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Enjoy Explosive Tunnel Shooter Action in Space Cycler

November 20, 2020 by RSS Feed

Space Cycler ($1.99) by Sung Liwen is a retro tunnel space shooter arcade game that's as challenging as it is fun. If you enjoyed games like Danmaku Unlimited 3 and AKA TO BLUE, but wish for some classic Tempest shooting action, then Space Cycler is perfect.

When I was growing up, I spent a lot of time playing computer games while I was hanging around my siblings' PCs. I ended up playing whatever games were on them at the time, which usually involved Solitaire, Classic Pinball, Asteroids, or Tempest. I loved arcade games back then, and I enjoy them even more now. It's hard for me to find good space shooters on the App Store, let alone a tunnel-style one that's reminiscent of Tempest. So when I was perusing the App Store for some new entertainment, I stumbled on Space Cycler, and am glad I found it.

$4.99

Danmaku Unlimited 3 - Bullet Hell Shooter

Sunny Tam

$7.99

AKA TO BLUE

TANOSHIMASU CO.,LTD.

Visually, Space Cycler has a lot going on for it. The game is rendered in 3D with a quirky and cute cartoonish art style that makes me think of Saturday morning cartoons when I was younger. The space backdrops are what you'd expect from this kind of game, and the textures are nice. Enemies and bosses are pretty detailed and all of them have their own unique appearances and behavior patterns, while your ships have distinctive aesthetics based on the primary weapon type. There's a lot of fun and exciting explosions to witness, and it's easy to spot the incoming enemy bullets and attacks, which tells you when you need to move to dodge them.

Space Cycler is full of bright and vibrant colors, and the animation is smooth and fluid with no lag on my iPhone 8 Plus. The upbeat music is quirky and charming, fitting with the rest of the game's eccentric nature. The sounds are also fun and fit the typical space ship noises that you'd expect from cartoons.

You can play Space Cycler solo or with a friend in the local co-op mode, so one device is between two people. There are five planets to fly and fight your way through, but you unlock them in chronological order. So to get to the second planet, you must clear out the first one, and so forth. Each planet counts as the main stage, but there are multiple waves for all of the planets, including challenging boss fights. Once you unlock a world, you can start new games from there, rather than starting from the first world. However, your score won't be as high this way, so keep that in mind.

There are three space ships that you can choose from in Space Cycler, though only the first one, Bullet, is available at first. To unlock the other two styles, you must reach a certain point threshold. Each ship has a different primary weapon type and unique ultimate attack. You earn points by defeating enemies, as well as collecting the stars that they leave behind. The more you get, the better. Fallen foes can also leave power-ups behind, which you want to collect to upgrade your weapon, giving it more firepower.

Controls in Space Cycler are simple and allow for one-handed play. A slider towards the bottom of the screen lets you move your ship clockwise or counterclockwise on the screen, with the enemies coming in from the middle of the circle. When you move, your ship automatically shoots its primary weapon, so you don't need to worry about a separate attack button.

For the most part, the sensitivity on the slider should be decent enough for most people. However, I wish that there was an option to adjust sensitivity, since you can either move too fast or too slow during more intense fights, like with bosses. I felt that sometimes my ship moved too slowly, or I zoomed across the circle and end up hitting something else I didn't notice. Perhaps I just need more practice, but I feel like adjusting the sensitivity would help out most people.

The co-op mode is a neat feature, as it lets two people play on a single device. This is probably better on an iPad than an iPhone, but it works on both. The second player can just tap to jump in, choose their ship, and then you're both off. You can save your partner from the verge of death, but watch out! It's entirely possible to collide on the battlefield, so you need to be careful and coordinate with each other appropriately to defeat the enemies.

Space Cycler is highly entertaining with fun graphics and challenging on-rails tunnel shooting gameplay, and there is an awesome local co-op mode.

The Good

Space Cycler is a lot of fun and has plenty of replay value. The game is full of vibrant, eye-catching visuals and the music is well done. While five worlds doesn't seem like enough at first glance, when you consider the fact that each area is broken up into several challenging waves of enemies, it's actually a lot of content for the price. Plus, the game gets progressively more difficult, so it does take time to master and beat them all.

On top of it all, Space Cycler's co-op mode is a delightful surprise that works, and is perfect for those who enjoy local co-op with friends.

The Bad

For what it's worth, Space Cycler is a hidden gem on the App Store with a lot of good things going for it. However, again, I would like to see options for control sensitivity, as it would help with better reactions to enemy behaviors and attacks. Hopefully the developers can consider this in the future.

