November 20, 2020 by RSS Feed
Morphite ($7.99) by Crescent Moon Games is a low-poly sci-fi first-person shooter adventure. If you enjoyed games like the old N.O.V.A. franchise, and prefer the modern retro graphics like in Horizon Chase, then you will love Morphite.
I'm usually not a big FPS fan because I don't do terribly well with them. However, ever since I started playing the first Destiny game and even Overwatch, I've grown a new appreciation and liking for shooters in general. Morphite was teased a while ago, and I even got to check it out a bit this year during GDC. I knew that this was something special, and I had to get my hands on it whenever it was ready. Now that it's dropped to the masses, I can say that it was definitely worth the wait after all this time.
Horizon Chase - World Tour
Aquiris Realidade Virtual LTDA
Visually, Morphite is unique with a low-poly design that seems rather trendy lately. This means that the environments are a bit rough and jagged, and the faces of characters are not too detailed. Everything is rendered in 3D, and overall, Morphite is giving me a bit of a Metroid feel. The game has a nice range of colors, from muted earthy tones to bright and vibrant neons. Animations are smooth and fluid on my iPhone 7, so I did not experience any lag while playing the game. There's an atmospheric and captivating soundtrack in the background, and the sound effects and voice acting is done well. Morphite is a gorgeous game that looks fantastic and has amazing audio.
Since Morphite is a FPS game about exploration, players start at the beginning of the story and progress through in a linear fashion. Morphite introduces Myrah Kale, who's a young woman residing on a space station with her surrogate father, Mr. Mason. As he sends her out on basic exploratory missions to scan signs of life and gather resources on various planets, players will discover much more than that. Eventually, Myrah will uncover her own past and her relationship to a rare and coveted material called Morphite.
Despite having a storyline and missions that need to be completed chronologically, Morphite's worlds are procedurally generated (except ones that involve the main story),, so everyone's Morphite game will be different. There's many different kinds of creature types, landscapes, and areas to explore, and it's all unique. It's what makes this game magical.
Controls in Morphite are pretty straightforward, but it can be a bit annoying if you have the touch screen control opacity turned off. In the very bottom left corner is where you switch between your scanner and pistol, which happens fairly regularly. Above this area will be the virtual joystick for moving around. In the very bottom right corner is the button to shoot or activate your scanner. Above that is the jump button.
While Myrah is in her ship, you'll have a menu for selecting your destination in the solar system via Star Map. But be careful — you need fuel in your ship to travel, so if a place is too far, you won't be able to go unless you fill up at a space station first. This is also where you can view your Ship Info, as well as check active missions, equipped weapons, items, scans, and collected resources. Random encounters may occur while traveling in your ship, so be prepared for combat at any time.
The problem I have with the controls is the fact that the switch toggle for the scanner and pistol is where I usually think of placing my thumb for movement. So when I turned down the opacity for on-screen controls to zero, I often found myself bringing up the switcher when I just wanted to move. I also kept jumping instead of shooting, which was irritating. The positioning of the buttons takes a bit of getting used to, so I recommend keeping the opacity on (even just slightly) so that you don't get the buttons mixed up. Fortunately, you can change the button positioning in the settings, though it feels like it's a bit hidden.
Fortunately, Morphite does have support for MFi controllers. So if you have one laying around, this is the perfect kind of game to use them with.
Morphite is packed with elements of exploration and discovery, real-time combat against various life forms and bosses, and even environmental puzzle solving. In addition to the main storyline quests, players have the option to do a wide variety of side quests, and there's a plethora of upgrades for your suit and weapons. While the price of Morphite seems high, there's a lot of content, so you do get bang for your buck.
For a game that many have been waiting for, there's a lot of good with Morphite. The game looks beautiful with a distinctive design that is simple and appealing. The music is ambient and soothing, only adding to the game's overall charm. There's a lot of content, and the voice acting is done exceptionally well. Having support for MFi controllers is nice, especially when the default touch-screen controls feel a bit clunky. This has been a game many have been waiting for, and it doesn't disappoint in terms of quality and entertainment.
My biggest issue with Morphite are the touch-screen controls. I found it annoying that if I want the buttons to be invisible, I'll end up swiping or tapping on the wrong thing. At least players have the option to customize the button positioning, though it feels a bit tucked away.
