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It's Every Man for Himself in the Apocalyptic Ashworld

November 20, 2020 by RSS Feed

Ashworld ($3.99) by Pascal Bestebroer is an open-world survival adventure game that takes place several hundred years in a post-apocalyptic future. If you enjoyed games like Death Road to Canada, then you may enjoy what Ashworld has to offer.

Let's face it — whenever you tune in to the news these days, you may just wonder when the world is going to end, because it's inevitable at this rate. It may actually be better to start preparing for an apocalyptic future, honestly, and that's pretty much what you're getting in Ashworld. I've been a fan of Orangepixel's other games, like Meganoid 2017, Heroes of Loot, and Space Grunts, so when Ashworld was announced months ago, I was eager to give it a shot.

$10.99

Death Road to Canada

Rocketcat LLC

$2.99

Meganoid(2017)

Pascal Bestebroer

$3.99

Heroes of Loot

Pascal Bestebroer

$3.99

Space Grunts

Pascal Bestebroer

Visually, Ashworld retains the retro, pixelated art style that Orangepixel's titles are known for. Everything's rendered in 2D, though the game does feature dynamic lighting and daytime cycles, which give everything a bit of oomph to it. And despite the fact that everything is pixelated, the game still manages to pack in plenty of fine details and textures. The tiny character sprites on the open map are still distinctive from each other, though it's probably best to play this game on an iPad.

The colors in Ashworld are mostly dark and gloomy to fit the post-apocalyptic theme, but there's some bold and vibrant hues from fires and cartoon blood that contrast nicely. Animations are smooth and fluid with no issues of lag on my iPhone 8 Plus. The game also features an eerie soundtrack that goes well with the overall tone, and sound effects are fairly realistic for what it's worth. For a more immersive experience, I'd recommend playing this game with some good headphones.

With Ashworld, even though it's an open-world adventure that's procedurally generated on new games, you still have the same opening each time. The story behind Ashworld is that in 2017, a nuclear war began. It's been 400 years since, but the remaining humans are still cleaning up the mess from that nuclear war. It's a game about survival, and resources like food and water are as scarce as they come. The Ragers rule the barren land, terrorizing their way to become top of the food chain. And at night, there are the Skellies, which only become more powerful as time passes.

It's up to you to help the protagonist survive this mad world by making use of what's left. You'll encounter various friendly NPCs who will help you if you help them, different weapon types to help you take out your foes, food and water to help you replenish energy, various vehicles to help you get around or squash enemies, and more. Ashworld even has its own crafting system, and you gain experience and level up to increase your survival skills.

While the game is open-world, it's an adventure that involves resource management and tests your survivability. And if you usually don't like open-world games because there isn't much guidance, Ashworld has story missions to help you get where you need to go. There's also sub-quests if you want even more to do. Once you have a mission, you can access the game's map at any time to view where your destination is. There's also an arrow pointer above your character that points you in the right direction, which is always helpful for those who get lost easily (like me).

The controls in Ashworld are simple enough, and they're fully customizable as well. In the bottom left of the screen will be an invisible virtual joystick that lets you freely roam around on the overworld. If you go inside of a building, then you'll have two buttons for moving left and right in the bottom left corner. The bottom right corner contains two buttons: X and A. The X lets you do actions, such as attacking with your equipped weapon. The A button lets you talk to NPCs or jump, depending on where you are. The A button shifts around slightly, depending on if you're on the overworld or inside a building.

When you're driving a vehicle, the game adds a forward and reverse button above the X and A buttons. You use these to accelerate or reverse the vehicle, and steer with the left and right arrows. It does take a bit of getting used to, but feels pretty good after a while.

If the default controls aren't to your liking, you can adjust them in the game's settings. It separates them into Platform, Running, and Driving controls, and lets you re-position the buttons as you wish, adjust sensitivity levels, and the touch area size (big, small, or default normal).

Ashworld is a tough and challenging game, and definitely not for the feint of heart. There's a lot of open space with the barren lands, and Ragers can come in at any time to fight you. It's all about quick thinking and reflexes in this game, as well as managing what few resources you have. Plus, nighttime is even more dangerous with the Skellies coming out, so trying to survive in the day to get enough weaponry is a task in and of itself.

An open world survival adventure set in a post apocalyptic future.