The verdict

Space Cycler is not a new game, but it was recently released and a nice surprise for me on the App Store. I love distinctive graphics that separate games from the rest of the pack, and Space Cycler has that. The music and sound are fun too, and the intuitive controls work well for one-handed play. The stages are challenging, and I can definitely see myself playing this for a while, especially with the co-op.

Space Cycler is available on the App Store as a universal download for your iPhone and iPad for $1.99. There are no in-app purchases.

9.2

OVERALL

Sound/Music 10

Replayability 9

Graphics 9.5

Gameplay 9

Game Controls 8.5

$1.99

Space Cycler

Sung Liwen

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See Things in a New Perspective and Get Creative with .projekt

November 20, 2020 by RSS Feed

.projekt ($1.99) by Kyrylo Kuzyk is a minimalistic puzzle game that makes you see things from a different perspective. If you liked titles like Monument Valley (and the sequel) and FEZ: Pocket Edition, then you will enjoy what .projket brings to the App Store.

Most of my gaming time has been with Monster Hunter: World in the past two months, but every now and then I need a break. That's when I look for delightful games on iOS to keep me occupied when I'm not monster hunting. And for relaxation, I find nothing better to calm my nerves than puzzle games. So when I saw .projekt in the recent releases this week, I knew I had to give it a spin for myself. As a fan of the rising trend of perspective shifting optical illusion games, .projekt does not disappoint.

$3.99

Monument Valley

ustwo Games Ltd

$4.99

Monument Valley 2

ustwo Games Ltd

$4.99

FEZ Pocket Edition

Corporation Polytron Inc.

$2.99

Evo Explores - Perspective Puzzle

Kyrylo Kuzyk

$3.99

Shadowmatic

TRIADA Studio LLC

From a visual perspective, .projekt is simple, clean, and oozing with minimalism. Everything is in shades of black, white, and gray, and it's rendered in 3D with grids and cubes. It's sharp, crisp, and appealing to the eyes. Plus, the hues of white, black, and gray seamlessly blend into each other in gorgeous gradients, giving everything a silky smooth appearance. Animations are fluid with no lag on my iPhone 8 Plus. The ambient soundtrack is rather atmospheric and soothing, helping players focus and immerse themselves in the puzzles themselves. The developer is familiar with optical illusion games (Evo Explores, their other release, is clearly inspired by Monument Valley), and it's been taken and applied here for a different kind of perspective shift puzzle experience.

Like many puzzle games, .projekt is level-based. At the moment, there are 60 stages total in .projekt, but the developer already has plans for more in the future. While the game takes a more relaxed approach to solving the puzzles, since there are no points or stars to earn, you'll still have to complete each level before moving on to the next. And there are no hints or in-app purchases, so you'll need to solve them on your own. Fortunately, though, the puzzles themselves aren't too hard, and provide more of an unwinding experience than anything else.

The goal in .projekt is to place cubes on the center grid to create and match the silhouettes that appear on the two walls adjacent to the grid. It's pretty simple and straightforward, but the game has a tutorial in the beginning to show you the ropes. To place a cube on the grid, just tap on the space you want it to go. It'll materialize right on the grid, and then you'll see the silhouettes forming on the wall. You can also put cubes on top of cubes, or even on one of the sides. To get a better perspective, drag your finger on the screen to rotate the camera. When you need to get rid of a cube, just long-press on it and it vanishes.

Again, since the game is more about tranquility above all else, the puzzles are not difficult to solve. In fact, if you get stumped, it usually just takes a few attempts and some trial-and-error to figure things out. The thing with no points to worry about or stars to earn mean you can solve these puzzles at your own pace, which is always nice.

Once a puzzle's solved, the cubes you've placed, which are originally in grayscale with black outlines, become solid dark gray. There's also an animation that shows the cubes matching up with the silhouettes and kind of melting together to form one solid piece, which is fun to watch.

Then you're whisked away to the next stage and a new set of silhouettes to match. As you get further along, the puzzles get more interesting, forcing you to think outside the box. You'll need to use all of the basic controls to get the silhouettes to match up, such as what appears to be cubes floating with nothing underneath them for support. How do you make this happen? Hint: long-press to delete.

.projekt is a fantastic meditative puzzle experience that's reminiscent of Shadowmatic and allows you to unwind and think creatively.

