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Kraino is a Retro, Action-Packed Platformer That's Completely Free

November 22, 2020 by RSS Feed

Kraino (Free) by Angel Dorantes is a side-scrolling action platformer that is reminiscent of classic games like Mega Man and Castlevania. If you enjoyed other iOS games like Goblin Sword and Sword of Xolan, then Kraino is an excellent choice to consider.

As someone who grew up in the '90s with the old-school platformer games, I can definitely appreciate any new foray into the crowded App Store market of platformers. Castlevania is one of my favorite series, especially the 2D ones that were on the old Nintendo consoles and past handhelds. There's nothing more satisfying than jumping to avoid obstacles and hack-and-slashing away at hordes of undead minions. So when I saw Kraino on the App Store, I was pulled in right away — the screenshots alone made me reminisce about my childhood. Needless to say, Kraino is a must.

$1.99

Goblin Sword

Gelato Games Ltd

$0.99

Sword Of Xolan

Alper Sarikaya

Kraino features a super retro, pixel art visual style that will make any '80s or '90s kid feel at home. The graphics are true to the classics that it draws inspiration from, and if I didn't know any better, I'd mistake this game for one that was on Super Nintendo or Sega Genesis. Even though it's a pixelated style, Kraino is still incredibly detailed and everything looks fantastic. The colors range from dark and gloomy tones to more vibrant and bolder hues. Animations are buttery smooth and fluid, so I experienced no issues with lag or choppy frame rates. I found the soundtrack to be fairly quirky and eerie at the same time, which means it's pretty delightful. It has a touch of metal to it, which is fitting considering there's skeletons and other baddies galore.

Kraino takes a lot of inspiration from the classic games, like Mega Man and Castlevania. There are six dungeons to make your way through, and they are rather lengthy. There are, however, checkpoints at certain points in the game, so if you die, you can pick up from the last checkpoint you reached, rather than start at the beginning. Each area features a series of connected rooms, and you must make your way through each one to face off against a tough boss at the end. The goal of the game is simple enough: hack-n-slash your way through to the end, and see how far you can get.

You'll always start the game with three lives. Controls are easy and intuitive. In the bottom left area, there are two buttons for moving left and right. In the bottom right corner of the screen are three buttons for your basic melee attack, jumping, and your ranged axe attack.

For the most part, the default button positioning works out well enough, as I had no real issues with moving around and attacking. Be warned though, because there's no way to customize the button size or positions, so you're stuck with them. Honestly, it takes a bit of practice to get used to them, but it shouldn't be too bad.

Again, you only get three lives in the game, and your health bar is displayed in the top left corner. If it's fully depleted, that means you lose a life. You also straight up lose a life if you fall onto spikes, so be careful for those. There may be opportunities for more lives or health by breaking lights and other objects, so make sure to explore every little nook and cranny. You can watch an ad to gain a continue, though, but this is completely optional. It's also the only time you'll see ads in the game.

On top of it all, there are power-up items that you can use to your advantage against the various creatures of the night (even though you're a skeleton). The power-up items are what you'd use for the ranged attack slot, and these can include throwing axes, saw blades that move along the floor and walls after you throw them, and more. They are pretty scarce though, so I'd recommend holding on to them only for boss fights, because the other enemies can easily be taken out with regular attacks.

Kraino is an excellent action platformer that's a great homage to the classics, and it's free with no strings attached.

The Good

Kraino is a true gem of a game, and it's hard to believe that something this good is free. The vintage pixel art graphics are a nice homage back to the golden days of gaming, and the music and sounds are super charming. For an action platformer, the controls work out pretty well, and it's intuitive enough for anyone. The stages themselves can get pretty challenging, and the boss fights are definitely something to look forward to.

The Bad

Kraino is a solid game, but there's always improvements that can be made. For one, I hope to see customizable control options in the future, because I think being able to change the button size and positioning could help some people out. And while the only time you'll see an ad is if you want to get a continue in the game, there's no way to get rid of ads or even just support the developer (no in-app purchases). This is a freebie game where I would like to see a tip jar to contribute to.

The verdict

As someone who grew up with these types of games, I am in love with Kraino. Everything about it just takes me back to my youth — the pixel art, the music, the core game mechanics, and the whole dark castle setting. It all brings a smile to my face, and I still can't believe this game is free. It's pretty high quality for the price, and there's no intrusive ads or in-app purchases, which is a rarity these days. I just hope to see controller options in the future.