The Good

Ashworld is definitely a fun, albeit frustrating open world survival adventure. The vintage-style graphics are great, though a bit small on iPhones, and the sound is delightfully haunting. There is plenty of things to do, and surviving long enough to do it all is a test of skill. The controls are simple enough, but the customization really takes the cake. If you're not satisfied with the default settings, make sure to go into the options and tweak it around until you find the right settings for you.

The Bad

While Ashworld is a good game, it's not for everyone. As mentioned earlier, the game is not forgiving and can be rather difficult to get far enough to make good progress. I also found the slight shift in the A button position when switching between the overworld and platforming to be a bit annoying, but at least you can change it if desired. I also think the opening should be skippable, because I've seen it a few times already now.

The verdict

If you're craving a tough-as-nails survival adventure game, then Ashworld is going to be right up your alley. The game has great pixel graphics, the sound design is great, and the controls are highly customizable. But if you're more in the mood for a game that's relaxing, you won't find it here.

Still, if you're searching for a post-apocalyptic survival game, then Ashworld is a good contender. Ashworld is available on the App Store as a universal download for your iPhone and iPad for just $3.99. The game is also available on Steam for $13.99.

8.5

OVERALL

Replayability 9

Sound/Music 9

Game Controls 8.5

Graphics 8

Gameplay 8

$3.99

Ashworld

Pascal Bestebroer

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Get Rolling and Save the Sweets in Super Donuts!

November 20, 2020 by RSS Feed

Super Donuts ($2.99) by Nice Westwood is an old-school platformer without a jump button. If that sounds a bit confusing at first, think of games like Sonic the Hedgehog, where momentum is the key to moving around. Super Donuts is similar to other games on the App Store, such as Eggggg and Le Parker: Sous Chef Extraordinaire.

When I was a kid, I remember spending hours on my SEGA Genesis system playing Sonic the Hedgehog 2. It was one of the few video games I had (I didn't have many) and I have incredibly fond memories of it. I'd always make silly mistakes that end up costing me, but I never gave up and strived to beat the game on my own. Ever since then, I've grown rather fond of platformers in general, including other classics like Super Mario Bros. So whenever a new platformer style game hits the App Store, I have to check it out, as it's one of my favorite genres. When I saw Super Donuts on the App Store, I was intrigued — I love donuts, sweets, and platformers, so this was almost like a dream come true.

$2.99

Eggggg - The Platform Puker

Hyper Games AS

$1.99

Le Parker: Sous Chef Extraordinaire

Play Pretend LLC

Free

Sonic The Hedgehog Classic

Sega America

Visually, Super Donuts! has a retro 16-bit pixel art style that definitely harkens back to the golden age of gaming. It has a cheesy look and feel to it all, which makes me love it even more. The game is rendered in 2D fashion, and the colors are bright and vibrant, just like the good old days. Animations are smooth and fluid, so I had no issues of lag or choppiness on my iPhone 8 Plus. There's also an upbeat and quirky soundtrack that I found delightful to listen to. The sound effects are pretty fun to hear too. I'm a bit surprised that the game doesn't have chiptunes, considering that it's inspired by the classics, but the sound is still done well for what it is.

Like classic platformers, Super Donuts is level-based. There are several different areas in the world of Sweetzerland, and each have a handful of stages. In total, Super Donuts has over 40 levels right now, which should be enough for anyone to get their platforming fix at the moment.

The levels can be pretty straightforward, but some are a bit lengthier and trickier to get through, so there's a bit of time involved if you plan on getting through all of the available levels. The goal in Super Donuts is easy enough: find all of the lost baby donuts that were taken away from home and rescue them. Of course, this is always easier said than done at times.

The controls in Super Donuts are incredibly simple and intuitive. In the bottom corners, there are buttons that let you move your donut character left or right. The only catch to everything is the fact that there is no jump button. That's right — this is a platformer that is sans a jump button.

"Then how do you jump?" is what you're probably thinking. Think of how Sonic moves when he's going fast and goes off a sloped ramp or bounce pad. He's able to gain air because of momentum, and that's how you "jump" in Super Donuts. When you move left or right, you can gain a bit of speed since you're rather round (you're a donut, after all). us your momentum and the law of physics to get the donut off the ground and reach platforms it wouldn't reach otherwise.

