attacks. You will be able to pick up elemental orbs from enemies after each hit, which fill up the gauge for your special ability cards. Once a skill is ready to be used, you can tap on the buttons on the side of the screen to activate it. The orbs you collect can also fill up your elemental drive gauge, which is the circle at the bottom. When this is full, you can activate an elemental drive, which lets you absorb an element to become resistant to it, and there is also a healing drive for when you’re in a pinch.

Fulfill the Prophecy as the Warrior of Light in Mobius Final Fantasy

If you don’t feel like doing the work yourself, there is also an Auto-Battle button that you can toggle, which can be turned off at any time by tapping on the screen. And you can choose whether to be in Defense or Attack mode, which affects how much damage you take when the enemies have their turn to attack. It’s important to note that enemies have a standard HP bar, but there is also a bar underneath their health that indicates their limit break — once the red bar is depleted, you’ve broken their defense and they’re vulnerable, so take advantage of that for devastating attacks.

While one may think that the battle system is pretty easy, it’s also a test of strategy. That’s because before you start each stage, the level detail box tells you the element of the enemies, as well as what the boss battle contains. You’ll want to pay attention to this bit of information so that you can equip cards that use an element that it is weak against, rather than resistant to (fire is weak to water, for example). Each job also specializes in certain types of orbs, so you want to make sure that you have skills that can be filled up quickly enough so you can do enough damage in a short amount of time.

After battles, you’ll earn gil and experience points for both the job you are using and the cards in your deck. Items like Phoenix Downs can revive you if you fall in battle, and Elixirs can restore all of your stamina. Bosses will leave behind chests full of valuable loot that you can use, including special tickets. However, there is also a shop in the game where you can buy Magicite (premium currency) through in-app purchases, and the Magicite is what you use to buy more special items and cards. Gil is used for fusions and upgrading cards.

So far, I’m enjoying Mobius Final Fantasy because it’s an intuitive and fun mobile Final Fantasy game. The graphics are gorgeous, the music and voice acting is spot on for the franchise. However, there were some things that annoyed me. First, the tutorial, while it is necessary to explain the basics, is a bit too long for my tastes. And there is no option to skip the beginning parts of the tutorial either, and it forces you to use abilities and cards when you don’t necessarily want to. Everything also feels a bit convoluted since there is so much going on in terms of game menus and different options and configurations, so it’s rather confusing at first. I also wish that the graphics were a bit more optimized in the actual game, because the cutscenes look better if you look closely enough. And finally, the game never warns you that you’ll have to download a bunch of updates and game files before you can even start playing, and it requires a constant connection (Wi-Fi recommended) to play, which may be a problem for some people who don’t have a lot of cellular data to spare.

I recommend giving Mobius Final Fantasy a try if you have an itch for a mobile Final Fantasy game right now and just want something to hold you off until Final Fantasy XV comes out in the fall. And even if you aren’t usually into free-to-play social RPGs, Mobius is still unique enough to try, even for a little bit.

Mobius Final Fantasy is available on the App Store as a universal download for your iPhone and iPad for free with in-app purchases. It is recommended for iPhone 5 or later, iPad 3rd gen or later, iPad mini 2 or later, and 6th generation iPod touch or later with at least iOS 7.0 and above.

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You’re the King of Your Own Kingdom in Reigns by Devolver Digital

November 08, 2016 by macjeff

You’re the King of Your Own Kingdom in Reigns by Devolver Digital

Reigns ($2.99) by Devolver Digital is a Tinder-like adventure game where you’re on the throne as a benevolent (or malevolent) monarch, imposing your will upon the land. If you enjoyed other games by Devolver Digital, which includes the awesome Downwell, then you don’t want to miss out on Reigns.

Ever since I started watching “Game of Thrones” a few years back, I’ve always wondered what it would be like to rule a kingdom as I sit on the iron throne. Of course, this will never be answered in reality, because we aren’t living in medieval times anymore. But one can dream, right? When I saw Reigns on the App Store, I was intrigued, as it seemed to give me a taste of what that dream would be like. And the most interesting part of the game is the fact that it uses a Tinder-like card system, where you swipe right or left for “yes” and “no,” respectively. Because hey, who isn’t familiar with Tinder these days? It seems like a good mashup of medieval and modern, if you ask me. With the pitch of Reigns hitting my inbox, seeing that it’s from Devolver Digital, and seeing it featured on the front page of the App Store, I knew I just had to check this game out. And let me tell you — I’m not disappointed yet again.

