November 20, 2020 by RSS Feed
Death Coming ($1.99) by Sixjoy is a dark and humorous puzzle game about death. If you enjoyed games like Party Hard Go, Slayaway Camp and Friday the 13th: Killer Puzzle, then you will love Death Coming, since it falls into the same kind of genre.
These days, most of my gaming time has been with Monster Hunter: World on my PS4. However, when I need a break, I've been looking for games on my iPhone to keep me busy. If you've been following me on AppAdvice, then you'll know that I'm a sucker for puzzle games of all kinds. In fact, it's hard to think about a puzzle game that I have yet to try out on the platform. And I like cheesy horror flicks, so games like Slayaway Camp were perfect. But that came out a while ago, and I need something new. So when the news of Death Coming hit my inbox, I was intrigued. The game came out on PC last year, but I had never heard of it until now. And I'm glad I found out about it, because it does not disappoint.
Party Hard Go
TINYBUILD LLC
Slayaway Camp
Blue Wizard Digital LP
Friday the 13th: Killer Puzzle
Blue Wizard Digital LP
Visually, Death Coming features beautiful pixel art that reminds me of various Kairosoft games, as well as the opening sequence for the HBO show, Silicon Valley. Despite going with a pixelated aesthetic, Death Coming manages to pack in a ton of detail for the various environments and characters. It also utilizes a top-down isometric perspective, as you're essentially like a god...of death. This makes it easy to see everything in a single glance, and you can zoom in freely with multitouch gestures. The frame rate for the game is smooth and fluid, with no issues of lag or choppiness on my iPhone 8 Plus. The soundtrack is oddly upbeat and quirky considering the dark nature of the game, but that just makes it more humorous to me. Plus the sound effects are delightful.
You're just an average old guy living his life, until one day you die in a freak accident. Not knowing what happened, you don't realize you're dead until Death reveals himself to you. Death makes a promise that if you help him harvest enough souls, he'll revive you, leaving you no choice. You end up becoming an agent of Death: a Reaper.
Since Death Coming is essentially a puzzle game, you'll go through the story in a linear fashion with levels. To unlock the next area, you must have cleared the one before it. However, solving the puzzles themselves don't have to be in linear order — just trigger the death traps as you please and get your kills, with weather permitting of course. Your goal in each stage is to kill a minimum number of people (indicated at the top right corner), but you do so by making it all look like accidents. Eventually, the Angels show up and act like police — if they catch you in the act, then you're "arrested" and lose a heart. Once all three are gone, then it's game over, and you have to restart.
The controls in Death Coming on mobile are simple and intuitive. Because each stage can be pretty vast, you can freely pan the camera around with one finger. To zoom in or out, just do the pinching gesture. Your new Reaper powers grant you the "Reaper's Eye," which lets you notice death traps in the environment, such as water and electric poles, flower pots, billboards, dangerous boxes piled high on shelves, and more. If you notice something that could be triggered, just tap on it. It'll be red if it's a death trap, while also highlighting areas that it will affect in red. Tap it again to trigger it, and hope that you catch some some unsuspecting victims.
Again, watch out for the Angels, as they'll arrest you if your Reaper Eye highlights a potential trigger and gets caught in their scanning range. Death Coming also features areas with more elaborate death traps, where you have to get rid of security patrols before it can be used.
The levels become more complex as you go, requiring more brainpower and multiple attempts. Observing the behavioral patterns and idiosyncracies of the NPCs is important, as it helps you figure out the right moment to trigger a death trap, which is key to killing efficiently. When you meet the bare minimum of required kills to clear a stage, you can stop and move forward. But another option is to stay and strive for gold, because why not master a stage?
Another fun thing about Death Coming is the fact that there are unique stories for each stage. For example, the second area on the map features the "Glorious Leader" who resembles Kim Jong Un in a satirical fashion, and you're in a factory that's working on restoring power to a nuclear missile. There's spies trying to sabotage the Glorious Leader, but Death doesn't take sides — just get him those souls.
