November 20, 2020 by RSS Feed
Good Pizza, Great Pizza (Free) by TAPBLAZE is a pizzeria business simulation game. If you enjoy games like Animal Crossing: Pocket Camp or Diner Dash, but have a fine appreciation for the art of pizza making, then Good Pizza, Great Pizza (GPGP) would be a perfect match.
I've only had a short stint in fast food over a decade ago, but I never made a pizza in my life. However, as I was going through college, I had grown to be grateful for pizza. It was always the easy meal or snack when I was busy crunching a bunch of information into my head the night before an exam, or when I needed energy to stay up all night writing a paper. It was cheap, fast, and almost always available (get that order in before they close). Pizza was also very common around the newsroom when I was working at the school paper. But still, being a pizza connoisseur is not the same as being able to make your own pie, but I was still intrigued by GPGP. I had to give it a try, especially after reading the developer's story on the App Store. I'm definitely not disappointed, and quite surprised at how delightful this game is.
Animal Crossing: Pocket Camp
Nintendo Co., Ltd.
Diner Dash
Glu Games Inc
Visually, GPGP is fairly impressive, as it carries a cartoonish aesthetic that is reminiscent of series like Adventure Time and the like. The game is rendered in 2D, but you can customize how your dining area looks, so it's like pseudo 3D with that. Each character that you come across with in your pizzeria has a unique appearance, and they actually have some rather funny, humorous stories behind them when they order. The pizza-making process in GPGP is pretty accurate and realistic, since the designer based it off his years of experience working at Costco's pizza kitchen. Animations are smooth and fluid, with no issues of lag or choppy frame rates on my iPhone 8 Plus. The soundtrack is upbeat and quirky, and the customers also have distinctive voices and sounds. The Pizza News Network (PNN) broadcasts that occur after each business day are pretty entertaining as well.
Like all simulation games, you'll be starting your business from scratch, from the ground up while also facing some stiff competition from across the street. Your rival will pop in every day to scope out your pie-making skills and throw some insults and taunts at you, though he pretty much shows you the basics in the beginning.
All-in-all, GPGP is pretty straightforward. Your shop is open from 12-9 pm, and customers come in one-by-one and order. Their dialogue tells you their order, along with a humorous quip every now and then. If you get confused on more complex orders, just tap on the receipt to see what they wanted again. You can do this as much as you need to in order to make sure the pizza is right. Sometimes, though, you'll have to think about what the customer is ordering and translate it, because sometimes they're rather...odd.
The pizza assembly line is easy to follow, even if you've never made a pie in your life. On the left is your pre-made dough — no spinning required. Just tap on one to put it on a pizza board. In the assembly line, you'll start out with tomato sauce and cheese. Just tap on the one you want and then use your finger to get the desired amount onto the pizza dough. As you make cash, you'll be able to purchase more toppings, and then they'll appear in the assembly line. Select the toppings you need and put them on the pizza one-by-one with your finger.
Once you're done with toppings, throw the pie onto the conveyor belt and it goes through the oven. Sometimes you'll need a pizza to go through the oven twice to get it extra crispy or well done, but don't do this unless a customer asks for it. After oven, put the pizza on the cutting board and slice it up! The default should always be six slices, but customers can request no cuts or a specific number, so watch out for that.
At the end of the day, you'll see how much you've received in total tips, along with all of the expenses you needed to take out to run a business. Your net profit appears at the bottom. You can use this opportunity to watch some ads to make at least $10 more in tips, which is optional. This is also the time to make upgrades to your shop, ranging from decorations to toppings to repairs.
There are several categories for decorations, and they change how the backdrop in your pizzeria looks. Adding toppings is essential to satisfy more customer needs, and there are some special days in town that focus on one ingredient or you need to make a lot of half-half pizzas, so keep an eye out on what toppings you need to add. Upgrades affect various things in your pizzeria, such as customer spawn rate, longer hours, and more. Repairs are also important to get, as your equipment wears down over time and needs maintenance to keep it running smoothly.
GPGP holds your hand in the beginning, but it gradually removes the training wheels and becomes a rather challenging game. The topping and slicing guides end up becoming expensive upgrades if you really want to keep them around, but with that cash, you'll want to focus on other things to improve business. The game has a story to help you keep track of your progress, but only time will tell if you end up becoming enough of a master ovenist to beat your rival, Alicante.
