November 20, 2020 by RSS Feed
Harry Potter Hogwarts Mystery (Free) by Jam City is the hot new mobile Harry Potter RPG that many of us Potterheads have been waiting for. Even though the main Harry Potter series of books and movies is long over, there's the new Fantastic Beasts series of films coming up, but in the meantime, we still need our Potter fix. That's where Hogwarts Mystery comes in.
Throughout my middle and high school years, I was a huge Harry Potter fan. I remember waiting eagerly for each new book release, and then reading the entire thing in a day because that's all I would do. However, I never quite got through the last book, I'm honestly not sure why, and I still haven't finished it to this day. I also only saw the first part of the Deathly Hallows movie, and I'm quite proud of myself for not having the ending of the original Harry Potter series ruined for me to this day. I'll get around to it one of these days (been saying that for years). Still, I'm a big fan of the series as a whole, and get merchandise and other stuff when I can. I've been awaiting a good Harry Potter game to play on-the-go, and Hogwarts Mystery is a good contender, though I'm not big on the freemium aspect.
Harry Potter: Hogwarts Mystery
Jam City, Inc.
Visually, Hogwarts Mystery is pretty decent. Everything is rendered in 3D, but it's more like last-gen graphics, similar to what you'd expect from PlayStation 3. The character model renderings look alright with their aesthetics and texture details, but they're a tad more blocky than I'd like. The world of Hogwarts and Diagon Alley are pretty true-to-life with the movies, and overall a nice representation of the Harry Potter world. There is quite a bit of dialogue and text to read through, as you'll be making choices, but the typefaces are easily legible. Animations are smooth and fluid, so there isn't any issue with lag or choppy frame rates on my iPhone 8 Plus. The music is whimsical (as expected) and the sound is pretty spot-on. If you're a Harry Potter fan, then this game does a good job in terms of visual and sound design.
Since Hogwarts Mystery is a role-playing game that takes place before Harry Potter attends Hogwarts, there's a standalone story to go along with the adventure. You are a young witch or wizard who's received their Hogwarts letter to attend the famous school of witchcraft and wizardry. You start out as just any other kid, then you're whisked away to Diagon Alley to get your materials for the school year, and then finally Hogwarts Castle.
Even though this is a role-playing game, it's fairly on-rails. What I mean is the fact that you're guided through a lot of the scenarios, and there's not much free-range exploration to do, as you can quickly jump to where you need to go to advance the story. As you interact with other characters, you'll be asked to make decisions that affect your character's attributes, friendships and rivalries, and the ending. You'll need to be careful about who you build relationships with, since you'll want to work together with your House to earn points for the House Cup.
Speaking of houses, I was a little disappointed with how the Sorting Hat worked here. I was expecting the Hat to ask you questions and then judge your house sorting based on the answers you provide. Instead, the Sorting Hat merely asks you what house you hope for and then you pick the one you want. That's it — the Sorting Hat throws you in to the house you picked and calls it a day. Even though I like that it gives you the freedom to choose your favorite house (Slytherin is best), I thought the process could have been more personalized and true. So I was a tad disappointed with the Sorting Hat.
As you embark on your journey as a student at Hogwarts, you'll go into scenarios that have timers attached to them. These include things like taking classes, learning spells and potions, and getting out of hairy situations. To clear these scenes, you need to earn two stars on them. Each scene features objects in the environment that you can interact with through taps, and it fills up the gauge. However, sometimes these activities require energy for each tap, which I thought was dumb and annoying. You only start out with so much energy, and if you're out, you must purchase more with the purple crystals (premium currency).
Because of this, I'm stuck in a room trapped with Devil's Snare for eight hours because I'm out of energy to perform taps and don't have enough crystals to get more. This is the first paywall and I'm surprised that it came so early on. It's rather annoying, to say the least.
I did enjoy other activities, such as learning spells and making potions. These usually consist of mini-games, like tapping the screen at the right time, or tracing out lines and shapes for spell casting.
