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Get Hoppy in Brew Town, a Craft Beer Simulator

November 20, 2020 by RSS Feed

Brew Town (Free) by AppBox Media and I Fight Bears is, as the developers call it, the world's first Craft Beer Simulator. If you enjoyed games like Project Highrise and Game Dev Story, but appreciate the art of making a fine brew, then Brew Town is the perfect little sim for you.

While I certainly don't drink as much as I used to, I still prefer craft beers over the mass produced stuff that's everywhere. Yeah, I guess I was a bit of a beer snob back then, but that's because the common stuff usually doesn't taste all that great. And please, don't try and say I'm wrong — no one is going to pick a Budweiser over a tasty craft beer from a small indie brewery if given the chance. When I heard of Brew Town a few months ago, I was eager for the game's release. I love simulation games, and throw some beer brewing into that? Heck yeah I'm in. After many months of waiting, Brew Town is finally here, and it's definitely a fun sim, though it has some annoyances.

$3.99

Project Highrise

Kalypso Media Group GmbH

$4.99

Game Dev Story

Kairosoft Co.,Ltd

Visually, Brew Town is rendered in beautiful 3D with a modern retro aesthetic. In some ways, it reminds me of Horizon Chase, probably because of the low-poly design. Despite that, Brew Town is still fairly detailed when it comes to the architecture of each building in your brewery, and the world is bright and vivid. As your brewery comes to life one-by-one, tiny little people will populate the area and drive through, so it's fun to watch it all come together. Animations are smooth and fluid for the most part — I did experience some slow frame rates when I had a lot going on and was furiously tapping away being efficient. There isn't much going on for the soundtrack, but Brew Town has the realistic sounds of sports games, bars, cars passing by, and glass bottles clinking together.

As you design your own brews, you can customize the bottles with a variety of stickers and decals. There's a lot to choose from, and each sticker acts as its own layer. Each one can be colored, resized, or even rotated to create your perfect label. Bottle colors and caps can also be personalized with your choice of color, so every brew is special.

Brew Town has you starting from the ground up, and in the beginning you'll start with Value Hops. As you complete specific goals, you can then upgrade to the next level of hops, but all of your building progress get reset. However, as you increase your choice of hops, they become faster to brew and much more profitable, so it's completely your call. Rebuilding on the next go takes less time, but you do start over with buildings, which I found annoying.

The process for your brewery is simple, and the game does have a tutorial that explains the basics when you start. Essentially, you'll have the hops farm, and when hops are ready to be harvested, just tap on them to collect. You can only hold so many hops at a time before it's full, so keep an eye out on your stock.

The next step is to start brewing. In the beginning of the game, you get a lager, and more brew types are available. However, to get access to other types, you must do research and create or improve a formula to earn a certain amount of profits before they open up. The more you research a formula to improve, the more expensive it becomes to research. With research, you choose a new flavor to add to the formula, then play a little mini-game where you must stop the dial in the designated green areas (or at least close to the marker) to ensure good quality.

The brewing is done with timers. The more profitable a beer is, the more time it takes to brew. You start the game with 50 litre brewhouses, but you can upgrade them to increase their capacity. When it's done brewing, you send it off to the bottling plant to go into your custom designed or default bottles. Just tap to bottle — it starts with one bottle per tap, but you can increase it through upgrades. Eventually, you'll also discover the tap-and-hold bottling method, which is another costly upgrade, but you can just long-press once to bottle.

All bottled brews are stored in the warehouse, which you can also upgrade to hold more. You can stock the bar, also upgradeable, to sell a certain number of bottles per minute for profits. Your HQ gets order requests from other businesses, and serves as a decent enough cash generator once you fulfill them. Once your brewery has delivered a certain number of bottles, you can upgrade your HQ.

As you play, you'll also notice some drones flying around — tap on these for quick cash. There are also pink limos and vans driving around that can get you bottle caps with a tap or some cash if you watch an ad.

Every now and then, you'll get large requests for sporting events. These orders are special and you only have a certain amount of time to fill the order, but the payoff is worth it, especially if you're in the more valuable hops territory. When these events happen, you'll want to make sure all of your brewhouses are brewing the specified brews for the order, and you may want to sell off unwanted brews in warehouse fire sales to make room.

