November 20, 2020 by RSS Feed
Magic Golf (Free) by Qwiboo is a miniature golf game featuring a cute rabbit and stages that feel like a magical toy box. If you enjoyed games like Super Stickman Golf 3 and Vista Golf, then you may get a kick out of Magic Golf as well.
I'll admit it now — I'm not a huge fan of golf, at least regular golf. I find it boring and slow, personally. However, when you bring up miniature golf, I'm all ears! There's something about these cute mini courses that makes me want to pick up a club and take a swing, even though I can either be lucky or terrible. I think it's the puzzle aspect of it. However, I don't often go out for mini golf, so I usually get my fix through games. The Super Stickman Golf series is one of my favorites, but I'm always eager to check out other mini golf games too. So when I saw Magic Golf, I was enthused to pick it up.
Super Stickman Golf 3
Noodlecake Studios Inc
Vista Golf
Shallot Games, LLC.
Graphically speaking, Magic Golf is definitely pretty to look at. The game's rendered in 3D and it's full of bright and vibrant colors that are appealing to the eyes. The various stages feature what looks like a children's playroom, complete with all sorts of toys and gadgets laying around on the textured, wooden floor. On the courses themselves, it's easy to recognize the different types of obstacles that await you, as well as where your rabbit ball can actually go. Animations are smooth and fluid, so I had no issues with lag on my iPhone 8 Plus. The music is rather whimsical and it's all completed by the cute sound effects. Like Qwiboo's other games, Magic Golf is definitely aesthetically pleasing and charming with sound design.
Like most mini golf games on the App Store, Magic Golf is level-based, with thousands of levels from just the developers. In addition to the huge offering from Qwiboo, Magic Golf has a level editor so players can create their own stages, and then submit them to the rest of the community to download and enjoy.
In the regular mode, players must go through each stage chronologically, as the next level does not unlock until you clear the one before it. Up to three stars can be earned on each stage, and the objectives change up every so often. Stars can be earned by completing the stage in a number of specified strokes (par), collecting all of the golden carrots, or finishing before time runs out. Besides the par and countdown, you can play the game at your own pace if you don't care about being perfect with stars.
The level editor allows you to create your own stages, and they can be either "Collect the Carrots" or "Time Attack" mode. You construct your course by putting together varying course tracks, corners, and obstacles together as your heart desires. Then top it off with some decorations. Once you're satisfied with your creation, you can go live with it after naming it and giving it a theme.
Controls in Magic Golf are simple and intuitive. To hit the ball, just pull back on it and aim. An arrow behind the ball indicates the direction you're hitting it towards, and the arrow color changes from green to red depending on power. Then just release your thumb to hit the ball. When it stops moving, that's when you can hit it again. You can also swipe anywhere on the screen besides the ball to adjust the camera angle, in case you need a better view of the course.
While these controls work, I think it could have put the trajectory arrow in front of the ball, rather than only behind. That way it could be easier to aim and see where the ball is actually going to go. Right now, you can only see it from behind, and it doesn't go far enough for you to know where it ends up. I've missed a few pars because I was off by a nanometer or some other ridiculously close measurement.
However, since Magic Golf is a free game, there are limitations to how much you can play at a given time. After every five holes, there's a chest with a timer before it can be opened. This also prevents you from accessing the next five holes, at least until the chest is opened. You can use purple gems to unlock the chest early, or watch an ad to shorten the timer by thirty minutes.
While there are in-app purchases for gems and costume tokens, there's no way to get rid of the ads or timers before getting the next set of holes to play. This is annoying and feels a bit greedy, which is disappointing.
On top of all of the levels that you can play in the game (after waiting a while or paying), there are also costumes that you can unlock for your rabbit. Unfortunately, you need a certain amount of tokens for three rarities (common, rare, and epic) before you can pick out a costume. These are purely cosmetic, and don't affect the gameplay itself in any way. If you don't have enough tokens, you can also buy the costumes through in-app purchases.
Magic Golf is a cute golfing game that would appeal to both adults and kids alike. The graphics are bubbly and endearing, the sound is fun, and the gameplay is simple yet challenging. Controls are natural and streamlined for the most part, and there are a ton of levels to get through. Plus, having a level editor means the chance to see the creativity from others.