You’re the King of Your Own Kingdom in Reigns by Devolver Digital

In terms of visuals, Reigns features a simple and clean aesthetic that will certainly appease the minimalist crowd. All of the character designs are flat and lo-poly style, with bright and vivid colors that contrast nicely with the dark color scheme of the game itself. The cards have a pretty basic design on the back of them, the text is in an easy-to-read monospaced font, and the icons telling you your kingdom’s levels of the church, the people, the army, and the treasury are easy enough to understand. There is also an ambient soundtrack to go along with everything, and the sound effects and voiceovers (optional) are rather humorous. Once again, Devolver Digital has another hit on their hands in terms of visuals and sound here.

So what exactly is Reigns? The kingdom starts around the year 600 with the first king. Players will find cards that feature various characters in their kingdom who come to the king with many different types of requests. If you want to accept or like the request, then swipe right. If you don’t like it and want to decline, then swipe left. As you make your decisions, you will see the kingdom’s various element levels increase or decrease at the top. Sometimes, the choices you make will only last for that king’s reign, but others will have much more lasting effects on the kingdom. Once a level reaches zero, or your people turn against you (it’s entirely possible), then that king’s reign ends and you start over again with a new monarch. The current king adds a year to his reign with each decision you make, and sometimes you’ll be gambling with the jester or even dueling with a general for fun.

You’re the King of Your Own Kingdom in Reigns by Devolver Digital

Even though the game looks pretty simple from the surface, there’s a lot going on in Reigns. The choices you make can affect the kingdom more than you think, and you’ll want to look over each request and think about the consequences to your kingdom before swiping. Plus, depending on your choices, your monarch can earn different titles to his name, which just make the game even more fun. You also unlock more character cards for your kingdom over time, and there are also deeds for you to accomplish, which you need to think about as you go through requests if you want to complete them. And there are different types of deaths that will end your reign, so that’s another aspect to look for as you play. Your score for each king is the number of years that you were in power, so the longer you last, the better.

I have only had the game for a day, but I’m finding it rather difficult to put down. The visuals are nice and clean, the music is soothing, and the gameplay is unique, interesting, and makes you think before acting. I love the randomly generated requests for each reigning period, and the humor is top notch. I’ve always wondered what it’s like to rule a kingdom, and this game lets me experience that in a fresh way. I just wish that it was possible to name your own kings, or even have a regnal number system for the kings who have the same name. Still, the game is fun and hard to put down even without these features.

I highly recommend checking out Reigns if you like special, distinctive adventure games that are unlike anything you’ve played before. Plus, who hasn’t wished they ruled a kingdom? Reigns is on the App Store as a universal download for your iPhone and iPad for just $2.99.

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Save the Kingdom as You Journey Below in Ravenous Games’ New Title

November 08, 2016 by macjeff

Save the Kingdom as You Journey Below in Ravenous Games’ New Title

Journey Below ($2.99) by Ravenous Games Inc. is an auto-running platformer with a dash of roguelike RPG elements to it. It also features a knight who is set on saving the kingdom from an evil monster. Yes, it’s an overdone gaming trope but the real meat of the game is the challenge of an auto-running platformer. Plus, it’s from the same guys who brought you Tiny Rogue, the League of Evil franchise, Random Heroes, and Devious Dungeons, so they know a thing or two about platformers in general.

Since I was born in the late ‘80s and grew up in the ‘90s, I played a lot of platformer games back in the day. From classics like Super Mario Bros. to Sonic the Hedgehog to things like Altered Beast and X-Men, I loved them all. I didn’t have too many games back then since it was what my parents happened to buy, but ever since then, I grew an appreciation for the platformer genre in general. Even though it’s a tried-and-true formula nowadays, I can’t help but check out new platformers that hit the App Store, especially when they have a unique twist that sets them apart. Naturally, when I saw Journey Below on the App Store, I knew I had to get my hands on it. I mean, it’s from Ravenous Games and it’s a platformer with a twist — what’s not to love?

Save the Kingdom as You Journey Below in Ravenous Games’ New Title

The graphics in Journey Below follow the awesome retro pixel art style that Ravenous Games is known for. If you grew up in the age of 16-bit games, then you will feel right at home with Journey Below. While all of the maps are procedurally generated, the four environments are full of fine details and textures. The character sprites, including the enemies and your own knight character, are rather cute and everything has their own unique movement patterns. Colors in the game range from bright vivids to darker, gloomier tones, but everything is rich in color. Animations are smooth and fluid in Journey Below, and the levels flow seamlessly into each other. The techno chiptune soundtrack is rather catchy and immerses you in the game. Sound effects are fun too. The only thing I noticed in terms of graphics is the fact that a white line pops up consistently in the middle of the screen as I play. Not sure what is causing this, but it does get annoying.