Kraino is on the App Store as a universal download for your iPhone and iPad for free.

8.9

OVERALL

Graphics 10

Sound/Music 9

Gameplay 9

Replayability 8.5

Game Controls 8

FREE

Kraino

Angel Dorantes

Source link: http://appadvice.com/reviews

credit : appadvice

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Nature, Time, and Space Intertwine in the Puzzling Kenshō

November 22, 2020 by RSS Feed

Kenshō ($3.99) by FIFTYTWO is a match-three block sliding puzzle game that provides players with a surreal experience. If you enjoy games like Threes!, but want visuals like Campfire Cooking, then you will love what Kenshō has to offer.

When life gets hectic, I like to sit down and play some games to relax. My go-to for this task is usually puzzle games that make me think, because I don’t like to just let my mind rot away. While I feel like I’ve played most puzzle games that the App Store has to offer, sometimes they slip under my radar and I don’t get a chance to play them. Kenshō is one of those games, and I’m glad that I’m discovering it now.

$2.99

Threes!

Sirvo LLC

Free

Threes! Free

Sirvo LLC

$3.99

Campfire Cooking

Layton Hawkes

Visually, Kenshō is absolutely beautiful. The game is completely rendered in 3D that is stunning, with blocks that truly pop out at you and vivid dreamscapes of nature that unravel a deeper story. There’s also gorgeous particle effects and lighting that make the game stand out from the crowd. The color palette in Kenshō consists of bold and vibrant hues that contrast nicely with the dark backdrops, and the cutscenes between levels are fun to watch due to the graphics coming to life. The animations in Kenshō are buttery smooth and fluid, so there were no issues with lag or choppy frame rates on my iPhone 8 Plus. The ambient and atmospheric music is also captivating and immersive, while being a delight to listen to as you play. Honestly, Kenshō is a marvel in terms of visual and audio design.

In Kenshō, you’ll find the levels locked away behind doors, with each of them featuring some kind of creature from nature guarding it. While I’m not completely sure how many levels there are total in the game, I know that each stage is broken up into several different parts, so one level can be rather lengthy, especially since things get more challenging as more mechanics are introduced. The goal is simple and straightforward: slide the blocks to match at least three like-colored squares in a line, either horizontally or vertically. Eventually you’ll need to match the blocks with key fragments, which lead to key pieces. The key pieces are necessary to clear that part before moving on to the next one.

Controls in Kenshō are straightforward and intuitive. If you’ve played Threes! before, then you’ll know how this works. Slide your finger on the screen to move all tiles in that direction. You can also slowly drag to see a preview of what that move would look like before you complete it. At the top of the screen is a preview of the next block, so there’s strategy and planning involved.

While things start out easy, it gets more difficult and challenging as you progress. You’ll have black, crumbled blocks that move but can’t be matched with anything, stones that won’t move at all, and more. Key pieces also start having walls on the sides, meaning it will only get cleared out when you make a match on the sides that aren’t blocked. When you take all of these into consideration, Kenshō gets pretty hard. Once the board fills up with blocks that don’t match, then you’ll have to restart that part over.

A block sliding puzzle matching game with a great design.

The Good

Kenshō is definitely a puzzle game that stands out from the rest. At this point it’s a bit older, but still worth a download. It has exquisite and excellently done visuals that are immersive and engaging. The original serene soundtrack is another fantastic touch to the game, and it’s recommended to play with headphones to get the full experience. Controls are easy and intuitive, and the various game mechanics that are gradually introduced keep things fresh. And once you complete a stage, the game rewards you with a moment to kick back and relax with the peaceful cutscenes.

The Bad

Kenshō is a great game, but there’s one thing that I found kind of annoying. While you can "skip” the cutscenes by doing a long-press, this is more of a “fast-forward” function than a full on skip. I feel that sometimes these scenes are a bit long, and I just want to get to the next chapter. I think making it so that it skips the scene entirely would optimize the overall experience for those who prefer it.

The verdict

Even though Kenshō has been out for several months, I’ll admit that I messed up by letting it slip by me all this time. However, I was going through my iPhone games and stumbled upon this, and decided to launch it and give it a go. I’m so glad I did, because Kenshō is a real hidden gem for me. The game looks amazing, the music is relaxing, controls are simple, and the puzzles are great for those who appreciate strategy and challenge. Kenshō is a distinctive match-three block sliding game that everyone should check out.