In the beginning of the game, you're able to customize the look of your character. If you made a mistake, you can change anything at any time, but you'll also unlock more items as you progress in the game and level up from completing chapters. However, you'll need coins and purple gems to buy the "cooler" looking hairstyles, clothing, and accessories, and they're pretty pricey.
Hogwarts Mystery is a decent addition for Harry Potter fans. The graphics look a tad dated, but are fine for a mobile game. Music and sound is well done, and falls in line with expectations. There's a lot of activities to do during your time at Hogwarts, and the interactions with other characters is an important part of the game. The mini-games are not too difficult, and being able to cast spells and partake in duels is what every Potter fan has dreamed of for years.
While I want to like Hogwarts Mystery, there are some aspects of it that leave a sour taste in my mouth. For one, the energy system and timers are pretty dumb. I get that it's a free game, but really, a tap costs one energy in certain situations? It's the fastest energy burning time sink I've seen so far, and having to wait to complete a scenario is just annoying. Plus, you can't leave until it's done, so you're stuck waiting around. Another thing that bothered me a bit was how expensive the character customization can be. It's more like nickel-and-diming you for every little thing. Plus, I'm a bit disappointed that I can't just freely roam and explore Hogwarts to my heart's content.
As a big Harry Potter fan, I'm still enjoying the fact that Hogwarts Mystery lets me live out my Hogwarts dreams. The visuals are okay, and the sound is great. The on-rails experience means you aren't going to get lost or confused, and always know where to go or what to do next. I like the mini-games for casting spells, making potions, and dueling since they have intuitive controls. Tough choices are going to be made, and I like that it affects the dynamic storyline. I just wish that the timers and energy system weren't the way they are, and that customization options were a bit cheaper.
Harry Potter: Hogwarts Mystery is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.
7.9
OVERALL
Replayability 8
Sound/Music 8.5
Gameplay 8
Game Controls 7.5
Graphics 7.5
Harry Potter: Hogwarts Mystery
Jam City, Inc.
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November 20, 2020 by RSS Feed
Supertype ($0.99) by Philipp Stollenmayer is a new word puzzle game that changes how you think about words. If you enjoyed games like Spelltower, Alphabear, and TypeShift, then Supertype is another fine addition to your word game collection.
As a writer, I have a thing for word games. They're relaxing for me and rather stimulating. Plus, I love words much more than numbers — it's kind of my thing, after all. While word games aren't filling up the App Store as they did a few years ago, I'm still always looking out for new ones, especially if they aren't just another Scrabble clone. I heard about Supertype a few months ago, and it was something so different that I couldn't wait for its release. Now it's finally here, and I must say, this is a completely fresh approach to word games in general, and it shouldn't be missed.
SpellTower
Zach Gage
Alphabear: Word Puzzle Game
Spry Fox LLC
Typeshift
Zach Gage
Visually, Supertype has a unique and textured aesthetic style that makes it stand out from the crowd. The game is rendered completely in 2D, but features a textured background like canvases and wallpapers. The lines, shapes, and letters in each stage appear as if they're inked on the paper, which I love. There's nothing quite as satisfying as watching ink get absorbed into quality paper, and Supertype brings back those memories for me. Each stage is distinctive, and the sans serif typeface that the game uses is beautiful. Sans serif fonts with straight edges is my preferred kind of typography, so seeing it everywhere in Supertype made me happy. There's no base soundtrack to the game, but the sound effects as letters move around and hit other objects generates a one-of-a-kind soundtrack that'll be different for everyone. Supertype proves that sometimes, less is more.
Like many other puzzle games, Supertype is level-based. The game launches and places a puzzle in front of you, and gives you another once you solve it — rinse and repeat. The goal of Supertype is straightforward: have the letters touch all of the small squares together. You can tap on the "Home" button in the bottom left corner to reset a puzzle or go back to the level select screen.
