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It's Full of Sparks is a Charming and Philosophical Platformer

November 20, 2020 by RSS Feed

It's Full of Sparks (Free) by Noodlecake Studios is a fast-paced platformer that will have you contemplating life by the end of it. If you enjoy games like Sonic Runners Adventure or FEZ, then you'll like what It's Full of Sparks has to offer.

Most of us enjoy fireworks, but have you ever wondered what the life of a firework is like? Yeah, me neither. Honestly, it's never occurred to me, but it's interesting enough to make a game about it, since It's Full of Sparks exists. I consider myself having quite an open mind to things, so It's Full of Sparks is one of those games that I had to check out for myself. What Noodlecake did was create something that's as fun as it is philosophical.

$2.99

Sonic Runners Adventure

Gameloft

$4.99

FEZ Pocket Edition

Corporation Polytron Inc.

$4.99

Lara Croft GO

SQUARE ENIX Ltd

Visually, It's Full of Sparks is gorgeous and a sight to see. The game's fully rendered in 3D with beautiful, crisp architectural structures. In a way, the graphics remind me a bit of Lara Croft GO, except cleaner because you're not dealing with ancient ruins. It's a modernized low-poly look that is rather trendy these days, and definitely eye catching. The colors in It's Full of Sparks are a nice mix of soft pastels and bold, vibrant hues that mesh together to create a lovely world of fireworks. Animations are smooth and fluid, with no issues of lag or frame rate choppiness on my iPhone 8 Plus. The music is rather whimsical and charming, and the sound effects are fun and quirky.

Since It's Full of Sparks is a platformer, it's level-based, which is pretty standard. The game starts off with a firecracker who's all fine and dandy, that is, until they realize that once the fuse (spark of life) is out, they explode and die. With that in mind, the goal of the game is simple: get these sentient firecrackers safely to the water to put out the fuse, and live a little longer. Ultimately, if you're successful on the journey, you'll meet The Old One, which is a mythical firecracker that's never had their fuse lit.

While you can enjoy the game at your own pace, there are also stars to earn depending on how fast you complete a stage. The faster you are, the more stars you get. From my experience so far, you'll need to replay a level multiple times to memorize what to do, and then do everything correctly on your speed run. This is great for competitive players.

Controls are simple and intuitive. In the bottom left are two buttons to move your firecracker left and right. On the right side, after you collect the corresponding artifacts, are colored buttons. When you obtain the colored glasses, you'll be able to see or unsee certain obstacles and objects that can help guide you safely across. You have to tap on these buttons at the right time to toggle them, and make sure you get the timing and positioning of your firecracker correct, otherwise, it may lead to untimely deaths.

It's Full of Sparks is a game where you're going to die a lot. Each time your firecracker dies, whether by exploding or falling, you'll have a chance to try again with a new firecracker. These firecrackers count as "lives." You start the game off with a handful of firecrackers, but once you're out, you'll have to get more lives.

Fortunately, the game can be fairly generous with giving you more lives for free. You can slowly get a few lives at a time as a free gift every so often, or watch a video ad to get 15 at a time. If you enable ads, you get 25 more. If the video ad system bothers you, unlimited lives can be bought via a $2.99 in-app purchase.

A beautifully rendered 3D platformer that lets you play as a firecracker.

The Good

It's Full of Sparks is definitely a gem in the App Store, as it's fun, challenging, and makes you ponder your own life (existential crisis, anyone). The game has stunning graphics that are pure eye candy, and the music is delightful to listen to. The levels start off easy enough, but the difficulty ramps up at a nice pace. It's also great that the game allows you to either play at your own pace or do speed runs, since you can move on to the next level without earning stars.

The Bad

While there's a lot of good about It's Full of Sparks, it's not perfect. During my testing, I experienced a handful of crashing right after "completing" the first stage. The game would just freeze up and become unresponsive, resulting in force quitting and trying again. It happened twice in a row before I was able to have it not crash and proceed with actually playing the game. I'm not sure what the cause is, but it should be ironed out in the next update.