Kenshō is available on the App Store as a universal download for your iPhone and iPad for just $3.99.

9.3

OVERALL

Graphics 10

Sound/Music 10

Game Controls 9

Gameplay 9

Replayability 8.5

$3.99

Kenshō

FIFTYTWO

Source link: http://appadvice.com/reviews

credit : appadvice

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It's Full of Sparks is a Charming and Philosophical Platformer

November 22, 2020 by RSS Feed

It's Full of Sparks (Free) by Noodlecake Studios is a fast-paced platformer that will have you contemplating life by the end of it. If you enjoy games like Sonic Runners Adventure or FEZ, then you'll like what It's Full of Sparks has to offer.

Most of us enjoy fireworks, but have you ever wondered what the life of a firework is like? Yeah, me neither. Honestly, it's never occurred to me, but it's interesting enough to make a game about it, since It's Full of Sparks exists. I consider myself having quite an open mind to things, so It's Full of Sparks is one of those games that I had to check out for myself. What Noodlecake did was create something that's as fun as it is philosophical.

$2.99

Sonic Runners Adventure

Gameloft

$4.99

FEZ Pocket Edition

Corporation Polytron Inc.

$4.99

Lara Croft GO

SQUARE ENIX Ltd

Visually, It's Full of Sparks is gorgeous and a sight to see. The game's fully rendered in 3D with beautiful, crisp architectural structures. In a way, the graphics remind me a bit of Lara Croft GO, except cleaner because you're not dealing with ancient ruins. It's a modernized low-poly look that is rather trendy these days, and definitely eye catching. The colors in It's Full of Sparks are a nice mix of soft pastels and bold, vibrant hues that mesh together to create a lovely world of fireworks. Animations are smooth and fluid, with no issues of lag or frame rate choppiness on my iPhone 8 Plus. The music is rather whimsical and charming, and the sound effects are fun and quirky.

Since It's Full of Sparks is a platformer, it's level-based, which is pretty standard. The game starts off with a firecracker who's all fine and dandy, that is, until they realize that once the fuse (spark of life) is out, they explode and die. With that in mind, the goal of the game is simple: get these sentient firecrackers safely to the water to put out the fuse, and live a little longer. Ultimately, if you're successful on the journey, you'll meet The Old One, which is a mythical firecracker that's never had their fuse lit.

While you can enjoy the game at your own pace, there are also stars to earn depending on how fast you complete a stage. The faster you are, the more stars you get. From my experience so far, you'll need to replay a level multiple times to memorize what to do, and then do everything correctly on your speed run. This is great for competitive players.

Controls are simple and intuitive. In the bottom left are two buttons to move your firecracker left and right. On the right side, after you collect the corresponding artifacts, are colored buttons. When you obtain the colored glasses, you'll be able to see or unsee certain obstacles and objects that can help guide you safely across. You have to tap on these buttons at the right time to toggle them, and make sure you get the timing and positioning of your firecracker correct, otherwise, it may lead to untimely deaths.

It's Full of Sparks is a game where you're going to die a lot. Each time your firecracker dies, whether by exploding or falling, you'll have a chance to try again with a new firecracker. These firecrackers count as "lives." You start the game off with a handful of firecrackers, but once you're out, you'll have to get more lives.

Fortunately, the game can be fairly generous with giving you more lives for free. You can slowly get a few lives at a time as a free gift every so often, or watch a video ad to get 15 at a time. If you enable ads, you get 25 more. If the video ad system bothers you, unlimited lives can be bought via a $2.99 in-app purchase.

A beautifully rendered 3D platformer that lets you play as a firecracker.

The Good

It's Full of Sparks is definitely a gem in the App Store, as it's fun, challenging, and makes you ponder your own life (existential crisis, anyone). The game has stunning graphics that are pure eye candy, and the music is delightful to listen to. The levels start off easy enough, but the difficulty ramps up at a nice pace. It's also great that the game allows you to either play at your own pace or do speed runs, since you can move on to the next level without earning stars.

The Bad

While there's a lot of good about It's Full of Sparks, it's not perfect. During my testing, I experienced a handful of crashing right after "completing" the first stage. The game would just freeze up and become unresponsive, resulting in force quitting and trying again. It happened twice in a row before I was able to have it not crash and proceed with actually playing the game. I'm not sure what the cause is, but it should be ironed out in the next update.