The Good

For a meditative puzzle experience, .projekt is fantastic. The visuals are minimal yet appealing, and the music is soothing. The controls in .projekt are intuitive and easy for anyone to pick up. Puzzles are not too difficult, but this means it's just a great game to relax and unwind to. You can play it at your own pace, and there's no in-app purchases.

The Bad

For what it's worth, .projekt is great. But it's not the game you want if you're looking for challenging puzzles that truly make you think. This one is more about seeing things in a different perspective, and thinking creatively to solve them. Also, since the game isn't meant to be difficult, it's easy to get through all of the current stages, so hopefully new content comes sooner rather than later.

The verdict

I play puzzle games to unwind, relax, and just take a breather from life. With .projekt, I get just that. I'm also a fan of minimalism, so the graphics are lovely to me and the music delightful. The intuitive controls make the game easy for anyone to play and enjoy. And when I want to unwind with a puzzle, I don't like to be pressured or rushed, so the whole play at your own pace thing works well for me. This is definitely a game I'll be going through until I clear all of the stages, and then I'll eagerly await more content.

You can find .projekt on the App Store as a universal download for your iPhone and iPad for $1.99.

9.0

OVERALL

Sound/Music 10

Game Controls 9

Graphics 9

Gameplay 9

Replayability 8

$2.99

.projekt

Kyrylo Kuzyk

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Become a Master Ovenist and Roll in the Dough in Good Pizza, Great Pizza

November 20, 2020 by RSS Feed

Good Pizza, Great Pizza (Free) by TAPBLAZE is a pizzeria business simulation game. If you enjoy games like Animal Crossing: Pocket Camp or Diner Dash, but have a fine appreciation for the art of pizza making, then Good Pizza, Great Pizza (GPGP) would be a perfect match.

I've only had a short stint in fast food over a decade ago, but I never made a pizza in my life. However, as I was going through college, I had grown to be grateful for pizza. It was always the easy meal or snack when I was busy crunching a bunch of information into my head the night before an exam, or when I needed energy to stay up all night writing a paper. It was cheap, fast, and almost always available (get that order in before they close). Pizza was also very common around the newsroom when I was working at the school paper. But still, being a pizza connoisseur is not the same as being able to make your own pie, but I was still intrigued by GPGP. I had to give it a try, especially after reading the developer's story on the App Store. I'm definitely not disappointed, and quite surprised at how delightful this game is.

Free

Animal Crossing: Pocket Camp

Nintendo Co., Ltd.

Free

Diner Dash

Glu Games Inc

Visually, GPGP is fairly impressive, as it carries a cartoonish aesthetic that is reminiscent of series like Adventure Time and the like. The game is rendered in 2D, but you can customize how your dining area looks, so it's like pseudo 3D with that. Each character that you come across with in your pizzeria has a unique appearance, and they actually have some rather funny, humorous stories behind them when they order. The pizza-making process in GPGP is pretty accurate and realistic, since the designer based it off his years of experience working at Costco's pizza kitchen. Animations are smooth and fluid, with no issues of lag or choppy frame rates on my iPhone 8 Plus. The soundtrack is upbeat and quirky, and the customers also have distinctive voices and sounds. The Pizza News Network (PNN) broadcasts that occur after each business day are pretty entertaining as well.

Like all simulation games, you'll be starting your business from scratch, from the ground up while also facing some stiff competition from across the street. Your rival will pop in every day to scope out your pie-making skills and throw some insults and taunts at you, though he pretty much shows you the basics in the beginning.

All-in-all, GPGP is pretty straightforward. Your shop is open from 12-9 pm, and customers come in one-by-one and order. Their dialogue tells you their order, along with a humorous quip every now and then. If you get confused on more complex orders, just tap on the receipt to see what they wanted again. You can do this as much as you need to in order to make sure the pizza is right. Sometimes, though, you'll have to think about what the customer is ordering and translate it, because sometimes they're rather...odd.

The pizza assembly line is easy to follow, even if you've never made a pie in your life. On the left is your pre-made dough — no spinning required. Just tap on one to put it on a pizza board. In the assembly line, you'll start out with tomato sauce and cheese. Just tap on the one you want and then use your finger to get the desired amount onto the pizza dough. As you make cash, you'll be able to purchase more toppings, and then they'll appear in the assembly line. Select the toppings you need and put them on the pizza one-by-one with your finger.