While I wanted to like Magic Golf a lot, there's just too many flaws that prevent it from being good. It's rather annoying that I can't accurately see where the ball will end up, and it's messed up a lot of my strokes so far. Having the aim trajectory arrow in front of the ball, rather than behind, would help out a lot.
The game feels a bit too greedy with the implemented timer system. It's just ridden with timers to advance in stages, along with free chests. And with no option to get rid of the timers and ads, pushing players to get more gems to progress, is just irritating. And with there being thousands of levels, it's a bit of a letdown to only see seven costumes available.
There's a few nice things about Magic Golf that make me want to like the game. As an avid fan of adorable things, the visuals and sound design are done well and make the game friendly enough for the whole family. The stages can be straightforward or challenging. And having a level editor opens up a whole new world of possibilities when it comes to stages. But all of the good is tainted by the greediness of the timers and the push towards in-app purchases, with no option to just get rid of timers and ads altogether. I wanted to like the game, but this current version just feels like a cash grab.
6.9
OVERALL
Graphics 8
Sound/Music 8
Replayability 6
Game Controls 6
Gameplay 6.5
Magic Golf
Qwiboo Ltd
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
Dandara ($14.99) by Long Hat House and published by Raw Fury is a distinctive metroidvania platformer that's unlike anything you've played before. If you enjoy games like Kraino and Goblin Sword, then you'll fall in love with Dandara.
Last year at GDC in San Francisco, I had the opportunity to check out an early build of Dandara on iOS and even Nintendo Switch (before it came out). When I sat down and tried it, I knew that this was something magical, as I've certainly never seen a metroidvania platformer with such uniqueness before. And as someone who became obsessed with 2D Castlevania series games during high school, I can definitely appreciate a good metroidvania game when I see it. And Dandara does not disappoint — it's well worth the cash.
Kraino
Angel Dorantes
Goblin Sword
Gelato Games Ltd
Visually, Dandara has a classic, pixel-perfect aesthetic that takes me back to my childhood, where I'd play games like Super Mario Bros. and the like. The retro, 2D pixel art style in Dandara is a blast from the past and looks like it came straight out of the '80s, especially with all of the bright, vivid colors. Even though it's pixelated, everything in the game is incredibly detailed, from shading to textures. Animations are smooth and fluid with no lag on my iPhone 8 Plus. Since the game relies heavily on quick thinking and reflexes, the steady frame rate is necessary. The ambient, atmospheric soundtrack is subtle and adds another layer of depth to the game, and it's quite enjoyable to listen to. Overall, Long Hat House did an excellent job with the visual and audio design of Dandara, making it a sure keeper.
Since Dandara is a metroidvania style game, that means players progress through a series of connected rooms. These rooms contain plenty of traps, obstacles, and enemies that you'll have to get past in order to explore and move on to the next room. In the case of Dandara, players will be traversing through one giant world called Salt.
But what is Salt? It was a world where peace thrived, and ideas became more than just another abstraction. But all of this transformed into oppression and isolation as Salt took away the freedoms of its own citizens. Fortunately, there is one ray of hope left, and her name is Dandara. The ultimate quest is to battle the oppression and bring back freedom and balance to the world of Salt.
In Dandara, players can only jump to navigate around Salt, but it's rather gravity defying. Dandara has the power to jump on walls, floors, ceilings — you name it. However, she can only land on the white spots, so while the movement system defies gravity, it's still limited, making it all the more challenging for players. The virtual joystick in the bottom right corner lets you aim your reticle, and if it's green, you can release and Dandara jumps to that spot. The camera angle shifts when necessary, making it easier to orient yourself with the changing perspectives. When she's at a door or chest, just move the joystick towards it to open.
But again, there are enemies that will make sure you don't succeed, including tough bosses, so there's combat in addition to the special jumping mechanism. In the bottom left is another virtual joystick that lets you aim your gun and shoot upon release. It takes about a second to charge up though, so timing is everything, especially in later areas.
If you have a MFi controller, the game has full support for them. It's seamless, and some may prefer physical controls for a game such as this one. However, the touch controls are optimized well, so I had no issues with them.
Dandara starts out with only three hearts, so when she takes a hit, it depletes a heart. If all three are out, then it's game over. However, there will be campsites scattered throughout the world of Dandara, and if you find these, they pretty much act as checkpoints. You can continue after your dead, and the game places you back at the last campsite you discovered. A ghost-like sprite is left in place of where you died, but unfortunately, you do not recover items when you pick up your ghost. Knowing this, it gives you more of a reason to, you know, not die.