Overall, Morphite is an excellent game that is worth a download for any iOS gamer. The graphics are stunning, the music is delightful, and the game world is immersive. Controls do take some time to get used to, but can definitely be streamlined in a future update. At least there is support for physical MFi controllers, which always end up being the better option for a FPS game like this anyway. Morphite is jam-packed with procedurally generated content, so there's a huge assortment of life forms, landscapes, and bosses to tackle. Plus, many upgrades are available to make you stronger.
I highly recommend giving Morphite a try if you enjoy sci-fi adventure games with a first-person shooter perspective. You can find Morphite on the App Store as a universal download for your iPhone, iPad, and Apple TV for $7.99.
9.0
OVERALL
Sound/Music 10
Replayability 9
Graphics 9.5
Gameplay 9
Game Controls 7.5
Morphite
Crescent Moon Games
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November 20, 2020 by RSS Feed
Thimbleweed Park ($9.99) by Terrible Toybox is the mobile port of the recently released point-and-click adventure game on Steam, Xbox One, and PlayStation 4. If you enjoyed games like Layton's Mystery Journey and Samorost 3, then you'll like Thimbleweed Park.
When it comes to mobile games, one probably thinks of casual puzzles or high score chasers first. However, in recent years, plenty of point-and-click adventure games have originated on iOS, or even get ported over to mobile, proving that the platform is an excellent choice for many gamers who want to get their gaming fix on-the-go. I usually don't play too many point-and-click adventure games, but when I saw Thimbleweed Park has made its way onto iOS, I had to check it out for myself. As someone who hasn't played the game previously, I'm definitely not disappointed.
Layton’s Mystery Journey
Level-5 Inc.
Samorost 3
Amanita Design s.r.o
Visually, Thimbleweed Park is beautiful with a retro pixel art style that serves as a nice homage to the classic games of yesteryear. If you grew up with the 16-bit games on SNES and SEGA Genesis, then you'll feel right at home. Despite the pixelation, the game is packed with plenty of fine textures and details, and even has a pseudo-3d effect with the shadows and lighting. Animations are smooth and fluid, with no lag on my iPhone 7. There's an atmospheric soundtrack that is rather eerie, fitting in well with the tone and theme of the game. Thimbleweed Park also breaks the fourth dimension, as it pokes fun at itself through character dialogue. So if you love humor, there's plenty of that in Thimbleweed Park.
Since Thimbleweed Park is a point-and=click adventure game, that means players must go through the story in its entirety from start to finish. There are no levels to go through, and everything transitions seamlessly into each other. The story is linear, so you can't go out exploring until you've completed whatever needs to be done at that moment in time in the game. Fortunately, the story itself is rather interesting, and the characters are all unique and humorous in their own special ways.
Controls in Thimbleweed Park are simple and intuitive. To move your characters, just tap on the spot you want them to go to. Another option is to double-tap-and-hold to have them follow your thumb until you release the screen. The game also lets you control multiple characters, and you can easily switch between characters by tapping on the character portrait in the upper right corner and then choosing who you want to swap with.
The thing that sets Thimbleweed Park apart from other point-and-click adventure games is its distinctive interaction system. In the bottom left corner is a box with all of the different interactions you can do with the environment and objects: Open, Close, Give, Pick Up, Look At, Talk To, Push, Pull, and Use. To the right of this area is the stash of the character you're controlling at the moment. To do actions in this game, you'll have to select the verb, the subject, and then an object that receives the action.
For example, you may need to give Polaroid film to another character so that they can use their camera. Then you may want to give this Polaroid photo to someone else to see if they know anything about the case you're working on. You'll also want to push or pull doors to open or close them, pick up suspicious objects, use objects to solve puzzles, and much more.
Talking to your partners or other NPCs brings up several dialogue options on the screen where the actions were. Just tap on the one you want to pick, and listen to the characters talk or explain something to you. Again, the humor is rich in this game, so I recommend not skipping cutscenes.
Thimbleweed Park's story is an interesting one, because it starts off with a character who ends up getting murdered. But then you eventually control five other characters who mostly seem to have nothing to do with each other, except they're all deeply connected and being watched by a mysterious entity. Oh, and no one actually cares about the dead body, which you think is the central plot point as Agent Ray and Junior Agent Reyes are assigned on the case.
Like other point-and-click adventures, Thimbleweed Park is packed full of mystery and secrets that you'll end up discovering on your own. However, the control system means many more possible actions that you can do and the comedy is spot-on.