The game is free, so you can play to your heart's content. The ads are optional if you want to get more cash tips, or if you want to use the Oil Booster on the oven, which improves the baking speed. The ads are not intrusive since they occur after the in-game day. If you're short on cash (it can be hard as a new pizzeria), you can buy more funds through in-app purchases. But again, it's not necessary.
GPGP is a cute and charming little simulation game that's challenging and humorous. The art style is simple but still unique, and the character quips, dialogue, and appearances reveal a lot about a person. The assembly line is intuitive and accurate, from my understanding, and not too hard to get used to. Plus, the pizzas have a nice texture to show the cheese and other toppings, so it's full of fine details.
Eventually, as you make more and more pies, it becomes second nature. There are also a lot of upgrades to your shop that you can make, but of course, they must be earned. The optional video ads are a unique approach, and makes sense.
For a game about pizza, I was hoping that I'd be able to spin the dough. I'm just a tad disappointed to see that the dough is already made, ready to be turned into a pizza. Maybe the developer can add this in the future, as a mini-game or something.
And some of the customers are a bit annoying, in my opinion. They ask for very specific pizzas, and you work with what you have and they still get angry. Or their order description is too vague. I understand that this is probably supposed to resemble the designer's real-life pizzeria experience, but it just shows that there's no satisfying some people. I feel like I need a translation for some of the orders, but hey, I'll work with what I have.
I don't wish I worked in fast food or pizzerias, but Good Pizza, Great Pizza is a fun simulation of it. The art style is eccentric and full of personality, the game is rather humorous, and at the end of the day, it's pretty challenging. The assembly line controls are intuitive and easy for anyone to pick up, and once you get the hang of things, it just starts to feel natural. Now, if you excuse me, I need to go eat pizza...I've got a sudden craving for it.
Good Pizza, Great Pizza is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.
9.1
OVERALL
Replayability 9
Game Controls 9.5
Graphics 9
Sound/Music 9
Gameplay 9.1
Good Pizza, Great Pizza
TAPBLAZE
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
Paste 2 (Free) by Dmitry Obukhov is a smart clipboard and snippet manager for your iOS device. If you've been looking for a replacement for the defunct Pastebot, then you should consider Paste 2. It's similar to the also excellent Copied.
I'm constantly on my iPhone, Mac, or iPad mini 4 (to a much lesser extent). While I'm using my devices, I'm always copying various bits of text or images to send someone, paste into an article I'm working on, or just reference later. Back in the day, I remember Pastebot as being the clipboard app to have on iOS. Unfortunately, Tapbots didn't keep it around after a while, as they decided to focus solely on Tweetbot and Calcbot. Fortunately, this meant it was possible for other clipboard managers to rise in the ranks, and Copied was one of them. I've been using Copied to get data on my iPhone and Mac, while also using Alfred's built-in clipboard to keep track of stuff for work. While I was familiar with Paste on Mac, it didn't win me over since it was Mac only. That is, until now.
Copied
Kevin Chang
Paste's described as a "visual clipboard manager," and it definitely shows. I've been using Copied for a while now, and while it works as intended, it's not terribly impressive in terms of design. Paste, on the other hand, emphasizes visuals, especially on the Mac. The app itself looks and feels like something that Apple made themselves, and it features plenty of white (unfortunately no dark theme like Copied yet). Images appear as larger thumbnails to give you a better idea of what it was, in case you forgot. However, because of this, you do get to see less on the screen at once, compared to Copied.
But if you prefer a bit more visual oomph, then Paste is the way to go. It also provides extra bits of detail, such as image dimensions, what app you copied from, and how long ago. So while Paste focuses more on looking good, it still manages to pack in a lot of useful information that other apps don't include.
Paste is free on iOS, and works fine on its own. However, it works best as a companion to the Mac version, which is on the Mac App Store for $14.99. If you're not sure about committing to the Mac version, there's a free trial available from their website. If you want to use Paste on your iPad, though, you need to unlock that via a $4.99 in-app purchase.
I have both the Mac version of Paste 2, as well as the iOS version, and they are seamless when iCloud sync is enabled. Anything that I copy to my Mac's clipboard appears on the iOS version of Paste, and vice versa. At the moment, Paste supports text, images, links, files, and pretty much whatever else you can copy.