Additionally, there are power-ups that you can find that give you a much-needed boost. These power-ups include Bounce, Sticky, Giant, Super Sprinkles, and more.

In each stage, your main objective is to find the baby donuts that are hidden somewhere on each stage. Roll over them to collect them, and then the exit gate opens up on the stage. Along the way, you can collect the sweets, including the secret one that's tucked away somewhere just out-of-reach unless you put in the extra effort to get it. If you manage to collect all of the sweets, then there's a special treat awaiting you, but it takes skill and patience to get this.

Super Donuts! is a fresh and sweet take on the classic platformer genre, and it harkens back to many classics.

The Good

Super Donuts is a nice throwback to the classic platformer games of yesteryear. The game retains the vintage pixel art style that many of us grew up on and love, and the music and sound is designed well. The controls work well enough and it's easy enough for anyone to pick up and play. The goal is straightforward but there's still plenty of secrets for those who want to go back and get 100 percent completion.

The developer is also promising free updates with new features (high scores and speed runs) and levels in the future, so it's something to look forward to once you finish the game.

The Bad

I'm thoroughly enjoying my time with Super Donuts so far, but I did notice that the controls seem less responsive than I'd like them to be. For example, if I'm speeding along towards the right, but want to quickly turn around, I just seem to stop when I press the left button, rather than stop and then move in the other direction. It's a bit annoying and I then have to check to make sure I'm pressing the button touch area, so it isn't as streamlined as I hoped. The developer did say that an update is coming soon with some fixes, so hopefully this is one of them.

The verdict

Despite my small issue with the controls, I'm still having a good time with Super Donuts. The graphics take me back to my childhood days, and the music and sounds bring a smile to my face. I like the idea of a non-traditional platformer (in this case no jump button) and this game executes the concept nicely. I just hope to see more optimized controls in the future, and I look forward to the levels that are in store in upcoming updates.

8.7

OVERALL

Replayability 9

Graphics 9

Gameplay 9

Game Controls 8

Sound/Music 8.5

$0.99

Super Donuts!

Nick Westwood

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Glopy is a Delightful and Charming Toy Box Puzzle Game

November 20, 2020 by RSS Feed

Glopy ($1.99) by Loquat Games is a skill-based puzzle game that is reminiscent of various wooden ball toys that children play with. If you enjoyed recent releases like GNOG and PUSH, then you will like what Glopy brings to the table.

I've always been fascinated with puzzles throughout my lifetime. Even when I was a kid just playing with physical toys, I was also drawn to the puzzle-type ones that you'd have to solve. Granted, I wasn't great with them and it would take me a while to figure out, but I still found peace and joy in them. When I saw Glopy on the App Store, I was intrigued, because it invoked fond childhood memories for me. So of course I had to check it out for myself. Needless to say, it doesn't disappoint.

$4.99

GNOG

KO-OP MODE INC

$0.99

"PUSH"

Maciej Targoni

$3.99

Shadowmatic

TRIADA Studio LLC

Visually, Glopy is stunning. Everything in Glopy is rendered in 3D, and it all looks realistic and beautiful (reminds me of Shadowmatic). Glopy is full of elegantly crafted wooden balls that shine brightly, as if they've just been polished with oil. The wood texture is full of detail, and honestly, it looks like the real thing on the screen. The colors in Glopy range from the muted, earthy tones of the wood to bright and vibrant hues of the selected theme and decor of the level you're on. Animations are incredibly smooth and fluid, with zero issues of lag or choppiness on my iPhone 8 Plus. There's also an upbeat and quirky soundtrack that reminds me of children songs, which is fitting for the theme. Sound effects as you solve the puzzles are fairly true-to-life as well, since they're balls rolling along a wooden surface and clinking along.

Like other puzzle games, Glopy is level-based. At the moment, there are four different themes: Toybox, Rocket, Surfer, and Racer. These themes serve as chapters, and the backdrop and environment for each level is dependent on this theme. It also affects the color of the Glopy ball, as well as the game mechanics. Each theme has about six levels each. While that may not sound like a lot, it's plenty considering how challenging the game can be — don't be fooled by kiddy appearances!