There's a lot of good about Thimbleweed Park that should appeal to many people. The pixel art style is top notch and doesn't skimp out on important details. The music is immersive and captivating, while sound effects are fairly realistic (try using a water fountain). Controls seem a bit complex at first, but it's pretty simple and intuitive once you get the hang of things.
The best part about the game is the story, which hooks you right from the get-go, and the fourth dimension breaking humor will no doubt bring a smile to anyone's face. The game has multiple save slots and auto-saves after important parts of the story, so you never lose your progress.
Even though Thimbleweed Park is an excellent title, it's still not for everyone. If you just don't usually get into point-and-click adventure games, then this may still not entice you. And again, the controls work, but it seems rather complicated from first glance, so it takes time to get used to. And even though the story is interesting, it does start off slow, like most point-and-click games, so it's not something you'll want if you prefer fast-paced titles.
While I've tried out many point-and-click adventure games in the past, not many of them clicked with me. However, Thimbleweed Park seems different, which is probably due to the comedy involved with the characters, dialogue, and story. I also am a sucker for pixel art style games, so of course I had to check this one out when I saw it on the App Store. The interaction system is different and opens up many more possibilities on how you can interact with the world around you, which I love.
I recommend giving Thimbleweed Park a try if you're a fan of point-and-click adventures. You can find Thimbleweed Park on the App Store as a universal download for your iPhone and iPad for $9.99. It's also available on Steam, PS4, and Xbox One for $19.99.
9.1
OVERALL
Graphics 10
Sound/Music 10
Gameplay 9
Replayability 8
Game Controls 8.5
Thimbleweed Park
Terrible Toybox, Inc.
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November 20, 2020 by RSS Feed
The Witness ($9.99) by Thekla is the official mobile port of the critically acclaimed video game that came out in 2016. If you're a fan of puzzle games, then The Witness is a must have. It's inspired by Myst, and definitely a game that encourages critical thinking.
With the ever increasing power of the iPhone and iPad, they're perfect for mobile gaming. If there's any solid proof of this, it's all of the ports of previously console and PC-only games that are making their way to mobile. Some popular ones we've had recently include The Binding of Isaac: Rebirth, Danmaku Unlimited 3, Injustice 2, and more. And now we have The Witness, an open world puzzle game that has captured the hearts of many with it's creativity. If you've never played The Witness before (like me), then there's no better time to jump in than now.
Myst
Cyan Worlds, Inc
The Binding of Isaac: Rebirth
Nicalis, Inc.
Danmaku Unlimited 3
Sunny Tam
Injustice 2
Warner Bros. Entertainment
Visually, The Witness is gorgeous. The graphics are fully rendered in 3D, and the environments are lush and realistic. The colors range from bright and vibrant hues to muted earth tones to soft pastels and even dark and gloomy shades. The combination of this wide range of colors results in an incredible world that is truly eye candy and rather immersive. Animations are buttery smooth on my iPhone 8 Plus, and I experienced no lag whatsoever during play.
Usually, video games have soundtracks that add to the overall feel of the game that they're in. With The Witness, it's different. In fact, there is almost no music in the game at all. This is done on purpose, according to the developers. The Witness is a game about being perceptive, so you want to pay attention to the subtleties in puzzles as well as details in the game world. However, the sound effects in The Witness are important, because it fully immerses the player in the island, adding depth and texture.
In The Witness, players will find themselves waking up on a remote island, and that's pretty much it. The island itself is full of puzzles (over 500), and there are many different types of puzzles to solve. Some are simple enough to solve, but things do get tricky as you progress. Solving the puzzles are a critical part of the game, as they will help you discover your identity (it's unknown in the beginning) and how you got on the island in the first place.
Controls in The Witness are simple and intuitive, with the game teaching you the ropes as you go in the start. To move, just tap on where you want to go, and you'll walk over there. Swiping horizontally on the screen lets you move the camera around so you can check what's surrounding you. Tapping on puzzle screens takes you into the puzzle. If you double-tap where you want to go, it makes your character run instead of walk. A tap with two fingers stops you in your tracks.
As mentioned earlier, there's a large variety of puzzles to be found in The Witness, and the controls may not always be the same. In the beginning, at least, the puzzles involve finding the right path from the large circle area to the end point, which is indicated by a pulsating circle. Players must drag their finger from the starting circle to the end, but they'll have to navigate a labyrinth, and can't cross over their own path.