I'm a bit disappointed that the iOS version doesn't have the colorful visual headers to tell you what kind of snippet it is, such as a link from Droplr, Safari, or Tweetbot. Maybe this can be changed in the future, but it's not a big deal since there is text that indicates what the source is.
Paste, like Copied, also has support for lists, though they're called Pinboards. These pinboards serve as categories to help you organize your clippings, and you can create as many as needed. To add a new one, make sure you're out of the default "Clipboard History" view (just tap on the "X" or swipe down on the screen). Then tap on the "..." button in the top right to select "Manage Pinboards." Paste includes a "Useful Links" pinboard by default, but you can delete it (and any other ones) by tapping on the minus button next to it. Add new ones by tapping on the "+" button in the top left. Give it a name, choose a color to label it with, and then "Save."
To view a clipping, just tap to select it, and you'll be able to view it in all of its glory. For example, large images show up full size, so you may need to pan the image around to see every last detail. When you want to copy an item in the clipboard, you can tap on the "copy" button in the bottom left when viewing it, or just swipe to the right from the list. When you swipe left, there are actions for deleting, renaming, pinning to a board, or sharing via the iOS Share Sheet. You can also do actions on a batch of items by tapping on the button in the top right corner.
Looking for a particular clip but don't remember exactly what it was? Paste also has support for searching, and it's able to search through any text that's attached to a snippet. However, if you want this to work with images, you may need to rename them to be searchable first.
Paste is a gorgeous app that makes it easy to manage your iOS clipboard. The app is simple, powerful, and smart. The design is beautiful and it's incredibly fast and responsive. If you have the Mac version, then the iCloud sync works flawlessly, as any new changes to your clipboard are reflected immediately on the other device. Paste's emphasis on the visual elements also means it's easier to recognize your clips, and the detail about each is handy to have for reference.
While Paste is a great clipboard manager, there are some flaws with the design that may irk some people. Due to the more visual interface, thumbnails for images are larger items, and decrease the amount of clippings you see at once on the screen. There should be a way to change the size of thumbnails if one desires it.
This one may not be a big deal for some, but I wish that the iOS version had colored headings and icons for items to show their original source. This would be more consistent with the Mac version, and look better for an app that focuses on visual elements.
Honestly, I'm a bit torn between this and Copied. I love the visual aspect of Paste, but Copied does the job for me, and it's even more flexible for those who know how to use scripts to merge snippets together. However, Paste having an iOS version is a huge advancement, as it means those who prefer Paste can now have their snippets on all of their Apple devices.
Paste is available on the App Store as a universal download for your iPhone and iPad for free. To use it on the iPad, you must unlock it through the $4.99 in-app purchase. The Mac version is available for $14.99 on the Mac App Store.
8.8
OVERALL
Lasting appeal 9
iPhone Integration 9
User Interface 9
Is engaging 8.5
Does it well 8.5
Paste - Clipboard Manager
Dmitry Obukhov
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
Num Yumms (Free) by The Paper Robot is a cute puzzle game about numbers and hungry little monsters. If you enjoyed other mathematical puzzle games like the classic Threes! and Mesh, and like seeing adorable critters, then Num Yumms could be your next time killer.
Life's been getting pretty hectic for me lately, with several life things that are stressing me out immensely. When I need a break from everything, I like to just cuddle up in a corner on the couch and fire up some game on my iPhone to pass the time and forget about things for a while. My genre of choice for these moments is usually puzzle games, since they tend to keep my mind stimulated and I have a good time. As I was perusing the App Store this week in search of something new, I stumbled on Num Yumms and I couldn't resist. When there are charming and endearing little monster critters, how do I say no?
Threes!
Sirvo LLC
Threes! Free
Sirvo LLC
The Mesh
Creatiu Lab, SCP
Visually, Num Yumms has a simple and clean design that is reminiscent of Threes, which seems to have inspired many games. While Num Yumms is supposed to be 2D, the Num Yumm pieces and numbered candy tiles have some depth to them, so it seems closer to pseudo-3D, if anything. The game uses a fantastic mix of bright and vibrant hues that contrast nicely with the soft blue glow of the grid background. There are many different types of Num Yumms, and each one has their own unique and distinctive appearance, but they're all equally lovable. Animations are smooth and fluid, with no issues of lag or choppiness on my iPhone 8 Plus. Num Yumms also has an upbeat and quirky soundtrack that is rather delightful. To top off all of the cute going on here, the sound effects are fun and add more personality to the monsters.