Fairly early on in the game, you'll find the Map item, which shows you where you've already been. This is useful in not only helping you not get lost, but also going back and revisiting areas where you couldn't progress because you were missing key items or mechanics. Even though it's a metroidvania platformer, there are plenty of puzzles that you'll need to solve to get into every nook and cranny of Salt.
Dandara is a bit pricey for an indie iOS game, but this is definitely high quality. The pixel art graphical style is top-notch and looks amazing. The music is atmospheric and a delight to listen to, so make sure you have some good headphones on while playing this one. While most metroidvania platformers are very similar to one another, Dandara separates itself from the pack and offers a completely fresh experience. And with the unusual gaming mechanic, the controls are streamlined and optimized for the touch screen, and having physical button support is an excellent addition. The world of Salt is huge, so it emphasizes exploration and keeps you coming back.
While Dandara is a great game, I was a bit surprised with the price. Usually, when a game ends up on multiple platforms, including mobile, the iOS or Android prices are usually cheaper than consoles. However, Dandara is $14.99 across all of the platforms it's on (iOS, Google Play, Nintendo Switch, PS4, Xbox One, and Steam). For an iOS game that isn't from a big company like Square Enix (most of the old Final Fantasy games are this price range), it may be a tough pill to swallow.
Fortunately, I bit the bullet and think Dandara is well worth the price. I'm also considering getting it on my Nintendo Switch later on.
I'd been looking forward to Dandara ever since trying it out almost a year ago, so I'm ecstatic that it's finally available. It's proven to be well worth the wait too, because this game is superb in every aspect. The visual style is gorgeous, the sound is delightful, controls are intuitive and streamlined, and the mechanic is different but satisfying. I know it's early on in the year, but this is a contender for game of the year for me.
Dandara is available on the App Store as a universal download on the iPhone and iPad for $14.99. You can also get it on Google Play, Steam, Nintendo Switch, PS4, and Xbox One.
9.5
OVERALL
Graphics 10
Gameplay 10
Replayability 9
Game Controls 9.5
Sound/Music 9
Dandara Trials of Fear Edition
Raw Fury
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
Final Fantasy XV Pocket Edition (Free) by Square Enix is an abridged, mobile version of the latest entry in the Final Fantasy franchise. If you didn't get a chance to play the original game, had no time, or just disliked certain things about the console version, then Pocket Edition is a great alternative.
When Final Fantasy XV was first announced over a decade ago, I was super excited for it. I had even bought a PS3 back then because I didn't think it was going to take a whole decade, plus another generation of console, before the game would see the light of day. But when I played the first beta, I was disappointed by the combat system. I was put off by it, but I thought I'd give the final release a try.
My fiancé got the game for me for Christmas, but again, I tried it and still didn't like the combat system. Plus, I didn't have the time to invest fully into the game, with the massive open world and side quests. But when they announced FFXV Pocket Edition, I was intrigued — how would such a massive game work on mobile, with watered down chibi graphics? I've been playing the game all morning, and so far I'm actually quite impressed.
FINAL FANTASY Ⅸ
SQUARE ENIX Co., Ltd.
Final Fantasy XV: Pocket Edition delivers the entire single player campaign storyline from the console version, and that alone is quite an achievement. To pull this off, Square Enix redesigned the graphics engine from ornate 3D realism to more rudimentary 3D graphics, and sliced away the open world tendencies of the console counterpart. The gameplay structure has also been change in favor of a one touch control scheme. The entire game lets you tap to auto attack, and then you can pull off more complex moves with the right timing. Through all of the changes, you still get the entire storyline complete with detailed voice work for hours of a deluxe experience. Not everyone will enjoy the limitations, and yet the changes fit really well on iOS. You can get lost in the extraneous activities of the console version, and it’s much better to have a one touch control scheme than a virtual control pad cluttering the touch screen. Even the graphics style has its own endearing quality, and at the same time a freshness to the franchise.
Final Fantasy XV Pocket Edition is a surprisingly good time. Even if you've played the original, or have yet to get through it, Pocket Edition differentiates itself in a variety of ways. Namely, it streamlines everything so you can get through the story easier, and the combat is so much better. And there's something charming about the chibi, low-poly graphics that makes it hard to resist.