Once you're done with toppings, throw the pie onto the conveyor belt and it goes through the oven. Sometimes you'll need a pizza to go through the oven twice to get it extra crispy or well done, but don't do this unless a customer asks for it. After oven, put the pizza on the cutting board and slice it up! The default should always be six slices, but customers can request no cuts or a specific number, so watch out for that.

At the end of the day, you'll see how much you've received in total tips, along with all of the expenses you needed to take out to run a business. Your net profit appears at the bottom. You can use this opportunity to watch some ads to make at least $10 more in tips, which is optional. This is also the time to make upgrades to your shop, ranging from decorations to toppings to repairs.

There are several categories for decorations, and they change how the backdrop in your pizzeria looks. Adding toppings is essential to satisfy more customer needs, and there are some special days in town that focus on one ingredient or you need to make a lot of half-half pizzas, so keep an eye out on what toppings you need to add. Upgrades affect various things in your pizzeria, such as customer spawn rate, longer hours, and more. Repairs are also important to get, as your equipment wears down over time and needs maintenance to keep it running smoothly.

GPGP holds your hand in the beginning, but it gradually removes the training wheels and becomes a rather challenging game. The topping and slicing guides end up becoming expensive upgrades if you really want to keep them around, but with that cash, you'll want to focus on other things to improve business. The game has a story to help you keep track of your progress, but only time will tell if you end up becoming enough of a master ovenist to beat your rival, Alicante.

The game is free, so you can play to your heart's content. The ads are optional if you want to get more cash tips, or if you want to use the Oil Booster on the oven, which improves the baking speed. The ads are not intrusive since they occur after the in-game day. If you're short on cash (it can be hard as a new pizzeria), you can buy more funds through in-app purchases. But again, it's not necessary.

Good Pizza, Great Pizza is a simulation game that has you appreciate the art of fine pizza making.

GPGP is a cute and charming little simulation game that's challenging and humorous. The art style is simple but still unique, and the character quips, dialogue, and appearances reveal a lot about a person. The assembly line is intuitive and accurate, from my understanding, and not too hard to get used to. Plus, the pizzas have a nice texture to show the cheese and other toppings, so it's full of fine details.

Eventually, as you make more and more pies, it becomes second nature. There are also a lot of upgrades to your shop that you can make, but of course, they must be earned. The optional video ads are a unique approach, and makes sense.

For a game about pizza, I was hoping that I'd be able to spin the dough. I'm just a tad disappointed to see that the dough is already made, ready to be turned into a pizza. Maybe the developer can add this in the future, as a mini-game or something.

And some of the customers are a bit annoying, in my opinion. They ask for very specific pizzas, and you work with what you have and they still get angry. Or their order description is too vague. I understand that this is probably supposed to resemble the designer's real-life pizzeria experience, but it just shows that there's no satisfying some people. I feel like I need a translation for some of the orders, but hey, I'll work with what I have.

The verdict

I don't wish I worked in fast food or pizzerias, but Good Pizza, Great Pizza is a fun simulation of it. The art style is eccentric and full of personality, the game is rather humorous, and at the end of the day, it's pretty challenging. The assembly line controls are intuitive and easy for anyone to pick up, and once you get the hang of things, it just starts to feel natural. Now, if you excuse me, I need to go eat pizza...I've got a sudden craving for it.

Good Pizza, Great Pizza is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.

9.1

OVERALL

Replayability 9

Game Controls 9.5

Graphics 9

Sound/Music 9

Gameplay 9.1

FREE

Good Pizza, Great Pizza

TAPBLAZE

Source link: http://appadvice.com/reviews

credit : appadvice

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Paste 2 is a Beautiful and Intelligent Clipboard Manager

November 20, 2020 by RSS Feed

Paste 2 (Free) by Dmitry Obukhov is a smart clipboard and snippet manager for your iOS device. If you've been looking for a replacement for the defunct Pastebot, then you should consider Paste 2. It's similar to the also excellent Copied.

I'm constantly on my iPhone, Mac, or iPad mini 4 (to a much lesser extent). While I'm using my devices, I'm always copying various bits of text or images to send someone, paste into an article I'm working on, or just reference later. Back in the day, I remember Pastebot as being the clipboard app to have on iOS. Unfortunately, Tapbots didn't keep it around after a while, as they decided to focus solely on Tweetbot and Calcbot. Fortunately, this meant it was possible for other clipboard managers to rise in the ranks, and Copied was one of them. I've been using Copied to get data on my iPhone and Mac, while also using Alfred's built-in clipboard to keep track of stuff for work. While I was familiar with Paste on Mac, it didn't win me over since it was Mac only. That is, until now.