Death Coming is definitely a unique puzzle game that stands out from the rest. It's packed with gorgeous and detailed pixel art with an eccentric soundtrack to boot. The controls are simple to pick up and intuitive for touch screen devices, so it works out well. The stages are pretty elaborate, full of surprises, and it can be fairly challenging to beat, so prepare yourself for multiple attempts and high replay value. The dark humor is more silly than anything, so it's perfect for anyone who enjoys some satire.
While Death Coming is great, the levels can take up quite a bit of time, and that's the only drawback to the game. I don't think it's something that you can just pick up and play when you have a few moments. Death Coming is best suited for those longer gaming sessions, due to the amount of observing, planning, and execution involved in clearing stages.
As someone who loves a bit of dark humor and puzzles, Death Coming is just perfect and right up my alley. The graphics are visually impressive with the modernized pixel art, and the sound design is fun to listen to. It's also worth taking the time to read Death's quips to your character, because who knew Death could have a sense of humor anyway? The puzzles themselves are challenging, and the Final Destination style accidents are downright entertaining.
Death Coming is available on the App Store as a universal download for your iPhone and iPad for just $1.99. There are no in-app purchases.
9.4
OVERALL
Graphics 10
Sound/Music 10
Replayability 9
Game Controls 9
Gameplay 9
Death Coming
Sixjoy Hong Kong Limited
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November 20, 2020 by RSS Feed
Jot - Notes & Todos ($1.99) by Things That Are Brown is a no-fuss app for taking quick notes and nothing else. In a way, it's the antithesis to Collections, which is another recently released app that I've enjoyed. With Jot, you get quick text and basic lists, nothing more and nothing less.
When it comes to remembering things, I usually end up just jotting everything down on my phone somewhere. For years, I've been using Drafts for all of my note-taking needs, since the app quickly captures and allows you to do a multitude of actions with the text afterwards. I know others who just use Apple's default Notes app, and that's all fine and dandy, but maybe neither of them are for you. After all, one can be rather complicated, and the other is simple enough but has that weird paper texture thing going on, which can be distracting. What if you want an app that is completely distraction-free and super easy to use and has no bells-and-whistles to worry about? Then my friends, Jot - Notes & Todos is the answer.
Mentioned Apps
Collections - Photo Bookmarks
Yakow Limited
Drafts: Quick Capture
Agile Tortoise
Jot has a cute and simple icon, and once you tap it, you're taken to a barebones interface that is designed to get out of your way. You'll find the main screen is a list of existing notes, and a button in the bottom right corner (reminiscent of the "New Task" button in Things 3) lets you add a note with ease. Swiping horizontally on notes in the list reveal actions, and the omnipresent search bar at the top means you can search through your notes at any given moment. On the initial launch, there's a brief tutorial that shows you the ropes, but honestly, the app is so straightforward it's not needed and can be skipped through. Seriously, Jot is incredibly effortless to use, and perfect if that's what you're looking for. It's like dealing with a digital piece of paper that's always ready for you at any given moment.
By default, there's a few introductory notes waiting for you in the main screen. These notes pretty much give you the instructions on how to create a new note, take action on existing ones, and how to use the search. It's easy and there's no hassle involved.
If you swipe left on a note, it reveals the Pin and Archive actions. Pinning makes a note stick to the top so it never gets pushed down in the list, and Archive is for when you're done with a particular note. Even if a note is in the Archive, you can still search for it with the search bar, as the app looks through all text in notes.
When you swipe right, it reveals actions you can take with the text inside of the note itself. You can copy all of the text to paste somewhere else, or share it using the iOS Share Sheet. One nice touch about Jot is the fact that if you swipe and pull the note enough, it defaults to the action on the outside once you release your finger, meaning it's either copied or archived. If you want to share or pin, just swipe enough to reveal the actions in the drawer, and then tap to select.