I like the idea that each new life is a new firecracker, but I also think that you can burn through your lives too quickly since things get a bit twitchy. Though there are free ways to obtain more firecrackers, I feel like it's pushing you towards the in-app purchase.

The verdict

Despite the minor inconveniences, I'm enjoying It's Full of Sparks a lot. The game is downright beautiful on Retina HD and Super Retina displays. The whimsical music is great to relax to, and the controls are easy enough for anyone to learn. I always like challenging games, as it's incredibly satisfying when you manage to overcome a stage you're stuck on, and It's Full of Sparks provides just that. Hopefully the kinks get ironed out sooner rathe than later.

It's Full of Sparks is available on the App Store as a universal download for your iPhone or iPad for free with in-app purchases.

8.3

OVERALL

Graphics 9

Replayability 8

Game Controls 8

Sound/Music 8

Gameplay 8.5

FREE

It's Full of Sparks

Noodlecake

Source link: http://appadvice.com/reviews

credit : appadvice

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Crystal Cove Gives a New Spin on the Traditional Match-Three Puzzle

November 22, 2020 by RSS Feed

Crystal Cove ($1.99) by Andrey Spencer is a match-three puzzle game that isn't like anything you've tried before. If you enjoyed other unique match-threes like Kenshõ and You Must Build A Boat, then you'll enjoy what Crystal Cove brings to the table.

Life always gets a bit hectic for me, so I enjoy playing a wide variety of games to take my mind off of things for a bit. If you've been following my work here at AppAdvice, you should know that one of my favorite genres are puzzles, specifically, match-threes. I'm not sure why, but I'm always drawn to these types of games, as I find them relaxing and so easy to lose hours at a time to them. Plus, it keeps my mind ticking. Even though it feels like I've played almost every match-three game there is on the App Store, I still get a nice surprise every now and then. Crystal Cove is one of those titles that brings a smile to my face.

$3.99

Kenshō

FIFTYTWO, OOO

$2.99

You Must Build A Boat

EightyEight Games LTD

Crystal Cove features a super minimal 2D design that keeps the game simple yet elegant at the same time. The background features a clear illustration of what looks like a cove (hence the name), but it's not too distracting to take away from the foreground, which is where all the matching is done. The triangular game pieces pop out a bit with pseudo-3D, thanks to the three shades of one color. The color palette is basic with just three soft pastel hues, but I find it soothing and it goes well with the cove theme. There's also a color blind mode, where each color is represented by dots, so no one is left out. Animations are smooth and fluid, so I had no issues with lag or choppy frame rates on my iPhone 8 Plus. The ambient techno-like soundtrack is fairly calming, and helps you think about the moves you're making. The developer did an excellent job here with Crystal Cove's visual and audio design, as it's an overall tranquil experience.

Unlike most match-three games, Crystal Cove doesn't have levels. Instead, it gives players an endless escapade of relaxing block matching. You play until you're surrounded and have no more options except to restart and try again to beat your high score. While it doesn't sound like a lot, the game is surprisingly full of depth and strategy's involved, so you must think about each move if you want to do well.

At the start of each game, you have a colored triangle in the center of the board, which can fit a certain number of triangles. Along the top of the screen is a block that tells you the next three colors of triangles that will appear once you move. When you swipe left, right, up, or down to move, it places the next triangle in that spot. A light silhouette of adjacent triangles that you can move into get highlighted on the board, in case you don't know where to go.

As you match like-colored triangles in clusters of at least three or more (they must also be adjacent to each other), you'll fill up the colored crystals at the bottom. Once these are full, you can drag them to a triangle and change it to that color. They're useful for getting out of a jam, but you should use them often since they refill as you make matches.

If you make a mistake, you can undo your last move with the rewind button. Once you are surrounded with no where left to go, the game asks if you want to use a power-up crystal. Otherwise, you'll have to restart and try again.

Your final score in a round is determined by the number of matches you've made, obviously. However, there are other bonuses to earning points, such as clearing the board, getting consecutive matches and earning multipliers. Again, it looks like a simple game on the surface, but it requires thinking and planning if you want to nab the best score possible.

