November 11, 2021 by RSS Feed
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November 10, 2021 by RSS Feed
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November 10, 2021 by RSS Feed
The Twins in Terraria are playing out the Eye of Cthulhu’s evil twin fantasy. The Twins are the more difficult Hardmode version of Eye of Cthulhu. They are grouped with the other two mechanical bosses – The Destroyer and the Skeletron Prime, forming the mechanical trio in Hardmode.
The Twins are basically two Eyes of Cthulhu bound by a piece of string. The upper one ( with the red iris) is Retinazer and the lower twin (with the green iris) is Spazmatism.
Summoning the Twins is not that hard of a task. You can summon the Twins in one of the two ways:
To craft a Mechanical Eye, you need three lens, six Souls of Light, and Iron bars (Lead bars would also do). You can make a Mechanical Eye from these items at an Orichalcum Anvil or Mythril Anvil.
The best and the most used strategy is to finish off one Twin at a time. You can either go for the Retinazer first or the Spazmatism.
The Retinazer shoots laser beams at you. Initially, these laser shots travel slowly making them slightly easier to dodge. But be careful of this as the slow speed is compensated by higher accuracy. After its health drops below 2/5th, the laser beams will come at you more frequently. Occasionally, Retinazer will charge at you, so stay aware.
Spazmatism shoots cursed flames that deal high damage. However, the flames can be dodged easily. Unlike Retinazer, Spazmatism will charge at you frequently. In the second phase, the Spazmatism goes absolutely bonkers. It starts emitting a stream of Cursed Flames and charges faster.
When its HP falls below 2/5 the Twins will start showing their nasty colours. Remember that each of the Twins will enter into the second (nastier) phase separately. So, if Retinazer’s health drops to 2/5th, it will enter the second phase. But if Spazmatism hasn’t lost much health, it will remain in its initial phase.
To defeat the Twins, try getting your hands on a ranged hardmode weapon. Bow and arrows might help. The fight will be much harder with a melee weapon.
Shielding yourself from all the lasers and flames is also important. Put on the best armor you have. Try to get wings or Hermes Boots to increase your mobility.
Finally, all your arena needs is a long platform (maybe, two) to go up or down so you can dodge the lasers.
Source link:https://www.148apps.com/news/how-to-summon-and-defeat-the-twins-in-terraria/
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November 10, 2021 by RSS Feed
Alula, the upcoming minimalist puzzle game from Miracle Tea, is set to receive an overhaul to its look development and puzzle editor, bringing an exciting new look and even better game play experience.
In Alula you awaken to find yourself on a desolate island. Above you is a blanket of stars offset by the purple hues of the sky. It will be your job to cultivate your new habitat with the help of a trusty watering can and special seeds dropped from the stars. Whilst you cultivate your very own Eden, you’ll be treated to an existential experience about the universe and living alone within it. For some that might seem to be a bit of a daunting premise, but there’s no need to worry - for you won’t be truly alone.
As you explore the shores of your island, you’ll occasionally happen upon a collection of bottles filled with messages, giving you hints on how to navigate the game. This feature of Alula will also mean you can connect with other players and share tips with each other.
Packed with beautiful minimalist imagery, Alula is a game we’ve been looking forward to for a while now, and with news of its recent upgrades we couldn't be more excited for the new puzzle game, which looks set to be released in 2022.
Alula will be available for iOS and Steam, and you can check on its progress via Alula’s official website and Twitter page.
Source link:https://www.148apps.com/news/upcoming-indie-puzzler-alula-receives-a-brand-new-look-ahead-of-its-mobile-release/
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November 09, 2021 by RSS Feed
I have finally reached a new landmass in Divinity - Original Sin 2. I left Fort Joy, ventured through the Hollow Marshes, finished my harrowing boat journey aboard the Lady Vengeance, and am just now disembarking to explore Driftwood. As highly anticipated as this new region was, I have to say I'm a little disappointed by it.
If I didn't know any better, I'd assume I was back at Fort Joy and the Hollow Marshes. There isn't anything particularly visually distinct about Driftwood, though I guess I'm ok with new NPCs to interact with and quests to take on. There is also the main quest to follow, though that just seems to be "go find so-and-so so they can tell me where to go next." Fascinating stuff.
This also seems to be where Divinity - Original Sin 2 takes its training wheels off. In these play sessions I had to spend a significant amount of time (not while recording), re-arranging my gear and setting up quick save points because I found myself running up against some really challenging fights. In the process of doing this, I finally discovered how to identify items, which--in typical arcane PC game fashion--requires you to give unidentified items and an identifying glass to a specific kind of character in your party before you can do it.
It's these kinds of design choices that really make me question whether all of the complexity Divinity - Original Sin 2 touts is really that worth it. Is there really a compelling reason to separate inventory management like this? Can this game's interlocking systems really come together to make passing items between party members an important tactical or strategic consideration as you play? So far, all signs are pointing to no. All I'm getting from it is tedium, particularly when managing everything on a relatively small 11 inch screen.
That said, a number of things upon visiting Driftwood have caught my attention as super-detailed interactions the likes of which few games on mobile can replicate. For starters, one of my party members turns out to be a wanted man in town, and I've had to disguise him using a magical helmet. I also successfully outed a man who cons people by abusing his dog and pretending it's sick instead.
These are the kinds of things that are keeping me going through Divinity - Original Sin 2 and will fuel my continued pursuit of covering it in painstaking detail. The only thing that will stop me at this point is the game perhaps getting too difficult. The end of my second video is me hitting yet another Game Over screen in an encounter with magisters, which I hope to overcome the next time I pick the game up. Until the next entry!
View all of our other Gameplay Journal entries here.
Source link:https://www.148apps.com/news/divinity-original-sin-2-gameplay-journal-part-15/
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