While this sounds easy enough, it gets pretty tricky. You have to think about how certain letters fall, how much they weigh, and even how they sound. On every level, there are different shapes and objects laid out, and the squares you want are scattered about.
Controls in Supertype are intuitive and friendly enough for everyone. Tap on the screen to bring up the keyboard, and then type in some letters — it doesn't even have to be a real word, and you don't need to take up all of the indicated spaces. Just tap on the checkmark button on the keyboard and watch gravity do its thing. Other times, there are already letters put on the screen, and you must draw a line with your finger (not over the letters) to guide them to the squares. Sometimes there are fans that push letters up, and other objects that can affect where your letters go, so think about your letter choice and make use of them.
When you go back to the level selection screen, you can view completed stages with the letters you used, and you can also attempt the next few stages ahead of you, as a few get unlocked at a time. The game has over 100 puzzles, so there's some good bang for your buck here.
Supertype is a refreshing new word puzzle game that will appeal to many. The visuals are a nice mix of old timey and modern, especially those little buttons of various printed paper that splash onto the screen once you solve a puzzle. And while there's no static soundtrack, the sounds that each letter generates creates a nice dynamic track that's unique and fresh. The controls are easy to learn, and the gameplay itself is different, challenging, and fun. This is a word game that is unlike anything you've played before, and it's a refreshing addition for word game aficionados.
Supertype is packed with a lot of good stuff, but I did notice that it's a bit glitchy with the button to go to the level select screen. I noticed that sometimes it would appear in the bottom left corner, but sometimes it wouldn't be there, and only show up on the keyboard itself. It's a minor detail, but left me a bit puzzled at first.
As a lover of word games, Supertype is one that did not disappoint. The gameplay is interesting and makes me think about letters from a different perspective now, and it's just downright fun to watch and hear them get juggled around. The graphics are gorgeous, and everything runs pretty smoothly, aside from the glitch with the menu button. I'd recommend giving Supertype a try if you're in search of a word and puzzle game.
Supertype is on the App Store as a universal download for your iPhone and iPad.
8.9
OVERALL
Gameplay 10
Game Controls 9
Graphics 9
Replayability 8.5
Sound/Music 8
supertype
Philipp Stollenmayer
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November 20, 2020 by RSS Feed
Google Tasks: Get Things Done (Free) by Google is the official app for managing your tasks and to-dos associated with your Google account. The app came out earlier in the week, which should be appealing to users of the service, which was previously only available through the web.
Ever since I got my first iPhone back in 2008 and then joined the lovely AppAdvice team, I've grown into a kind of productivity nut. I never really kept track of a digital calendar until I got an iPhone, at which point I started to just use Google Calendar for everything. I also went through many different task managers, writing apps, and other miscellaneous things to up my productivity levels. Even though I've come to settle down on a workflow that works for me (Things 3 is what I currently use), I can't help but check out other to-do apps as they come along. So when I saw Google Tasks hit the App Store this week, I had to give it a go, especially considering the fact that most of my stuff is on Google anyways.
Google Photos
Google, Inc.
Google Calendar
Google, Inc.
Things 3
Cultured Code GmbH & Co. KG
OmniFocus 2
The Omni Group
Visually, Google Tasks is simple and clean. If you've used other Google apps and services before, then Tasks will look familiar to you right away. It's definitely not the prettiest thing to look at, but no one uses Google services because they're pretty, it's more about functionality. Tasks features plenty of whitespace and bold headers so you know exactly where you are in your lists. The app is fast and responsive, with smooth transition animations as you navigate through the app and edit items. And since this uses Google's cloud, syncing data is fast and seamless across multiple devices, such as between your iPhone and the web (this version needs some work).
When you launch Tasks, you'll need to sign in to your Google account, obviously. Most of us should already have a Google account by now, but you can also make one if you don't use Google's productivity suite yet.