As you accrue points, they double as in-game money. You can spend these points in the shop for various skins with new designs. They are purely cosmetic, though, as they don't affect the gameplay in any way.

Crystal Cove takes the traditional match-three formula and spins it upside-down.

The Good

Crystal Cove is a fantastic gem of a match-three puzzler. The graphics are simple, clean, and look great with the pastel color scheme. Having the color blind mode is nice too, as it doesn't exclude anyone from enjoying the game overall. The music is upbeat, quirky, and rather charming, so it's delightful to listen to as you play. Controls are simple enough and work well, and having the game show you where you can move is helpful.

The Bad

There's a lot of good going for Crystal Cove, but it's not perfect. While the color blind mode is nice, I do wish that there were more themes available, in case one isn't a fan of pastels. It would liven up the game more I think, and add a bit of customization to it.

I also found that the controls get a bit unresponsive sometimes. It seems to happen when there are less options for me in terms of where I can move, but I'd swipe where I should be able to go and nothing happens. When this occurs, it takes me a few swipes before it seems to register properly.

And while I like the infinite play of the game, I think having some additional game modes would spice things up. Like a puzzle mode, where you must clear the board in a certain number of moves. I mean, variety is nice, right?

The verdict

As an avid fan of match-three games, Crystal Cove is one of my new favorites. I like minimal design that still looks elegant, and Crystal Cove has it. Plus, the music is fun, as it's on par with what I like to listen to regularly anyway. The game mechanic is interesting and brings a new spin on a tried-and-true puzzle formula. I was surprised at the amount of depth and planning that's involved here.

I just want to see optimized controls, more modes, and maybe new color themes in a future update, as it would add more variety to the game. Still, this is a solid match-three that fans of the genre should give a spin.

Crystal Cove is available on the App Store as a universal download for your iPhone and iPad for $1.99. There are no in-app purchases.

7.9

OVERALL

Graphics 8

Sound/Music 8.5

Gameplay 8

Replayability 7.5

Game Controls 7.5

$1.99

Crystal Cove

Andrey Spencer

Source link: http://appadvice.com/reviews

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Master Your Cards and Stop a Cycle of Destruction in Meteorfall

November 22, 2020 by RSS Feed

Meteorfall: Journey ($2.99) by Eric Farraro is a deck-building roguelike that's surely hard to put down. If you enjoyed games like Card Thief, Card Crawl, and Miracle Merchant, then you'll love Meteorfall.

Ever since I got into card games like Yu-Gi-Oh! and Magic: The Gathering in high school, I've grown a love for the genre that I still continue to this day. While those are trading card games, they've gotten me to dabble in other deck-building style video games, which I find to be a great way to pass the time when I'm bored. When Card Crawl came out a few years ago, I instantly fell in love because of the unique deck-building mechanic, as well as the roguelike elements, as I enjoy the challenges of roguelikes. From that moment on, I knew I would get a kick out of these types of games, so when I heard of Meteorfall a few months ago, I was eager to get my hands on it.

$2.99

Card Crawl

Arnold Rauers

$2.99

Card Thief

Arnold Rauers

$1.99

Miracle Merchant

Arnold Rauers

Visually, Meteorfall has a quirky, yet charming, cartoon style to it that I love. The game is rendered completely in 2D, and the graphics are reminiscent of cartoons like "Adventure Time." Each of the playable heroes and the monsters they encounter have a unique appearance that's distinctive from each other. The colors in Meteorfall are bright and vivid as well, making it even more eye catching. The cards themselves are pretty plain looking, but have icons and symbols that are self-explanatory, for the most part. Animations are smooth and fluid, so there were no issues of lag on my iPhone 8 Plus. The soundtrack is rather subtle, as it more or less features the kind of sound you'd hear in a busy bar or tavern, but there is an acoustic guitar in the background. The sound effects are fun though, as the card noises are realistic, as well as the actions you do. In the end, we have a well thought out game that is ripe with personality.

Since Meteorfall is a roguelike, that means that each new run has you starting from scratch. There are four different heroes that you can play as, and each one has their own play style. The Warrior (Bruno) focuses on physical attacks and setting up defenses. The Warlock (Greybeard) has heavy-hitting spells and ways to defend himself through magic. The Rogue (Mischief) relies on powerful single blows and hampering the foe. And the Priestess (Rose) has offensive spells and the ability to heal herself. One thing that all of them have in common, though, is the fact that they can all perform basic attacks, which deal the same amount of damage regardless, depending on the tier.

