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Visit Surreal Dreamscapes in Ruya, a Charming Puzzle Game

November 22, 2020 by RSS Feed

Ruya ($0.99) by Miracle Tea Studios is a tranquil puzzle game that is perfect to unwind with after a long day. If you enjoyed recent titles like ERMO, Campfire Cooking, and PUSH, then you will love what Ruya has to offer.

I tend to think of myself as a person who gets worried and stressed out over almost anything, so you can only imagine how hectic life can be. When I'm feeling overwhelmed, I like to just sit down and play some video games. My preferred cup of tea for iOS games are puzzles, of course, because they're relaxing and stimulating. So when I saw Ruya, I knew that this was something I had to have. Needless to say, this one does not disappoint.

$1.99

ERMO

Giuseppe La Torre

$3.99

Campfire Cooking

Layton Hawkes

$0.99

"PUSH"

Maciej Targoni

Visually, Ruya is beautiful with a simple and clean design. Everything is rendered in 2D, but the artwork seems to pop thanks to the subtle backgrounds. The setting of Ruya takes place in a world of dreams, so you get to see a variety of surreal landscapes. The color palette in Ruya ranges with a nice mix of soft pastels and bolder hues that provide nice contrast with the darker background shades. The ambient soundtrack is packed with tranquil nature sounds, such as rainfall, snow, and wind, so it's the ultimate atmospheric experience. The sound effects as you connect the pieces together are also soothing.

Like many other puzzle games, Ruya is level-based. There are eight chapters, with eight levels each. In the beginning of each level, you get to see a memory of Ruya's, so a story unfolds as you make progress.

Each puzzle must be completed before players can move on to the next one, so it's fairly linear. There are no hints either, but the game does not require any, as the entire experience is designed to help you relax.

The game does not have a star system, points, or even impose a time limit, so you can play at your own pace. The only restriction are the number of moves you're allotted per stage, but even this is not a big deal. The puzzles can get challenging, but they can all be solved within a few attempts.

So how do you play? Every stage features a different layout on the grid, and there will be some colored pieces to start with. If a piece is in a bubble, that means it takes two matches to clear it out, and the bubble nets you some extra moves, which can be rather helpful. At the bottom are colored characters to match with the game pieces on the board. A number on them indicates the amount of colored pieces you need to complete the puzzle.

At the top, Ruya appears and can add more colored pieces to the board if needed — just tap on an empty space for her to add a piece (this doesn't count as a move). There's also a specific pattern shown that you need to match when you connect like-colored pieces together for it to count. To connect the pieces together, just use your finger to trace a line through the pieces you want to use.

If the board fills up and there are no possible moves left, you lose a move and the board gets reshuffled. More moves are added if you pop the bubbles that pieces are in, and those don't count until they're popped, adding to the challenge.

Ruya is a fantastic gem of a puzzle game for those seeking a zen-like experience.

The Good

Ruya is a fantastic gem of a puzzle game for those seeking a zen-like experience. The game features adorable and endearing graphics that are colorful and appealing. The sound design is well done, adding an extra layer to the overall mood of the game. I love the dreamscapes that the game features, because it definitely helps me de-stress after a long day. While the gameplay is not completely original, the developers added enough differences in it to make it unique and distinctive from the competition.

The puzzles in Ruya go from simple to a bit more difficult at a gradual pace. However, every stage can be completed after a few tries, so it's never overwhelmingly difficult. This is a game that everyone can enjoy, and it's a wonderful way to just kick back and relax.

The Bad

While Ruya is an excellent game, it may not be challenging enough for those seeking something more stimulating. If that's what you're after, then you should probably look elsewhere. But if you just want a game to take your mind off of things for a bit, then this is perfect.

The verdict

I've only started playing Ruya this morning, but I fell in love immediately. The game's cute visuals are bound to melt your heart, and the music is delightful. Controls are intuitive, and the game does a good job of explaining how to play with the subtle tutorial in the beginning. Discovering Ruya's memories is a pleasant journey, and nothing feels overwhelming. The only thing that could improve this game is more levels in the future, so hopefully the developers have considered that. This is a game that I'm going to keep coming back to time and time again until it's finished.

I highly recommend grabbing Ruya if you're a fan of peaceful puzzle games. You can find Ruya on the App Store as a universal download for your iPhone and iPad for just $0.99. There are no in-app purchases.