There's only one game mode in Num Yumms, and it's perfect for those moments when you have time to spare. It's a high score chaser, and after every run, you'll know you can do better (or so you think) and therefore the replay value is pretty good. The goal in the game is to feed the Num Yumms candy, which is spread out all over the grid.
The number on the Num Yumm shows how much candy they can have, and the numbers on the candy pieces indicate the value of that piece. Each Num Yumm only gets five turns to reach their target goal, after which you get a new Num Yumm to feed. If you're under or over after five moves, then you lose a turn, which is shown at the top. If you're out of turns or there are no more moves to be made, then it's game over. Your score is a combination of the number of candies eaten and eggs hatched.
Controls in Num Yumms are a simple affair. Just swipe up, down, left or right to have your Num Yumm move one space. You can only move on the squares with candy tiles on them, and make sure you reach the target number on the Num Yumm, otherwise you lose a turn. Some spaces will have walls blocking them, and other candies may make you lose a turn or shuffle the board, so options may be limited. The game requires you to plan out your moves carefully, and make sure that your math adds up.
Since Num Yumms is a free game, there are video ads that play every now and then between rounds. You can get rid of ads through an in-app purchase of $1.99. As you play and discover new Num Yumms, you can view your collection by tapping on the egg in the top right corner.
Num Yumms is an entertaining way to pass the time. It's full of cute critters with delightful sounds, and the gameplay makes you think. While it seems like a simple concept at first, it's surprisingly in-depth with the math and requires some planning ahead. You also need to keep an eye out for special candies, since they can affect the turn pretty drastically if you're not too careful.
While it's a simple high score chaser that's bound to provide some fun, I do wish that there were more game modes. Perhaps a puzzle mode, or even time attack would be fun additions. It's a solid game, but more modes would add some more variety. I mean, it does get a bit repetitive at the moment.
I'm a big fan of puzzle games, even if there's numbers involved, and I think Num Yumms is a great addition. The visuals, especially the monsters, are cute and charming. The sound design is well done as well. Controls are simple and easy to learn, making this a family-friendly game for everyone to enjoy. The ads are not too intrusive since they don't interrupt current games, but the option to get rid of them is available if they bother you. I just hope to see more modes added in the future, as it would keep the game fresh.
Num Yumms is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.
8.5
OVERALL
Game Controls 9
Graphics 9
Sound/Music 9
Gameplay 8
Replayability 7.5
Num Yumms
The Paper Robot LLC
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
Umiro ($2.99) by Dice Roll and published by Devolver Digital is a gorgeous and soothing puzzle experience filled with mystery and awe. If you enjoyed other games like Ruya and Lynk, then you'll get a kick out of Umiro.
Spring has officially begun, and things are going into high gear in my life. With wedding plans that still need to be done, taxes to pay, and health thins I get paranoid about, there's hardly a moment when I'm not stressing out lately. So when I have some time to relax, I'm definitely relishing in those precious moments, especially when my fiancé is around. One of my tried-and-true solutions to de-stressing is games, especially calming puzzles that take my mind off of reality for a bit. When I saw previews of Umiro a few months ago, I knew that this game would be a fine addition to my repertoire. And now that it's finally available, I was right.
Ruya
MIRACLE TEA STUDIOS LTD
Lynk.
Michael Le
Umiro has an aesthetic that appears to be inspired by games like Monument Valley, but it's still distinctive enough to stand on its own. So you get the angled, top-down perspective, but the game doesn't feature optical illusions as you'd expect. However, due to the point-of-view, the stages appear unique and are highly detailed. Umiro makes use of a nice range of colors, from bold and vibrant hues to soft pastels that contrast nicely with each other. The character design in gameplay is a bit more on the minimalist side, but you can still tell them apart easily due to their exclusive looks. Animations in Umiro are smooth and fluid, and I experienced no issues with lag or choppy frame rates on my iPhone 8 Plus. The atmospheric soundtrack is pretty tranquil and relaxing, and the sound effects are a nice touch.