There are three game modes in Journey Below: Normal, Hard, and Endless. However, you’ll have to beat Normal first in order to unlock both Hard and Endless mode. In Normal, you’ll have to go through 12 randomly generated levels and then fight the boss at the end in order to beat the game. Hard Mode has faster gameplay, doesn’t have health potions in the stages so you can’t heal up, and you only start with three health points. Endless is a test to see how deep in the dungeon you can get before the monsters finally get to you. Killing enemies in Journey Below nets you points, and if you can get a combo streak going, the more points you’ll get due to the multiplier bonus. Once you reach the end of a level, you’ll have the option of choosing one of three randomly generated character upgrades before you move on to the next area. You can collect the gold coins for more points, and make sure to watch for health potions to restore hearts, which are shown in the upper left corner. Getting hit or running into an enemy deduct a heart from your gauge, and it’s game over if you’re out (unless you got lucky with the resurrection upgrade). When the run ends, you’ll have to start over from the beginning, though the maps and upgrades will be randomized so it’s never the same thing twice.

Save the Kingdom as You Journey Below in Ravenous Games’ New Title

Since Journey Below is an auto-runner, that means your knight is constantly moving, turning only once he hits the wall. You jump by tapping on the left side of the screen, and you can perform a dash attack by tapping on the right half of the screen. Some character upgrades let you do a double jump, attack in midair, or even giving your dash attack a longer range, so it’s important to use those to your advantage if you have them. While the controls sound easy enough, sometimes your knight’s movement is a bit trickier due to the layout of obstacles and incoming enemies. Timing is important, so make sure to jump and dash attack at the right moments for maximum efficiency.

I’ve been playing Journey Below all morning and have been finding it to be a delight to play. The game is designed for short to medium gaming sessions, so it’s great when you have a few minutes to spare. As a fan of roguelikes, I like the challenge that each new run brings, and the controls are simple to learn but difficult to master, as they should be. I love Ravenous Games’ pixel art style, so this is another charming game in terms of visuals and music, though I still have the white line constantly appearing in the middle (hope that’s fixed). The game is high in replay value due to the randomly generated maps and levels, tons of achievements, and the fact that it’s a roguelike high score chaser means you’ll always be coming back.

I recommend giving Journey Below a try if you like auto-runner platformers with a splash of roguelike RPG elements thrown into the mix. You can get Journey Below on the App Store as a universal download for your iPhone and iPad for just $2.99. There are no in-app purchases.

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Castro 2 Brings a New Way to Manage Your Favorite Podcasts

November 08, 2016 by macjeff

Castro 2 Brings a New Way to Manage Your Favorite Podcasts

Castro — Play and Share Podcasts ($4.99) by Supertop is the brand new version of Castro that emphasizes a new perspective on podcasts for enthusiasts: triage. If you enjoy listening to podcasts on a daily basis, but aren’t satisfied with other top-notch podcast players out there, such as Overcast, then you should definitely give the new Castro 2 a try.

Though I’ve fallen quite behind on my podcasts as of late, I still enjoy listening to podcasts whenever I have the time to, whether it’s a long road trip or a commute through the city. I enjoy podcasts because of the interesting discussion that the hosts always bring up, and it’s great to just find shows that discuss topics that you’re interested in, rather than listening to whatever may be on the radio or something. I’ve gone from Pocket Casts to Overcast ever since Marco Arment released his feature-rich podcast player (love that Smart Speed), but that doesn’t stop me from checking out the competition. And now that Castro 2 has launched, I had to check it out for myself to see if it can work as my daily driver for podcasts.

Castro 2 Brings a New Way to Manage Your Favorite Podcasts

In terms of visuals, Supertop has knocked it out of the park. While I love Overcast, the problem with that app is the fact that it looks engineered, so it’s not the prettiest thing to look at when it goes head-to-head against other apps in terms of design. Castro 2, on the other hand, has a gorgeous design that you’ll love to look at while you go through your podcasts. The main screen area for Castro has rounded corners that take me back to the Palm Pre days, the white and light gray day theme looks sharp, and there’s an easy-to-access night mode (various shades of gray) with just a two-finger swipe down (or up to go back to day mode). Whether you’re in day or night theme, the thumbnails of podcast art contrast nicely against the background, and the icons for the queue, inbox, archive, and discover are easily recognizable. The app has subtle but fun and smooth transition animations as you switch views, change themes, or bring up menus, and everything flows together perfectly. The playback screen lets you check show notes without any fuss, and the floating buttons make it easy to perform an action if needed. The playback button bar at the bottom of the screen gives users plenty of space to touch the buttons they need. Not surprisingly, Supertop has done a great job once again with the finer details in regards to the design of Castro 2. If you like functional but beautiful apps, then this is not one to be missed.