All of the buildings you can build and use in Brew Town can be upgraded. However, they get extremely costly, and that's why it's annoying when you move up to a better hops since it all resets. However, you do at least keep your brew formulas, thankfully.

Your farm generates a few hops at a time, but the best way to get more is to play the mini-game, Hop-or-Not. This is like a Tinder for other brew labels that people have designed, and you can rate them with a "Yes" or "No" by swiping or tapping the buttons. While you can be critical, I find it's better to just give everyone a like so you can quickly accrue more hops, as a few get awarded after every five likes.

A craft beer brewery simulator.

The Good

Brew Town is a cute and addictive little simulation game that shows what it's like to manage your own craft beer brewery. The graphics are nice, and I love the realistic sounds effects. There's humor in the game too, with references to hipster Instagrammers and "sportsbowl" events, so that always brought a smile to my face. I think the coolest part about the game is the fact that you can design your own beer labels, which gives you a chance to get creative and make your dream label.

The Bad

Unfortunately, as I played the game for hours yesterday (it was so hard to put down), I had encountered a number of annoying glitches. First, for some reason, the game decided that it should reset one of my formulas that I had researched several times back to the beginning, and I lost my label design. This happened twice with two different brews, and needless to say it was pretty frustrating.

I also noticed that sometimes I would watch an ad for the promise of more caps or cash, but the game wouldn't do the payout after the ad was done. I tried watching the ad again and still nada.

And while customizing your own label is great, I encountered a glitch that made it impossible for me to truly make what I want. The color picker's bottom row is a no-touch zone on my iPhone 8 Plus, since the text "Label Designer" covers the bottom area of the colors. So I'm unable to access the blacks, grays, and whites for my labels.

Needless to say, I was a bit disappointed with the amount of bugs in the game. Hopefully they all get ironed out soon.

The verdict

Brew Town is an entertaining simulation clicker style game that is keeping me busy whenever I sit down and check in. I found the tutorial to be a bit unclear, but the game is pretty straightforward once you get the hang of things. And it's easy to just lose yourself in for a few hours at a time here, especially when you've become super efficient at brewing and filling orders. The graphics are great, and the sounds are nicely done. I don't really understand why all the building upgrades must be reset when you get a new hops though, and I hope the bugs that I've encountered get fixed. Still, I'll be playing this one for a while, at least until I get bored of running a successful brewery, anyway.

Brew Town is available on the App Store as a universal download for free for your iPhone and iPad. There are in-app purchases.

8.7

OVERALL

Replayability 9

Gameplay 9

Game Controls 8.5

Graphics 8.5

Sound/Music 8.5

FREE

Brew Town

AppBox Media

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credit : appadvice

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Sdorica - Sunset is an Excellent RPG From Rayark

November 20, 2020 by RSS Feed

Sdorica -sunset- (Free) by Rayark is a role-playing game with dashes of strategy and matching-puzzles. If you enjoyed other games like Terra Battle 2or Fire Emblem Heroes, then you'll get a kick out of Sdorica.

When I was in high school, I was introduced to JRPGs by my group of friends and I fell in love. Everything from the anime art styles to the dark and intricate, though usually cliché, stories, to the combat system — I loved it all. I'd end up spending hours playing these games because I had all the time in the world back then, and not many worries. But now I'm an adult with responsibilities, so time is short. While I still love JRPGs, I just don't have as much time for them like I used to. So when there are mobile JRPGs that provide a bite-size experience, I'm down.

Rayark is a fairly popular developer, and they've made some other great games like Cytus (I reviewed the sequel), Implosion - Never Lose Hope, and VOEZ. I've played most of their iOS releases so far, and have thoroughly enjoyed them. They pump out quality games, so when I saw that Sdorica was a role-playing game, I knew I had to check it out. Even though it's a free-to-play title, it does things incredibly well, and the usual annoyances with F2P games is not found here, surprisingly.

Free

Terra Battle 2

MISTWALKER CORPORATION

Free

Fire Emblem Heroes

Nintendo Co., Ltd.