The first chapter provides a great example of what to expect from the full game. The other chapters are pretty reasonably priced, and if you think about the full chapter bundle, it's about what you'd expect for a full-fledged Square Enix Final Fantasy game on mobile.
The only thing that bothers me about the game is the controls for moving around. I hate that my hand is blocking my view, and I'd prefer to play this using two hands. So to me, having a virtual joystick would make more sense for movement. Hopefully this can be changed in the future.
I played through the first chapter of FFXV Pocket Edition, and I'm getting much more enjoyment out of this than the console version so far. I wasn't expecting to like the game this much, but it's won me over with the cute and endearing, slightly deformed character models and vastly improved combat system. I've already gotten farther in just the first chapter than the console version, and that's saying something. The dialogue matching up is also impressive.
Whether you've played FFXV or not, this is a great port that's exceeded my expectations.
Final Fantasy XV Pocket Edition is on the App Store as a universal download for free. You can purchase the other chapters as a complete bundle for $19.99, or individually at $0.99 or $3.99 each.
8.5
OVERALL
Sound/Music 10
Gameplay 9
Replayability 8
Graphics 8
Game Controls 7.5
FINALFANTASY XV POCKET EDITION
SQUARE ENIX
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
Dig Dog - Treasure Hunter ($2.99) by Rusty Moyher is a roguelike platformer that stars a dog looking for bones. If you enjoyed other games like Downwell and Doug Dug, then you'll like what Dig Dog has to offer.
As a huge dog lover, is there anything cuter than a dog and their bone? No, not really. The way that they like to take their bone, find a spot in the dirt, and then start digging a hole to bury it in for later, it really is great to see. Though my husky is kind of an oddball and doesn't bury his treats, so I must live vicariously through the life of other dogs. Anyway, as a dog person, as well as a platformer and roguelike fan, I was intrigued by Dig Dog when I saw it. I mean, how can I say no to a game that features dogs?
Downwell
GHI Media, LLC
Doug dug.
The Electric Toy Company LLC
Dig Dog features a super simple and classic 8-bit aesthetic that any old-school gamer will appreciate. If you've played the original Super Mario Bros. games, then this feels a lot like those in terms of graphics and typeface. The color scheme is basic and provides excellent contrast, as the earth is black and the backgrounds are bright and vivid hues. Enemies are also black, but with a splash of color, and blend in to the earth a bit, making it hard to see them all, but that just adds to the challenge. Obstacles like saw blades and walls are white or colored, so they stand out nicely in the black earth. Bones are white too, so they're easy to spot. Animations are smooth and fluid, with no lag or choppy frame rates on my iPhone 8 Plus. The chiptune soundtrack is fun to listen to, as well as the digging sound effect.
There are two game modes in Dig Dog: Bone Hunt (Hard) or Free Dig (Easy). In Bone Hunt, think of it as a roguelike treasure hunt. Your dog will be digging through a total of four different worlds, and each one has a handful of stages to go through. Your goal in Bone Hunt is to find the single white bone that's hidden somewhere on the level, and once you obtain it, you move on to the next stage. But you must watch out for enemies, and make sure you don't hit saw blades or fall to the bottom of the pit. You'll only have two hearts, so yes, you will end up dying a lot.
If you want a more relax, chill mode, then Free Dig is the way to go. With this, players get an endless digging experience. You'll have infinite, randomly generated levels that have little to no challenge (a lot fewer enemies to deal with) and no game overs. If you die, you just pick up where you left off, pretty much. You can quit this mode and pick it back up from the last level you were on. It's a great way to kill some time if you have any to spare.
Controls in Dig Dog are simple. In the bottom left are two buttons for moving left or right. In the bottom right of the screen, there is a single button for jumping. But then how do you dig? If you double tap on the jump button, the dog flips and will slam into the ground, breaking the dirt block and allowing you to dig. When you rapidly tap on the jump button while moving left or right, you can do a kind of dash attack that lets you quickly burrow through the dirt, while also eliminating enemies at the same time. But be careful when doing these quick attacks — if you're not careful, you may go too far and fall down below.
Though the game starts you off with just searching for basic bones, there's more to the game than that. Eventually, you may find various treasure items, and you can come across shops to buy things like health refills or get more hearts.