Sometimes you'll even need to separate the white and black squares before getting to the end. The game introduces new puzzle mechanics at a gradual pace, and one can pretty much figure it out after a few attempts. Fortunately, The Witness is fairly relaxing, as there aren't any penalties nailed on players for being wrong, nor are there any move restrictions or time limits.
The Witness is an amazing port for mobile. The game retains the same beautiful graphics from the original versions, but it's been optimized for iPhones and iPads. The lack of music is an interesting choice but works out well, plus the sound effects are realistic and engaging. Controls are easy enough for anyone to pick up and play, and the puzzles are quite stimulating. The entire game is great as a whole, since it encourages free exploration and problem solving.
While The Witness is a fantastic game, it may not be for everyone. If you're seeking something that's more action-packed or just want some mindless arcade fun, then The Witness is not for you. If you prefer some hand-holding when it comes to your games, then you won't really find that here either. Players must discover things on their own in The Witness, and that's part of the charm. Plus, it means more freedom in terms of exploration, which is always nice.
I never played The Witness before, nor did I know much about it, so I'm glad that it's now available on iOS. The game is packed with stunning visuals, and everything runs smoothly. The lack of music was a bit strange to me at first, but after reading the reason behind it, I completely understand. The lack of a soundtrack only adds to the experience, oddly enough. Sound effects were spot on and immersive. Controls are easy to learn and feel natural on a touch screen. I'm a big puzzle game fan, so I love the variety of puzzles in The Witness, and with over 500 to find and solve, you do get some bang for your buck.
I highly recommend grabbing The Witness if you're a fan of open world puzzle games, or enjoyed classics like Myst. The Witness is on the App Store as a universal download for your iPhone and iPad for $9.99. You can also get The Witness on Steam, Xbox One, and PlayStation 4 for $39.99.
9.5
OVERALL
Game Controls 10
Gameplay 10
Replayability 9
Graphics 9.5
Sound/Music 9
The Witness
Thekla, inc.
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November 20, 2020 by RSS Feed
Terra Battle 2 (Free) by Mistwalker is the sequel to the original Terra Battle that came out several years ago. If you're a fan of the first game, or just enjoy anything that Mistwalker comes out with, then Terra Battle 2 is one you may want to check out.
During my high school years, I often found myself with plenty of time to spare for lengthy RPGs. The Final Fantasy games were some of my favorites (especially the portable ones), and I've grown to like most things released from those guys. When I first heard of the original Terra Battle, I knew it would be something I'd like because the original creator of Final Fantasy was behind it. I played Terra Battle for over a year before I finally slowed down and stopped on it (it became more complex than I'd liked). Then I heard about Terra Battle 2 coming out, and I knew I had to get my hands on it.
Terra Battle
MISTWALKER CORPORATION
Visually, Terra Battle 2 is similar to the first game in terms of art style. The art is anime-like with simple to fairly complex character designs and outfits. Everything is rendered in 2D, and animations are smooth and fluid. Terra Battle 2 features an extensive color palette that is full of rich hues and mesmerizing effects. The game also has an adventurous soundtrack to go along with everything, and the sound effects are fun to listen to during battles. The only annoying thing about the visual interface is the fact that the menus feel a bit cluttered with so much going on (typical of social RPGs).
Terra Battle 2 is structured a bit differently than its predecessor. So if you played the original game a lot, this one will take some getting used to. The main focus in Terra Battle 2 is the story, which features four main characters who you'll have to control in a world map.
The over-world map is more like a battlefield, where you move your main character's tile around, and collect ally tiles like magnets. Enemies will also be on the map, and you can move enemy tiles by moving your own units into them. This allows players to strategically set up the grid when they engage in battle with those enemy units, which is a new feature that was not in the first game. The terrain also matters, as your units can get separated due to obstacles like mountains and hills.
In the story, players must help the main characters navigate various terrain to reach their destination and move on to the next chapter. While it sounds easy enough, the levels of enemies increases as you get further along, so don't get too cocky.
The other part of the game are Quests, which seem more like special events that players can take part in. These are only available for a limited time and rotate frequently, so you should take advantage of them while you can. However, they're usually tougher than normal battles, so you should also make sure you're prepared. These cost stamina to play.
The battle system in Terra Battle 2 is just like the first game. To attack, you need at least two of your party members to be next to an enemy (or a line of them) on both sides (aka flank). You can also shift the position of other team members (and even enemies) by pushing a character tile into them, unless the enemy has a purple outline (can't be moved). The more characters you have lined up adjacent to each other or are in the same column or row on the grid, then the stronger your attack and skills become.