I like the idea that each new life is a new firecracker, but I also think that you can burn through your lives too quickly since things get a bit twitchy. Though there are free ways to obtain more firecrackers, I feel like it's pushing you towards the in-app purchase.

The verdict

Despite the minor inconveniences, I'm enjoying It's Full of Sparks a lot. The game is downright beautiful on Retina HD and Super Retina displays. The whimsical music is great to relax to, and the controls are easy enough for anyone to learn. I always like challenging games, as it's incredibly satisfying when you manage to overcome a stage you're stuck on, and It's Full of Sparks provides just that. Hopefully the kinks get ironed out sooner rathe than later.

It's Full of Sparks is available on the App Store as a universal download for your iPhone or iPad for free with in-app purchases.

8.3

OVERALL

Graphics 9

Replayability 8

Game Controls 8

Sound/Music 8

Gameplay 8.5

FREE

It's Full of Sparks

Noodlecake

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credit : appadvice

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Crystal Cove Gives a New Spin on the Traditional Match-Three Puzzle

November 20, 2020 by RSS Feed

Crystal Cove ($1.99) by Andrey Spencer is a match-three puzzle game that isn't like anything you've tried before. If you enjoyed other unique match-threes like Kenshõ and You Must Build A Boat, then you'll enjoy what Crystal Cove brings to the table.

Life always gets a bit hectic for me, so I enjoy playing a wide variety of games to take my mind off of things for a bit. If you've been following my work here at AppAdvice, you should know that one of my favorite genres are puzzles, specifically, match-threes. I'm not sure why, but I'm always drawn to these types of games, as I find them relaxing and so easy to lose hours at a time to them. Plus, it keeps my mind ticking. Even though it feels like I've played almost every match-three game there is on the App Store, I still get a nice surprise every now and then. Crystal Cove is one of those titles that brings a smile to my face.

$3.99

Kenshō

FIFTYTWO, OOO

$2.99

You Must Build A Boat

EightyEight Games LTD

Crystal Cove features a super minimal 2D design that keeps the game simple yet elegant at the same time. The background features a clear illustration of what looks like a cove (hence the name), but it's not too distracting to take away from the foreground, which is where all the matching is done. The triangular game pieces pop out a bit with pseudo-3D, thanks to the three shades of one color. The color palette is basic with just three soft pastel hues, but I find it soothing and it goes well with the cove theme. There's also a color blind mode, where each color is represented by dots, so no one is left out. Animations are smooth and fluid, so I had no issues with lag or choppy frame rates on my iPhone 8 Plus. The ambient techno-like soundtrack is fairly calming, and helps you think about the moves you're making. The developer did an excellent job here with Crystal Cove's visual and audio design, as it's an overall tranquil experience.

Unlike most match-three games, Crystal Cove doesn't have levels. Instead, it gives players an endless escapade of relaxing block matching. You play until you're surrounded and have no more options except to restart and try again to beat your high score. While it doesn't sound like a lot, the game is surprisingly full of depth and strategy's involved, so you must think about each move if you want to do well.

At the start of each game, you have a colored triangle in the center of the board, which can fit a certain number of triangles. Along the top of the screen is a block that tells you the next three colors of triangles that will appear once you move. When you swipe left, right, up, or down to move, it places the next triangle in that spot. A light silhouette of adjacent triangles that you can move into get highlighted on the board, in case you don't know where to go.

As you match like-colored triangles in clusters of at least three or more (they must also be adjacent to each other), you'll fill up the colored crystals at the bottom. Once these are full, you can drag them to a triangle and change it to that color. They're useful for getting out of a jam, but you should use them often since they refill as you make matches.

If you make a mistake, you can undo your last move with the rewind button. Once you are surrounded with no where left to go, the game asks if you want to use a power-up crystal. Otherwise, you'll have to restart and try again.

