December 14, 2017 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
credit : appadvice
December 13, 2017 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
credit : appadvice
December 12, 2017 by RSS Feed
Glopy ($1.99) by Loquat Games is a skill-based puzzle game that is reminiscent of various wooden ball toys that children play with. If you enjoyed recent releases like GNOG and PUSH, then you will like what Glopy brings to the table.
I've always been fascinated with puzzles throughout my lifetime. Even when I was a kid just playing with physical toys, I was also drawn to the puzzle-type ones that you'd have to solve. Granted, I wasn't great with them and it would take me a while to figure out, but I still found peace and joy in them. When I saw Glopy on the App Store, I was intrigued, because it invoked fond childhood memories for me. So of course I had to check it out for myself. Needless to say, it doesn't disappoint.
GNOG
KO-OP MODE INC
"PUSH"
Maciej Targoni
Shadowmatic
TRIADA Studio LLC
Visually, Glopy is stunning. Everything in Glopy is rendered in 3D, and it all looks realistic and beautiful (reminds me of Shadowmatic). Glopy is full of elegantly crafted wooden balls that shine brightly, as if they've just been polished with oil. The wood texture is full of detail, and honestly, it looks like the real thing on the screen. The colors in Glopy range from the muted, earthy tones of the wood to bright and vibrant hues of the selected theme and decor of the level you're on. Animations are incredibly smooth and fluid, with zero issues of lag or choppiness on my iPhone 8 Plus. There's also an upbeat and quirky soundtrack that reminds me of children songs, which is fitting for the theme. Sound effects as you solve the puzzles are fairly true-to-life as well, since they're balls rolling along a wooden surface and clinking along.
Like other puzzle games, Glopy is level-based. At the moment, there are four different themes: Toybox, Rocket, Surfer, and Racer. These themes serve as chapters, and the backdrop and environment for each level is dependent on this theme. It also affects the color of the Glopy ball, as well as the game mechanics. Each theme has about six levels each. While that may not sound like a lot, it's plenty considering how challenging the game can be — don't be fooled by kiddy appearances!
The goal of the game is simple and straightforward: get all of the balls at the top of the wooden sphere into their matching slot at the bottom. The sphere itself is split up into four sections: the top, two middle sections, and the bottom. You use your finger to rotate the sectors of the sphere, and if you drag on the screen outside of the sphere, you rotate the sphere as a whole, giving you a better perspective on what you're looking at. Glopy also utilizes your device's gyroscope hardware for the physics, so you can have gravity take care of the ball positioning and more just by tilting your device.
The game starts out easy enough with the Toybox theme, but the difficulty picks up as more colored balls are introduced. That's because if a ball ends up in the wrong pocket at the bottom, then you've failed and must start over from the beginning. As you reach the other themes, there are more complications on the Glopy balls, as there are switches, winding pipes, and even color-changing pipes.
On top of all of the new mechanics that get introduced as you go, you have to also think about how gravity plays a role in the game. Since the flow of movement is mostly in the gyroscope controls, the balls can all go down at the same time if you're not careful. You have to be skillful to get the right balls moving at once, because the moment a ball ends up in the wrong spot, you'll have to try again. Glopy is a puzzle game about physics and patience.
Glopy is one of the more gorgeous games I've played recently, and the wooden balls look good enough to be real. The music harkens back to childhood days, and the sound effects are as realistic as they can be, which is a nice touch. The concept of the game is unique, and the puzzles can be rather challenging. The controls work well and feel intuitive. New mechanics that get added as you go keep the game fresh and make you think.
While Glopy is a fun and creative little game, it's definitely not a good fit for those who get frustrated with puzzles. This game relies on being patient and getting the timing and pipes lined up properly, so if you're looking for something a bit more action-packed, then this game isn't it. I did also find that rotating the bottom can be a bit jerky when you quickly move your finger in a circle, so the sensitivity there should be tweaked.
As a fan of cute toys and puzzles, Glopy is a winner for me. I'm in love with the incredibly realistic graphical style, and the music is rather catchy. I like the gradual increase in difficulty for the puzzles, and the introduction of new mechanics comes at a steady pace. Controls work out well and feel natural on the touch screen, though the sensitivity could be slightly adjusted for better optimization.
I recommend Glopy if you like puzzle games that test your skills. Glopy is on the App Store as a universal download for your iPhone and iPad for just $1.99.
8.6
OVERALL
Graphics 10
Gameplay 9
Game Controls 8.5
Sound/Music 8.5
Replayability 7
Glopy
Hayrullah Emre KalafatGunes
Source link: http://appadvice.com/reviews
credit : appadvice
December 12, 2017 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
credit : appadvice
December 11, 2017 by RSS Feed
Super Donuts ($2.99) by Nice Westwood is an old-school platformer without a jump button. If that sounds a bit confusing at first, think of games like Sonic the Hedgehog, where momentum is the key to moving around. Super Donuts is similar to other games on the App Store, such as Eggggg and Le Parker: Sous Chef Extraordinaire.
