September 27, 2024 by RSS Feed
Probably the most fascinating thing about Unforeseen Incidents is the way the context surrounding its subject matter has shifted so dramatically since its original release in 2018. Outside of that, it's a solid point-and-click adventure game that does a few innovative and refreshing things but also falls into the same classic pitfalls the genre is known for.
Point and click fever
Unforeseen Incidents is an adventure game in which you play as a handyman named Harper who lives in a town beset with a mysterious illness known as Yelltown Fever. It is unclear what brought the illness about, but it is deadly, has no known cure, and has set off quite a bit of civil unrest.
Suffice it to say, some things happen in Yelltown that set you on a quest to discover the mysterious origins of the fever. The only thing standing in your way is a set of puzzles that largely involve the quintessential task of finding, combining, and/or exchanging items with your environment and the game's cast.
Pre-pandemic pandemic
The overall story in Unforeseen Incidents has plenty of twists and turns, and--given that since its release a global pandemic has actually ravaged this planet due to widespread political failures--it all bends into a narrative arc that feels like it comes from another universe. Without giving anything away, the big reveal of the Big Bad Conspiracy at the end almost reads as hopeful compared to what has happened in real life. It's still bad, but arguably better than what we got (complete denial and apathy).
All along the way, Unforeseen Incidents is a treat of clever writing and character quips. Even in these one-liners, exposition points, and incidental dialog, there's an interesting throughline about community tribalism with implications that I'm not sure I agree with, but feels like something the writers were intentionally going for while writing some legitimately funny jokes. I am not sure I can say something like this about a lot of other games, though I wish I could!
A practical man wants practical solutions
What excited me most about Unforeseen Incidents when I first started playing it was its down-to-earth puzzle design. In addition to its tasks being somewhat straightforward, they all also felt in line with Harper's character as a handyman. You start the game by fixing some wiring and eventually get to car repair and even radio triangulation. It's neat stuff that is all mechanically satisfying and tangible in a way that lets you always see what your next step needs to be.
Unfortunately, Unforeseen Incidents strays away from this kind of puzzle design for certain segments of the game and they just feel awful by comparison. There are hallucination sequences, vague directions, and--in the case of the game's final puzzle--sometimes both, and they lead to frustrating results. That final puzzle in particular is such a far cry from so many of the other puzzles in terms of practicality that I was convinced it was bugged. I almost wish it actually was, because I maintain that the solution is bullshit.
The bottom line
Will I let a few bad puzzles tarnish my entire perspective on this game? Well, yes. But I will also say that despite those glaring and frustrating flaws Unforeseen Incidents is quite enjoyable and has more to say than a lot of other adventure games I've played.
Source link:https://www.148apps.com/reviews/unforeseen-incidents-mobile-review/
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