Your final score in a round is determined by the number of matches you've made, obviously. However, there are other bonuses to earning points, such as clearing the board, getting consecutive matches and earning multipliers. Again, it looks like a simple game on the surface, but it requires thinking and planning if you want to nab the best score possible.

As you accrue points, they double as in-game money. You can spend these points in the shop for various skins with new designs. They are purely cosmetic, though, as they don't affect the gameplay in any way.

Crystal Cove takes the traditional match-three formula and spins it upside-down.

The Good

Crystal Cove is a fantastic gem of a match-three puzzler. The graphics are simple, clean, and look great with the pastel color scheme. Having the color blind mode is nice too, as it doesn't exclude anyone from enjoying the game overall. The music is upbeat, quirky, and rather charming, so it's delightful to listen to as you play. Controls are simple enough and work well, and having the game show you where you can move is helpful.

The Bad

There's a lot of good going for Crystal Cove, but it's not perfect. While the color blind mode is nice, I do wish that there were more themes available, in case one isn't a fan of pastels. It would liven up the game more I think, and add a bit of customization to it.

I also found that the controls get a bit unresponsive sometimes. It seems to happen when there are less options for me in terms of where I can move, but I'd swipe where I should be able to go and nothing happens. When this occurs, it takes me a few swipes before it seems to register properly.

And while I like the infinite play of the game, I think having some additional game modes would spice things up. Like a puzzle mode, where you must clear the board in a certain number of moves. I mean, variety is nice, right?

The verdict

As an avid fan of match-three games, Crystal Cove is one of my new favorites. I like minimal design that still looks elegant, and Crystal Cove has it. Plus, the music is fun, as it's on par with what I like to listen to regularly anyway. The game mechanic is interesting and brings a new spin on a tried-and-true puzzle formula. I was surprised at the amount of depth and planning that's involved here.

I just want to see optimized controls, more modes, and maybe new color themes in a future update, as it would add more variety to the game. Still, this is a solid match-three that fans of the genre should give a spin.

Crystal Cove is available on the App Store as a universal download for your iPhone and iPad for $1.99. There are no in-app purchases.

7.9

OVERALL

Graphics 8

Sound/Music 8.5

Gameplay 8

Replayability 7.5

Game Controls 7.5

$1.99

Crystal Cove

Andrey Spencer

Source link: http://appadvice.com/reviews

credit : appadvice

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Tap Away to the Futuristic Tunes of Cytus II

November 20, 2020 by RSS Feed

Cytus II ($1.99) by Rayark is a musical rhythm game that takes place in a futuristic world that's ruled by the internet. If you were a fan of the original Cytus, or Rayark's other music game, VOEZ, then you're sure to love Cytus II.

Ever since my high school days, when Guitar Hero and Rock Band reigned supreme, I developed a love for music games. I would go to arcades and play the aforementioned games with friends, or watch others partake in Dance Dance Revolution (I'm not a dancer). I'd even venture out into other music games, such as DJ Hero and Beatmania. Even though I'm not an expert at rhythm games like other people I know, I have fun with them. My first Rayark music game was VOEZ, which I even bought on my Nintendo Switch, because it was that good. I didn't play the first Cytus game, though, but I was eager for something new from Rayark, so I decided to pick up Cytus II. As someone new to Cytus, I'm not disappointed.

$1.99

Cytus

Rayark International Limited

Free

VOEZ

Rayark International Limited

Visually, Cytus II is incredibly impressive. If you're a fan of Japanese anime and manga, then you'll love the art style. The futuristic, cybernetic world looks like it came straight out of some anime series. The characters themselves have their own unique styles and aesthetics, and are incredibly well drawn, in my opinion. The digital world that everything takes place in is believable, with plenty of blues, grays, and neon lights to represent cyberspace. All animations are super smooth and fluid, so I did not get issues of lag or choppy frame rates on my iPhone 8 Plus. As a newcomer to the Cytus series, I'm definitely impressed by the graphics.