9.1

OVERALL

Graphics 10

Sound/Music 10

Game Controls 9

Replayability 8

Gameplay 8.5

$1.99

Ruya

Miracle Tea Studios

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Zach Gage's Flipflop Solitaire is a Fresh Take on a Classic

November 22, 2020 by RSS Feed

Flipflop Solitaire (Free) by Zach Gage is a new solitaire card game that breaks all the rules. You'll want to take all of your previous knowledge and experience with solitaire and throw it out the window. This is nothing like you've played before. If you enjoyed Gage's other games, including Spelltower, then you don't want to miss this new hit.

As a kid, I grew up with Solitaire on my computers. It was the quintessential computer game and one that everyone pretty much turns to when they need to kill some time back then. It's a definitive card game, but let's face it — the original gets boring after a while. That's why when Gage released Sage Solitaire a few years ago, I was eager to give it a try as it was a fresh new take on a classic. Sage Solitaire ended up being one of my favorite mobile games for a while, and it still holds up well. But when Gage releases a new game, I have to have it. And boy, this one is another surefire hit.

$2.99

SpellTower

Zach Gage

Free

Sage Solitaire

Zach Gage

Just like his other games, Flipflop Solitaire has a super minimal aesthetic to it, which I love. Everything is in 2D with a simple and clean design to it. The icons to represent each suite in the deck of cards is simplified yet iconic, and the colors are bold and vibrant. I also like the modernized typography with the rounded text, because it feels softer on the eyes. Animations are smooth and fluid on my iPhone 8 Plus. There's not much going on for music, but the sound effects are fun and whimsical. Gage has a style, and it clearly shows once again in Flipflop Solitaire.

With the initial download of Flipflop Solitaire, players get to play 1-4 suites for free. However, the 5 Suite and 1 Suite Extended modes are only available through the full game unlock, which is available for $2.99. It also includes backgrounds, different card backs, and color schemes. Honestly, the game is one of the best iterations of Solitaire yet, so I think it's well worth the money.

So what is Flipflop Solitaire? As Gage himself describes it, regular solitaire is about untying knots of unordered cards into clean, sequenced stacks. Flipflop Solitaire is like the reverse of that. In Flipflop, you take your knot of cards and tie it into other, maybe better knots. Eventually, you untie the knots you created into the final stack of rightly sequenced cards. The game gives players full, complete control over how the stacks are created, giving the game a lot more depth than you'd originally think.

Yeah, that sounds a bit confusing. But once you start playing the game, it begins to make much more sense. Even though you get 1-4 Suites for free, I highly recommend playing a few rounds of just one suite to get an idea of how the game plays.

At the top, you have four empty slots. This is where you stack up all of the cards in order, from lowest (Ace) to highest (King) value. Underneath these slots are your five card stacks. The top most card is face-up, while the rest of the stack is face down. You'll want to get these cards organized in their own stacks, and they can be stacked going down in value, up, or even both.

There are two extra cards that are tucked away at the bottom left area of the screen. These can be played at any time if needed. Adjacent to these cards is the Undo button, and a "?" button that shows you all possible moves you can make. In the bottom right corner is the deck that gets dealt when you need more cards, but once it's out of cards, it's out.

Unlike traditional Solitaire, where you must arrange stacks in proper order (put lower value card on top of another card), you can put a card of higher value or a different suite on top of another. For example, you can have "K, Q, J, Q, K" in a single stack, or even "2, 3, 4, 5, 4, 3, 4." You can break up stacks and move a cluster of cards together at once, but only if they are the same suite.

Controls in Flipflop Solitaire are simple and can work two ways. You can choose to drag a card or entire stack with your finger, but you have to make sure your finger is on top of the card that starts the sequence you want to move. The easier way is to just tap on cards or the top of stacks, which makes them auto-move to the spots that they can go to. The game also has haptic feedback if you use a device that supports it. I appreciate the haptics, because it feels like all of my moves are validated.

On top of the various game modes that you can play, Flipflop Solitaire has plenty of achievements to obtain. These give players a reason to keep coming back and playing the different difficulty levels. And like traditional Solitaire, if you can get all of the rightly ordered stacks at the top, then you get a fun animation for your efforts.

The maker of Sage Solitaire, SpellTower, TypeShift, Really Bad Chess, and more has a new form of solitaire for you.

The Good

Flipflop Solitaire is another great card game from Gage. The minimalistic design is appealing to the eyes, and the subtle sound effects are delightful. The gameplay mechanic is interesting and takes your previous experience of Solitaire and replaces it with a new, modern take. The free download gives you plenty of game modes to keep you busy, and there are a lot of achievements and other things to unlock. And if you need more flip flopping, then the full game unlock is fairly reasonable and well worth the cost.

