September 08, 2022 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
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September 08, 2022 by RSS Feed
The first Iron Marines is easily an all-time classic for me. Ironhide Studios took their years of experience as premier tower-defense designers and made something more akin to Starcraft both in look and feel while being careful to keep things manageable using a touchscreen. In a lot of ways, Iron Marines Invasion is just more of this, which is nice, but it feels less inspired this time around. It's good, but not special like the first game was.
Stellar skirmishing
Just like its predecessor, Iron Marines Invasion is a real-time strategy game where you tap and drag space marines, aliens, mechs, and hero units around a map that you have an overhead view of. Your missions vary from level to level, but they all revolve around a galactic conflict presenting an existential threat to most space-faring life.
Your units will attack all on their own and even regenerate lost health over time, so a lot of the game revolves around combining units or building base defenses that work well in combination with your spacing so that you are able to defeat your foes without having your own forces destroyed.
Rearranging roles
Iron Marines Invasion is a more expansive campaign than the original game, with essentially twice as many levels that have you doing a lot more planet hopping to fight in new locales. While some of these levels--particularly a few setpieces toward the end--feel like the pinnacle of Ironhide's RTS design capabilities to date, large sections of the game simply feel like a re-hash of the first Iron Marines.
A big reason why this game feels so much like the first one is because the unit design isn't all that different from the original Iron Marines. While you can mix and match a greater variety of units that look different, you are still playing with all the same unit archetypes, and because you can equip different sets of units to play with per mission, some duplication in roles is present as well.
Cosmic cost
Perhaps the most noticeable (and unwelcome) changes between Iron Marines and Iron Marines Invasion occur outside of the levels themselves. The level navigation menu is a confusing sprawl of distant planets, constant prompts for turning on notifications pop up, the tech tree upgrade system has fewer ways to customize your progression through the game, and there are fewer hero characters and unit packs that come with the base game (while many more are available for additional purchase).
None of these affect the moment-to-moment action too much, and Iron Marines Invasion is not so difficult that you might feel the need to purchase units to complete the campaign, but it all leaves a pretty gross taste in my mouth. To be fair, the original Iron Marines has some of this (and has added more over time), but Iron Marines Invasion takes things further and thus it feels more detrimental to the experience.
The bottom line
Iron Marines Invasion provides a whole lot more Iron Marines levels to play, which is nice. That said, many ways in which this game tries to evolve past its original formula feel mostly inconsequential and the others just seem like a way to further monetize players who already have to buy in to the experience already. I am glad to have more high-quality RTS action on iOS, but don't love what I have to put up to do so here.
Source link:https://www.148apps.com/reviews/iron-marines-invasion-review/
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September 07, 2022 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
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September 07, 2022 by RSS Feed
Oftentimes, multiplayer games are fun because they have this incredibly detailed sense of balance that keeps you wanting to outwit and outplay your opponents. Some other games--like with Journey of Greed--the opposite is true. This deck-building pirate game is conceptually compelling, but a primary reason I've enjoyed it as much as I have is because of how I can manipulate certain game mechanics to win handily just about every time I play.
Loot for the longest
Journey of Greed is a digital board game of sorts where four players compete as pirates in journeying between landmarks and trying to loot as much gold as possible. Everyone moves together one space at a time, but each player has a deck of cards they can play a card from each turn and can make decisions at select spaces to mitigate or take on more risk to balance their survivability and their overall score.
In a way it kind of feels like a competitive version of Slay the Spire, though instead of combat you only really have to worry about events or cards played by other players that damage your health. At any point, players who are still alive can retreat to bank the gold they've built up, but they won't be able to earn more gold until other players retreat or hit one of two "rest" spaces where a new round of play begins. On the final "rest" space all collected coins are tallied from each round and whoever has the most wins.
Breaking waves
This push-your-luck style of game mixes with a collectible card game where players can choose different characters who have their own innate strengths and weaknesses in addition to special, character-specific cards you can load your deck with. To further the customization, each player also has a deck of location cards that serve as the pool for random events as you move across the board.
The blend of gameplay mechanics and systems here is really neat, but I discovered very quickly that playing a specific class a specific way has essentially allowed me to not only win practically every match I've played, but do so by a gigantic margin. While this has somewhat taken the air out of some of the variety that Journey of Greed seems to offer, it has also allowed me to rack up a ton of free-to-play currency to unlock more cards faster and makes for a game experience that feels akin to its inspiration. Slay the Spire is all about finding ways to abuse character and card synergies, so why not also allow for that in a multiplayer game?
Sail free
As a game with collectible card game elements, Journey of Greed's monetization is predictably built around collecting and opening card packs to further customize your decks. In my time with the game, I haven't seen much reason to ponder investing, especially since ranking up from wins grants a good chunk of currency and I've been doing that quite a bit.
So far, it doesn't seem like spending money helps all that much, or--if it does--I just haven't encountered paying players. In my last five games I've won by more than double the score of the 2nd place player, and I keep returning to the game to see how long I can replicate this level of success and perhaps even optimize my deck to take my leads higher.
The bottom line
Although Journey of Greed doesn't appear to be a very carefully balanced game, I have been having fun exploiting that fact in a game format that is an interesting blend of genres or mechanics. I can see how the same experience might not be as enjoyable to other players, especially if you're the one being beat, but I am finding enough satisfaction in this free-to-play multiplayer game to keep playing because I don't feel like I have to keep up with it by grinding a bunch regularly or otherwise paying.
Source link:https://www.148apps.com/reviews/journey-of-greed-review/
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September 06, 2022 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
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