Since Cytus II is a rhythm game, the soundtrack is rather important, even more so than the story. The game has a total of about 50 songs to play, with many of them needing to be unlocked through progression. Cytus II features songs composed by songwriters from all over the globe, including Japan, Korea, US, Europe, Taiwan, and more. These songs span all sorts of genres, including electronic, rock, and even classical. Your choice of songs to play also depend on which character you play as, giving you reason to try out other characters.

One thing that should be mentioned, though, is the fact that while there are five characters total, you only get three with the initial purchase. The other two must be bought via in-app purchase, and they're $9.99 each. To me, that seems a bit high for a mobile game. So if you want to get access to all of the content in this version, you'll have to shell out over $20. A little steep for my tastes, but I digress.

In Cytus II, there's an interesting story that unfolds through the music. You see, in the cyTus internet space, a mysterious DJ by the name of Æsir is charming everyone worldwide with his music. Turns out he's holding the first mega virtual concert, with an idol singer and popular DJ opening acts, so the frenzy begins. Everyone wants to see what Æsir looks like.

The story unfolds through digital messages that users (other characters in the game) post, similar to forums like reddit. You'll be able to unravel the plot, get to know other characters through their replies and comments, and see what songs you've unlocked.

Each song that you can play has a few different difficulty levels. By default, you start with Easy and Hard. But as you play, you can unlock Chaos difficulty, which is not for the faint of heart. But keep in mind that the higher the difficulty, the higher of a score you can end up with.

Playing Cytus II is pretty easy, but takes some time and practice to get used to it. The game utilizes the "Active Judgment Line" rhythm play style, which means you must tap on the notes that appear as the judgment line hits them. There are five types of notes: regular blue ones need a tap, a circle that requires a long-press for a brief amount of time, an arrow that must be dragged, a bigger circle in the middle that needs a longer long-press, and double notes. While it's easy to tap them at the right time, things get harder when many notes appear on the screen at once, and it only gets more challenging with Hard and Chaos difficulties.

Like any other music game, it's important to hit the notes at the right time, since you'll rack up a combo. The higher your combo, the more points you'll get thanks to the multiplier. And the closer to perfect you get on a song, the better grade you'll receive at the end.

The grades are important, as you may unlock more songs by getting high marks on certain songs. The player you choose also gains experience points after successful performances. As they level up, the story advances, and new songs are unlocked as well.

The futuristic world of Cytek returns with even more music rhythm gaming for you.

The Good

Cytus II has a lot of good things going for it. The art is gorgeous, everything runs smoothly, and the variety and choice in song selection is amazing. The story is also rather captivating and engaging, which is a plus, since you don't normally play music games for the plot. I've always enjoyed Rayark's sense of progression in the game, since it motivates you to try higher difficulties to unlock more content.

The controls in Cytus II are also easy and intuitive. It does take some getting used to, but if you've played their music games before, or any rhythm game in general, then you'll feel right at home. I like the variety of notes that are in the game, as it keeps you on your toes.

The Bad

While I'm liking Cytus II as a newcomer to the series, I still think that the $10 price tag for the other two characters is a bit outrageous. However, that's my only qualm with the game, because everything else is pretty great.

The verdict

I'm enjoying Cytus II a lot so far, and it's definitely my new favorite musical rhythm game. I'm in love with the anime art style, and the music is quirky, upbeat, and catchy. The game's tutorial is helpful in terms of showing you what to do with each note type, and controls are simple. I recommend playing with your device on a table or other flat surface, so it's easier to see upcoming notes without your hands blocking your view. I just wish that the price for the other two characters were cheaper.

I recommend Cytus II for anyone who likes music rhythm games, or was a fan of the original Cytus. You can find Cytus II on the App Store as a universal download on your iPhone or iPad for $1.99.