The Bad

Honestly, I can't think of anything negative to say about Flipflop Solitaire. Perhaps just the fact that it requires you to forget everything you already know about a timeless game, takes those rules, and spins it all around. It does take a bit of getting used to, but once you get the basics, it's fun and addictive.

The verdict

I've only played a handful of rounds since downloading Flipflop Solitaire, but I can tell I'm in love with it already. The design is modern and colorful, with plenty of options for customization if you want to spice things up. The controls are intuitive and prove that this is a great iteration of mobile solitaire, and the gameplay is fun. Once you start, it's hard to stop playing. Flipflop Solitaire is one of those perfect mobile games to play when you have some downtime.

I highly recommend grabbing Flipflop Solitaire. You can find Flipflop Solitaire on the App Store as a universal download on your iPhone and iPad for free. A $2.99 in-app purchase unlocks the full game, and is well worth it.

9.6

OVERALL

Replayability 10

Graphics 10

Gameplay 10

Game Controls 9.5

Sound/Music 8.5

FREE

Flipflop Solitaire

Zach Gage

Source link: http://appadvice.com/reviews

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Forge Your Own Epic Tale in Become a Legend: Dungeon Quest

November 22, 2020 by RSS Feed

Become a Legend: Dungeon Quest ($2.99) by Pablo Martinez is a roguelike platformer dungeon crawler. If you enjoyed other games like Cat Quest, Kalimba, and Mr Future Ninja, then you may like what Become a Legend has to offer.

When I'm feeling overwhelmed by reality, my activity of choice is to just kick back and relax with video games. While I usually prefer to relax with puzzles, sometimes I have the itch to explore dungeons and collect loot. That's why I've put so many hours into games like Diablo III, but I'm always on the lookout for new ones to hit the App Store. While roguelikes aren't for everyone, I like them because they give me the challenge of besting myself in each attempt. I also grew up on platformers and love dungeon crawling RPGs, so Become a Legend intrigued me because it had everything I love in one game. What could go wrong?

$4.99

Cat Quest

The Gentlebros Pte. Ltd.

$3.99

Kalimba™

Flashbulb ApS

$1.99

Mr Future Ninja

Appsolute Games LLC

Visually, Become a Legend has a minimalistic cartoony aesthetic going on, and that's quite alright with me. It gives off a cutesy, not-so-serious vibe that's always welcome in mobile games. Everything's rendered in 2D, though some parts feel like pseudo-3D (like going through doors to get to the next floor). The color palette in the game is a nice mix of dark, gloomy tones and contrasting vibrant hues, so it's easy to see what's going on. The character models for your chosen protagonist and enemies are detailed, and the textures in the dungeon environments look good.

Animations are mostly smooth and fluid, though I did experience a few jerky movements due to unresponsive controls. The game music is rather subtle, which I found odd, considering the genre. The sound effects are nicely done and rather realistic with what you'd expect from castle dungeons. Overall, the developer did a pretty good job with the game's visual and audio design.

Since Become a Legend is a roguelike, that means each run you do through the dungeon is procedurally generated. No matter how many times you try, it's very unlikely that you'll ever get the same run twice. The element of surprise is always there and keeps things fresh and interesting, which is why I like randomly generated games. The point of the game is to forge your own legend as you go through all of the dungeon floors and face off against the final boss, whatever it may be.

The controls are simple, though I'm not completely satisfied with the default settings. In the bottom left corner are two buttons that let you move left or right. In the other corner, you have several action buttons: a sword for a basic melee attack, a spell button for casting a magical attack (costs mana), an up arrow for jumping (double tap to double jump), and a down arrow for sliding through ledges.

While the controls work okay, I had issues with their positioning. I'd often find myself casting a spell rather than a regular attack, and sometimes it didn't even register my button press. The responsiveness of the controls aren't fantastic, and could definitely use more optimization. If it's just the button positioning you're worried about, though, the game has four control schemes in the options. However, I would like to see more customization with the controls, and even MFi controller support in the future.

Become a Legend is a bit more forgiving than other roguelike games. If you die, you have one opportunity to revive and make the most of the run before you die again. On the second time, that's it — your performance is tallied up and you get your score for that attempt. If you manage to find the doorway to the next floor, the game gives you the option to save and return to the menu if you want to finish it later. Or you can be brave and continue onward without a break.