Dig Dog - Treasure Hunter is definitely a cute little roguelike platformer that has a lot of good things going on. While the graphics may be simplistic compared to modern standards, it's a nice homage to the classic retro games that I grew up with. Plus, the chiptune soundtrack is delightful. The gameplay is an interesting mashup of roguelike and digging platformer, but it ends up being a fun combination. The controls are also pretty straightforward, though it takes a bit of practice to get used to it. The gameplay itself is challenging, and the Free Dig mode can be rather relaxing.
There's a lot of good stuff going in on Dig Dog - Treasure Hunter, but some may find it to be a bit repetitive. I mean, you are literally just a dog digging around for bones, after all. And since it's a roguelike, it may not appeal to everyone, especially those who get frustrated from dying a lot.
As a fan of dogs, platformers, and roguelikes, I think Dig Dog - Treasure Hunter is great. I appreciate the vintage graphics and music, and the digging mechanic is quite fun. The two game modes are enough to give players a challenging experience, or something more relaxing and calm. Even though it can be a bit repetitive, I think this is a great game to pick up when you're waiting around somewhere.
8.4
OVERALL
Sound/Music 9
Replayability 8.5
Game Controls 8
Graphics 8
Gameplay 8.5
Dig Dog – Treasure Hunter
Rusty Moyher
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
The forces of darkness have descended and you, a Guardian, must venture out and destroy the dark beings with your magical powers and radiating goodness.
If you were to search for this term on the computer at the front desk of the library of video games there would be ten thousand results. A radical take on the mythology of light and dark Light a Way is not.
But it's original in other ways. Playing as a little girl, you have to destroy an endless succession of evil blobs to earn points to spend on upgrading your character and acquiring new creatures to add to your party. These magical creatures drift and float around you like colorful, deadly lanterns.
The further you get, the more powerful you become, but the monsters you encounter become more resilient too, placing you in a magic-fuelled arms race with the forces of evil.
Light a Way is beautiful, from the polished text-free comic book intro to the artsy in-game visuals. The light and dark motif allows for a gorgeous ethereal aesthetic where fairies and lumis dance around like colorful fireflies, shooting out beams of light at your enemies.
It's also packed with lots of other great stuff. As you progress, you'll unlock and obtain different staffs, spells, runes, fairies, and more. Additionally, at any given moment there are items for you to upgrade with the points that you extract from whichever dark creator you happen to be defeating at the time. There are also achievements and daily rewards to claim whenever you can find a moment amid the carnage.
But Light a Way's biggest pro is the way it takes an established mobile genre - the casual ARPG - and mashes it together with another established genre - the cookie clicker - to create something original.
Most ARPGs give you the option of either hacking and slashing by yourself or letting the AI complete levels for you, indicating that combat is not particularly relevant in games that are really about the upgrade loop. Light a Way is a clever halfway house, giving a sense of tactile involvement in the action but in the most streamlined possible way. It's pretty clever.
Of course, not everybody rates cookie clickers, and if you're the sort of person who just doesn't see the point in repeatedly tapping on the screen - something a dog could realistically be trained to do - then Light a Way probably won't impress you.
And once you realize that the blobs you're attacking don't fight back, but just sit there and take a beating until they die, Light a Way loses its sense of jeopardy. At first, you'll frantically race to apply upgrades during bouts to boost your powers, but after a while, you'll realize that you can do your magical upgrade admin at your leisure while your opponent patiently waits to be slaughtered.
Again, this won't bother you if you buy into the whole cookie clicker thing. However, if you're expecting something more conventional you may end up disappointed.
Light a Way is a gorgeous ARPG with a distinctive, charming aesthetic. Developer Appxplore has cleverly taken a gameplay mechanic that's more about the thrill of upgrading than it is about the fighting, and stripped the action back to its minimal viable state, while still giving the player a palpable sense of involvement in the fights.
This makes for a decidedly casual take on the ARPG genre, with very little in the way of challenge. As long as you keep tapping, applying the upgrades that rapidly become available, unlock the stuff you're prompted to open and claim the things you're led to claim, you'll cruise along until you finish the game or put it down.
If you're looking for a thrill ride or a challenge of any kind, look elsewhere. But if you're in the market for a pretty, chilled out, meditative experience to engage you in a pleasingly undemanding feedback loop for a while, Light a Way will fit the bill.
7.2
OVERALL
Does it Well 8
Is Engaging 8
User Interface 7
Lasting Appeal 7
iPhone Integration 6
Light a Way
Appxplore (iCandy)
Source link: http://appadvice.com/reviews
credit : appadvice
APP review today