October 20, 2017 by RSS Feed
Campfire Cooking ($3.99) by Layton Hawkes is a delectable puzzle game about cooking meals over a warm, toasty fire. If you love campfire meals but don't want to deal with the hassle of real-world camping, then Campfire Cooking is the perfect treat for you. It's similar to other games like Slayaway Camp, in the fact that it's like a Sokoban-style puzzle.
When I'm feeling a bit stressed, I like to unwind with either video games or food. Yes, I know — stress eating can be unhealthy. Fortunately, when I heard of Campfire Cooking, I knew that this was something I absolutely had to have, as it combines two of my favorite things into one! While I heard nothing about Campfire Cooking before this week, I must say that this is one of the best games I've purchased as of late. It satisfies both my sweet tooth and craving for puzzle games.
Slayaway Camp
Blue Wizard Digital LP
Visually, Campfire Cooking is stunning and beautiful. The game has a kind of cartoonish aesthetic with the characters and food, but it's done gracefully so it's not over-the-top. The food looks simple yet appetizing, and the campfires have a soothing look and feel to them that mimics the real thing nicely. There's several different environments to set up camp in, and they all have a believable appearance. The vignette around the screen edges is a nice touch, as it puts the focus on the puzzles.
All animations are smooth and fluid, with no lag on my iPhone 8 Plus. The game features an upbeat and quirky soundtrack with realistic sound effects as food cooks over the fire. Overall, the developer did an excellent job with Campfire Cooking's visual and audio design.
Like other puzzle games, Campfire Cooking is level-based. At the moment, there are eight different trails (chapters) for players to explore, and each one contains about 10 puzzles for you to solve. The nice thing, though, is the fact that you can play the stages in any order, so if you're stuck, you can just try a different level. However, you do need to solve a certain amount before the next trail gets unlocked.
The nicest thing about Campfire Cooking is that even though it's a puzzle game, there's still some rather endearing characters and story to everything. In Campfire Cooking, you'll meet a grandpa who takes his grandkids out camping for vacation. There's plenty of stories to share with everyone, along with many jokes and moaning about cell phone reception. These scenes take place between puzzles and are sure to bring a smile to your face.
Controls in Campfire Cooking are simple. In each puzzle, there are metal and wooden skewers of marshmallows that you can twist and rotate on the board. The goal is to get everything evenly cooked on the flames. To make a skewer move, just slide it in the direction you want — they spin as they slide over. It can't move if there's no space to fit the marshmallows, and it can't cross over other skewers. To rotate a skewer (wooden sticks only, no metal), just drag over it until you see curved arrows, and then move your finger until the arrow is filled. If the space allows for it, that wooden stick will rotate.
Eventually, there are other camp meals that you'll have to cook, including various soups in pots. The pots can't move on their own — you need to push them around with skewers, and even magnets are introduced later. The pots just need to go into the flame once to be prepared, but marshmallows must be toasted on both sides and not burnt. However, some levels start off with burned marshmallows, and you must use these to set the fire on the board in order to prepare the non-burned food. Some puzzles are a piece of cake, while others are definitely not a walk in the park.
Campfire Cooking is a genius and fresh new take on puzzle games. The visual style is unique and rather realistic for a cartoonish aesthetic, and the music is delightful to listen to. Plus, who can resist the sound of a marshmallow toasting up over an open fire? The game concept is simple enough, but the puzzles can get tricky, making you truly use your head. The family-friendly characters are relatable as well, making this a fantastic puzzle game for anyone.
Honestly, Campfire Cooking is an excellent game. However, if you're the kind of person who doesn't enjoy puzzles that make you use your head, then you may get frustrated with this one. Still, I think it's best to give this one a shot, because you may change your mind.
Overall, Campfire Cooking is one of the best puzzle games you can get for your iOS device. The game looks gorgeous, and the sound mimics the camping experience. The controls are easy to learn and optimized for touch screens, so there's no issues there. The puzzles have a nice complexity to them, ranging from easy to tricky, but once you figure out a puzzle you've been stuck on, it's incredibly satisfying. Having the option to play levels in any order you want is also a nice perk.
I highly recommend Campfire Cooking if you're a puzzle fan. You can find Campfire Cooking on the App Store as a universal download for your iPhone and iPad for just $3.99. There are no in-app purchases.