When I was a kid, I remember spending hours on my SEGA Genesis system playing [Sonic the Hedgehog 2](https://en.wikipedia.org/wiki/SonictheHedgehog2). It was one of the few video games I had (I didn't have many) and I have incredibly fond memories of it. I'd always make silly mistakes that end up costing me, but I never gave up and strived to beat the game on my own. Ever since then, I've grown rather fond of platformers in general, including other classics like _Super Mario Bros. So whenever a new platformer style game hits the App Store, I have to check it out, as it's one of my favorite genres. When I saw Super Donuts on the App Store, I was intrigued — I love donuts, sweets, and platformers, so this was almost like a dream come true.
Eggggg - The Platform Puker
Hyper Games AS
Le Parker: Sous Chef Extraordinaire
Play Pretend LLC
Sonic The Hedgehog Classic
Sega America
Visually, Super Donuts! has a retro 16-bit pixel art style that definitely harkens back to the golden age of gaming. It has a cheesy look and feel to it all, which makes me love it even more. The game is rendered in 2D fashion, and the colors are bright and vibrant, just like the good old days. Animations are smooth and fluid, so I had no issues of lag or choppiness on my iPhone 8 Plus. There's also an upbeat and quirky soundtrack that I found delightful to listen to. The sound effects are pretty fun to hear too. I'm a bit surprised that the game doesn't have chiptunes, considering that it's inspired by the classics, but the sound is still done well for what it is.
Like classic platformers, Super Donuts is level-based. There are several different areas in the world of Sweetzerland, and each have a handful of stages. In total, Super Donuts has over 40 levels right now, which should be enough for anyone to get their platforming fix at the moment.
The levels can be pretty straightforward, but some are a bit lengthier and trickier to get through, so there's a bit of time involved if you plan on getting through all of the available levels. The goal in Super Donuts is easy enough: find all of the lost baby donuts that were taken away from home and rescue them. Of course, this is always easier said than done at times.
The controls in Super Donuts are incredibly simple and intuitive. In the bottom corners, there are buttons that let you move your donut character left or right. The only catch to everything is the fact that there is no jump button. That's right — this is a platformer that is sans a jump button.
"Then how do you jump?" is what you're probably thinking. Think of how Sonic moves when he's going fast and goes off a sloped ramp or bounce pad. He's able to gain air because of momentum, and that's how you "jump" in Super Donuts. When you move left or right, you can gain a bit of speed since you're rather round (you're a donut, after all). us your momentum and the law of physics to get the donut off the ground and reach platforms it wouldn't reach otherwise.
Additionally, there are power-ups that you can find that give you a much-needed boost. These power-ups include Bounce, Sticky, Giant, Super Sprinkles, and more.
In each stage, your main objective is to find the baby donuts that are hidden somewhere on each stage. Roll over them to collect them, and then the exit gate opens up on the stage. Along the way, you can collect the sweets, including the secret one that's tucked away somewhere just out-of-reach unless you put in the extra effort to get it. If you manage to collect all of the sweets, then there's a special treat awaiting you, but it takes skill and patience to get this.
Super Donuts is a nice throwback to the classic platformer games of yesteryear. The game retains the vintage pixel art style that many of us grew up on and love, and the music and sound is designed well. The controls work well enough and it's easy enough for anyone to pick up and play. The goal is straightforward but there's still plenty of secrets for those who want to go back and get 100 percent completion.
The developer is also promising free updates with new features (high scores and speed runs) and levels in the future, so it's something to look forward to once you finish the game.
I'm thoroughly enjoying my time with Super Donuts so far, but I did notice that the controls seem less responsive than I'd like them to be. For example, if I'm speeding along towards the right, but want to quickly turn around, I just seem to stop when I press the left button, rather than stop and then move in the other direction. It's a bit annoying and I then have to check to make sure I'm pressing the button touch area, so it isn't as streamlined as I hoped. The developer did say that an update is coming soon with some fixes, so hopefully this is one of them.
Despite my small issue with the controls, I'm still having a good time with Super Donuts. The graphics take me back to my childhood days, and the music and sounds bring a smile to my face. I like the idea of a non-traditional platformer (in this case no jump button) and this game executes the concept nicely. I just hope to see more optimized controls in the future, and I look forward to the levels that are in store in upcoming updates.
8.7
OVERALL
Replayability 9
Graphics 9
Gameplay 9
Game Controls 8
Sound/Music 8.5
Super Donuts!
Nick Westwood
Source link: http://appadvice.com/reviews
credit : appadvice
APP review today