On top of it all, there are some cutscenes between some stages that reveal more about the story. These are beautifully handcrafted drawings that evoke emotion and set the overall tone for the game itself. It's clear that Umiro was made with love and care.
In Umiro, you'll discover the two schoolmates, Huey and Satura, who are in Umiro with no memory of their past or how they got there. Their memories are somehow locked away in crystals, so their only hope of understanding their situation is to reach the crystals that correspond to them, as they're color coded. Huey needs the blue crystals, and Satura's are pink. The yellow crystals are optional, but they reveal more secrets behind the mysterious world of Umiro, so they are worth the effort to collect if you can. The crystals not only help Huey and Satura recover their forgotten memories, but they restore life back into Umiro itself.
There are four chapters in Umiro at the moment, and each one has a handful of puzzles to get through. To get access to chapters two through four, you need to complete all of the stages in the previous chapter first, and there's no way around that. The goal in each stage is to guide Huey and Satura to their respective crystals while avoiding dangerous obstacles and hazards along the way. Again, the yellow crystals are optional, but they do reveal more about the game's world to you. However, they are more dangerous to reach, so you'll need to devise alternative ways to reach it, as well as have impeccable timing.
The controls in Umiro are simple and intuitive. To get Huey and Satura to move, you'll just need to draw a path from them to their corresponding crystals. Once the paths are drawn, just tap on the "Play" button and they will move along the drawn path. Sometimes there will be more than one crystal for a character, so you will need to repeat the process. The Play button does not become active until all characters have a path drawn out for them.
If one of them touches a hazard, such as the black balls that roam around, then you've failed and have to try it again. Fortunately, there are no time limits, move restrictions, or stars to worry about, so you can play the game at your own pace.
Umiro is a beautiful and relaxing puzzle experience for everyone. The visuals are simply stunning and exquisite, with clear inspirations from other popular games, but a distinctive enough aesthetic to stand on its own two feet. The sound design is incredible as well, with the zen-like soundtrack that's designed to help you tune everything out and focus.
Path-drawing puzzle games are always challenging, but Umiro is even more so due to the fact that you must have two characters go at the same time. The game starts off easy enough, but the difficulty increases gradually, and is never overwhelming. It's a great puzzle game for everyone.
There's a lot of good going for Umiro, but it's not perfect. I can see the game being frustrating at times because your path may be off by just a tiny bit, and you end up dying multiple times because of it. There's also no hints in the game either, which makes it even more challenging if you're just trying to rush through it (don't do that).
Umiro is a gorgeous game with an amazing soundtrack, and it was all crafted with care by the developers. The puzzles are challenging, but once you solve one you've been stuck on, then it just becomes even more satisfying. The base goal is easy enough, but adding in the optional yellow crystals mean completionists have something more to strive for, and it reveals even more about the colorless world. It's a nice bonus to look forward to. I'm enjoying the game a lot so far, and it's definitely going to keep me busy when I need it.
Umiro is available on the App Store as a universal download for your iPhone and iPad for just $2.99. There are no in-app purchases.
9.2
OVERALL
Graphics 10
Sound/Music 10
Gameplay 9
Replayability 8.5
Game Controls 8.5
Umiro
Devolver
Source link: http://appadvice.com/reviews
credit : appadvice
November 20, 2020 by RSS Feed
Hyperforma ($4.99) by Fedor Danilov is a unique and modern spin on the old-school arcade game of Brick Breaker. If you enjoyed the timeless classic, or other creative spins like Breakforcist, then you'll get a kick out of Hyperforma, especially if you like cybernetic and futuristic themes.
With all of the crazy going on in life right now, I'm thoroughly enjoying the moments I have with pretty much any game these days. I grew up on the classics like Tetris and Brick Breaker when I was younger, so I'm always curious about fresh new approaches to these timeless genres. When Breakforcist came out, I was addicted and couldn't stop playing it, since I love cute things and breakfast foods. But at the end of the day, it was still just your traditional brick breaking game, for the most part. However, when Hyperforma appeared on the App Store, I was curious and had to give it a shot for myself. It looked like nothing I tried before.
