November 08, 2016 by macjeff
Outfolded (Free) by 3 Sprockets is an infinite, minimalistic puzzle game that is all about unfolding shapes to get to your goal. If you enjoyed titles like Blyss and Flipominos, then you will like what Outfolded offers.
While I’ve been playing video games for over a decade now, having gone through many genres during my time as a gamer and reviewer here at AppAdvice, there’s always one genre that I just keep coming back to: puzzles. While it’s not everyone’s cup of tea, it’s definitely mine, because I love keeping my mind stimulated and puzzle games do a great job of that while being relaxing at the same time. For me, it’s the best way to unwind after a long day. I feel like I’ve gone through pretty much all of the puzzle games on the App Store, but that doesn’t stop me from keeping my eyes peeled for new ones, especially the games that have fresh new concepts involved. When I saw Outfolded on the App Store, I was intrigued and had to check it out myself.
Visually, Outfolded is beautiful with the minimalistic, isometric aesthetic. The game is rendered in 3-D with an angled, top-down perspective that is similar to Monument Valley and other inspired games. The color themes in the game are gorgeous, as they range from softer pastels to more vibrant hues, and the more subtle backgrounds match the foreground colors nicely. Animations in Outfolded are smooth and fluid with no lag on my iPhone 6s Plus, and the ambient, tranquil soundtrack is a joy to listen to as you play. Overall, 3 Sprockets has done an excellent job with Outfolded’s graphics and music, since you’ll feel immersed in the puzzles when you play the game.
While Outfolded is an infinite game, it does have “levels” for you to go through one-at-a-time, and the stages transition seamlessly into each other. The goal is to unfold the shapes to reach the end point, which is the flashing space on the grid. Even though it sounds pretty easy, things get tricky as there are holes in the layout that you have to navigate around, and you must think about the logical direction that each shape will go in as you unfold it. Fortunately, the game does have an unlimited amount of undos for you in case you make a mistake (they will happen frequently), and you can long-press the undo button to clear out all shapes and start that level over. If you’re stuck, the game has a hint system that guides you to the goal, but you start out with a handful — once they’re out, you’ll need to purchase more.
The controls in Outfolded are easy. In the bottom left will be a ribbon that holds all of the shapes that you’ll be using for the level. Just tap-and-drag a shape onto the board. The starting point will be where the last goal was, but in the beginning, you go through a tutorial that shows you what to do. Once the shape is on the board, just swipe your finger in the direction that you want to unfold the shape towards. When the shape runs out of sides, you’ll see a flashing square on the surface — this is where you put your next shape on, and repeat the process until you reach the goal point.
As you get more intricate grids and more shapes, you’ll have to think and plan ahead about how to reach the objective. Still, thanks to unlimited undos, you’re able to take your time and figure out the solution at your own pace. And if you end up using a hint (the game gives you about six to start with), the grid subtly shows you the path you need to take in the correct shape order.
Additionally, after you get past level six, you’ll unlock the Daily Challenges. The daily puzzles will always be something different for the day, and they’re much trickier than the standard stages. If you can successfully solve them, you’ll be awarded more hints to use, which is nice to have. The game also has Game Center support for leaderboards, and you can compete with friends to see who has completed more levels in the game.
I’m still in the early stages of Outfolded, but I’m thoroughly enjoying the experience so far. The game looks stunning with the minimalist isometric perspective and fantastic color palette, the music soothes the soul, and the controls are easy enough for anyone to understand. The levels start out simple, but don’t be fooled — things pick up at a nice, gradual pace and you’ll need to start thinking ahead, but you’ll never be rushed.
I recommend checking out Outfolded if you enjoy puzzle games, or just want something challenging and different from your typical puzzle game. Outfolded is available on the App Store as a universal app for your iPhone and iPad for free. There are in-app purchases for more or unlimited hints.
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November 08, 2016 by macjeff
Spectrum 6 ($1.99) by Marc Joel Jamero is a puzzle game that’s all about mixing up colors and getting them to their right place. If you enjoyed games like Threes! and Blyss, but don’t mind getting a little messy with the color spectrum, then you will enjoy Spectrum 6, as it’s a puzzle game that offers up a refreshing new gameplay mechanic.