Once you sign in, your default screen is "My Tasks." This is like the inbox for your items, and where they go to by default if you don't add to a specific list. Speaking of, Tasks only has support for lists, so if you wanted to create projects, such as "Work" with multiple jobs, then you're out of luck. You can switch lists at any time by tapping on the hamburger button in the bottom left corner and then selecting the list you want to view. You can also create a new list from here as well.
Creating a new list is fairly barebones — just give it a name, and then hit "Done." It gets saved and you have an empty list, ready to get to work. When you want to add a new task, just tap on the large button in the center, and it brings up the prompt. Type in your task, and then tap on the "+" button for additional details like notes and a due date.
Unfortunately, Google Tasks does not support due times, which is something I prefer, with deadlines to meet. Maybe it's something that Google could consider in the future, but it may or may not be a deal breaker for some.
If you decide you need a task to be in a different list, it's easy to move. Just view the item in question, and then tap on the list in the upper left corner, then pick where you want to move it to. Or you can trash it with the button in the top right.
Google Tasks does come with support for subtasks straight out of the box, though, so at least there's that. You can add subtasks to any existing task in a list, and there's no limit on the number of subtasks you can have. You can check off each subtask off as you complete them, but checking off the main task also marks any subtasks as done in one go.
A nice thing about Google Tasks is that it has the ability to create tasks for you from emails. When you use Gmail to directly add a task, you can check out your tasks in the sidebar of Gmail. Tasks even let you trace it back to the source, in case you forget where it came from.
Google Tasks is a great choice to consider for tasks if you are already using Google's other G Suite apps, such as Gmail and Calendar. The mobile app looks a lot nicer than the web version, and it's fast and simple. It's not a complicated app, so those who are usually scared off by complex task managers like OmniFocus should definitely take a look at Google Tasks.
I can see Google Tasks being good enough for those who don't want anything too complicated. However, I'm not a fan of the lack of due times with dates, and I wish I could organize lists together in a collection or project. Perhaps it's something that can be considered in the future.
While I use Google for a lot of things (Calendar, Gmail, Contacts, and Photos), I don't think I'll be sticking with Tasks. While I like the simplicity of the design, it's just too barebones for me. However, if you don't need a complicated task manager and just need something that handles basic lists with subtasks or integrates with Gmail, then Tasks is a good fit. But if you need more powerful features, then I recommend looking elsewhere.
Google Tasks is available on the iPhone App Store for free.
7.8
OVERALL
iPhone Integration 8
User Interface 8
Is engaging 8
Lasting appeal 7.5
Does it well 7.5
Google Tasks: Get Things Done
Google LLC
Source link: http://appadvice.com/reviews
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November 20, 2020 by RSS Feed
AXE.IO (Free) by Crescent Moon Games is a brutal battleground arena game. If you enjoy games like Fortnite and PUBG Mobile, but want something a bit less serious and more comical, then AXE.IO is a good choice.
When I need to take my mind off of things for a bit, I turn to video games. Whether it's puzzles or some arcade action, it usually helps ease my mind. But lately, I've been needing something a bit more action-packed, something that lets me take my anger out in a non-harmful way. So when I saw AXE.IO on the App Store, I knew it was going to be a good fit.
Fortnite
Epic Games, Inc.
PUBG MOBILE
Tencent Mobile International Limited
Visually, AXE.IO has a distinctive, low-poly art style that seems popular these days, especially since Horizon Chase. It reminds me a tiny bit of Fortnite, since it's rather cartoony, but the characters are modeled after fantasy and medieval designs, rather than modern young adults. The arenas are not vast and huge as PUBG and Fortnite, but there's still plenty of space to move around as you try to survive. The colors are bright and colorful, with some muted earthy tones thrown in to the mix. Animations are smooth and fluid on my iPhone 8 Plus, though I get some lag and frame rate issues when a lot is going on. The soundtrack is rather exhilarating and action-packed too.