#Breakforcist
Kevin John
Visually, Hyperforma is beautiful and stunning. Everything is rendered in 3D with an angled, top-down perspective like what you'd find in Monument Valley. However, since the theme is cyberspace and hacking, there are a ton of fine, futuristic details about the environment that immerses you into the game's world. I love the various rune-style hieroglyphics and nodes on the surfaces of the architecture, and the light effects are gorgeous. The color palette in Hyperforma is a fantastic mix of dark shades with contrasting vibrant hues, which totally gives off the futuristic vibe. Animations are buttery smooth and fluid, and I experienced no lag or choppiness issues on my iPhone 8 Plus. The soundtrack is atmospheric, immersive, and rather amazing to listen to, so headphones are recommended to get the best experience.
Hyperforma is level-based and also has a storyline, so players must go through each stage in chronological order. There's no skipping around either, so while it starts out easy, it gets progressively more difficult and relies on your skills to complete.
In Hyperforma, players enter a world that takes place 256 years later, after the demise of mankind. Only the Ancient Network is left behind, which is nothing more than empty, endless cyberspace. However, you take on the role of an anonymous explorer, who dives into the cold remains of cyberspace and wants to uncover the secrets of the past civilization. You'll have to hack your way through Titanic Interfaces and their secured Forms before you can uncover the past, though.
The controls in Hyperforma are simple and intuitive, though it takes time to master. Essentially, when you "hack" an interface, it's essentially a game of Brick Breaker, except it's in 3D and a lot more intricate. You swipe up to "launch" the hacking beam, and your goal is to destroy the black blocks that surround the core, which has a unique symbol on it. To hack some cores, you'll have to get around their security, which is indestructible white blocks. Some of the black blocks also have symbols on them, and these can do things like detonate and destroy adjacent blocks once they're hit.
As the hacking beam bounces around the screen, you'll want to rotate the interface in the center by dragging your fingers around the screen. So instead of moving a paddle, you're moving the 3D structure to ensure that the beam hits the blocks you want. When there's an opening to the core, you'll want to tap on the "Attack" button near the middle of the screen to hit it, as that's the only way to get inside the core and get the key.
You'll have to watch out for the red lasers that move along the edges of the screen as you rotate the core. If you hit these, then you've failed and have to try again. It starts out with one laser, but then more can show up as you make progress, so keep an eye out for those.
When you successfully hack a core and complete a stage, you'll earn some experience points. As you level up, you'll get stronger and gain access to new hacking skills, like dishing out more damage and getting rid of multiple blocks at a time. To access your skills, just tap the button at the bottom to bring up what's available and then select the one you want to use. There's a cooldown for each one before you can use it again.
Hyperforma is a bold new take on a classic arcade game. The visuals are absolutely gorgeous and I believe they represent "cyberspace" quite well. The sound design is excellent as well, with a quirky EDM soundtrack to go along with the futuristic theme. The gameplay is great, as it takes a classic and completely turns it into something special and unique. I'm also liking the fact that it starts out easy, but becomes much more challenging as you go on. This is definitely one of those games that will take some time to complete, but you'll enjoy every minute of it as you get better.
There's a lot of good going on in Hyperforma, but I can see how this could be a little too hardcore for more casual gamers. The difficulty curve after a few levels is pretty big, so one may end up more frustrated than anything else.
I also wish that there was a way to adjust the sensitivity for the controls, because at the moment, it can feel chaotic at times. Even the slightest little slip of your finger can change the format of the core drastically, and this can lead to some unfortunate deaths. But the game is about players finding the balance on their own, so I'm not sure if having sensitivity adjustment would conflict with this.
Despite being a bit unforgiving at times, I'm enjoying Hyperforma a lot. The game's exquisite graphics are a sight to behold, and the music and sound is excellently done too. Gameplay is familiar yet completely new at the same time, and it's challenging. I enjoy the designs for each stage, and how new mechanics are introduced. The difficulty level is pretty gradual, but things can feel a bit unforgiving. However, I only see that as more reason to keep coming back and do better.
Hyperforma is available on the App Store as a universal download for your iPhone and iPad for $4.99. There are no in-app purchases.
9.1
OVERALL
Graphics 10
Replayability 9
Sound/Music 9
Gameplay 9
Game Controls 8.5
Hyperforma
Fedor Danilov
Source link: http://appadvice.com/reviews
credit : appadvice
APP review today