With the new map system, players can choose to take on a large group of enemies at once. While this may sound a bit scary and overwhelming, it's more beneficial to fight large clusters rather than single enemies. Due to your character's skills and positioning on the grid, it can be easy to get rid of multiple enemies at once. And when you defeat multiple foes, the experience you earn is increased by percentile. This means faster leveling and higher chances of having treasure drop.
The biggest difference (aside from the map) in Terra Battle 2 are the characters. In the original game, characters were pretty simple — they're single characters that you can level up and evolve into their stronger forms. Now, you have the four main characters in the story, and the previous characters are now "guardians" that you assign to the main team, like partners. When attacks occur, you'll now see the character and their assigned partner, which is rather cluttered and confusing for Terra Battle veterans.
Additionally, characters can now equip gear, which affects their stats and abilities. It's best to equip gear that the character is proficient in, of course, to fully maximize their efficiency. These weapons and items also gain experience after battles, so they level up and become stronger over time.
Terra Battle 2 is beautiful, just like the first game. The music and sounds are icing on the cake. There's a lot of differences from the first game, and I think the map system is interesting and different. It gives players more freedom in how to set up their battles, and the customization with characters and their partners and equipment keeps things fresh.
While the first Terra Battle started out simple, it got a bit complicated over time as they added more features in the updates. Terra Battle 2 basically takes Terra Battle in it's later stages (around when I stopped playing) and builds on top of it. The game feels needlessly convoluted at times, and I am not too fond of the guardian system — I prefer just having a variety of characters to work with and level up.
Other players have reported that the game also feels unfinished right now because there's only four main chapters, which you can go through in several hours. The controls on the map are also a bit too sensitive for my taste, as I had a hard time being precise with my movements.
And finally, the load times are pretty bad. When I started, I had to sit through a few minutes of "downloading" game data, which is annoying. My boyfriend hasn't been able to get into the game at all, because the game gets stuck on "loading" on his iPhone 6S.
As a big fan of the original Terra Battle, I'm a bit let down by this release. The first game was super simple to learn in the beginning, but this follow-up seems less newbie-friendly. I can see why the map is good, but the controls are just too sensitive for me right now. I often can't get the exact formation I want because I either move too fast or I just run out of time to move as I'm trying to be accurate. I also prefer having the characters you get available as main party members, rather than guardians, because the previous system worked fine.
I don't remember the original game having too many issues with load time either, which plague this sequel. Hopefully those get ironed out soon.
At the moment, I don't think I can fully recommend Terra Battle 2 as it is. However, once the kinks get worked out and hopefully things become more streamlined, then I'd say that this would be worth checking out.
Terra Battle 2 is on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.
8.5
OVERALL
Graphics 10
Sound/Music 9
Replayability 8
Gameplay 8
Game Controls 7.5
Terra Battle 2
MISTWALKER CORPORATION
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November 20, 2020 by RSS Feed
AKA TO BLUE ($7.99) by Tanoshimasu is a console-quality bullet hell shoot-em-up (shmup) game that brings back the magic of the old CAVE shmups that graced the App Store back in the day. If you're a fan of games like the recently released Danmaku Unlimited 3, then you'll love what AKA TO BLUE has to offer.
Whenever I hit arcades, I usually tend to go for the Japanese bullet hell shmup games because I love the intense shooting action that they're always jam-packed with. They're great stress relievers for me, and I always like to test out my skills when I can. I was a big fan of the CAVE shooters that were released years ago, including DEATHSMILES, Dodonpachi Resurrection, and ESPGALUDA II, so when they stopped releasing new games, I was quite saddened. However, there have been other great bullet hell shmup offerings lately, such as Danmaku Unlimited 3, and I've been hearing about AKA TO BLUE this week. Once I learned that AKA TO BLUE was made by former CAVE developers, I had to get my hands on it. Needless to say, it does not disappoint.
Danmaku Unlimited 3
Sunny Tam
DEATHSMILES
CAVE Co., Ltd.
Dodonpachi Resurrection
CAVE Co., Ltd.
ESPGALUDA II
CAVE Co., Ltd.