There's four game modes in AXE.IO: Arena, Deathmatch, Battleground, and Dragon Hunter. Arena is the default mode, and lets you partake in small 6-player arenas, where you fight for as long as you can. Deathmatch puts you up against players in real-time, and you can keep reviving and trying again until time's up. Battleground puts 50 players on a map and you fight to be the lone survivor. Dragon Hunter is more of a co-op mode, where you team up with others (instead of fighting them) to defeat huge dragons.
No matter which mode you choose, AXE.IO is just brutal multiplayer fun with throwing axes and other melee weapons. The controls are easy to pick up as well. To move around in the arena, just use the virtual joystick in the bottom left corner. Opposite of that, in the right corner, you have buttons for throwing your axe, rolling to evade, and even a sword attack if you have a sword equipped.
AXE.IO, as the name implies, involves throwing axes to kill your enemies. To do this, you'll want to make sure that green arrow in front of your character is aimed towards your target, and then you just tap on that axe button to throw, hopefully hitting them. Those axes land in their skulls for some nice, brutal kills, which is exactly what the game was going for. But since you just threw your axe, you'll become vulnerable until you pick up another axe laying around, ready to strike your next target.
As you get kills in the arenas, you'll earn experience points, represented by the gold coin drops from fallen foes. The higher your level is, the more advantages you'll have in battle. That's because there are tons of items just laying around, such as multiple axes, swords, and shields, but they require a higher level to use. Having such items protect you from more hits, and let you dish out more hits without having to find another axe laying around.
You have the opportunity to earn crystals as you play, which can be spent on new character unlocks. Each character has their own unique trait. There are also skills that get unlocked, and if you use them with the right character, their abilities get boosted. It's important to match the right skill with the proper character for maximum efficiency.
If you die, you can spend some gems to revive with all of your existing items and level, or watch an ad for the same purpose. Otherwise, if you revive, you start back at level one and all items are lost. Be careful though — you only get one continue, so use it wisely.
AXE.IO is a fun and entertaining pocket battleground game that's sure to keep you busy for some time. The graphics are nice, the music is fun, and the gameplay is challenging, considering that it's against other real players from all over the world. The controls work out nicely, and it's hard to stop once you get used to the system, even if you end up dying a lot.
Like other battleground games, you're going to die a lot in AXE.IO. If you get frustrated because of a lot of deaths, then perhaps AXE.IO is not the type of game for you. However, it's all really in good fun, so you shouldn't be too serious about it. Plus even if you don't usually play these types of games, AXE.IO is a lot easier than games like Fortnite and PUBG, so it gives everyone a more fair chance of playing and rising in the ranks quickly.
I've never played any .IO games before, but AXE.IO is a pretty fun one, I must admit. I enjoy low-poly graphics, so the visuals appeal to me, and the cartoonish style works considering the nature of the game. The music is fun and delightful, along with the sound effects. Controls are intuitive and not too complicated, considering the battlegrounds theme, so it's friendly enough for everyone. I just wish that there wasn't so much lag when the action gets pretty intense, as that has screwed me up a few times in the middle of combat. Not that big of a deal though, since it's so fast-paced, but some optimizations would be nice.
AXE.IO is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases for characters and gems.
8.4
OVERALL
Game Controls 9
Replayability 8.7
Graphics 8
Sound/Music 8
Gameplay 8.5
AXE.IO
Crescent Moon Games
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November 20, 2020 by RSS Feed
Ilu (Free) by Brainium Studios LLC is a puzzle game that balances light and darkness. I know, it's a little cliché, but it's tastefully done in ilu. If you enjoyed other recent titles like Fliplomacy or even Umiro, then you'll like what ilu offers.
When I'm under a lot of stress, I need to take some time out to relax and take my mind off of things. Usually, my go-to game type is a puzzle because it helps me calm down and also keeps my brain busy, which is always welcome. And while I feel like I've played every kind of puzzle game there is on the App Store, I can't help but always be on the lookout for new ones. And so ilu was definitely one that caught my attention this week, and I must say that it does not disappoint.