$1.99

Cytus II

Rayark International Limited

$1.99

Cytus

Rayark International Limited

$9.99

Implosion - Never Lose Hope

Rayark International Limited

Visually, Sdorica is one of the most beautiful F2P games I've seen, but I'm not surprised since this is Rayark, after all. Sdorica has a heavily anime-inspired art style that JRPG fans will appreciate. The game is packed with anime cutscenes that reveal the story in each chapter, and the character sprites during gameplay are rather cute and "kawaii," as they say. The character renderings for gacha pulls and portraits are incredibly stylized and detailed, and the game world is stunning, no matter what quest you're doing. Animations are smooth and fluid during scenes and gameplay, and I didn't have many issues with choppy frame rates on my iPhone 8 Plus. However, I did notice that there's a bit of a lag when going through the menus, and there's more loading screens than I'd like.

Aside from art and gameplay, one of the other reasons I enjoyed playing JRPGs back in the day was for the soundtracks. Sdorica has a whimsical and atmospheric soundtrack that fits in with the entire fantasy theme, and helps set up the mood and tone of each story chapter. It's a delightful soundtrack to listen to, so I recommend using earbuds to be fully immersed. Sdorica also features Japanese voice acting for the spoken dialogue, which I enjoyed. All of this put together makes Sdorica feel like a triple-A title, which is surprising since it's free and quite frankly, packed with content.

When you start up Sdorica, you may have to download some game data before you're able to dive in. This can take a few minutes depending on your connection speed, but it's well worth it. Sdorica features a tutorial in the beginning that walks you through the ropes of how the game works, and new element menus, but once you get started, it's hard to stop. Plus, that game data download is pretty large because there's a ton of content available from the get-go, and the best part is that there is no energy system. Yes, you can play this game as much as you want during each session without having to worry about running out of energy and timers. For a free-to-play game, that's pretty much unheard of.

Most of your time will probably be spent in Sdorica's story mode, but there are special events, abiiity and training quests, and region exploration missions. However, regardless of which mode you play, the setup is still the same. You pick your team from your available roster (characters can be unlocked through the story or earned from gacha pulls), and then head into battle. Each stage consists of about three waves of enemies that you must defeat before the stage is cleared. While it sounds easy, Sdorica's unique gameplay mechanic breathes some fresh life into the tried-and-true turn-based formula.

Each character in your roster may only be assigned to one of three positions in battle. When you tap on the spot you want to fill, it shows you which characters can go there. Sometimes though, like in certain story and event missions, certain characters must take part, so that slot becomes locked. But if there's no lock, then you're free to choose who you like.

Sdorica's roster is a mix of magic users, damage dealers, and tanks. So ideally, the magic users go in the back, the damage dealers in the middle, and the tanks up in the front lines. You can even have up to two advisors, which are extra slots for a character but they just have unique advisor abilities, rather than take part in the battles themselves.

Battle in Sdorica is an interesting mashup of turn-based RPG combat and match-three puzzle. At the bottom of the screen will be two rows of colored orbs (white, purple, and orange). You can tap on a single orb or gather up two or four (in a square formation) with a swiping gesture to have one of your team members perform an action. The action depends on who you're using, but actions are always a melee or magic attack, support moves, or healing. Before you make a match, the game tells you who will do the action and what they'll be doing.

Enemies have number counters on them — this is the number of moves you can make before they attack. Sometimes they'll also have unique traits or abilities, and you can view this information by long-pressing on them. If an ally falls in battle, don't worry — you can still resurrect them by getting enough resurrection orbs. But you won't lose them permanently, thankfully, and they still get experience if you win.

Once you clear out all of the waves, then that quest is cleared and you'll get your loot. Each completed stage nets experience for your team members, as well as your own Watcher level. There may be other rewards, such as character minerals for evolving them, crystals (premium currency), or soul energy.

The Soul Energy is what you need to "invest" in your roster, raising their level up to become more potent in battle. If you have all of the required materials, you're able to "resonate" them, which means evolving into their next form. The crystals are used for the "infuse" section, where you can take a chance with character pulls or get materials.