9.4

OVERALL

Graphics 10

Sound/Music 10

Replayability 9

Gameplay 9.5

Game Controls 8.5

$1.99

Cytus II

Rayark International Limited

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Master Your Cards and Stop a Cycle of Destruction in Meteorfall

November 20, 2020 by RSS Feed

Meteorfall: Journey ($2.99) by Eric Farraro is a deck-building roguelike that's surely hard to put down. If you enjoyed games like Card Thief, Card Crawl, and Miracle Merchant, then you'll love Meteorfall.

Ever since I got into card games like Yu-Gi-Oh! and Magic: The Gathering in high school, I've grown a love for the genre that I still continue to this day. While those are trading card games, they've gotten me to dabble in other deck-building style video games, which I find to be a great way to pass the time when I'm bored. When Card Crawl came out a few years ago, I instantly fell in love because of the unique deck-building mechanic, as well as the roguelike elements, as I enjoy the challenges of roguelikes. From that moment on, I knew I would get a kick out of these types of games, so when I heard of Meteorfall a few months ago, I was eager to get my hands on it.

$2.99

Card Crawl

Arnold Rauers

$2.99

Card Thief

Arnold Rauers

$1.99

Miracle Merchant

Arnold Rauers

Visually, Meteorfall has a quirky, yet charming, cartoon style to it that I love. The game is rendered completely in 2D, and the graphics are reminiscent of cartoons like "Adventure Time." Each of the playable heroes and the monsters they encounter have a unique appearance that's distinctive from each other. The colors in Meteorfall are bright and vivid as well, making it even more eye catching. The cards themselves are pretty plain looking, but have icons and symbols that are self-explanatory, for the most part. Animations are smooth and fluid, so there were no issues of lag on my iPhone 8 Plus. The soundtrack is rather subtle, as it more or less features the kind of sound you'd hear in a busy bar or tavern, but there is an acoustic guitar in the background. The sound effects are fun though, as the card noises are realistic, as well as the actions you do. In the end, we have a well thought out game that is ripe with personality.

Since Meteorfall is a roguelike, that means that each new run has you starting from scratch. There are four different heroes that you can play as, and each one has their own play style. The Warrior (Bruno) focuses on physical attacks and setting up defenses. The Warlock (Greybeard) has heavy-hitting spells and ways to defend himself through magic. The Rogue (Mischief) relies on powerful single blows and hampering the foe. And the Priestess (Rose) has offensive spells and the ability to heal herself. One thing that all of them have in common, though, is the fact that they can all perform basic attacks, which deal the same amount of damage regardless, depending on the tier.

Once you pick your character, you'll be able to choose between two random locations on the map. The areas that you get on this map are always randomized, so it's never the same thing twice. Each locale also has its own set of unique enemies to encounter as well, with a challenging boss fight at the end. There's a counter that indicates how many rounds until the boss fight.

In each run, you'll have the option to engage in battle with the random encounters with foes. If you choose to skip the battle, you can regain health. Sometimes you will get other options, like a shop where you can buy new cards for your deck, or the blacksmith who can upgrade cards that you already have in your deck. There's temples where you can give up a card for buffs (while making your deck more efficient), as well as resting spots to fully heal and charge spells. And every now and then, you get a call-to-action where a scenario's presented, and you must make a tough decision, like sell a card to a random NPC, or sell your soul to the devil for an enhancement.

As far as the battle system goes, it's pretty easy once you learn the basics. Battles are turn-based, and you get three action points per turn, meaning you can do one action per point before your turn ends. You get extra action points by leveling up or having cards that grant you more AP, but the default is three. Your deck is in the middle, and you'll see the top card of the deck. You can flick it right to use it, or left to skip it (a slow drag either way reveals a tooltip that explains what the card does).