Along the way, you'll find gold coins from breakable items around you, and even enemies drop some cash. The gold is what you need to upgrade skills for your hero, which you can do at the beginning of each new run. The upgrades include dishing out more damage, having more health points, stronger spells, and more. But you'll want to spend as much gold as you can, because to enter the dungeon, it costs you 100 percent of whatever gold you have left.

On top of everything, the game features daily missions that you'll want to complete to earn extra rewards. These quests include things like killing enough of specific enemies, collecting a specific amount of gold, and more. The daily missions give players a reason to keep coming back to the game and just extend the longevity.

Become a Legend: Dungeon Quest is a fun mashup of roguelike, platformer, and dungeon crawling RPG.

The Good

Become a Legend: Dungeon Quest is a fun game that will appeal to fans of the genre. The visual style is cartoonish and cute, which just adds to the overall charm. The sound effects are fun to listen to as well. The gameplay is interesting, as it's combining three genres into one, and the exploration factor is a nice addition.

While not everyone may be a fan of procedurally generated games, I think it works out well for Become a Legend. I'm always eager to find out what the next run will be like, and I love being surprised. It also makes it fair, since one can't memorize how to do a certain floor layout. The daily missions add more reason to keep coming back to the game.

The Bad

While I love what Become a Legend offers, I am not too happy with the control schemes. Yes, there are four different layouts to choose from, but I'm having issues with all of them. Specifically, the button positions feel a bit off to me on my iPhone 8 Plus, and it's not as responsive as I'd like it to be. Hopefully the developers can add MFi controller support in the future, as well as let players customize the button positioning, or just optimize it better in an update.

The verdict

I was excited for the release of Become a Legend: Dungeon Quest, and while the game itself is fun, I feel like the overall experience is a bit marred from the controls. As much as I like the delightful graphics, gameplay, and replay value, it gets frustrating when the controls don't respond to my touch or I end up tapping the wrong button too often. Hopefully these issues get fixed sooner rather than later.

Become a Legend: Dungeon Quest is available on the App Store as a universal download for your iPhone and iPad for $2.99. There are in-app purchases for potions and gold.

8.0

OVERALL

Replayability 9

Gameplay 9

Graphics 8

Sound/Music 7.5

Game Controls 6.5

$2.99

Become a Legend

Pablo Martinez

Source link: http://appadvice.com/reviews

credit : appadvice

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Take Flight in a Paper Plane in Highwind

November 22, 2020 by RSS Feed

Highwind ($0.99) by Selva Interactive is a unique shooter that involves paper airplanes, and a lot of them. If you enjoy shooters such as Danmaku Unlimited 3 and AKA TO BLUE, but want a touch of minimalism, then Highwind is one to check out.

Life gets hectic (it definitely has been for me the past few days), so there's nothing better than sitting down to unwind and relax. Usually for me, this involves puzzle games of some sort, but every now and then I need something different. If it's not puzzles, it's probably an arcade game that involves shooting things up. I'm a big fan of bullet hell shooters, but when I saw Highwind, I was intrigued by the style. It's definitely a game that is different and unlike anything you've played before, which is never a bad thing.

$4.99

Danmaku Unlimited 3 - Bullet Hell Shooter

Sunny Tam

$7.99

AKA TO BLUE

TANOSHIMASU CO.,LTD.

Free

KAMI 2

State of Play Games Ltd

Visually, Highwind has a simple and clean aesthetic that works well. Since the focus in Highwind is on paper planes, the graphics feature a paper origami style look and texture that is basic but pops out thanks to the color and shading. It's reminiscent of games like KAMI 2, which is lovely. Highwind's color palette is a great mix of bold and vibrant hues with subtler, muted tones, so everything contrasts nicely. Animations are buttery smooth and fluid on my iPhone 8 Plus, with no lag or choppiness in frame rate. There's also an upbeat and soothing atmospheric soundtrack that I found rather relaxing. The sound effects are fun and sci-fi style. The developers did an excellent job with Highwind's visual and audio design.

In Highwind, while there are levels, players have to start from the beginning on each run. This part is a little annoying, as I wish that there was a way to just select the stage you want to start from. Still, it's fun to watch your progression over time. The game is also randomly generated each time, so the enemy waves are different on your plays. The goal is straightforward: defeat all of the enemy ships in each wave, while avoiding other obstacles in order to move on to the next stage. While it sounds easy enough, the game's unique mechanics make things much more complicated than they seem on the surface.