When you need to create a new note, just tap on that big purple button. You'll find yourself in the note editing screen, which features it's own typewriter-like mode, so that the text shows up in the middle of the screen, pulling in your eye focus. When you move into the next line, or enter those line breaks, your current text just gets pushed up, and the cursor still remains in the center. It's distraction-free at its finest, and I also like the thicker cursor, as it feels more solid than many thinner counterparts I've seen.
Jot is also capable of simple to-do lists. To turn your note into a todo list with checkmarks, just tap on the checkmark toggle box. The clock button allows the app to remind you about your note or list with a few options, ranging from "Soon" to "Tomorrow" or "In a week" or a custom reminder date and time. According to Jot, "Soon" is considered one hour from now.
The search bar in Jot allows users to search their notes for anything, including archived notes. Just type in the words you're looking for, and Jot shows results in real-time. It's fast, responsive, and comprehensive since it searches through all text.
Jot is designed to be simple, barebones, and easy to use. You can access the settings by tapping on the notepad button in the top right corner. This brings up a menu with a few options, like autocorrect, auto-archiving of completed lists, launching in the compose screen by default, and requiring Touch or Face ID for authentication for access to the app. There's no syncing options or extra things to worry about, such as titles or manual saves.
Jot lives up to its name — it's an no-fuss app that lets you quickly dump your ideas, notes, and other text quips, then get back out and carry on with your day. It's fast, simple, and has enough features to make typing easier, without being overwhelming. The swipe-based gestures mean you can take action on a note quickly, and being able to have basic todo lists with reminders is nice.
While Jot is good for what it is, this definitely won't appeal to everyone. The lack of syncing options could be a big drawback for certain people, even though Jot wasn't designed to be a long-term text editor or note app. It's for quick things you need to jot down, and then you copy the text for elsewhere while archiving it in Jot.
Also, the lack of titles could be an issue for some, and it's impossible to have a mix of basic text and list in one note. If you want a list, it's all or nothing here. So if you were looking to make a titled list, that's too bad — you just have to live with an untitled list here.
Another thing to note is the fact that longer notes appear truncated i n the note list, and there's no 3D Touch to peek and pop a note. This would be a perfect addition to the app to make it easier to view longer notes. And if you have phone numbers, emails, addresses, or URLs, they aren't clickable within Jot itself. While I understand that Jot is geared towards simple text only, having the option to launch other apps directly from within Jot saves a lot of trouble.
I love using my phone to take notes and write, so naturally I had to give Jot a try for myself. While I can see the use case for it, I don't think Jot will be replacing Drafts for me. This is simply because I prefer an app that has a way to save my data in the cloud, as I use it as my notepad for everything I need to reference later. And what if something happens to my phone and I didn't copy the text out of Jot? It might end up gone forever, and I don't want to take that chance.
However, if you're looking for a simple app for quick notes and lists, complete with reminders, and don't need iCloud or Dropbox syncing, then Jot may be for you. If my workflow was different, then this app may have worked for me.
Jot - Notes & Todos is available on the iPhone App Store for $1.99.
8.1
OVERALL
Lasting appeal 8
iPhone Integration 8
User Interface 8
Is engaging 8.5
Does it well 8
Jot - Notes & Todos
Things That Are Brown
Source link: http://appadvice.com/reviews
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November 20, 2020 by RSS Feed
Space Cycler ($1.99) by Sung Liwen is a retro tunnel space shooter arcade game that's as challenging as it is fun. If you enjoyed games like Danmaku Unlimited 3 and AKA TO BLUE, but wish for some classic Tempest shooting action, then Space Cycler is perfect.