The goal of the game is simple and straightforward: get all of the balls at the top of the wooden sphere into their matching slot at the bottom. The sphere itself is split up into four sections: the top, two middle sections, and the bottom. You use your finger to rotate the sectors of the sphere, and if you drag on the screen outside of the sphere, you rotate the sphere as a whole, giving you a better perspective on what you're looking at. Glopy also utilizes your device's gyroscope hardware for the physics, so you can have gravity take care of the ball positioning and more just by tilting your device.

The game starts out easy enough with the Toybox theme, but the difficulty picks up as more colored balls are introduced. That's because if a ball ends up in the wrong pocket at the bottom, then you've failed and must start over from the beginning. As you reach the other themes, there are more complications on the Glopy balls, as there are switches, winding pipes, and even color-changing pipes.

On top of all of the new mechanics that get introduced as you go, you have to also think about how gravity plays a role in the game. Since the flow of movement is mostly in the gyroscope controls, the balls can all go down at the same time if you're not careful. You have to be skillful to get the right balls moving at once, because the moment a ball ends up in the wrong spot, you'll have to try again. Glopy is a puzzle game about physics and patience.

A finely crafted 3D puzzle game with ornate spheres to interact with.

The Good

Glopy is one of the more gorgeous games I've played recently, and the wooden balls look good enough to be real. The music harkens back to childhood days, and the sound effects are as realistic as they can be, which is a nice touch. The concept of the game is unique, and the puzzles can be rather challenging. The controls work well and feel intuitive. New mechanics that get added as you go keep the game fresh and make you think.

The Bad

While Glopy is a fun and creative little game, it's definitely not a good fit for those who get frustrated with puzzles. This game relies on being patient and getting the timing and pipes lined up properly, so if you're looking for something a bit more action-packed, then this game isn't it. I did also find that rotating the bottom can be a bit jerky when you quickly move your finger in a circle, so the sensitivity there should be tweaked.

The verdict

As a fan of cute toys and puzzles, Glopy is a winner for me. I'm in love with the incredibly realistic graphical style, and the music is rather catchy. I like the gradual increase in difficulty for the puzzles, and the introduction of new mechanics comes at a steady pace. Controls work out well and feel natural on the touch screen, though the sensitivity could be slightly adjusted for better optimization.

I recommend Glopy if you like puzzle games that test your skills. Glopy is on the App Store as a universal download for your iPhone and iPad for just $1.99.

8.6

OVERALL

Graphics 10

Gameplay 9

Game Controls 8.5

Sound/Music 8.5

Replayability 7

$1.99

Glopy

Yenidunya Oyun Bilisim Limited Sirketi

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Rewind Time and Get Weird in Life is Strange

November 20, 2020 by RSS Feed

Life is Strange ($2.99) by Square Enix is the mobile port of the 2015 game that was released on Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game is classified as an episodic graphic adventure game and consists of five episodes. It's similar to other games on the App Store, like Telltale's The Walking Dead and Batman.

If you've followed console gaming at all in the past few years, then you may have heard of Life is Strange at some point. It's just one of the many episodic-style games that are more of an interactive storytelling experience instead of a fast-paced shooter, or something along those lines. I've heard nothing but good things about Life is Strange since its release a few years ago, but I couldn't quite bring myself to purchase it on console. So when I saw that it was coming to the App Store this week, I had to check it out.

When Apple announced that you can pre-order apps and games on the App Store, I was curious about how this would work. So I saw Life is Strange being featured on the App Store before release, with a button to pre-order. I did this, and would like to comment that it works flawlessly. Once the game was available, it began to download automatically on my device and I was charged. It's simple, and a great way to remember big releases when life gets so hectic (Christmas is coming, after all).

Free

Walking Dead: The Game

Telltale Games

Free

Batman - The Telltale Series

Telltale Games

Visually, Life is Strange is as beautiful as ever. The game runs on Unreal Engine, so it's console quality on your iPhone or iPad. As someone who's never played Life is Strange before, I'm thoroughly impressed with the graphics, because the world and characters are incredibly lifelike. While some motions still look a bit jerky, the movements and animations for all of the characters are pretty realistic. The colors in the game are bold and rich, and the dynamic lighting and weather just make everything pop. The soundtrack is incredible, and the voice acting is superb.

Since Life is Strange is an episodic graphic adventure style game, players must progress through the story from the beginning. There are no levels, just episodes. At the moment, the initial download of $2.99 includes the first episode, and you can purchase Episode 2 for $0.99, and Episode 3 for $2.99. Episodes 4 and 5 are coming in 2018. Or, if you want to save money, you can get the Season Pass for $8.99, which includes all current and upcoming episodes.

