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Street of Rage 4 review

June 01, 2022 by RSS Feed

The question you have to ask yourself before you consider buying Streets of Rage 4 for iOS is whether or not you're ok dealing with the same issues that seem unavoidable for 2D brawlers. If the answer is yes, this game is likely the definitive beat 'em up experience you can get on the App Store. Just know that for all it gets right, the game still comes with all of the control challenges you can expect from trying to navigate and fight with 2D characters in 3D spaces.

Retro rage

If you're at all familiar with the lineage of the Streets of Rage series, then you know that Streets of Rage 4 is a long-awaited sequel to a beloved series of titles that last released on the Sega Genesis back in the 90s. A big part of these games' popularity had to do with their style and music on top of the way they played.

Fast-forward to now, and Streets of Rage 4 really tries to stay true the series lineage, offering fairly straightforward and competent gameplay wrapped in a really stylish and slick-looking package. I'm not sure the overall aesthetic feels as in-tune with any particular subcultures in the ways that the previous games were, but the distinct style it has avoids relying too much on nostalgia which helps it stand on its own merits.

Street fighter

As for the game itself, Streets of Rage 4 is perhaps the most complete and balanced brawler I have encountered. From the very start of picking your character and playing through the first stage, you encounter a level of variety and balance that puts most other beat 'em ups to shame. Although later levels definitely run a little dry on new enemies or situations to put you in, the mixing and matching of what you've previously encountered makes for satisfying combat challenges that still feel novel.

On iOS, mastering combos via touch can be challenging at first, though I found myself perfectly capable of completing the game on its default difficulty without having to use a controller or any of the game's built-in assists you can turn on to make the game easier. The port itself looks incredible and includes a bunch of fun and useful customization options, ranging between scaling and moving the touch UI to turning on video filters to make the game look like it might have back in the 90s.

Plain puncher

I can't think of an action brawler on iOS that really rivals the amount of depth and variety as Streets of Rage 4, but that doesn't mean the game is able to sidestep some of the genre's most irritating and endemic issues. As with seemingly all games of this ilk, it's difficult to tell when you are actually lined up with enemies and vice versa, which can lead to irritating defeats.

There's nothing worse than getting countered by a basic enemy because you thought you were about to tear into them only to find yourself punching air and leaving yourself exposed. Streets of Rage 4 somewhat exacerbates this issue by limiting the amount of lives you get to clear levels, as missing enemies due to perspective can very well be the cause of you having to retry an entire stage from the beginning. In fairness, this kind of perspective trouble just seems unavoidable for anyone making games in this style, but it's still worth pointing out that this continues to be an unsolved problem here.

The bottom line

Streets of Rage 4 is a stylish and satisfying brawler that does just about everything you can do with brawlers better than the competition. It is still very much one of those games though, so don't go in expecting something revelatory. The best news about Streets of Rage 4 is it hits iOS in a completely uncompromised form, allowing you to carry around an incredible beat 'em up and whip it out just about anywhere.

Source link:https://www.148apps.com/reviews/street-of-rage-4-review/

credit : 148apps

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Apex Legends Mobile review

June 01, 2022 by RSS Feed

I have bounced off of almost every battle royale game there is. Conceptually, I like the format of a multiplayer shooter that relies on teamwork, exploration, and survival beyond quick and precise aiming, but most of them are bogged down with features I'm not interested in engaging with or don't strike the right balance between depth and approachability. Since firing up Apex Legends Mobile for the first time last week, though, I've found myself struggling to put it down. It may not tout the same fidelity of its PC and console counterpart, but makes for a streamlined battle royale experience that maintains a satisfying match pace and depth that many mobilized versions of battle royales fail to do.

Same but different

Apex Legends Mobile is mostly the same game as the original Apex Legends, which is to say it's a multiplayer shooter where teams of three combatants drop onto a massive map with the goal of eliminating all other teams using weapons found scattered across the environment. It also features all of the signature touches specific to the original Apex, like additional mobility options, characters with special powers, a ping system, and more.