When I was growing up, I spent a lot of time playing computer games while I was hanging around my siblings' PCs. I ended up playing whatever games were on them at the time, which usually involved Solitaire, Classic Pinball, Asteroids, or Tempest. I loved arcade games back then, and I enjoy them even more now. It's hard for me to find good space shooters on the App Store, let alone a tunnel-style one that's reminiscent of Tempest. So when I was perusing the App Store for some new entertainment, I stumbled on Space Cycler, and am glad I found it.
Danmaku Unlimited 3 - Bullet Hell Shooter
Sunny Tam
AKA TO BLUE
TANOSHIMASU CO.,LTD.
Visually, Space Cycler has a lot going on for it. The game is rendered in 3D with a quirky and cute cartoonish art style that makes me think of Saturday morning cartoons when I was younger. The space backdrops are what you'd expect from this kind of game, and the textures are nice. Enemies and bosses are pretty detailed and all of them have their own unique appearances and behavior patterns, while your ships have distinctive aesthetics based on the primary weapon type. There's a lot of fun and exciting explosions to witness, and it's easy to spot the incoming enemy bullets and attacks, which tells you when you need to move to dodge them.
Space Cycler is full of bright and vibrant colors, and the animation is smooth and fluid with no lag on my iPhone 8 Plus. The upbeat music is quirky and charming, fitting with the rest of the game's eccentric nature. The sounds are also fun and fit the typical space ship noises that you'd expect from cartoons.
You can play Space Cycler solo or with a friend in the local co-op mode, so one device is between two people. There are five planets to fly and fight your way through, but you unlock them in chronological order. So to get to the second planet, you must clear out the first one, and so forth. Each planet counts as the main stage, but there are multiple waves for all of the planets, including challenging boss fights. Once you unlock a world, you can start new games from there, rather than starting from the first world. However, your score won't be as high this way, so keep that in mind.
There are three space ships that you can choose from in Space Cycler, though only the first one, Bullet, is available at first. To unlock the other two styles, you must reach a certain point threshold. Each ship has a different primary weapon type and unique ultimate attack. You earn points by defeating enemies, as well as collecting the stars that they leave behind. The more you get, the better. Fallen foes can also leave power-ups behind, which you want to collect to upgrade your weapon, giving it more firepower.
Controls in Space Cycler are simple and allow for one-handed play. A slider towards the bottom of the screen lets you move your ship clockwise or counterclockwise on the screen, with the enemies coming in from the middle of the circle. When you move, your ship automatically shoots its primary weapon, so you don't need to worry about a separate attack button.
For the most part, the sensitivity on the slider should be decent enough for most people. However, I wish that there was an option to adjust sensitivity, since you can either move too fast or too slow during more intense fights, like with bosses. I felt that sometimes my ship moved too slowly, or I zoomed across the circle and end up hitting something else I didn't notice. Perhaps I just need more practice, but I feel like adjusting the sensitivity would help out most people.
The co-op mode is a neat feature, as it lets two people play on a single device. This is probably better on an iPad than an iPhone, but it works on both. The second player can just tap to jump in, choose their ship, and then you're both off. You can save your partner from the verge of death, but watch out! It's entirely possible to collide on the battlefield, so you need to be careful and coordinate with each other appropriately to defeat the enemies.
Space Cycler is a lot of fun and has plenty of replay value. The game is full of vibrant, eye-catching visuals and the music is well done. While five worlds doesn't seem like enough at first glance, when you consider the fact that each area is broken up into several challenging waves of enemies, it's actually a lot of content for the price. Plus, the game gets progressively more difficult, so it does take time to master and beat them all.
On top of it all, Space Cycler's co-op mode is a delightful surprise that works, and is perfect for those who enjoy local co-op with friends.
For what it's worth, Space Cycler is a hidden gem on the App Store with a lot of good things going for it. However, again, I would like to see options for control sensitivity, as it would help with better reactions to enemy behaviors and attacks. Hopefully the developers can consider this in the future.