Free

Copied

Kevin Chang

Paste's described as a "visual clipboard manager," and it definitely shows. I've been using Copied for a while now, and while it works as intended, it's not terribly impressive in terms of design. Paste, on the other hand, emphasizes visuals, especially on the Mac. The app itself looks and feels like something that Apple made themselves, and it features plenty of white (unfortunately no dark theme like Copied yet). Images appear as larger thumbnails to give you a better idea of what it was, in case you forgot. However, because of this, you do get to see less on the screen at once, compared to Copied.

But if you prefer a bit more visual oomph, then Paste is the way to go. It also provides extra bits of detail, such as image dimensions, what app you copied from, and how long ago. So while Paste focuses more on looking good, it still manages to pack in a lot of useful information that other apps don't include.

Paste is free on iOS, and works fine on its own. However, it works best as a companion to the Mac version, which is on the Mac App Store for $14.99. If you're not sure about committing to the Mac version, there's a free trial available from their website. If you want to use Paste on your iPad, though, you need to unlock that via a $4.99 in-app purchase.

I have both the Mac version of Paste 2, as well as the iOS version, and they are seamless when iCloud sync is enabled. Anything that I copy to my Mac's clipboard appears on the iOS version of Paste, and vice versa. At the moment, Paste supports text, images, links, files, and pretty much whatever else you can copy.

I'm a bit disappointed that the iOS version doesn't have the colorful visual headers to tell you what kind of snippet it is, such as a link from Droplr, Safari, or Tweetbot. Maybe this can be changed in the future, but it's not a big deal since there is text that indicates what the source is.

Paste, like Copied, also has support for lists, though they're called Pinboards. These pinboards serve as categories to help you organize your clippings, and you can create as many as needed. To add a new one, make sure you're out of the default "Clipboard History" view (just tap on the "X" or swipe down on the screen). Then tap on the "..." button in the top right to select "Manage Pinboards." Paste includes a "Useful Links" pinboard by default, but you can delete it (and any other ones) by tapping on the minus button next to it. Add new ones by tapping on the "+" button in the top left. Give it a name, choose a color to label it with, and then "Save."

To view a clipping, just tap to select it, and you'll be able to view it in all of its glory. For example, large images show up full size, so you may need to pan the image around to see every last detail. When you want to copy an item in the clipboard, you can tap on the "copy" button in the bottom left when viewing it, or just swipe to the right from the list. When you swipe left, there are actions for deleting, renaming, pinning to a board, or sharing via the iOS Share Sheet. You can also do actions on a batch of items by tapping on the button in the top right corner.

Looking for a particular clip but don't remember exactly what it was? Paste also has support for searching, and it's able to search through any text that's attached to a snippet. However, if you want this to work with images, you may need to rename them to be searchable first.

Paste is a beautiful and intelligent clipboard manager that helps you keep your snippets intact from Mac to iOS.

The Good

Paste is a gorgeous app that makes it easy to manage your iOS clipboard. The app is simple, powerful, and smart. The design is beautiful and it's incredibly fast and responsive. If you have the Mac version, then the iCloud sync works flawlessly, as any new changes to your clipboard are reflected immediately on the other device. Paste's emphasis on the visual elements also means it's easier to recognize your clips, and the detail about each is handy to have for reference.

The Bad

While Paste is a great clipboard manager, there are some flaws with the design that may irk some people. Due to the more visual interface, thumbnails for images are larger items, and decrease the amount of clippings you see at once on the screen. There should be a way to change the size of thumbnails if one desires it.

This one may not be a big deal for some, but I wish that the iOS version had colored headings and icons for items to show their original source. This would be more consistent with the Mac version, and look better for an app that focuses on visual elements.

The verdict

Honestly, I'm a bit torn between this and Copied. I love the visual aspect of Paste, but Copied does the job for me, and it's even more flexible for those who know how to use scripts to merge snippets together. However, Paste having an iOS version is a huge advancement, as it means those who prefer Paste can now have their snippets on all of their Apple devices.

Paste is available on the App Store as a universal download for your iPhone and iPad for free. To use it on the iPad, you must unlock it through the $4.99 in-app purchase. The Mac version is available for $14.99 on the Mac App Store.