Functionally, it feels like a port of Apex Legends. Even the match length is about the same. They key difference though is that this game has no cross-play with the original Apex and has some different tuning and control options for movement and shooting that make it manageable to play on a touch screen and allow for players to develop a sense of precision despite the less-than-precise control method.

Slide, scavenge, shoot

The secret to Apex Legends Mobile's success for me is just how easy it is to dive into a match and instantly be a competent teammate. By default, this game does things like auto-ping enemies and items so you're constantly being useful to your team even if your aim isn't on point. You can also auto-loot gear so you don't have to develop any sort of specialized knowledge about what weapons, attachments, or items you should or shouldn't be picking up.

It also helps that Apex Legends Mobile feels about as great as you can make a mobile shooter feel right out of the box, and if that doesn't work there is a staggering amount of customization options you can dial to your exact preferences. Given all of the options at your disposal (including competent controller support), there's a way to make just about anyone feel comfortable controlling it.

The apex of unweildy menus

It's astounding how Respawn Entertainment has managed to simplify its battle royale while still cramming in all of the depth of the original game, but it comes at a cost. When you aren't actively in a round of Apex Legends Mobile, the game is a nightmare of menus and splash screens that are both hard to look at and unintuitive to navigate.

Everything from choosing the kind of match you want to play to redeeming battle pass rewards just feels a lot harder to do than it should, and every moment the game uses to try and show off animations or cinematics, the whole thing ends up feeling really slapped together. Out of all the things to drop the ball on, I guess it's fortunate that the sloppiest parts of Apex Legends Mobile don't affect how matches play, but that doesn't mean that these aren't problems that need to be fixed. I'm not sure the menus will get too slimmed down over time due to the game's free-to-play nature (which, by the way, seems very focused on keeping gameplay balanced and promoting/selling cosmetic items), but I'm hoping the nested maze of menus at least gets a more coherent flow and better navigation buttons down the line.

The bottom line

Apex Legends Mobile is the most fun I have had with a battle royale game, on mobile or otherwise. It makes all of the nitty gritty aspects of playing such a multi-faceted experience easy without stripping out depth, and offers such a multitude of options to get yourself feeling like a precision player even if the overall experience isn't as sharp and honed as PC and console battle royales.

Source link:https://www.148apps.com/reviews/apex-legends-mobile-review/

credit : 148apps

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Catalyst Black review

June 01, 2022 by RSS Feed

Super Evil Megacorp's latest mobile release is a multiplayer top-down shooter known as Catalyst Black. You may know this developer from their previous work on the now languishing MOBA Vainglory, which was a game designed to clear the hurdles that otherwise make this genre inconvenient to play on mobile devices. A lot of the same design ethos has been poured into Catalyst Black, resulting in some fast and fun shooting action despite its bothersome free-to-play design and the fact that it has essentially zero personality.

Shapeshifting shooter

Catalyst Black is a team-focused shooter where every player has full control of their loadout and abilities. On top of choosing a primary and heavy weapon of choice, heroes can equip a wide variety of special actions (i.e. teleportation, shields, healing, etc.), passive talents (i.e. faster reload, auto-shielding teammates, etc.), and even their character's overall appearance to make the exact kind of hero character they might want from other hero shooters like Overwatch.

One of the main selling points for Catalyst Black is also that every character has the same ultimate ability: to transform into magical monsters known as primals that allow you to shift the tide of battles considerably. As with hero characters, primals are fully customizable in that the handful of available monsters have unique sets of abilities that can also be swapped out for the ideal loadout.

Condensed combat

Across the four primary game modes in Catalyst Black, players can find themselves teaming up for a standard death match, skirmishing to complete objectives using limited lives, taking part in large-scale territory control contests, or all working together to cut down monsters in a completely cooperative coliseum mode. Outside of these options, Catalyst Black also has a rotating 5th game mode that can be things like capture the flag or a unique mode that places bounties on unique AI enemies for teams to try and rack up points faster by taking them down ahead of their opponent.