When you launch Castro 2 for the first time, there will be a brief introductory tutorial that shows you the ropes. It’s quick and simple, and the app itself is pretty straightforward anyway. Since Castro 2 is a new app, you’ll have to export your existing podcast subscriptions from the original Castro or any other podcasting app (there are instructions in the app) and import them into Castro 2.

Another option is to start over, and you can use the Discover tab to browse popular shows in various categories or just search for the shows you want by name or URL. When you find a show that interests you, just tap on it to view the show details, and see what their latest episode was and what that episode is about. Castro 2 also shows the oldest episode available, but you can also tap on the middle break to view all episodes that are in-between the oldest and latest. While you can subscribe to a show as you normally would, there are also individual options that you can trigger by tapping on individual episodes. These options include Play Now (no need to subscribe), Add to Queue as Next, Add to Queue as Last, or Favorite, which adds favorite show episodes to the inbox automatically.

So what is the inbox feature? When Castro’s servers detect a new episode of your subscribed or favorited shows, it will put the latest episodes in the inbox for you. The shows appear in a small ribbon that you scroll horizontally to view more of your favorites. From here, you can go through them to determine what you want to listen to by adding it to the queue or play now, and then archive the rest. The archive will show all of the podcasts of the shows you subscribe to, so you can browse older episodes, see starred episodes, and view your complete listening history. While the process of triaging podcasts may not appeal to everyone, it does let those who prefer to assign a sense of urgency and priority to their podcasts do just that.

Castro 2 Brings a New Way to Manage Your Favorite Podcasts

When you are playing a podcast, you’ll see the currently playing episode represented by a small icon of the artwork in the bottom right corner, where the playback bar is. Tapping on the icon lets you view the show notes, and you can use the buttons to pause, rewind, and skip forward (the rewind and forward increments can be changed in the app settings). There is also an arrow button in the playback bar that lets you expand the Now Playing view. In this more detailed Now Playing screen, you’ll be able to set a sleep timer, adjust the playback speed, and have a nice audio wavelength scrubber, in case you want to go back to a certain part of the show. You can also access the Share Sheet from this view to share a Castro link to the episode through a myriad of options.

For those who prefer to fine tune their podcast players, the settings for Castro 2 can be accessed through the cog icon that appears in the four main sections. There are options for toggling day or night mode (though the two finger vertical swipe is easier), opening links in Castro’s browser or Safari (even Chrome if it’s installeD), notifications and badges, toggles for queue downloads (if it’s off you stream only), and playback settings, which include continuous play, streaming on cellular, and the rewind and forward intervals.

I’ve been testing out Castro 2 this morning for this review, and I love what Supertop has done for Castro’s revamp. As someone who has less time for podcasts these days, I like the triage system because it lets me check the description for each new episode and this determines if I’m going to listen to it or not. Plus, the app itself looks great, it’s easy to use, and the Now Playing view focuses on useful features and doesn’t waste space to prominently display podcast art. Still, I’m a bit torn between Castro 2 and Overcast, due to my love of the Smart Speed feature — it’s hard to go back once you’ve saved over 100 hours with it, after all. Despite this, I think Castro 2 is a solid update to an exceptional podcast app and definitely worth checking out if you’re a podcast enthusiast looking for fresh new takes on podcast management. Hopefully an iPad version is in the works for those who prefer their iPad for podcast listening.

I recommend giving Castro 2 a try for yourself if you were a fan of the original Castro, or aren’t satisfied with the other podcast apps on the market. Castro — Play and Share Podcasts is available on the iPhone App Store for $4.99.

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Hack and Augment Your Way Through a Conspiracy in Deus Ex GO

November 08, 2016 by macjeff

Hack and Augment Your Way Through a Conspiracy in Deus Ex GO

Deus Ex GO ($4.99) by SQUARE ENIX INC is the third installment of the GO series of games, which also includes Lara Croft GO and Hitman GO. For the uninitiated, the GO games take popular Square Enix franchises and distills them down into beautiful strategy puzzle games. Whether you’re a fan of the original game series titles or not, the GO games are definitely all worth checking out regardless.

Even though Deus Ex has been around since 2000, I never got into the games myself. In fact, I have a copy of Deus Ex: Human Revolution somewhere, but I just haven’t gotten to it yet because I have a large backlog of games and not enough time. Despite this, I know the gist of the Deus Ex games, since it combines stealth and role-playing elements with FPS action and features a lot of cyberpunk themes, hacking, and all that good stuff. I’ll get around to the real games one day, but since I loved the previous GO games (I didn’t play much Tomb Raider or even Hitman titles before), I had to get my hands on Deus Ex GO, especially after I had a demo of it at E3 this year. Now that it’s available on the App Store, I must say that it’s one of my favorite games so far this year.