I’ve played plenty of games during my time around here, but one thing continues to hold true: my favorites continue to be puzzle games. Because after a long, busy day, I just need to unwind with a game that doesn’t stress me out too much while still providing a challenge to keep my mind busy. A lot of puzzle games have come and gone, but I’m still down to check out anything that seems interesting, and Spectrum 6 passed the bill as I was browsing the App Store. I’m no artist, but I love color, so the gameplay mechanic caught my attention immediately. Needless to say, if you’re looking for a challenging puzzle game, then you shouldn’t miss this one.
Visually, Spectrum 6 has a nice and clean aesthetic that is rather pleasing to the eyes. The backdrops feature tranquil color gradients that help with putting your mind at ease, and the tiles are nice and crisp, even featuring a bit of depth to them. In fact, it is definitely reminiscent of Threes!, but that’s not an entirely bad thing, especially considering how the gameplay is so different. The game features bright and vibrant colors (which is only fitting), the typography is easy-to-read, and the icons are easily recognizable. The animations in the game are smooth and fluid, and it’s always fun to watch the colors get mixed together and transition into a new shade. Unfortunately, the game’s ambient soundtrack only plays while you’re browsing the level select screen, but doesn’t play as you are solving the puzzles. This may satisfy some who prefer to listen to their own music as they play games, but I believe it should be made an option. At least the sound effects during gameplay are bubbly and fun.
At the moment, Spectrum 6 contains 63 levels that are spread out across nine different chapters, and there are tutorial stages that show you the ropes. The goal of each stage is to mix the colors properly and assign colors to specific spots on the grid, as you can tell by the dot color on the spaces. While it sounds easy enough, you’ll have to know which primary colors (red, yellow, and blue) are needed to make secondary colors (orange, green, and violet), and get them to their correct spots without tainting other colors along the way. For those who are a bit lost with primary and secondary colors, there is a handy reference bar at the bottom of the screen.
Controls in Spectrum 6 are easy enough to understand, but mastering them is the tricky part. Just tap on a color square to have it split up and fill the four adjacent spaces around it (unless it’s on the edge). To mix two primary colors, just have them both land in the same square. Once a secondary color has been made, you can move it around just as if it were a primary color as well. If you mix all of the primary colors together, you’ll end up with black. When all of the required colors are in their proper spot, you’ll have cleared the level and can move on to the next. The number in the top left corner of the screen tells you how many moves you’ve taken, as well as the fewest moves in which the puzzle can be solved in.
You’ll get a “perfect” and three stars if you solve it in the fewest moves possible, but if you end up with more moves, you’ll lose a star or two, depending on how you do. While the game sounds easy from the start, it requires a lot of strategy and planning ahead to master. And because you have to understand what colors combine into what, Spectrum 6 is a true brain teaser at times. If you make a mistake, you can easily restart the stage with the button at the top. However, I did find the lack of an “undo” button rather annoying, because sometimes I just needed to go back one move to fix my mistake, rather than start over entirely. Hopefully the developer can add an “undo” option in a future update.
If you get stuck, the game does provide you with hints. It will cost you some hint coins to activate a hint, but you’ll earn more coins as you successfully solve the puzzles. And if you’re good at the game, then you’ll rack up those coins pretty easily, and you may not even need to use hints. The best thing about Spectrum 6’s hint system is the fact that there are no in-app purchases for more hints, and it is pretty easy to get them back when you use them, if you’re good at the game, anyway. And don’t forget about the stars that you can earn for nabbing the “perfect” solutions — you need a certain amount of stars to unlock later chapters, so always strive for perfects.
I just started Spectrum 6, so I’m still in the early levels of the game. But I’m finding them to be rather challenging, and definitely a good way to pass the time when I need to unwind after a long day of Pokémon hunting. Plus, Spectrum 6 looks great with the minimalistic design, the music and sounds are delightful, and the controls are simple enough for anyone to pick-up-and-play. The game can be improved by having the music play during the puzzles, and there should definitely be an undo option, rather than having to restart the entire level from the beginning. Still, the game is solid and a good addition for puzzle fans.
I highly recommend giving Spectrum 6 a try if you’re in the mood for a colorful and challenging workout for your brain. Spectrum 6 is available on the App Store as a universal download for your iPhone and iPad for just $1.99. There are no in-app purchases.