Sdorica -sunset- is an insanely good JRPG that's full of quality.

The Good

Sdorica is an excellent mobile JRPG that is rich in story and has unique gameplay. The graphics are also beautiful, insanely detailed, and character designs are amazing to look at. The music is well done, and the voice acting is just icing on the cake. Even though this is a free game, there are no ads, no limitations on how long you can play, and there's ample opportunity to get the premium currency without paying a dime. It's also jam packed with content, so I can safely say that this is one game that I will be playing for some time.

The Bad

There's a lot of good stuff to be found in Sdorica, but I found the slight delay between menu selections and loading times to be a tad annoying. Sometimes I think the game froze, but it's just taking it's time with my selection is all. Hopefully this slight delay is fixed in future updates to be more responsive. Still, it's a small nitpick I have with the game, but it's tolerable considering how good it is.

The verdict

While I'm not usually a fan of free-to-play RPGs, I think Sdorica is one of the exceptions. Rayark did a fantastic job with this one, from the visual art style and sound to the interesting battle mechanic and tons of content for free, no strings attached. They also give you a ton of goals to complete for free premium currency, so the in-app purchases for more are more like a way to say thanks to the developers for making such a good game. It's completely optional and not necessary to play the game, but I can see myself spending a few bucks in the future to just support Sdorica. I highly recommend giving this game a chance if you're a fan of JRPGs.

You can find Sdorica -sunset- on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.

9.8

OVERALL

Replayability 10

Graphics 10

Sound/Music 10

Game Controls 9.5

Gameplay 9.5

FREE

Sdorica

Rayark International Limited

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Live Out Your Wizarding Dreams in Harry Potter: Hogwarts Mystery

November 20, 2020 by RSS Feed

Harry Potter Hogwarts Mystery (Free) by Jam City is the hot new mobile Harry Potter RPG that many of us Potterheads have been waiting for. Even though the main Harry Potter series of books and movies is long over, there's the new Fantastic Beasts series of films coming up, but in the meantime, we still need our Potter fix. That's where Hogwarts Mystery comes in.

Throughout my middle and high school years, I was a huge Harry Potter fan. I remember waiting eagerly for each new book release, and then reading the entire thing in a day because that's all I would do. However, I never quite got through the last book, I'm honestly not sure why, and I still haven't finished it to this day. I also only saw the first part of the Deathly Hallows movie, and I'm quite proud of myself for not having the ending of the original Harry Potter series ruined for me to this day. I'll get around to it one of these days (been saying that for years). Still, I'm a big fan of the series as a whole, and get merchandise and other stuff when I can. I've been awaiting a good Harry Potter game to play on-the-go, and Hogwarts Mystery is a good contender, though I'm not big on the freemium aspect.

Free

Harry Potter: Hogwarts Mystery

Jam City, Inc.

Visually, Hogwarts Mystery is pretty decent. Everything is rendered in 3D, but it's more like last-gen graphics, similar to what you'd expect from PlayStation 3. The character model renderings look alright with their aesthetics and texture details, but they're a tad more blocky than I'd like. The world of Hogwarts and Diagon Alley are pretty true-to-life with the movies, and overall a nice representation of the Harry Potter world. There is quite a bit of dialogue and text to read through, as you'll be making choices, but the typefaces are easily legible. Animations are smooth and fluid, so there isn't any issue with lag or choppy frame rates on my iPhone 8 Plus. The music is whimsical (as expected) and the sound is pretty spot-on. If you're a Harry Potter fan, then this game does a good job in terms of visual and sound design.

Since Hogwarts Mystery is a role-playing game that takes place before Harry Potter attends Hogwarts, there's a standalone story to go along with the adventure. You are a young witch or wizard who's received their Hogwarts letter to attend the famous school of witchcraft and wizardry. You start out as just any other kid, then you're whisked away to Diagon Alley to get your materials for the school year, and then finally Hogwarts Castle.

Even though this is a role-playing game, it's fairly on-rails. What I mean is the fact that you're guided through a lot of the scenarios, and there's not much free-range exploration to do, as you can quickly jump to where you need to go to advance the story. As you interact with other characters, you'll be asked to make decisions that affect your character's attributes, friendships and rivalries, and the ending. You'll need to be careful about who you build relationships with, since you'll want to work together with your House to earn points for the House Cup.