9.6
OVERALL
Graphics 10
Sound/Music 10
Gameplay 10
Replayability 9
Game Controls 9
Campfire Cooking
Layton Hawkes
Source link: http://appadvice.com/reviews
credit : appadvice
October 20, 2017 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
credit : appadvice
October 19, 2017 by RSS Feed
Wheels of Aurelia ($3.99) by Santa Ragione is an interactive visual novel that takes you on a journey of self-discovery. If you enjoyed other titles like Old Man's Journey and Artificial Superintelligence, then you'll like what Wheels of Aurelia has to offer.
While I like to think I have an interesting life, I know that it's not the case, as much as I'd like it to be. Fortunately, there's always video games that allow me to live the life I've always dreamed of having, because there's so much variety in what I can achieve in a digital medium. When the news of Wheels of Aurelia hit my inbox, I became intrigued because I've always wanted to go on a road trip, but the opportunity has never really come up for me. Now I can kind of live that life thanks to this interactive novel.
Old Man's Journey
Broken Rules Interactive Media GmbH
Artificial Superintelligence
Grailr LLC
Horizon Chase - World Tour
Aquiris Realidade Virtual LTDA
Visually, Wheels of Aurelia has a kind of modern retro aesthetic to it, similar to Horizon Chase. This means a low-poly world that's both cute and charming, appealing to those who miss the vintage style. Everything is rendered in 3D, and Italy looks as bright and vibrant as ever during the 1970's. The character portraits are drawn in 2D fashion and look incredibly realistic. Each character you end up interacting with has their own unique personality and dialogue. Animations are smooth and fluid, and the dialogue text is easy to read. The game also has a quirky soundtrack that's fun to listen to, and the sound effects are a nice touch.
In Wheels of Aurelia, you play as the bold and spunky Lella as she embarks on a road trip across Italy during the 1970's. Lella has a bit of a checkered background that gets unraveled as you play, meeting many different and unpredictable characters along the way. It's a journey about self-discovery, and this is made abundantly clear as you hit the streets. The dialogue that you choose for Lella to say in response to others affects everyone involved, and there's a total of 16 different endings you can get. Remember — Wheels of Aurelia is all about the journey, not the destination.
The controls in Wheels of Aurelia is simple, though at times it can feel a bit overwhelming since a lot of multitasking can be involved. As Lella drives the car, you can swipe left or right to change lanes or hit stops in the road. Since the road is just one lane both ways, you'll want to go into the opposite lane to pass up slower cars in front of you, but watch out for oncoming traffic. As you drive, Lella has rather engrossing conversations with the people she meets along the way in the car, and you'll want to go through the available dialogue options (swipe vertically) and pick the one you think is best.
Depending on your choices in Wheels of Aurelia, the story for each attempt ranges from short to lengthy. Once a storyline concludes, you get a scene with text that explains what happened to Lella's passenger, as well as what Lella does afterwards with her own past.
After you're done with one attempt, you can choose to play again and try to get a different ending. After all, there are 16 endings you can get. The neat thing is the fact that you can choose what chapter to start from, instead of the beginning each time. On top of that, you can pick a new set of wheels each time, and you can also unlock new cars throughout the story.
As you play Wheels of Aurelia, you'll probably end up hearing about many cultural and political references from characters, as well as places. There's a "Wheelspedia" that you can access at any time to read explanations detailing the significance of these references.
Wheels of Aurelia is a quirky and endearing interactive novel game. The graphics are a great combination of modern and retro, and the characters have distinctive appearances to them that make them stand out. The storyline is captivating from the get-go, and the setting is a great blast from the past. All of the people you meet are special in their own way, and it brings life to the story. Choosing Lella's dialogue is an easy affair, and the swipe controls for changing lanes is intuitive. Having 16 different endings and the option to choose a starting chapter means you can skip the beginning and get right to the fun stuff.
While Wheels of Aurelia is a pretty solid game, I did get a bit overwhelmed with having to keep an eye on the road and choose dialogue at the same time. I know — multitasking is great, but if I'm in a street race, I want to concentrate on that first, and not have a bunch of dialogue on the screen that I can't read. I think the controls could be better optimized for situations like that, or at least have less going on the screen at once.
While I'm not usually big into interactive visual novels, Wheels of Aurelia is an exception. I'm loving the visual style of the game, and the music is delightful. Controls are simple enough for everyone to enjoy, and the character development and endings are done well. The game's all about the journey rather than the destination, and I think that's a great outlook on life in general. I may not have been on an actual road trip yet, but this game gives me a sample taste of it.
I recommend giving Wheels of Aurelia a try if you're in the mood for a narrative experience. You can find Wheels of Aurelia on the App Store as a universal download for your iPhone and iPad for just $3.99.