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November 08, 2016 by macjeff
Nightgate ($2.99) by Semidome Inc. is a challenging reflex arcade game where a network of intelligent computers is the last remaining life form on Earth. If you’re a fan of the amazing abstract-style games from Semidome, which include Kotoro and Last Voyage, and have been craving more, then Nightgate will sate your hunger.
As a gamer, I love a challenging game that puts my skills to the test. While the experience can be a bit frustrating, I love to watch myself get better over time with practice and persistence. It ends up being a rewarding experience, and I always feel rather accomplished once I get past a level that I’ve been stuck on for a while. Lately, though, I haven’t found any good reflex arcade games, so when news of Nightgate hit my inbox, I was intrigued. I’ve been a fan of Semidome’s previous work, so I was eager to get my hands on Nightgate. Needless to say, like their other games, Nightgate does not disappoint.
The visuals in Nightgate are beautiful and minimalistic. The game features a ton of intricate geometric shapes and lines that move around seamlessly and flow right into each other in a pseudo 3-D setting. The colors of the shapes and lines are bright and vibrant, which contrast nicely with the pitch-black background. As you get further in the game, there will be some fantastic particle effects as things get more intricate and complex. Animations are buttery smooth and fluid in the game, and there is a great techno soundtrack (over 40 minutes of tunes) that goes along with the overall game theme.
The plot of Nightgate is simple, and adds a bit of a story to the surface. The year is 2398, and a network of intelligent computers are the only remaining life form left on Earth. You’ll be taken to a digital world that is dark and futuristic, and it won’t be easy to explore what lies beyond the digital landscape. Nightgate features a total of 50 handcrafted levels that you will have to get through one-by-one. The goal of each stage is to guide the white flicker of light to the colored dots, and eventually follow another sentient dot to the gate that leads to the next level. While that sounds easy, you’ll eventually come across red bullets and bars that will kill you if you run into them, so avoid them at all costs.
Controls in Nightgate are simple and intuitive. Just move your finger anywhere on the screen to access the floating virtual joystick. The white dot will go in the direction that your finger is pointing towards without any friction. I found that the controls are super responsive as well, so the dot would turn on a dime when instructed. It’s important that the controls are sensitive and fast, since you need to use your reflexes to dodge obstacles and bullets.
Since there is no time limit in Nightgate, the game can be played at your own pace, and you can take your time reaching the next area. You also can float to pretty much anywhere on the screen, even if it appears to be out-of-bounds, without dying, because the only way to die is to hit the red. Even then, the level just restarts so you don’t have to worry about anything. There are achievements that you can acquire as you play, so it keeps you coming back.
As you play, you may encounter some beautiful designs due to the complex geometries on the stage. If you want to save the image as a screenshot on your device, just pause the game by tapping the square in the corner and then choose the “Snapshot” option. You can then pan the viewfinder around until you’re satisfied and take a picture and use it as your wallpaper.
I’m fairly early on in Nightgate, but the experience has been enjoyable so far. The minimal design is a treat for the eyes (especially as the levels get more difficult), the musical score is immersive and captivating, and the controls are incredibly responsive and intuitive. The game starts out easy enough, but I like how it gradually picks up, and the levels themselves become lengthier and trickier. You will die a lot in this game, but you only learn from your mistakes, since there are noticeable movement patterns for all of the obstacles. If you like to test your reflexes, this game will be right up your alley.
I recommend giving Nightgate a try if you enjoy reflex arcade games, or are just fans of Semidome. You can find Nightgate on the App Store as a universal download for your iPhone, iPad, and Apple TV for just $2.99. There are no in-app purchases.
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November 08, 2016 by macjeff
Space Marshals 2 ($5.99) by Pixelbite is the sequel to the original Space Marshals that came out a year ago. If you’re into quality, console-like tactical top-down shooters, then Space Marshals 2 is one that you should not miss. It’s a nice blend of tactical combat and stealth in a dual-stick shooter format.
I consider myself an avid gamer, though I believe I tend to stick to certain genres the most. However, I love a good dual-stick shooter, because who doesn’t like to go around shooting stuff and laying waste to their foes? Plus, it’s a great stress reliever if you think about it. While I did not play the first Space Marshals, I have heard good things about it so I was intrigued when I saw the sequel hit the App Store last week. Fortunately, even if you have not played the original, you can just jump right in to Space Marshals 2 without a care in the world and still have a jolly good time. This is also what one would consider to be a console-quality game, and it’s rather lengthy, so one won’t be disappointed with this purchase.