Speaking of houses, I was a little disappointed with how the Sorting Hat worked here. I was expecting the Hat to ask you questions and then judge your house sorting based on the answers you provide. Instead, the Sorting Hat merely asks you what house you hope for and then you pick the one you want. That's it — the Sorting Hat throws you in to the house you picked and calls it a day. Even though I like that it gives you the freedom to choose your favorite house (Slytherin is best), I thought the process could have been more personalized and true. So I was a tad disappointed with the Sorting Hat.

As you embark on your journey as a student at Hogwarts, you'll go into scenarios that have timers attached to them. These include things like taking classes, learning spells and potions, and getting out of hairy situations. To clear these scenes, you need to earn two stars on them. Each scene features objects in the environment that you can interact with through taps, and it fills up the gauge. However, sometimes these activities require energy for each tap, which I thought was dumb and annoying. You only start out with so much energy, and if you're out, you must purchase more with the purple crystals (premium currency).

Because of this, I'm stuck in a room trapped with Devil's Snare for eight hours because I'm out of energy to perform taps and don't have enough crystals to get more. This is the first paywall and I'm surprised that it came so early on. It's rather annoying, to say the least.

I did enjoy other activities, such as learning spells and making potions. These usually consist of mini-games, like tapping the screen at the right time, or tracing out lines and shapes for spell casting.

In the beginning of the game, you're able to customize the look of your character. If you made a mistake, you can change anything at any time, but you'll also unlock more items as you progress in the game and level up from completing chapters. However, you'll need coins and purple gems to buy the "cooler" looking hairstyles, clothing, and accessories, and they're pretty pricey.

Harry Potter: Hogwarts Mystery lets anyone play out their wizarding dreams on-the-go.

The Good

Hogwarts Mystery is a decent addition for Harry Potter fans. The graphics look a tad dated, but are fine for a mobile game. Music and sound is well done, and falls in line with expectations. There's a lot of activities to do during your time at Hogwarts, and the interactions with other characters is an important part of the game. The mini-games are not too difficult, and being able to cast spells and partake in duels is what every Potter fan has dreamed of for years.

The Bad

While I want to like Hogwarts Mystery, there are some aspects of it that leave a sour taste in my mouth. For one, the energy system and timers are pretty dumb. I get that it's a free game, but really, a tap costs one energy in certain situations? It's the fastest energy burning time sink I've seen so far, and having to wait to complete a scenario is just annoying. Plus, you can't leave until it's done, so you're stuck waiting around. Another thing that bothered me a bit was how expensive the character customization can be. It's more like nickel-and-diming you for every little thing. Plus, I'm a bit disappointed that I can't just freely roam and explore Hogwarts to my heart's content.

The verdict

As a big Harry Potter fan, I'm still enjoying the fact that Hogwarts Mystery lets me live out my Hogwarts dreams. The visuals are okay, and the sound is great. The on-rails experience means you aren't going to get lost or confused, and always know where to go or what to do next. I like the mini-games for casting spells, making potions, and dueling since they have intuitive controls. Tough choices are going to be made, and I like that it affects the dynamic storyline. I just wish that the timers and energy system weren't the way they are, and that customization options were a bit cheaper.

Harry Potter: Hogwarts Mystery is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.

7.9

OVERALL

Replayability 8

Sound/Music 8.5

Gameplay 8

Game Controls 7.5

Graphics 7.5

FREE

Harry Potter: Hogwarts Mystery

Jam City, Inc.

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Supertype Focuses on the Weight and Sound of Letters

November 20, 2020 by RSS Feed

Supertype ($0.99) by Philipp Stollenmayer is a new word puzzle game that changes how you think about words. If you enjoyed games like Spelltower, Alphabear, and TypeShift, then Supertype is another fine addition to your word game collection.