For those who are unaware, Life is Strange's plot revolves around Max Caulfield, who's an 18-year-old senior photography student with an amazing gift. She has the power to rewind time at any given moment, causing her choices to have a butterfly effect. The game opens up with Max foreseeing a catastrophic storm, and ultimately, she must work on preventing this from destroying the town. But there's more to the game than that.

Early on in the game, you end up saving the life of Max's best friend, Chloe Price. The pair soon find themselves looking into the mysterious disappearance of Rachel Amber, a fellow student. This digging around reveals that Arcadia Bay isn't all it's cracked up to be. Not only that, but changing the past can ultimately lead to doomed futures.

Controls in Life is Strange are simple and work like typical point-and-click adventure games. To look around Max, just drag your finger around the screen. To move, just tap where you want her to go. Any objects that you can interact with will be pointed out to you, which just need a tap, and you can choose between "Look" or "Use" actions.

I found that the swiping for moving the camera around takes a bit of getting used to, because it felt like I kept looking in the opposite direction of what I wanted. But if it bothers you, the game's settings have controller options, where you can invert the X and Y axis for the camera. You can also use joystick controls if tapping-to-move is too tedious.

Once Max's rewind power is revealed, you can activate it by tapping on the button in the top left corner. You can rewind the scene or do a fast rewind if you're impatient. Or, you can use the "Quick Undo" to jump immediately back to the last part that required a decision from you. Sometimes you will need to rewind a scene multiple times, as you end up gaining valuable information that you can use to make a decision prior. All decisions you make in Life is Strange affect how the narrative unfolds.

An episodic decision based adventure game with the ability to rewind time.

The Good

Life is Strange is an excellent game that's well worth your time. It looks fantastic on my iPhone 8 Plus and the voice acting is well-done. The controls work out well enough for mobile devices, which is surprising. The story in Life is Strange is also captivating and engaging from the get-go, so once you start, chances are you'll be hooked.

The Bad

While Life is Strange is a fantastic addition to anyone's iOS game collection, it does have some quirks. I noticed a few frame rate issues in the beginning, where the scene was a bit choppy. Also, in the beginning with the storm, the controls were a bit fidgety, so I felt stuck and unable to reach the lighthouse. And the camera swiping felt a bit off, because it seemed to be the opposite of what I'm used to by default. Still, these are small quirks, and aren't going to stop me from playing.

The verdict

While I'm still fairly early on in Life is Strange, I'm thoroughly enjoying it so far. I love the realistic graphics, voice acting and music, and the controls are pretty decent for touch screens. It's my first time playing, and the story got me hooked right away. This is one iOS game that is well worth the money and I look forward to checking out the next episodes.

If you haven't played Life is Strange yet, then this is the perfect time to do so. Life is Strange is on the App Store as a universal download for your iPhone and iPad for just $2.99. The additional episodes can be bought through in-app purchases.

9.1

OVERALL

Sound/Music 10

Replayability 9

Graphics 9.5

Gameplay 9

Game Controls 8

FREE

Life Is Strange

SQUARE ENIX

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FEZ Pocket Edition Will Change Your Perspective

November 20, 2020 by RSS Feed

FEZ Pocket Edition ($4.99) by Polytron is the official mobile port of the popular indie game that debuted in 2012 on Xbox Live Arcade. Due to the popularity of this indie darling, it expanded to other platforms after a yearlong exclusivity agreement. This is the game that primarily inspired other popular titles, such as Monument Valley.

If you've been paying attention to the gaming scene in the past few years, then you'll know that the Escheresque-style (inspired by M.C. Escher) puzzle platformer games have been on the rise. It really started to get popular with Monument Valley, but that had to get its inspiration from somewhere too, right? Well it did, and that was FEZ. This is the puzzle platformer game that started all of the shifting perspective styles that we see in other games, and it's finally available on mobile, after much anticipation. I bought FEZ a while back on Steam, but nothing beats having your favorite games in the palm of your hand while you're out-and-about.