No matter which way you decide to play, Catalyst Black mostly revolves around outwitting your opponents and working together as a team (though it helps to have good and quick aiming, too). Luckily, the action in the game is super easy to control and maps are full of interesting features like brush to hide in, obstacles to take cover behind, and even random monsters that will attack and kill you if you aren't careful.

Cobbled together customization

Catalyst Black is about as easy and convenient a shooter can be on mobile. It has high quality social features for managing friends and lets you drop in on matches at a moment's notice. Queue times for matches are also lightning quick and each mode serves up a different average match length, ensuring players wanting long sessions with the game or quick bursts of action can have a good time.

With all of this customization and comfort comes a trade-off, though. By keeping things so modular, Catalyst Black doesn't really feel like it has a firm sense of self. The AI mobs, primals, and other unique features of the game feel like they are there purely to make the game stand out, and otherwise don't feel like they gel or give additional dimension to the experience.

On a final note, perhaps the most irksome thing about Catalyst Black is its free-to-play structure. Progression in the game involves collecting currencies to make weapons and abilities more powerful than those of other players, which ultimately tips the balance scale in favor of those willing to put money into the game. In my time with Catalyst Black I haven't felt like I've played a match with someone who paid to be powerful, but the fact that this is possible is annoying and could eventually become a big problem for the game.

The bottom line

Catalyst Black is a fun shooter, but it's hard to get too excited about any of the other stuff in it that makes it unique. I definitely plan to keep returning to it because of the way it feels and the variety it offers, but I find little else endearing about it, which is a weird way to feel about a game.

Source link:https://www.148apps.com/reviews/catalyst-black-review/

credit : 148apps

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Gunfire Reborn review

June 01, 2022 by RSS Feed

Gunfire Reborn is a roguelite first-person shooter that's entirely focused on loot. In each run, you are constantly finding various weapons, ability upgrades, and passive modifiers in an effort to mold yourself into the perfect soldier to battle against waves of increasingly complicated and powerful waves of enemies. The experience at times can feel like a slow burn, but Gunfire Reborn is quite possibly the best way to do some cooperative shooting on mobile.

Furry FPS

There is very little setup to Gunfire Reborn. You play as one of a handful of gun-toting anthropomorphic animals who are tasked with blasting their way through dungeons and slaying bosses. There's no real story that unfolds along the way, unless you count the evolution of the loadout and abilities you equip to your character.

As you load directly into new biomes to fight the next sets of tough enemies, you need to keep your weapons and abilities up to snuff. Enemies may drop random weapons with procedurally generated modifiers like "50% chance to spawn a ball of lightning" or "reloads 75% faster off an empty clip" and certain levels have chests, hidden stages, or predictable checkpoint spots where you can pick up passive talents and spend coins you've been collecting to upgrade your existing gear, heal up, etc.

Multiplayer mayhem

As a shooter, Gunfire Reborn isn't particularly complicated. There's some basic traversal options and a few guns with unique firing mechanics, but most of the game is reliant on your ability to circle strafe or use environmental cover effectively while being smart about how to tune your character with the random upgrades you find along the way. Between runs you also get the ability to spend a special currency on unlocking and upgrading abilities that provide permanent power boosts to help you get further along each time you start a new game.

The run, gun, die, repeat loop of Gunfire Reborn is nothing new, but it helps that its guns and abilities intertwine with an elemental system that adds a lot of variability to how you build your characters on each run. Also, perhaps the biggest plus side of the game is its ability for up to four players to team up on runs, which makes for a more chaotic experience that feels less like you're stuck on an endless upgrade treadmill... at least by yourself.

Longtime looter

There are definitely unique aspects to how Gunfire Reborn's abilities work, but if I had to lay a complaint about the game it's that so many of them are passive or simply reliant on procedural generation to the point that none of them really work to make the game feel unique to control. The voxel-like in-game graphics also don't help the game look unique, as they somewhat deaden a lot of the inspired character and art direction present here.