8.5
OVERALL
Graphics 9
Sound/Music 9
Replayability 8.5
Game Controls 8
Gameplay 8
Wheels of Aurelia
Santa Ragione s.r.l.
Source link: http://appadvice.com/reviews
credit : appadvice
October 19, 2017 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
credit : appadvice
October 18, 2017 by RSS Feed
"PUSH" ($0.99) by Maciej Targoni is a zen-like puzzle game about pushing buttons. If you enjoyed other recent puzzle games like Lynk and Linelight, then you're bound to enjoy PUSH.
Let's face it — life gets stressful, and we all have different ways to de-stress. My preferred way is to kick back with some video games, preferably puzzles as I find them relaxing yet stimulating, and a great way to pass the time. While I feel like I've tried pretty much every puzzle game there is on the App Store, I can't help but keep an eye out for new ones as they release. So when I heard of "PUSH" a few weeks ago, I had to check it out. It's another great game from the minds behind Klocki, Zenge, and Art of Gravity.
Lynk.
Michael Le
Linelight
Brett Taylor
"klocki"
Maciej Targoni
Zenge
Michal Pawlowski
Art Of Gravity
Michal Pawlowski
Visually, PUSH is gorgeous with a minimal art style that's simple and pleasing at the same time. Like the other games from the developer, it's fully rendered in 3D, with a dash of optical illusion magic going on. While it's not a perspective puzzle like Monument Valley, the angle at which you view things in PUSH depend on how the object is rotated. PUSH makes use of a no-frills color palette that consists of soft pastels and various shades of white, gray, and black. The subtle glows of the buttons as you push them or successfully complete a puzzle are soothing.
Animations are subtle, smooth, and fluid with no lag on my iPhone 8 Plus. PUSH also has a tranquil atmospheric soundtrack that plays in the background, which I found delightful. The clicking sound effects are also a nice touch. Overall, the developer did an excellent job with PUSH's visual and audio design.
Like many other puzzle games before it, PUSH is level-based. Players must complete the puzzle that they're currently on before they can move on to the next one. The goal is easy and straightforward: push the buttons and figure out the correct sequence so that all buttons are pressed. There are no move restrictions, time limits, points, or stars to worry about, so you can play the game at your own pace.
Controls in PUSH are effortless and intuitive. To push a button on the object, just tap on it. Of course, things get much more complicated as you progress. Eventually, you'll have to figure out the correct sequence to push the buttons in, otherwise, previously pushed buttons are depressed, so you lose progress! Some stages involve large objects with multiple sides, so you have to rotate to see all of the buttons. Once all of the buttons are pushed and stay down, then you've successfully solved the puzzle.
While this all sounds easy, it's not. You'll begin to find buttons that are appear to have a numbered order to them, but you still have to figure out if they're supposed to be pushed in ascending or descending order. Then there are buttons with directional arrows on them, cubes to push around on the stage, and much more. The beginning is easy, but once new tiles are added, PUSH gets tricky.
PUSH is another gem of a puzzle game from Maciej Targoni that does not disappoint. The game looks stunning with a simple and clean aesthetic, and the music is definitely helpful in easing your mind and soul after a long day. While there are no tutorials or guides to help you understand, I found everything to be rather straightforward and easy to pick up on your own. Controls are simple enough, and the difficulty curve is gradual.
There's a lot of good stuff going on with PUSH, but this is not a game for everyone. If you don't like puzzle games that make the gears in your head turn, then this game isn't for you. This is a game that is relaxing and stimulating, so if you're in the mood for something with more action, then PUSH is not what you're looking for. But if you do want a challenging puzzle that doesn't put much pressure on you, then PUSH is worth a purchase.
Overall, PUSH is a great puzzle game to add to your iOS game collection. The graphics are eye appealing and the sound is charming. While it explains nothing, you're able to pick up on the game mechanics as you tinker around, so it's friendly enough for everyone. I do wish that the game provided some different color theme options, just to spice things up a bit, but it's not a big deal. It's unclear how many levels there are, because you have to go through them in linear fashion. But from what I see, there's plenty of content for the price.
I recommend giving "PUSH" a try if you're a fan of sequence puzzle games. You can find "PUSH" on the App Store as a universal download for your iPhone and iPad for just $0.99. There are no in-app purchases.
9.1
OVERALL
Game Controls 10
Graphics 9.5
Sound/Music 9
Gameplay 9
Replayability 8
"PUSH"
Maciej Targoni
Source link: http://appadvice.com/reviews
credit : appadvice
APP review today