Space Cycler is not a new game, but it was recently released and a nice surprise for me on the App Store. I love distinctive graphics that separate games from the rest of the pack, and Space Cycler has that. The music and sound are fun too, and the intuitive controls work well for one-handed play. The stages are challenging, and I can definitely see myself playing this for a while, especially with the co-op.
Space Cycler is available on the App Store as a universal download for your iPhone and iPad for $1.99. There are no in-app purchases.
9.2
OVERALL
Sound/Music 10
Replayability 9
Graphics 9.5
Gameplay 9
Game Controls 8.5
Space Cycler
Sung Liwen
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November 20, 2020 by RSS Feed
.projekt ($1.99) by Kyrylo Kuzyk is a minimalistic puzzle game that makes you see things from a different perspective. If you liked titles like Monument Valley (and the sequel) and FEZ: Pocket Edition, then you will enjoy what .projket brings to the App Store.
Most of my gaming time has been with Monster Hunter: World in the past two months, but every now and then I need a break. That's when I look for delightful games on iOS to keep me occupied when I'm not monster hunting. And for relaxation, I find nothing better to calm my nerves than puzzle games. So when I saw .projekt in the recent releases this week, I knew I had to give it a spin for myself. As a fan of the rising trend of perspective shifting optical illusion games, .projekt does not disappoint.
Monument Valley
ustwo Games Ltd
Monument Valley 2
ustwo Games Ltd
FEZ Pocket Edition
Corporation Polytron Inc.
Evo Explores - Perspective Puzzle
Kyrylo Kuzyk
Shadowmatic
TRIADA Studio LLC
From a visual perspective, .projekt is simple, clean, and oozing with minimalism. Everything is in shades of black, white, and gray, and it's rendered in 3D with grids and cubes. It's sharp, crisp, and appealing to the eyes. Plus, the hues of white, black, and gray seamlessly blend into each other in gorgeous gradients, giving everything a silky smooth appearance. Animations are fluid with no lag on my iPhone 8 Plus. The ambient soundtrack is rather atmospheric and soothing, helping players focus and immerse themselves in the puzzles themselves. The developer is familiar with optical illusion games (Evo Explores, their other release, is clearly inspired by Monument Valley), and it's been taken and applied here for a different kind of perspective shift puzzle experience.
Like many puzzle games, .projekt is level-based. At the moment, there are 60 stages total in .projekt, but the developer already has plans for more in the future. While the game takes a more relaxed approach to solving the puzzles, since there are no points or stars to earn, you'll still have to complete each level before moving on to the next. And there are no hints or in-app purchases, so you'll need to solve them on your own. Fortunately, though, the puzzles themselves aren't too hard, and provide more of an unwinding experience than anything else.
The goal in .projekt is to place cubes on the center grid to create and match the silhouettes that appear on the two walls adjacent to the grid. It's pretty simple and straightforward, but the game has a tutorial in the beginning to show you the ropes. To place a cube on the grid, just tap on the space you want it to go. It'll materialize right on the grid, and then you'll see the silhouettes forming on the wall. You can also put cubes on top of cubes, or even on one of the sides. To get a better perspective, drag your finger on the screen to rotate the camera. When you need to get rid of a cube, just long-press on it and it vanishes.
Again, since the game is more about tranquility above all else, the puzzles are not difficult to solve. In fact, if you get stumped, it usually just takes a few attempts and some trial-and-error to figure things out. The thing with no points to worry about or stars to earn mean you can solve these puzzles at your own pace, which is always nice.
Once a puzzle's solved, the cubes you've placed, which are originally in grayscale with black outlines, become solid dark gray. There's also an animation that shows the cubes matching up with the silhouettes and kind of melting together to form one solid piece, which is fun to watch.
Then you're whisked away to the next stage and a new set of silhouettes to match. As you get further along, the puzzles get more interesting, forcing you to think outside the box. You'll need to use all of the basic controls to get the silhouettes to match up, such as what appears to be cubes floating with nothing underneath them for support. How do you make this happen? Hint: long-press to delete.