If you skip a card, you gain stamina. Most cards have a number in the top corner, which is the amount of stamina required to play that card. When you don't have enough stamina, you can't use it, and your only option is to skip it.

Spell cards are different. Instead of using stamina, they have a number of charges, indicated by the dots in the corner. They don't cost stamina to cast, and can be activated as long as you have charges. The only way to recharge these spell cards is to use the "Meditate" card, or utilize a resting spot.

There are also beige cards that don't cost charges or stamina, and are mostly found in the Warrior's deck. These cards are mainly to set up passive abilities, such as increasing damage dealt or getting shields up when you skip a card.

With each vanquished foe, you'll gain experience points. Your health and stamina get refilled each time this happens, and you'll have opportunities for new cards to add to the deck, or increasing your health or stamina. But be careful — as you level up, your enemies do too. It's hard to beat bosses with this level scaling, but it can be done with careful planning and strategy, as well as understanding your hero's strengths.

Once your health hits zero, it's game over. Your score is determined by the number of enemies defeated, fallen bosses, remaining gold, and if you beat the final boss (must clear three areas). You get gems depending on your final score.

While Meteorfall is a roguelike, you can use those gems to unlock new cards for each character. These cards don't automatically get added to the deck (the cards you get are random each time), but if you unlock it, they become accessible when you open treasure chests or go into the shop. There are also main quests to complete, so these two elements are the only things that show progression in this roguelike.

Meteorfall: Journey is a challenging roguelike card game that is simple yet in-depth with strategy and resource management.

The Good

Meteorfall is definitely a great little roguelike card game that stands out on the App Store. The game is charming with a quirky and delightful art style that reminds me of Saturday morning cartoons, and the sound design is amazing. The tutorial in the beginning is great for showing you the ropes, and after that, it's pretty hard to stop playing. The enemies can be tough and prove rather challenging, which is nice. I'm a fan of roguelikes, so I like that element of the game, but also appreciate the sense of progression through the cards you obtain with gems.

The Bad

While Meteorfall is an excellent game, it's not perfect. I think some enemies, especially bosses, are a bit too unbalanced, so I usually felt defeated already before the battle even begins. Some balancing tweaks could definitely make the game feel a little more fair, at least in my opinion.

I also managed to beat the game once with the warlock already, and I think it felt a little short. Once you get the hang of the game, it's easy to get through the encounters and into the third area.

The verdict

I've been looking forward to Meteorfall for months, and I'm so glad that's finally arrived. The game is challenging and addictive, and holds a lot of replay value. Plus, the distinctive cartoon style visuals are delightful, and the sound design is excellent. Meteorfall is complex enough to require planning and strategy, but it's also quite accessible to anyone. This is definitely a game I'm keeping around for a while.

Meteorfall is available on the App Store as a universal download for your iPhone and iPad for just $2.99. There are no in-app purchases.

9.1

OVERALL

Replayability 9.5

Game Controls 9

Graphics 9

Gameplay 9.5

Sound/Music 8.5

$3.99

Meteorfall: Journey

Eric Farraro

Source link: http://appadvice.com/reviews

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Can You Stack & Crack Your Way Through These Challenging Puzzles?

November 20, 2020 by RSS Feed

Stack & Crack ($0.99) by Jambav is a minimalistic puzzle game that looks simple at first but is intricate and complex. If you liked games such as Minimize, Cuzzle, and PUSH, then you'll enjoy Stack & Crack.

Life's been getting a bit hectic for me, so I'm always looking to sit down and take a breather. When these times come, I usually end up pulling out my iPhone and playing a game to take my mind off things. My standard fare are puzzle games, of course, as they always prove to be rather relaxing yet stimulating at the same time. And even though I think I've gone through the majority of puzzle games that the App Store has to offer since I've been here at AppAdvice, I can't help but look for more. Stack & Crack is a new release this week that fits the bill of soothing yet challenging.

$2.99

minimize

BorderLeap, LLC

Free

Cuzzle

GalacticThumb Inc.