8.8

OVERALL

Lasting appeal 9

iPhone Integration 9

User Interface 9

Is engaging 8.5

Does it well 8.5

FREE

Paste - Clipboard Manager

Dmitry Obukhov

Source link: http://appadvice.com/reviews

credit : appadvice

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Gobble Up All the Delicious Candy in Num Yumms

November 20, 2020 by RSS Feed

Num Yumms (Free) by The Paper Robot is a cute puzzle game about numbers and hungry little monsters. If you enjoyed other mathematical puzzle games like the classic Threes! and Mesh, and like seeing adorable critters, then Num Yumms could be your next time killer.

Life's been getting pretty hectic for me lately, with several life things that are stressing me out immensely. When I need a break from everything, I like to just cuddle up in a corner on the couch and fire up some game on my iPhone to pass the time and forget about things for a while. My genre of choice for these moments is usually puzzle games, since they tend to keep my mind stimulated and I have a good time. As I was perusing the App Store this week in search of something new, I stumbled on Num Yumms and I couldn't resist. When there are charming and endearing little monster critters, how do I say no?

$2.99

Threes!

Sirvo LLC

Free

Threes! Free

Sirvo LLC

$1.99

The Mesh

Creatiu Lab, SCP

Visually, Num Yumms has a simple and clean design that is reminiscent of Threes, which seems to have inspired many games. While Num Yumms is supposed to be 2D, the Num Yumm pieces and numbered candy tiles have some depth to them, so it seems closer to pseudo-3D, if anything. The game uses a fantastic mix of bright and vibrant hues that contrast nicely with the soft blue glow of the grid background. There are many different types of Num Yumms, and each one has their own unique and distinctive appearance, but they're all equally lovable. Animations are smooth and fluid, with no issues of lag or choppiness on my iPhone 8 Plus. Num Yumms also has an upbeat and quirky soundtrack that is rather delightful. To top off all of the cute going on here, the sound effects are fun and add more personality to the monsters.

There's only one game mode in Num Yumms, and it's perfect for those moments when you have time to spare. It's a high score chaser, and after every run, you'll know you can do better (or so you think) and therefore the replay value is pretty good. The goal in the game is to feed the Num Yumms candy, which is spread out all over the grid.

The number on the Num Yumm shows how much candy they can have, and the numbers on the candy pieces indicate the value of that piece. Each Num Yumm only gets five turns to reach their target goal, after which you get a new Num Yumm to feed. If you're under or over after five moves, then you lose a turn, which is shown at the top. If you're out of turns or there are no more moves to be made, then it's game over. Your score is a combination of the number of candies eaten and eggs hatched.

Controls in Num Yumms are a simple affair. Just swipe up, down, left or right to have your Num Yumm move one space. You can only move on the squares with candy tiles on them, and make sure you reach the target number on the Num Yumm, otherwise you lose a turn. Some spaces will have walls blocking them, and other candies may make you lose a turn or shuffle the board, so options may be limited. The game requires you to plan out your moves carefully, and make sure that your math adds up.

Since Num Yumms is a free game, there are video ads that play every now and then between rounds. You can get rid of ads through an in-app purchase of $1.99. As you play and discover new Num Yumms, you can view your collection by tapping on the egg in the top right corner.

Num Yumms is a cute and endearing mathematical puzzle game that's friendly enough for the entire family.

The Good

Num Yumms is an entertaining way to pass the time. It's full of cute critters with delightful sounds, and the gameplay makes you think. While it seems like a simple concept at first, it's surprisingly in-depth with the math and requires some planning ahead. You also need to keep an eye out for special candies, since they can affect the turn pretty drastically if you're not too careful.

The Bad

While it's a simple high score chaser that's bound to provide some fun, I do wish that there were more game modes. Perhaps a puzzle mode, or even time attack would be fun additions. It's a solid game, but more modes would add some more variety. I mean, it does get a bit repetitive at the moment.

The verdict

I'm a big fan of puzzle games, even if there's numbers involved, and I think Num Yumms is a great addition. The visuals, especially the monsters, are cute and charming. The sound design is well done as well. Controls are simple and easy to learn, making this a family-friendly game for everyone to enjoy. The ads are not too intrusive since they don't interrupt current games, but the option to get rid of them is available if they bother you. I just hope to see more modes added in the future, as it would keep the game fresh.

Num Yumms is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.

8.5

OVERALL

Game Controls 9

Graphics 9

Sound/Music 9

Gameplay 8

Replayability 7.5

FREE

Num Yumms

The Paper Robot LLC

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