Visually, Space Marshals 2 is gorgeous. The game’s 3-D graphics are downright stunning, and look like something you would find on home consoles, which is due to the fact that everything is rendered in high definition with Metal. The different environments that you’ll play through are beautiful and packed with an immense amount of detail, including dynamic lighting effects. The spaceships have sharp designs, and character models are rendered nicely with realistic movements. Cutscenes are engaging and captivating as they reveal bigger plots behind the story, and the animations are buttery smooth with no lag on my iPhone 6s Plus. The game also has an ambient, atmospheric soundtrack that is immersive, and the sound effects definitely make the game feel more real.
Space Marshals 2 is a level-based tactical combat stealth game, and players have to advance through the story by going through and clearing each stage one-by-one. While the game starts out easy enough, the difficulty does pick up after a few levels, and you’ll find yourself on bigger maps that will take more time to complete. But if you’re a fan of lengthy and challenging tactical games, then this will satisfy your cravings. On each stage, players will have an objective, such as rescuing hostages, capturing a “big bad” for interrogation, burning enemy ammo stashes, and more. On top of that, there will be a smaller, secondary objectives that you can complete for even more medals (up to five on each level), and these include goals like getting rid of all enemies or high-value targets (marked with a skull on the radar). Since there’s a story behind everything, there will be boss battles that you’ll have to overcome too, so the variety of objectives and bosses keeps the entire game fresh and interesting on each new mission.
The controls in Space Marshals 2 are simple enough, though it will take a few moments to get used to things. In the bottom left will be the virtual joystick to move your character around. It’s floating by default, but you can toggle the setting to have it static and stay in the corner, though you still move if your thumb is not precisely on it. The joystick in the bottom right lets your character aim and shoot the equipped gun or throw a projectile, depending on what you have equipped in the load-out before starting the mission. To make it feel even more realistic, there is recoil from your weapon, so it takes a few seconds before you can fire again — make it count. Tapping anywhere on the screen lets you switch between Offensive and Stealth mode, and you’ll want to use Stealth mode to avoid being detected by enemies as well as sneaking up on them from behind to take them out quietly.
When you’re in Stealth, you can see the enemy’s line of sight as the red area in front of them, so avoid being seen by taking cover behind walls and boxes. To get through the game, you’ll have to know when to use Offensive mode and when to switch to Stealth, and vice versa — both are necessary in Space Marshals 2 in order to get far. To interact with objects in the environment, just tap on the button that appears on the object itself. Honestly, I would have preferred a button in the bottom right corner that lets you interact with things, because I feel I have to go out of my way to reach the button for object interaction.
For what it’s worth, the touch controls are decent enough for most. It can certainly be optimized better, in my opinion, but it works. If you aren’t satisfied with the controls but have a MFi controller around, you can use that as well, since the game fully supports MFi controllers, but you’ll need to have the extended layout on.
As you make progress in the game, you will earn rewards depending on how well you do in quests. The rewards will be random loot, which includes new long-range and short-range weaponry, armor pieces, and hats. Before setting out for each level, you’ll be at camp with the option to change your character’s gear. Take advantage of this time, because it will better prepare you for what’s ahead.
As someone who didn’t play the first game, I am enjoying Space Marshals 2 a lot. The HD graphics mean no detail is left out, the music and sounds are amazing to listen to, the controls work reasonably well, and the objectives and maps themselves are challenging. I’m not too far into the story yet, but it’s proving to be rather interesting so far, and it’s downright a ton of fun to play. I just wish that the controls were better optimized for interacting with objects, since it’s a bit of a hassle to reach out to the middle of the screen to tap something. Other than that, the game is well worth the money, especially if you’re into stealth and tactical combat games.
I highly recommend grabbing Space Marshals 2 if you haven’t already. You can find Space Marshals 2 on the App Store as a universal download for your iPhone and iPad for $5.99. There are no in-app purchases.
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November 08, 2016 by macjeff
Gemini - A Journey of Two Stars ($2.99) by Echostone Games LLC is a breathtaking experience with a much deeper meaning about life itself. If you liked other games like Never Alone: Ki Edition and Nanuleu, as they have deeper meanings than what appears on the surface, then chances are that you’ll enjoy what Gemini has to offer as well.