The controls are simple but take some time to master. Your paper plane ship is centered on the screen and remains stationary. However, the background appears to shift to give you that sense of movement for your ship. You cannot manually move your ship around. When you tap on the left side of the screen, it will activate your shields to block incoming enemy attacks. Tapping the right side of the screen lets you shoot your plane's weapon, and a long-press does a charge attack.

To set Highwind apart from other games is the fact that you have a limited resource for your shields and bullets. There are gauges on the left and right sides of the screen to tell you how much charge you have for your shield and weapon. If they're completely depleted, those functions won't work. Fortunately, they replenish rather quickly, but still need time to do so. The key is to manage your resources wisely between defending yourself and attacking. You also can only take three hits before you die, and it's game over.

Another thing about Highwind that makes it challenging is the fact that sometimes you can't reach the enemy ships. There are special items that will spread your bullets out when they hit them, causing you to hit enemy ships that are moving in at an angle. Some enemies also fire bullets that can be deflected with your shield, so it's all about timing.

Once you clear a wave, there will be a mini-game of sorts before you move on to the next round. These mini games are usually obstacle avoidance courses, and you'll want to do as best as you can. As you play, you earn coins for defeating enemies, and if you get hit by an attack or run into an obstacle, you lose some coins.

After the mini-game, you're awarded with an opportunity to upgrade your plane. You can choose to upgrade your shields, ammo, or health. These upgrades cost 100 or 200 coins each. If you don't have that much, and took some hits prior, you can also heal for 60 coins.

Once you've taken too much damage, then it's game over. You get points awarded for your performance, and these accumulate over time to unlock rewards. These rewards include new planes, and each plane has their own strengths and weaknesses. You can see the stats for each plane on the Plane Select screen, where each stat is color coded (blue shields, yellow ammo, and green health). There are also additional game modes that vary the gameplay mechanics; there are a total of five different variations.

Highwind is a beautiful arcade shooter that is unlike anything you've played before.

The Good

Highwind is a unique shooter that truly is unlike anything you've tried before. The game has a gorgeous origami-like style and the sounds are special and distinctive. While there's only one game mode, the randomly generated enemy waves and unlockable style variations keep everything fresh and interesting. It does take some time to get used to the controls, since your ship doesn't move, but this is what makes Highwind stand out in the App Store.

The Bad

While Highwind has a lot of interesting aspects going for it, the "dodging" aspect of the game is a bit boring. You basically just need to get your shields up in time to deflect enemy attacks, and well, it's not the most exciting thing ever. I'm not sure how this part of the game can be improved, but it would help if there were slight tweaks.

The verdict

Highwind is an interesting and fresh take on the arcade shooter genre. The minimalist art style and music are soothing, the controls work out well, and the gameplay mechanics bring a real challenge to the game. I like that there are plenty of unlockables that you can obtain in the game, and there's a lot of replay value with the randomly generated stages. I just wish dodging attacks was a tad more fun.

I recommend Highwind to anyone who is a fan of arcade shooters and wants to play something different. You can find Highwind on the App Store as a universal download for the iPhone and iPad for $0.99.

9.2

OVERALL

Sound/Music 10

Replayability 9

Graphics 9.5

Gameplay 9

Game Controls 8.5

$0.99

Highwind

Selva Interactive

Source link: http://appadvice.com/reviews

credit : appadvice

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Take the City Back from Evil Rodent Gangs in Beat Street

November 22, 2020 by RSS Feed

Beat Street (Free) by Lucky Kat Studios is a retro beat 'em up arcade game that plays a nice homage to games of the '90s. If you enjoyed games like Dan the Man, then you will like what Beat Street has to offer.

When I get stressed out, I usually feel like punching something, like a wall. But you know, that would end up hurting me and probably damaging property, which ends up being annoying to fix, so I take it out in video games instead. While I much prefer to relax with puzzles, sometimes I just need to tap into my destructive side, and what better way than with a beat 'em up type of game? That's why Beat Street is a fun option to have.

Free

Dan The Man

Halfbrick

Visually, Beat Street is beautiful with the retro pixel art style that is reminiscent of classics from the '90s era. I have fond memories of games like Mike Tyson's Punch Out!, and this game is rather reminiscent of it for me. Despite the pixel art, Beat Street is packed with detailed environments and colorful characters that all stand out from each other. The game makes use of a bright and vibrant color palette that will hit you with a sense of better times. Animations are smooth and fluid with no issues of lag or choppiness on my iPhone 8 Plus. To top off this sentimental love letter, Beat Street has an upbeat and quirky chiptune soundtrack that wraps it all up nicely. Plus, the sound effects when you punch things in the face is downright fun.