For a meditative puzzle experience, .projekt is fantastic. The visuals are minimal yet appealing, and the music is soothing. The controls in .projekt are intuitive and easy for anyone to pick up. Puzzles are not too difficult, but this means it's just a great game to relax and unwind to. You can play it at your own pace, and there's no in-app purchases.
For what it's worth, .projekt is great. But it's not the game you want if you're looking for challenging puzzles that truly make you think. This one is more about seeing things in a different perspective, and thinking creatively to solve them. Also, since the game isn't meant to be difficult, it's easy to get through all of the current stages, so hopefully new content comes sooner rather than later.
I play puzzle games to unwind, relax, and just take a breather from life. With .projekt, I get just that. I'm also a fan of minimalism, so the graphics are lovely to me and the music delightful. The intuitive controls make the game easy for anyone to play and enjoy. And when I want to unwind with a puzzle, I don't like to be pressured or rushed, so the whole play at your own pace thing works well for me. This is definitely a game I'll be going through until I clear all of the stages, and then I'll eagerly await more content.
You can find .projekt on the App Store as a universal download for your iPhone and iPad for $1.99.
9.0
OVERALL
Sound/Music 10
Game Controls 9
Graphics 9
Gameplay 9
Replayability 8
.projekt
Kyrylo Kuzyk
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
Good Pizza, Great Pizza (Free) by TAPBLAZE is a pizzeria business simulation game. If you enjoy games like Animal Crossing: Pocket Camp or Diner Dash, but have a fine appreciation for the art of pizza making, then Good Pizza, Great Pizza (GPGP) would be a perfect match.
I've only had a short stint in fast food over a decade ago, but I never made a pizza in my life. However, as I was going through college, I had grown to be grateful for pizza. It was always the easy meal or snack when I was busy crunching a bunch of information into my head the night before an exam, or when I needed energy to stay up all night writing a paper. It was cheap, fast, and almost always available (get that order in before they close). Pizza was also very common around the newsroom when I was working at the school paper. But still, being a pizza connoisseur is not the same as being able to make your own pie, but I was still intrigued by GPGP. I had to give it a try, especially after reading the developer's story on the App Store. I'm definitely not disappointed, and quite surprised at how delightful this game is.
Animal Crossing: Pocket Camp
Nintendo Co., Ltd.
Diner Dash
Glu Games Inc
Visually, GPGP is fairly impressive, as it carries a cartoonish aesthetic that is reminiscent of series like Adventure Time and the like. The game is rendered in 2D, but you can customize how your dining area looks, so it's like pseudo 3D with that. Each character that you come across with in your pizzeria has a unique appearance, and they actually have some rather funny, humorous stories behind them when they order. The pizza-making process in GPGP is pretty accurate and realistic, since the designer based it off his years of experience working at Costco's pizza kitchen. Animations are smooth and fluid, with no issues of lag or choppy frame rates on my iPhone 8 Plus. The soundtrack is upbeat and quirky, and the customers also have distinctive voices and sounds. The Pizza News Network (PNN) broadcasts that occur after each business day are pretty entertaining as well.
Like all simulation games, you'll be starting your business from scratch, from the ground up while also facing some stiff competition from across the street. Your rival will pop in every day to scope out your pie-making skills and throw some insults and taunts at you, though he pretty much shows you the basics in the beginning.
All-in-all, GPGP is pretty straightforward. Your shop is open from 12-9 pm, and customers come in one-by-one and order. Their dialogue tells you their order, along with a humorous quip every now and then. If you get confused on more complex orders, just tap on the receipt to see what they wanted again. You can do this as much as you need to in order to make sure the pizza is right. Sometimes, though, you'll have to think about what the customer is ordering and translate it, because sometimes they're rather...odd.