On a final note, it's worth noting that Gunfire Reborn may feel best with other players, but run lengths can go on for over an hour which might be hard to manage playing on a mobile device. If you're playing single player this is way less of an issue, especially since Gunfire Reborn has a good checkpointing system, but playing solo can also definitely makes the game feel a lot less lively.

The bottom line

The best times I've had with Gunfire Reborn were when I set aside the time to matchmake with other players and play an extended session. I'd even go as far to say it's now my go-to cooperative game. The game is still enjoyable as-is playing solo, but the long upgrade treadmill and somewhat generic look and feel can make the single player experience feel a bit dull by comparison.

Source link:https://www.148apps.com/reviews/gunfire-reborn-review/

credit : 148apps

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Street of Rage 4 review

June 01, 2022 by RSS Feed

The question you have to ask yourself before you consider buying Streets of Rage 4 for iOS is whether or not you're ok dealing with the same issues that seem unavoidable for 2D brawlers. If the answer is yes, this game is likely the definitive beat 'em up experience you can get on the App Store. Just know that for all it gets right, the game still comes with all of the control challenges you can expect from trying to navigate and fight with 2D characters in 3D spaces.

Retro rage

If you're at all familiar with the lineage of the Streets of Rage series, then you know that Streets of Rage 4 is a long-awaited sequel to a beloved series of titles that last released on the Sega Genesis back in the 90s. A big part of these games' popularity had to do with their style and music on top of the way they played.

Fast-forward to now, and Streets of Rage 4 really tries to stay true the series lineage, offering fairly straightforward and competent gameplay wrapped in a really stylish and slick-looking package. I'm not sure the overall aesthetic feels as in-tune with any particular subcultures in the ways that the previous games were, but the distinct style it has avoids relying too much on nostalgia which helps it stand on its own merits.

Street fighter

As for the game itself, Streets of Rage 4 is perhaps the most complete and balanced brawler I have encountered. From the very start of picking your character and playing through the first stage, you encounter a level of variety and balance that puts most other beat 'em ups to shame. Although later levels definitely run a little dry on new enemies or situations to put you in, the mixing and matching of what you've previously encountered makes for satisfying combat challenges that still feel novel.

On iOS, mastering combos via touch can be challenging at first, though I found myself perfectly capable of completing the game on its default difficulty without having to use a controller or any of the game's built-in assists you can turn on to make the game easier. The port itself looks incredible and includes a bunch of fun and useful customization options, ranging between scaling and moving the touch UI to turning on video filters to make the game look like it might have back in the 90s.

Plain puncher

I can't think of an action brawler on iOS that really rivals the amount of depth and variety as Streets of Rage 4, but that doesn't mean the game is able to sidestep some of the genre's most irritating and endemic issues. As with seemingly all games of this ilk, it's difficult to tell when you are actually lined up with enemies and vice versa, which can lead to irritating defeats.

There's nothing worse than getting countered by a basic enemy because you thought you were about to tear into them only to find yourself punching air and leaving yourself exposed. Streets of Rage 4 somewhat exacerbates this issue by limiting the amount of lives you get to clear levels, as missing enemies due to perspective can very well be the cause of you having to retry an entire stage from the beginning. In fairness, this kind of perspective trouble just seems unavoidable for anyone making games in this style, but it's still worth pointing out that this continues to be an unsolved problem here.

The bottom line

Streets of Rage 4 is a stylish and satisfying brawler that does just about everything you can do with brawlers better than the competition. It is still very much one of those games though, so don't go in expecting something revelatory. The best news about Streets of Rage 4 is it hits iOS in a completely uncompromised form, allowing you to carry around an incredible beat 'em up and whip it out just about anywhere.

Source link:https://www.148apps.com/reviews/street-of-rage-4-review/

credit : 148apps

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