Hack and Augment Your Way Through a Conspiracy in Deus Ex GO

Visually, Deus Ex GO is gorgeous, as it is a stylized interpretation of the Deus Ex universe. If you’re a fan of the main games, then the world will be instantly familiar to you. Even if you’ve never played a Deus Ex game in your life, you’ll be in awe because of how good the game looks. Like the other two games, Deus Ex GO features 3-D graphics with an angled, top-down perspective so you can see all of the action that happens. The futuristic, dystopian environments are packed with fine details and textures, and the colors are bright and vivid with a subtle vignette effect going on around the edges of the screen.

Your character, Adam Jensen, will be sporting his signature black trench coat and sunglasses, while moving fluidly on each turn. His enemies, including guards, turrets, and more, have their own unique appearances, movements, and abilities that you have to watch out for. All animations in Deus Ex Go are smooth and flow seamlessly with no lag on my iPhone 6s Plus. There’s also an intricate plot to uncover as you go, which will be told through dialogue boxes that aren’t intrusive. The artwork for each character’s avatar in dialogue boxes is beautiful, as it’s done in 2-D but with a stylish low-poly look to it. The game’s atmospheric soundtrack immerses you in the Deus Ex world, and the sound effects are realistic.

Like the other GO games, Deus Ex GO is level-based, and players must go through each stage in chronological order to advance through the story, which involves a conspiracy behind a terrorist plot. The objective in each puzzle is to help Jensen get from the starting point to the portal at the end that takes you to the next area, but you can’t be detected by the enemies. There’s a line path on each level, and you move Jensen one space on each turn. If you’re detected by an enemy, they will activate their Titan Armor and come after you in a straight path, but only as you make your move. Turrets shoot you on sight, and later on there will be drones, walkers, and other crazy enemy types. Since everything is a puzzle and things happen on a turn-by-turn basis, it’s important to make note of where enemies are going and time your movements for the perfect opportunities to strike or escape using hacks and augmentations.

The controls in Deus Ex GO are simple, and you should know how it works if you played the other games. To make Jensen move, just tap on the point adjacent to where you are to have him walk over there. If enemy guards detect you, they will activate their Titan Armor and the path you’re on (in their line of sight) turns red. With the Titan Armor active, you can’t strike them, but if it is off, you can attack them from the sides or even behind to get rid of them. Other enemies like turrets can be disabled by sneaking up behind them, or you can even hack the computer systems (yellow icons) by tracing paths to have the turrets shoot down foes for you instead, or activate floor panels to get where you need to go. You can also get items like Invisibility, which you activate with taps to get by otherwise impossible spots, but don’t confuse invisibility with invincibility (this is an achievement).

Hack and Augment Your Way Through a Conspiracy in Deus Ex GO

The amount of stealth gameplay combined with environment-manipulating puzzles mean a ton of challenging stages for players, which is a great thing. Deus Ex GO starts out pretty easy, but things get much more complex and elaborate as you have to use enemies to block other ones, take control of turrets, use invisibility to get by tricky spots, hack computers and change the flow of electricity so you can cross gaps in the floor, and much more. Fortunately, since there is no time limit or move restriction on the puzzles, you can take as long as you need to solve them, and if you fail, just try again — the game doesn’t penalize you.

In addition to the main story mode missions, the developers have a “Live Content” section, which includes new puzzle events every weekday, and you can play puzzles from previous days of the current week. However, these puzzles are incredibly complicated and hard to solve, and it is recommended to play through the Story mode first, though nothing stops you from taking them on.

I had been looking forward to Deus Ex GO for a long time, and needless to say, I’m not disappointed. The game has an exquisite and stylish aesthetic that represents the Deus Ex universe nicely, the ambient music is great to listen to, and the controls are simple enough for anyone. The puzzles themselves are hard and challenging, especially as you get further into the story, and having daily puzzles that aren’t part of the storyline adds to the replay value of the game. Like Lara Croft GO and Hitman GO, I’ll be keeping Deus Ex GO on my device for a long time to come.

I highly recommend checking out Deus Ex GO for yourself, whether you’re a fan of Deus Ex or not. It’s a fantastic puzzle game nonetheless, and one that you should not miss. Deus Ex GO is on the App Store as a universal download for your iPhone and iPad for just $4.99. There are in-app purchases for more hints if you are truly stuck (but trial-and-error goes a long way).

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