The pizza assembly line is easy to follow, even if you've never made a pie in your life. On the left is your pre-made dough — no spinning required. Just tap on one to put it on a pizza board. In the assembly line, you'll start out with tomato sauce and cheese. Just tap on the one you want and then use your finger to get the desired amount onto the pizza dough. As you make cash, you'll be able to purchase more toppings, and then they'll appear in the assembly line. Select the toppings you need and put them on the pizza one-by-one with your finger.
Once you're done with toppings, throw the pie onto the conveyor belt and it goes through the oven. Sometimes you'll need a pizza to go through the oven twice to get it extra crispy or well done, but don't do this unless a customer asks for it. After oven, put the pizza on the cutting board and slice it up! The default should always be six slices, but customers can request no cuts or a specific number, so watch out for that.
At the end of the day, you'll see how much you've received in total tips, along with all of the expenses you needed to take out to run a business. Your net profit appears at the bottom. You can use this opportunity to watch some ads to make at least $10 more in tips, which is optional. This is also the time to make upgrades to your shop, ranging from decorations to toppings to repairs.
There are several categories for decorations, and they change how the backdrop in your pizzeria looks. Adding toppings is essential to satisfy more customer needs, and there are some special days in town that focus on one ingredient or you need to make a lot of half-half pizzas, so keep an eye out on what toppings you need to add. Upgrades affect various things in your pizzeria, such as customer spawn rate, longer hours, and more. Repairs are also important to get, as your equipment wears down over time and needs maintenance to keep it running smoothly.
GPGP holds your hand in the beginning, but it gradually removes the training wheels and becomes a rather challenging game. The topping and slicing guides end up becoming expensive upgrades if you really want to keep them around, but with that cash, you'll want to focus on other things to improve business. The game has a story to help you keep track of your progress, but only time will tell if you end up becoming enough of a master ovenist to beat your rival, Alicante.
The game is free, so you can play to your heart's content. The ads are optional if you want to get more cash tips, or if you want to use the Oil Booster on the oven, which improves the baking speed. The ads are not intrusive since they occur after the in-game day. If you're short on cash (it can be hard as a new pizzeria), you can buy more funds through in-app purchases. But again, it's not necessary.
GPGP is a cute and charming little simulation game that's challenging and humorous. The art style is simple but still unique, and the character quips, dialogue, and appearances reveal a lot about a person. The assembly line is intuitive and accurate, from my understanding, and not too hard to get used to. Plus, the pizzas have a nice texture to show the cheese and other toppings, so it's full of fine details.
Eventually, as you make more and more pies, it becomes second nature. There are also a lot of upgrades to your shop that you can make, but of course, they must be earned. The optional video ads are a unique approach, and makes sense.
For a game about pizza, I was hoping that I'd be able to spin the dough. I'm just a tad disappointed to see that the dough is already made, ready to be turned into a pizza. Maybe the developer can add this in the future, as a mini-game or something.
And some of the customers are a bit annoying, in my opinion. They ask for very specific pizzas, and you work with what you have and they still get angry. Or their order description is too vague. I understand that this is probably supposed to resemble the designer's real-life pizzeria experience, but it just shows that there's no satisfying some people. I feel like I need a translation for some of the orders, but hey, I'll work with what I have.
I don't wish I worked in fast food or pizzerias, but Good Pizza, Great Pizza is a fun simulation of it. The art style is eccentric and full of personality, the game is rather humorous, and at the end of the day, it's pretty challenging. The assembly line controls are intuitive and easy for anyone to pick up, and once you get the hang of things, it just starts to feel natural. Now, if you excuse me, I need to go eat pizza...I've got a sudden craving for it.
Good Pizza, Great Pizza is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.
9.1
OVERALL
Replayability 9
Game Controls 9.5
Graphics 9
Sound/Music 9
Gameplay 9.1
Good Pizza, Great Pizza
TAPBLAZE
Source link: http://appadvice.com/reviews
credit : appadvice
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