In Beat Street, players are greeted with a map that shows the city. You take on the role of a young boy who has been given the task of cleaning up the city from the evil gangs that have been taking over. To move on to the next stage, the current one must be completed first. Up to three stars can be earned, depending on the difficulty level you choose. The goal is simple: clear out all waves of enemies on each stage using your awesome martial art skills. A boss, which is usually tougher than the rest of the goons and has a special attack, appears at the end. Everything is pretty straightforward, but the game still proves to be a fun challenge in terms of combat.

The controls are simple and clearly designed for touch screens. To move your character freely around the environment, just drag your thumb around. The game is a side-scroller, so when you reach the edge of the screen, you move on to the next sector. To do a basic attack, just tap on the screen — doing consecutive hits results in combos, which fills up your combo meter for an ultimate attack. Walking up to an enemy allows you to grab them, where you can then proceed with regular taps to perform hits while they're in your grasp. Swiping horizontally while you're grabbing them has you throw them. You can do a quick flick for a dash, but it uses combo points. Finally, you can flick upwards to do a jump kick attack, but be careful, as this one depletes your combo meter as well. You can also tap-and-hold to perform a charged attack.

Every now and then, you may find a weapon on the ground, such as a baseball bat. You can pick up an item by running over to it and tapping the screen. The item gets equipped on your hero and you can dish out more damage with it in your attacks. But keep an eye on how long you've had it — they don't last forever.

Once your combo meter is full, a button appears in the bottom left corner that lets you do an ultimate attack. This is a powerful flurry of hits that can take out most small foes and deal a hefty amount of damage to bosses, so make sure to use them at the right time. You can collect different scrolls that let you do different kinds of attacks, and collect tokens to upgrade your hero.

When you complete stages, you can get a plethora of rewards. These can include enemy figures that provide you with benefits in battle, and character tokens to upgrade, evolve, and unlock new heroes. The other characters that you can play as have their own play style and ultimate attacks, which can drastically change the gameplay. The more you play, the more variety you get.

After you clear the sixth level, you also gain access to the shop. Here, you'll find many useful items, and the offerings change every couple of hours. You'll need gold coins or green gems (premium currency) to get anything here, so save up!

Since Beat Street is a free game, there are ads every so often and an energy system. If you're low on coins and want to get something, you can watch ads to get more. It's pretty generous with the amount of coins you get, so it's not too bad. However, if you're looking for an ad-free experience, it doesn't appear to have an option for that. All of the in-app purchases are for getting more gems, which you can also exchange for coins.

A '90s inspired beat em up that is refined for mobile with one touch controls.

The Good

Beat Street is a fun little brawler for killing some time. The game's cute pixel art aesthetic brings back memories of my youth, and the chiptunes are excellent. The controls work well for touch screens and being able to play with just one hand is another bonus. The levels are challenging to play through, and the difficulty picks up at a nice, gradual pace. Even if you go back and replay levels with new moves or characters, the variety in play styles keeps things fresh and interesting. And while the game is freemium, I don't feel pushed into buying any IAPs, and the game is fairly generous with acquiring coins. There's also an online two player co-op mode that's sure to be a blast.

The Bad

While there's a lot of good things going on in Beat Street, it does feel a bit repetitive after a while. You end up having to tap the screen furiously trying to get long combos, and it gets tiring. I also am not a fan of how there's no way to remove the ads in the game, because this should always be an option.

The verdict

Overall, Beat Street is a fun little game that is perfect for taking out the day's frustrations in. I'm taken back to my childhood with the fantastic pixel art graphics (like other Lucky Kat games), and the music and sounds are fun to listen to as you play. The controls work out well, and being able to play with just one hand is especially nice. The levels are challenging and there is plenty of stuff to unlock to keep the game fresh and interesting.

I recommend checking out Beat Street if you're in the mood for some street brawling action. You can find Beat Street on the App Store as a universal download on the iPhone and iPad for free with in-app purchases.

8.8

OVERALL

Replayability 9

Graphics 9

Gameplay 9

Game Controls 8.5

Sound/Music 8.5

FREE

Beat Street

Lucky Kat Studios

Source link: http://appadvice.com/reviews

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