$3.99

Monument Valley

ustwo Games Ltd

$4.99

Monument Valley 2

ustwo Games Ltd

Visually, FEZ Pocket Edition retains the same classic art style as the original game. This means blocky, voxel-style graphics (think similarly to Minecraft) and pixel art mixed together in one. That's because the game starts off with just 2D graphics, but then the story unfolds and things move into a 3D perspective. The character sprites themselves are always in pixelated, 2D form, which is fun to watch as things shift between 2D and 3D. The color palette in FEZ is bold and vibrant, but there are times at night when it's darker and more eerie. Animations are buttery smooth and fluid on my iPhone 8 Plus, so I experienced no issues with frame rate lag or choppiness.

Another thing about FEZ that is well done is the music and sound. The game contains a soothing, ambient and atmospheric soundtrack that immerses you into the game world. I recommend grabbing your favorite pair of headphones and sitting back with this game, because you'll lose a few hours with it. The sound effects are also nice, as they're rather quirky and charming. Overall, FEZ Pocket Edition retains the great visual and audio design from the original game.

In FEZ, players will find themselves taking the role of Gomez as he tries to live day-to-day life at home. However, he must embark on an adventure and soon gets a cute little fez, which grants him the power to see beyond the normal world, and even other dimensions that were hidden in plain sight. You'll eventually get a Navi-like cube guardian who helps you in Gomez's journey, providing you with tips and guidance on what you must do. However, it's pretty straightforward: find cube shards scattered in each area and gather them all to restore order to the universe.

Controls in FEZ Pocket Edition are simple and optimized for touch screens. In the bottom left corner is an on-screen D-pad with four directional buttons for going left, right, up, and down. The bottom right area of the screen has buttons for interacting with objects and doors, jump, and talk. It's pretty elementary stuff, and works well for the most part.

Once you get past the part in the story where you can shift perspective from 2D to 3D, then all you have to do is drag horizontally on the screen. This lets you move the camera around, and lets you see parts of the area that you wouldn't have thought about before. Shifting the perspective opens up many new paths that you can take to reach places you wouldn't have been able to before, and it's good to experiment and see what you can find. FEZ has secrets and hidden treasures as well, so it's important to explore every nook and cranny.

The only thing I didn't like about the controls is that sometimes it gets a bit tricky to make the jumps that are further out. I had a few moments where I thought I tapped on the right buttons but I end up falling short, because the buttons felt unresponsive. Fortunately, there's no penalty to dying in FEZ, and you get infinite lives, so it's not a big deal if you mess up. Just be warned, though, that it does take a bit of practice and timing to get some jumps right in FEZ Pocket Edition.

While I'm still pretty early on in the game, I am loving it so far. I have the game on my Mac through Steam, but I find having it available wherever I go much more enjoyable. The game is also beautiful, and the ever-changing perspective lets you see things that weren't always there. It helps hone your observational skills. It's a fantastic puzzle platformer game with a ton of things to discover, so if you've never played FEZ before, then there's no better time than now to start.

Fez has been ported to iOS to deliver classic 2D platforming with a 3D twist.

The Good

FEZ Pocket Edition brings the lovable FEZ to our mobile devices. Even though the game is several years old, it's still as delightful and charming as ever. The graphics have a unique style, especially as you shift the perspective around constantly. The music and sound is incredibly done, as it fully immerses and captivates you as you play. The controls work out well for what it's worth, and the amount of secrets to uncover in FEZ mean this is one title you'll want to keep coming back to.

The Bad

There's a lot to love about FEZ Pocket Edition, but it's not perfect. If you've played the game before, then there isn't much new content in the Pocket Edition to warrant another purchase. And again, the controls could be better optimized for jumping and reaching hard-to-reach spots, in my opinion. But hey, there's no penalty for dying, so it's not that big of a deal.

The verdict

FEZ Pocket Edition is a worthy addition to anyone's mobile game collection. The game's unique visual style is captivating and lovable, and the music is relaxing. For a multi-platform game that was ported over, the touch screen controls work well enough for most, and it's a pleasant experience overall. There are many secrets to find in FEZ, so there's always a reason to go back to previous worlds and find things you missed. Overall, FEZ Pocket Edition is well worth the money.

FEZ Pocket Edition is on the App Store as a universal download for your iPhone and iPad for just $4.99.

9.2

OVERALL

Sound/Music 10

Gameplay 10

Replayability 9

Graphics 9

Game Controls 8

$4.99

FEZ Pocket Edition

Polytron Inc.

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