As a writer, I have a thing for word games. They're relaxing for me and rather stimulating. Plus, I love words much more than numbers — it's kind of my thing, after all. While word games aren't filling up the App Store as they did a few years ago, I'm still always looking out for new ones, especially if they aren't just another Scrabble clone. I heard about Supertype a few months ago, and it was something so different that I couldn't wait for its release. Now it's finally here, and I must say, this is a completely fresh approach to word games in general, and it shouldn't be missed.

$2.99

SpellTower

Zach Gage

Free

Alphabear: Word Puzzle Game

Spry Fox LLC

Free

Typeshift

Zach Gage

Visually, Supertype has a unique and textured aesthetic style that makes it stand out from the crowd. The game is rendered completely in 2D, but features a textured background like canvases and wallpapers. The lines, shapes, and letters in each stage appear as if they're inked on the paper, which I love. There's nothing quite as satisfying as watching ink get absorbed into quality paper, and Supertype brings back those memories for me. Each stage is distinctive, and the sans serif typeface that the game uses is beautiful. Sans serif fonts with straight edges is my preferred kind of typography, so seeing it everywhere in Supertype made me happy. There's no base soundtrack to the game, but the sound effects as letters move around and hit other objects generates a one-of-a-kind soundtrack that'll be different for everyone. Supertype proves that sometimes, less is more.

Like many other puzzle games, Supertype is level-based. The game launches and places a puzzle in front of you, and gives you another once you solve it — rinse and repeat. The goal of Supertype is straightforward: have the letters touch all of the small squares together. You can tap on the "Home" button in the bottom left corner to reset a puzzle or go back to the level select screen.

While this sounds easy enough, it gets pretty tricky. You have to think about how certain letters fall, how much they weigh, and even how they sound. On every level, there are different shapes and objects laid out, and the squares you want are scattered about.

Controls in Supertype are intuitive and friendly enough for everyone. Tap on the screen to bring up the keyboard, and then type in some letters — it doesn't even have to be a real word, and you don't need to take up all of the indicated spaces. Just tap on the checkmark button on the keyboard and watch gravity do its thing. Other times, there are already letters put on the screen, and you must draw a line with your finger (not over the letters) to guide them to the squares. Sometimes there are fans that push letters up, and other objects that can affect where your letters go, so think about your letter choice and make use of them.

When you go back to the level selection screen, you can view completed stages with the letters you used, and you can also attempt the next few stages ahead of you, as a few get unlocked at a time. The game has over 100 puzzles, so there's some good bang for your buck here.

A letter based puzzler that isn't your traditional word game.

The Good

Supertype is a refreshing new word puzzle game that will appeal to many. The visuals are a nice mix of old timey and modern, especially those little buttons of various printed paper that splash onto the screen once you solve a puzzle. And while there's no static soundtrack, the sounds that each letter generates creates a nice dynamic track that's unique and fresh. The controls are easy to learn, and the gameplay itself is different, challenging, and fun. This is a word game that is unlike anything you've played before, and it's a refreshing addition for word game aficionados.

The Bad

Supertype is packed with a lot of good stuff, but I did notice that it's a bit glitchy with the button to go to the level select screen. I noticed that sometimes it would appear in the bottom left corner, but sometimes it wouldn't be there, and only show up on the keyboard itself. It's a minor detail, but left me a bit puzzled at first.

The verdict

As a lover of word games, Supertype is one that did not disappoint. The gameplay is interesting and makes me think about letters from a different perspective now, and it's just downright fun to watch and hear them get juggled around. The graphics are gorgeous, and everything runs pretty smoothly, aside from the glitch with the menu button. I'd recommend giving Supertype a try if you're in search of a word and puzzle game.

Supertype is on the App Store as a universal download for your iPhone and iPad.

8.9

OVERALL

Gameplay 10

Game Controls 9

Graphics 9

Replayability 8.5

Sound/Music 8

$1.99

supertype

Philipp Stollenmayer

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Be More Productive With Google Tasks

November 20, 2020 by RSS Feed

Google Tasks: Get Things Done (Free) by Google is the official app for managing your tasks and to-dos associated with your Google account. The app came out earlier in the week, which should be appealing to users of the service, which was previously only available through the web.