$0.99

"PUSH"

Maciej Targoni

In terms of visual design, Stack & Crack is beautiful. It features a simple and clean minimalist aesthetic that eliminates all extra fuss and is just enough for players to understand the core game mechanics. The game is rendered in 3D with a slightly angled, top-down perspective that's reminiscent of games like Monument Valley.

The colors are a nice mix of dark and muted tones with brighter, more vibrant hues and they contrast with each other nicely. The soft glows and particle effects are calming, and animations are smooth and fluid. There are some "glitchy" line effects that remind me of Telepaint, which I thought was cool. So far, I've had no issues with lag or choppy frame rates on my iPhone 8 Plus. On top of it all, the ambient and atmospheric soundtrack is a delight to listen to, as it helps you focus on the puzzles in front of you.

Like other puzzle games, Stack & Crack is based on levels. There are seven main chapters, which you can access after completing the "Learning to Stack" tutorial chapter. Each chapter has anywhere from 10 to 15 puzzles each, and they must be completed in linear order. However, you don't need to worry about time limits or move restrictions, because there aren't any, so there are no stars to earn. So you can play this game entirely at your own pace, which is nice.

The goal in Stack & Crack is to get the "Boxies" to the Portal of Light, but they can only move in the direction that is indicated on the white strip that's on them. This means each Boxie can only move horizontally, vertically, or diagonally. So how is getting them all into the Portal possible? It's all about exploring the relationship between each Boxie, and then stacking them together to get to the final destination.

Eventually, as you get through the chapters, you'll find new game mechanics that make the puzzles more elaborate, such as squares that flip the stack order, make them jump, swap them, and more. The chapter names give you an idea of what to expect, because the new elements are stated in their names.

Controls in Stack & Crack are simple enough for anyone to pick up and play. To move a Boxie, just tap it and you'll see where it can move to, thanks to colored outlines that match the Boxie's color. Then tap the space you want it to go. In order to stack Boxies, you'll want to move another Boxie on top of another, making sure that the Boxie on the bottom is able to get to the Portal of Light. Boxies cannot be unstacked (unless there's a certain game mechanic), but there is an "Undo" button in the bottom right. You can undo as many times as you want, so make sure to use it.

If you get stuck, Stack & Crack does have a hint system. Just tap on the small icon in the top right corner, and the solution to your puzzle gets revealed. However, the game only gives you two free hints with the initial purchase, and if you run out, you'll have to buy the $1.99 in-app purchase for unlimited hints. As someone who doesn't like IAPs in paid games, this irks me a bit, but it's completely optional.

A minimalistic puzzle game about stacking four blocks.

The Good

Stack & Crack is a gorgeous and relaxing puzzle game that truly makes you think. I love the visual style because it's simple yet effective, and the music is soothing. The game concept is tried-and-true, but the intricate Boxie relationships is a nice twist, as well as the unique elements that get introduced at a gradual pace. There's plenty of content for the value, and the game runs smoothly.

The Bad

I love Stack & Crack so far. But again, I'm not a big fan of paid games that include in-app purchases, as I think you should get access to everything without having to worry about throwing away more money. I know that the hints are optional, but it's the principle.

The verdict

Overall, Stack & Crack is an enjoyable treat for any puzzle fan. The game has a distinctive and appealing graphical style, the music and sounds are charming and delightful, and the gameplay is simple yet complex at the same time. The controls work out well with no fuss, and the difficulty ramps up gradually so you don't feel overwhelmed too soon. This is definitely a game that any puzzle fan should have in their collection.

Stack & Crack is on the App Store as a universal download for your iPhone and iPad for just $0.99. There are in-app purchases.

8.9

OVERALL

Sound/Music 10

Game Controls 9

Gameplay 9

Replayability 8

Graphics 8.5

$0.99

Stack & Crack

Jambav, Inc

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