AKA TO BLUE's graphics are sharp and stunning on the Retina HD display of my iPhone 8 Plus. The art style in AKA TO BLUE falls under Japanese anime, with the main protagonists and antagonists having wild, colorful hair and stylish outfits. The game world is full of incredibly detailed and polished enemy ships, backgrounds, and insane explosions. Despite all of this, the bullets are bright and neon colored so it's easy to spot them among the chaos. Animations are smooth and fluid on my iPhone 8 Plus so I had no issues of lag. The game also has a head-banging rock soundtrack that's sure to get your blood pumping as you play, and the sound effects are fun.
To top things off, AKA TO BLUE also has a full cast of Japanese voice actors. There are fierce dialogue exchanges between characters on each stage, which only adds to the overall excitement. Unfortunately, it's all done in Japanese, so unless you know how to speak Japanese, you won't understand what's going on.
Like other bullet hell shmups, AKA TO BLUE features a stage system, and there are five levels to get through. While this does not seem like a lot, the game is fairly difficult and each stage is lengthy, with challenging boss fights. So even though only five stages may sound short, it will take some time before you beat the game.
Before you start each run, you can choose between two characters: Fire Bird (AKA) or Blue Owl (Blue). They both have their own distinctive weapons, with Fire Bird having a bullet spread, whereas Blue Owl has a precise weapon that only fires in a straight line. Both characters have their own high scores, so there's plenty of reason to play both.
The controls in AKA TO BLUE are pretty simple and intuitive, even for newbies. To move your ship around, just drag your finger on the screen. The ship automatically fires as it moves, so you don't have to worry about that. As you take down enemies, your Bomb Charge gauge will fill up, and once it reaches at least level one, just tap anywhere (or double-tap) to unleash a Bomb. The higher your Bomb Charge Level, the further your bomb flies. You can also refill it by cancelling enemy bullets with a Bomb and destroying destructible black bullets.
As you destroy enemy ships, you'll get "Score Items." These shiny gold emblems are worth valuable points that get added to your total, so it's vital to grab as many as you can when you see them. Another way to get more points is to aim for chain bonuses — the more enemies you kill in a short amount of time, the bigger your multiplier. When you aren't attacking and taking down foes, the chain drops. So make sure to get rid of as many enemies as possible to maximize your score.
While dodging bullets is also important, the trick to AKA TO BLUE are the bombs. Since the characters don't have secondary weapons like other games, you only have your standard attack and the bombs to work with. The bombs cancel out enemy bullets and wipe out your foes, and also recharges the gauge again for another bomb.
AKA TO BLUE is a solid bullet hell shmup that does things a bit different from the norm, and that's a good thing. I love the anime art style and the detailed graphics during actual gameplay. The soundtrack is also outstanding, as it does a great job of getting your adrenaline going. The voice acting also adds a whole new layer of depth to the action, as it makes me think of an epic battle in a mech anime as I play.
The challenge in the game comes from the fact that there are only two characters that you can play as, and they have different weapons and play styles. There's no secondary weapon aside from Bombs, and those are key to survival. It's different, but AKA TO BLUE breaths some new life into a tried-and-true genre.
While AKA TO BLUE is a great game, it's not perfect. There is only one difficulty level, so it may be difficult for novices or too easy for veterans. I would have preferred seeing at least three difficulty levels so that players can pick one suited for their skill level.
Even though I love the Japanese voice acting, I don't speak or understand Japanese. I would have liked it if there was an option for English voices, so that I could understand what the characters are saying when they speak.
I'm used to having two weapons and bombs in most bullet hell shmups, so AKA TO BLUE is definitely one I need more practice with to fully adjust.
Overall, as a bullet hell shmup fan who misses CAVE games, this is a great addition to my collection. The visuals are super polished and look amazing on my Retina HD screen, and the music is downright fun. Controls are easy to learn and can be customized if needed, but it's friendly enough for even newbies. The concept of bombing instead of dodging to survive is interesting and unique, making AKA TO BLUE stand out from the competition. It's challenging, and has high replay value. This is definitely a title that won't disappoint bullet hell fans.
I highly recommend checking out AKA TO BLUE if you're craving some epic bullet hell shmup action. You can find AKA TO BLUE on the App Store as a universal download for your iPhone and iPad for $7.99. There are no in-app purchases.
9.3
OVERALL
Graphics 10
Replayability 9.5
Game Controls 9
Sound/Music 9
Gameplay 9
AKA TO BLUE
Tanoshimasu Co., Ltd.
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