It seems that after Monument Valley hit the market, there’s been an uptick in the number of games that are considered more like works of art, rather than full-on games, and they have hidden meanings when you reach the end. Not to mention that these games are the ones that look beautiful, unlike anything you’ve ever seen before on mobile, and they’re rather immersive. Gemini is another one of those games, so if you’re looking for a full-on challenging game, then you’ll want to stop reading now. But if you’re up for experiencing a game that is more about the journey rather than the destination, and enjoy life lessons represented in an abstract way, then Gemini will be right up your alley.
In terms of visuals, Gemini is one of the most gorgeous games I’ve played as of late. In Gemini, you’ll discover a stunning universe that is rendered with incredible detail, and then it pans out to reveal exquisite architecture, mystical bouts of natural spaces, dreamy skies, and other fantastic dreamscapes. The two stars (one of which you control) move fluidly and the particle effects of their trails and lighting up other stars is just a sight to behold. Colors in the game range, depending on what environment you’re in. They’ll be bright and vibrant to soft pastels to dark and machine-like tones. Animations are buttery smooth, and the ambient, atmospheric soundtrack is a delight to listen to, since it is immersive and reacts to your actions.
Since the graphics in Gemini are downright stunning, the chances are high that you will want to save a moment as an image to your device, without any obstructions like buttons. If you pause the game with the button in the top right corner and then tap on the camera button, you’ll get the option to save directly to your device or share it through the Share Sheet. I wish you could at least pan it around to get the “perfect” shot, but I suppose that could lead to spoilers for the area too.
There are two modes in Gemini: Single and Two-Player, though the latter is locked until you beat Single first. The campaign features several different areas for you to journey through, and there is no level select screen. However, once you start the journey and then return to the main menu, the game does save your progress so you can just pick up in the environment where you last left off. In order to get to the new domains, you’ll have to clear the previous one first, as everything flows seamlessly into each other. The goal is to join with the other star, which happens to be one of the few remaining, and light up the other stars and objects as you fly towards heaven. Be warned, though — while I have not finished the single player yet, I am reading in the iTunes reviews that the game is overall pretty short if you rush through it.
Controls in Gemini are simple and intuitive. You take control of one of the stars (the bigger one), and move it left and right by tapping on the buttons in the bottom corners. However, you’ll realize that you can’t really get anywhere just by yourself, as the other stars and objects will be high above, as well as heaven itself. This is where the other smaller star comes into play. You’ll have to move in tandem with the other star, which will elevate you to new heights. You’ll have to follow along with the smaller star, moving and surfing in tandem with each other, and share the joy of overcoming obstacles together.
I’ll be honest: at first I did not understand what was happening. The game does not give you a clear guide on what to do, and you just feel a bit lost when you start the game. But that’s just like life — you don’t get a manual on how to live life. As I noticed the smaller star giving me boosts as I was near, it made me think of the people in my life who have always been there for me, helping elevate me when I am feeling down, and getting me to reach new heights. Reaching the next area with my support star is like when I reach a new chapter in my life because of the encouragement from others. And when you stray from your support, you’ll fall, but they’ll just come right back for you to help you out again. I did notice that the support star did some rather annoying and stupid things, like constantly go up to the dark clouds in the sky in the second area only to be blocked with thunder and lightning. But they can’t all be perfect, right?
I haven’t completed the Single Player mode yet, but I’m taking my time with the game. Gemini is about the journey to the destination, much like life, so I’m not in a big rush to complete it just yet. However, the Two-Player mode is interesting, as you and a friend each control a star, so you’ll see the analogy to life come into effect even more.
After getting over my initial confusion with the game, I’m enjoying the experience overall. It’s one of the most ravishing games so far this week, the music and sounds are wonderful, and the controls are easy enough for everyone. I love the metaphor to life that the game represents, but I know that this won’t be for everyone, so there could at least be a little bit of guidance in the very beginning. I also wish that the small star didn’t do as many annoying things when you’re trying to solve puzzles, but alas, that’s life I suppose. Hopefully more content is added in the future as well, because it would be amazing to see what other dreamscapes the developer team can come up with, and it would add to the longevity.
If you’re into the games-as-art movement, then I recommend checking out Gemini. But if you aren’t, and prefer a more straightforward challenge, then this game is not for you.
Gemini – A Journey of Two Stars is available on the App Store as a universal download for your iPhone and iPad for just $2.99. There are no in-app purchases.
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