Ever since I got my first iPhone back in 2008 and then joined the lovely AppAdvice team, I've grown into a kind of productivity nut. I never really kept track of a digital calendar until I got an iPhone, at which point I started to just use Google Calendar for everything. I also went through many different task managers, writing apps, and other miscellaneous things to up my productivity levels. Even though I've come to settle down on a workflow that works for me (Things 3 is what I currently use), I can't help but check out other to-do apps as they come along. So when I saw Google Tasks hit the App Store this week, I had to give it a go, especially considering the fact that most of my stuff is on Google anyways.

Free

Google Photos

Google, Inc.

Free

Google Calendar

Google, Inc.

$9.99

Things 3

Cultured Code GmbH & Co. KG

Free

OmniFocus 2

The Omni Group

Visually, Google Tasks is simple and clean. If you've used other Google apps and services before, then Tasks will look familiar to you right away. It's definitely not the prettiest thing to look at, but no one uses Google services because they're pretty, it's more about functionality. Tasks features plenty of whitespace and bold headers so you know exactly where you are in your lists. The app is fast and responsive, with smooth transition animations as you navigate through the app and edit items. And since this uses Google's cloud, syncing data is fast and seamless across multiple devices, such as between your iPhone and the web (this version needs some work).

When you launch Tasks, you'll need to sign in to your Google account, obviously. Most of us should already have a Google account by now, but you can also make one if you don't use Google's productivity suite yet.

Once you sign in, your default screen is "My Tasks." This is like the inbox for your items, and where they go to by default if you don't add to a specific list. Speaking of, Tasks only has support for lists, so if you wanted to create projects, such as "Work" with multiple jobs, then you're out of luck. You can switch lists at any time by tapping on the hamburger button in the bottom left corner and then selecting the list you want to view. You can also create a new list from here as well.

Creating a new list is fairly barebones — just give it a name, and then hit "Done." It gets saved and you have an empty list, ready to get to work. When you want to add a new task, just tap on the large button in the center, and it brings up the prompt. Type in your task, and then tap on the "+" button for additional details like notes and a due date.

Unfortunately, Google Tasks does not support due times, which is something I prefer, with deadlines to meet. Maybe it's something that Google could consider in the future, but it may or may not be a deal breaker for some.

If you decide you need a task to be in a different list, it's easy to move. Just view the item in question, and then tap on the list in the upper left corner, then pick where you want to move it to. Or you can trash it with the button in the top right.

Google Tasks does come with support for subtasks straight out of the box, though, so at least there's that. You can add subtasks to any existing task in a list, and there's no limit on the number of subtasks you can have. You can check off each subtask off as you complete them, but checking off the main task also marks any subtasks as done in one go.

A nice thing about Google Tasks is that it has the ability to create tasks for you from emails. When you use Gmail to directly add a task, you can check out your tasks in the sidebar of Gmail. Tasks even let you trace it back to the source, in case you forget where it came from.

Previously only available on the web, Google Tasks is now a standalone app.

The Good

Google Tasks is a great choice to consider for tasks if you are already using Google's other G Suite apps, such as Gmail and Calendar. The mobile app looks a lot nicer than the web version, and it's fast and simple. It's not a complicated app, so those who are usually scared off by complex task managers like OmniFocus should definitely take a look at Google Tasks.

The Bad

I can see Google Tasks being good enough for those who don't want anything too complicated. However, I'm not a fan of the lack of due times with dates, and I wish I could organize lists together in a collection or project. Perhaps it's something that can be considered in the future.

The verdict

While I use Google for a lot of things (Calendar, Gmail, Contacts, and Photos), I don't think I'll be sticking with Tasks. While I like the simplicity of the design, it's just too barebones for me. However, if you don't need a complicated task manager and just need something that handles basic lists with subtasks or integrates with Gmail, then Tasks is a good fit. But if you need more powerful features, then I recommend looking elsewhere.

Google Tasks is available on the iPhone App Store for free.

7.8

OVERALL

iPhone Integration 8

User Interface 8

Is engaging 8

Lasting appeal 7.5

Does it well 7.5

FREE

Google Tasks: Get Things Done

Google LLC

Source link: http://appadvice.com/reviews

credit : appadvice

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