Once you pick your character, you'll be able to choose between two random locations on the map. The areas that you get on this map are always randomized, so it's never the same thing twice. Each locale also has its own set of unique enemies to encounter as well, with a challenging boss fight at the end. There's a counter that indicates how many rounds until the boss fight.

In each run, you'll have the option to engage in battle with the random encounters with foes. If you choose to skip the battle, you can regain health. Sometimes you will get other options, like a shop where you can buy new cards for your deck, or the blacksmith who can upgrade cards that you already have in your deck. There's temples where you can give up a card for buffs (while making your deck more efficient), as well as resting spots to fully heal and charge spells. And every now and then, you get a call-to-action where a scenario's presented, and you must make a tough decision, like sell a card to a random NPC, or sell your soul to the devil for an enhancement.

As far as the battle system goes, it's pretty easy once you learn the basics. Battles are turn-based, and you get three action points per turn, meaning you can do one action per point before your turn ends. You get extra action points by leveling up or having cards that grant you more AP, but the default is three. Your deck is in the middle, and you'll see the top card of the deck. You can flick it right to use it, or left to skip it (a slow drag either way reveals a tooltip that explains what the card does).

If you skip a card, you gain stamina. Most cards have a number in the top corner, which is the amount of stamina required to play that card. When you don't have enough stamina, you can't use it, and your only option is to skip it.

Spell cards are different. Instead of using stamina, they have a number of charges, indicated by the dots in the corner. They don't cost stamina to cast, and can be activated as long as you have charges. The only way to recharge these spell cards is to use the "Meditate" card, or utilize a resting spot.

There are also beige cards that don't cost charges or stamina, and are mostly found in the Warrior's deck. These cards are mainly to set up passive abilities, such as increasing damage dealt or getting shields up when you skip a card.

With each vanquished foe, you'll gain experience points. Your health and stamina get refilled each time this happens, and you'll have opportunities for new cards to add to the deck, or increasing your health or stamina. But be careful — as you level up, your enemies do too. It's hard to beat bosses with this level scaling, but it can be done with careful planning and strategy, as well as understanding your hero's strengths.

Once your health hits zero, it's game over. Your score is determined by the number of enemies defeated, fallen bosses, remaining gold, and if you beat the final boss (must clear three areas). You get gems depending on your final score.

While Meteorfall is a roguelike, you can use those gems to unlock new cards for each character. These cards don't automatically get added to the deck (the cards you get are random each time), but if you unlock it, they become accessible when you open treasure chests or go into the shop. There are also main quests to complete, so these two elements are the only things that show progression in this roguelike.

Meteorfall: Journey is a challenging roguelike card game that is simple yet in-depth with strategy and resource management.

The Good

Meteorfall is definitely a great little roguelike card game that stands out on the App Store. The game is charming with a quirky and delightful art style that reminds me of Saturday morning cartoons, and the sound design is amazing. The tutorial in the beginning is great for showing you the ropes, and after that, it's pretty hard to stop playing. The enemies can be tough and prove rather challenging, which is nice. I'm a fan of roguelikes, so I like that element of the game, but also appreciate the sense of progression through the cards you obtain with gems.

The Bad

While Meteorfall is an excellent game, it's not perfect. I think some enemies, especially bosses, are a bit too unbalanced, so I usually felt defeated already before the battle even begins. Some balancing tweaks could definitely make the game feel a little more fair, at least in my opinion.

I also managed to beat the game once with the warlock already, and I think it felt a little short. Once you get the hang of the game, it's easy to get through the encounters and into the third area.

The verdict

I've been looking forward to Meteorfall for months, and I'm so glad that's finally arrived. The game is challenging and addictive, and holds a lot of replay value. Plus, the distinctive cartoon style visuals are delightful, and the sound design is excellent. Meteorfall is complex enough to require planning and strategy, but it's also quite accessible to anyone. This is definitely a game I'm keeping around for a while.

Meteorfall is available on the App Store as a universal download for your iPhone and iPad for just $2.99. There are no in-app purchases.

9.1

OVERALL

Replayability 9.5

Game Controls 9

Graphics 9

Gameplay 9.5

Sound/Music 8.5

$3.99

Meteorfall: Journey

Eric Farraro

Source link: http://appadvice.com/reviews

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