Fliplomacy
Shobhit Samaria
Umiro
GHI Media, LLC
Visually, ilu is beautiful. The game contains a minimalistic aesthetic style that's completely rendered in 2D. It uses simple shapes to represent the board and the pieces, as well as a soft color palette that is full of soothing gradients. Each of the infinite stages contains a board that lights up yellow, to represent the light in the darkness. And as you solve each puzzle, lush green life blooms and flourishes, proving to be the icing on the cake on this already gorgeous game. All animations are smooth and fluid on my iPhone 8 Plus, and the game has an ambient and atmospheric soundtrack that's tranquil and zen-like. The sound effects are whimsical and create a dynamic track on it's own as light fills the board.
The great thing about ilu is the fact that the game is free and contains an infinite number of levels that are generated as you progress. Since the game itself is a free download, there are some ads that show up every now and then, but you can get rid of them with an in-app purchase. However, I was not bothered by the ads since they don't interrupt the gameplay, but I appreciate having the option to get rid of them completely.
The goal in ilu is simple: light up the dark board and make sure that no tile gets unlit. However, some tiles have dots on them — these dots signify that an adjacent square must be the source of the light, and all of the dots on a tile must be lit up accordingly. So if a square has one dot, it only needs one adjacent tile to be the light source. If it has three or four, then three or four adjacent spaces must be the source of the light.
While this sounds like a simple task, things get complicated as the board gets bigger and features more intricate layouts. Each time you place a light down, the entire row or column is lit up accordingly. Be careful not to overlap the lights though, as the dots can be cancelled out too. With ilu, it's all about the logic and sequence of the lights.
Controls in ilu are simple and intuitive. To place a light in a square, just tap on it. The light flows into the rest of the row or column, and if an adjacent tile has dots, they'll light up. The goal is to get all of the dots lit up, as well as the rest of the grid, in order to solve the puzzle and restore life. You can undo a light by tapping on the square, and there are buttons in the bottom left corner for resetting the puzzle or undoing your last move.
At the top of each puzzle is a bar that shows you how well you're doing in solving it. You can even see the difficulty level at the start, in case you're curious. However, don't worry about stars or anything, because the game doesn't use that system. Instead, the number of moves you do to solve it is calculated into the progress bar, as well as your overall, cumulative score. You can earn "perfect" on a puzzle, and it's shown in your stats, but it's not completely necessary.
Once you've completed all of the puzzles on a planet, you'll earn crystals. These crystals are to upgrade your suit and ship. Both of these are more like cosmetic upgrades, as they don't affect solving the puzzles — that's all logic. They affect how the world looks after you terraform them, as a result of restoring light and balance.
Ilu is definitely a good game to check out for fans of logic puzzles. The graphics look sharp and crisp on Retina screens, the dynamic music and sound effects are fun, and the controls are simple enough for anyone to understand. However, the puzzles are a great mix of straightforward and intricate, and it just becomes more entertaining as you go. And while it's a free game with ads, they do not get in the way of the game itself, and there's an infinite number of stages that can be generated, giving you a lot of bang for your buck.
Honestly, even though I'm not usually big on freemium games, ilu doesn't have the annoyances of the typical free game, which is a nice breath of fresh air. There's no energy system so you can play as long as you want, and the ads never get in the way. Perhaps if I must point out a fault, it's the fact that the upgrades can be a little pricey, and they don't change the gameplay at all.
As a fan of relaxing puzzle games, ilu is definitely one I'm going to be keeping around on my devices. The game's visuals are breathtaking, especially as life blooms on each planet, and the dynamic music is fun and delightful. I love logical puzzles, and these are the kind that make you go, "Aha! That all makes sense now" quite often. The ads don't get in the way of enjoying the game, but I think I'll be sending some money to the devs in the future to show support for this elegant little gem.
You can find ilu on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases for ad removal and cosmetic upgrades.
9.0
OVERALL
Replayability 9
Game Controls 9
Graphics 9
Sound/Music 9
Gameplay 9
ilu
Brainium Studios LLC
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