December 23, 2022 by RSS Feed
Finding Paradise is the second episode in the To the Moon series, which probably means something to anyone who has played To the Moon. I haven't, but the app description for Finding Paradise accurately notes that this game does not require previous knowledge of other games in the series. This experience ends up being a touching exploration of inner life presented through a very light pixel art style and some sci-fi shennanigans.
Choose your own deathwish
The story of Finding Paradise revolves around two doctors who work for a company that has developed a technology they use to hop into the subconscious of people on their deathbeds. Their mission is to reconstruct a new life for those at death's door so that their parting memory fulfills any wishes, dreams, or desires of the person before passing on.
For this particular game, everything focuses on one particular client named Colin who isn't particularly forthcoming about his dying wishes and has a family who is pretty unhappy about his decision to work with this company. Regardless for the doctors, the job is the job, and you as the player alternate between controlling both members of this dynamic duo to solve light puzzles that break up what is otherwise a text-based dialogue-heavy game.
Mind games
A large portion of Finding Paradise is a slice of life story about the person Colin came to be, but the wrinkles introduced by playing as interlopers trying to "fix" his life before he dies creates layers of mystery, twists, and turns that keep it genuinely intriguing. For most of the game, the doctors act as stand-in for the player that you pilot around scenes to piece together their significance.
At the end of any particular scene, you are supposed to have gathered memory "orbs" that you then insert into some object of significance that kicks off a simple matching puzzle you complete before being whisked away to the next memory related to the object you interacted with. This creates a structure where you are hopping between large gaps of time in Colin's life. The space between these scenes also creates some suspense and mystery, but as you play the game you fill in the blanks to eventually learn why Colin was so insistent-yet-cagey about getting this procedure done.
Pesky playfulness
The primary draw of Finding Paradise is almost entirely its story. The game doesn't ask a whole lot of you in terms of problem solving or navigating, which is probably for the best as controlling characters doesn't feel great so you don't want to be in control for longer than you have to before making it to the next round of dialog.
That said, Finding Paradise doesn't really do many favors to help making control it easier. Almost every object interaction feels like it has two or three extra steps to it than necessary, which can get annoying at times. Similarly, Finding Paradise's dialog can be a bit loquacious through its constant insertion of jokes and bits between lines that actually drive the action forward. I'd be ok with these if they were a little fewer and further between, but it feels like every sequence has at least 2-3 moments where the game is giving you a wink and a nudge and it feels too forced. Without any of those moments, Finding Paradise establishes a charm of its own, and every time it tries to add to it with little gags it's a bit distracting.
The bottom line
I found myself genuinely moved by the story in Finding Paradise. Making my way toward the end wasn't particularly challenging (which is good), but it sometimes did feel like things were drawn out unnecessarily (which is... less good). Still, if you are looking for a narrative-forward experience on mobile with an intriguing sci-fi premise this game is probably among the best picks you could make.
Source link:https://www.148apps.com/reviews/finding-paradise-review/
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December 22, 2022 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
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December 21, 2022 by RSS Feed
From the outside, Afterplace can look a bit like a Legend of Zelda derivative, but after only a short time with the game it's easy to tell there's a distinct vision guiding this experience and that it plans to go places and say things unique to itself. This is (unfortunately) a fairly rare thing to encounter on mobile platforms these days, but Afterplace is also notable for just how strange it insists on getting and the vibe it plays with, even if everything it tries to pull off isn't entirely successful or easy to deal with.
Looking for adventure
Afterplace is an open-world action-adventure game where you play as Yu, a pink-haired wanderer who just so happens to have one of the only weapons that exist in a mysterious world they've found themselves waking up in. With sword in tow, you as Yu wander through the woods, visit town, and talk with people to get a sense of how this world operates and Yu's role in completing an adventure within it.
As it turns out, no one living here seems to be native to the world. They, too, all just woke up here one day, though at different times. Also, there's a gigantic floating sword in the sky that seems ominous and bad. Most people want to go home, but have found some way of life that occupies them in this strange place they are in now for the time-being. One of these individuals is an adventure-seeking mouse who wants to team up with Yu (because of the sword) to figure out more about what is going on, and it's this partnership that kicks off the dungeon-crawling that leads you through the rest of the game world and story.
One-finger wonderland
Going through this adventure is a fairly simple affair. Afterplace is a portrait mode game that is easily controllable by dragging anywhere on the screen to move Yu around and tapping to attack. There are some more advanced maneuvers like swiping to roll or adding another finger to automatically shift the control scheme to control movement and attacking separately, but a majority of the time you'll be prowling through environments that don't require much from you in terms of input.
What the game may lack in control complexity or mechanics it more than makes up by filling its world to the brim with secrets and strange things to discover. Some of these areas and happenings you encounter as part of your journey through the story, but it feels like just as often you'll find a small hidden pathway that leads you to something you could have easily missed entirely. I don't want to get into any spoilers necessarily, but it is important for me to underscore that Afterplace is so thick with beautiful, touching, charming, strange, and surreal locations and secrets that it was the main reason I felt compelled and excited to see it through to the end.
Beautifully flawed
A big part of Afterplace's charm comes from its presentation. Its visuals, music, and writing are mostly not all that sophisticated or ambitious, but they are all so cohesive, confident, and beautiful that you want to keep being in that world, even if it means wandering aimlessly as you internalize a mental map of the game world.
Speaking of which, some of Afterplace's design decisions result in some clunky, obtuse, and--in some cases--not entirely functional moments. These can obviously hamper your enjoyment of the game, but by the end of it I (kind of) understand why some of them were there. On its face it sounds like having no waypoints or maps, for example, are categorically bad ideas, but if you are like me and have some patience to just deal with some design friction and other hinky stuff, the adventure is well worth it (especially now that the game has received a few updates that were needed for me to actually complete it).
The bottom line
Afterplace is one of those games that isn't entirely easy to recommend, but it is undoubtedly special. It definitely hits some Zelda notes, but is also so much more than that. A lot of that "so much more" is rewarding precisely because this isn't a game that has its weirder and rougher edges sanded down to make it abide by prevailing game design principles. Afterplace wears that weirdness on its sleeve and asks you to follow it to where it wants to take you, and I think doing so is well worth doing.
Source link:https://www.148apps.com/reviews/afterplace-review/
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December 21, 2022 by RSS Feed
Source link: http://appadvice.com/apps-gone-free
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December 20, 2022 by RSS Feed
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