June 20, 2017 by RSS Feed
Mr Future Ninja ($3.99) by Appsolute Games and Huijaus Studios is a stealth-based puzzle platformer game that is set in a futuristic world. If you enjoyed games such as Slayaway Camp and Red’s Kingdom, then the chances are high that you’ll like what Mr Future Ninja has to offer.
When life is stressful (and it has been recently), I like to escape with some video games. No matter what the genre, I find games to be a great way for me to take my mind off of things in reality and just forget about what’s going on for a few minutes or several hours. While I love a large variety of genres, one of my favorites will always be the puzzle and platformer game, even if there’s a bit of stealth (I’m not so strong in a lot of stealth titles). When I heard of Mr Future Ninja, I was intrigued because of the style and concept, and after spending some time with it, I can say that it’s definitely worth a look, though it isn’t without its own flaws.
App Feels Like
Slayaway Camp
Blue Wizard Digital Inc
Red's Kingdom
Cobra Mobile Limited
Monument Valley
ustwo Games Ltd
Monument Valley 2
ustwo Games Ltd
Visually, Mr Future Ninja is stunningly gorgeous and is what I would consider some appealing eye candy. With the game taking place in a futuristic world, it clearly shows with the architecture of each stage, which consists of isometric-like grids, similar to what you would find in Monument Valley. Mr Future Ninja packs in a lot of pizazz with the bold and vibrant neon lights, and some levels feature slightly blurry dreamscapes and softer hues that are pleasant on the eyes. Animations are smooth and fluid on my iPhone 7, so there was no issue with lag or choppy frame rates. The ambient soundtrack is delightful to listen to, and the sound effects are a fun touch. Huijaus Studios did a great job with the visual and audio design of Mr Future Ninja, which shows how much thought and care they put into it during the two-and-a-half years of development.
Like other games of the genre, Mr Future Ninja is level-based, and players must clear the current stage before they are able to move on to the next one. At the moment, the game can be considered fairly short, because there are only 19 levels total, which is a bit of a letdown. Maybe more levels can be added in the future, but who knows. Regardless, Mr Future Ninja has a basic plot going on, which involves a ninja clan that’s been captured by an evil corporation that wants to conduct experiments on all clan members. This experiment involves cloning the ninjas and sell them as mindless servants in a service called Mr Future Ninja. One lonely ninja manages to escape, and then it’s up to him (and the player) to free the rest of the ninjas. The goal in each stage is to help the ninja(s) get from the starting point to the glowing portal at the end, all while avoiding dangerous obstacles and dispatching your foes. Mr Future Ninja starts off simple enough, but things get a bit more tricky as you rescue other ninjas and they join you on your quest.
Controls in Mr Future Ninja are simple enough, though it does take time to get used to and master. To move around, there’s a virtual joystick in the bottom left corner of the screen. This joystick is not permanently affixed in the corner, so you can place your thumb somewhere else and the joystick will follow. If you need visual confirmation of the joystick, there’s an option to have it displayed whenever it’s active.
In the bottom right corner will be action joysticks for your ninjas. You first start off with the purple ninja, who is able to throw shurikens to attack guards and activate switches on the walls. Moving your thumb around on this joystick lets you slow down time while you aim your shuriken, and releasing your thumb will throw it. The green ninja can dash, and the functionality works similarly with the purple ninja. Eventually you will get a third ninja as well. You can have all of the ninjas group together by running by them, and if you want to separate them, just drag their button away from the cluster. Switching to a different ninja is done by tapping on their button.
Again, the game starts out easy but as you add ninjas to your group, things get more complicated. You’ll have to solve puzzles by working together as a team, which means thinking about each ninja’s abilities and using them all together to get past tricky obstacles and enemies.
Though the control layout is decent, I found the controls to be a bit clunky when it came time to quickly switch characters, separate them, and aim their unique abilities. Sometimes I ended up doing an action that I did not intend to do, and it would mess up my flow. I would like to see better control optimization in a future update.
Mr Future Ninja was in development for a long time, and it shows in the final product. The game itself is beautiful with exquisite graphics, and the sounds are satisfying. The gameplay proves to be rather challenging, despite the short nature of the game, and it’s actually hard to stop once you get going. It’s a fantastic mashup of three different genres, and I like how each ninja has it’s own contribution to the group.
While Mr Future Ninja is a good game, that’s not to say that it doesn’t have its own set of flaws. The controls work decently enough, but can feel clunky at times, which lead to mishaps during the game. Hopefully the developers can better streamline the controls in a future update so that it isn’t so easy to make mistakes. Also, it would be nice to see more levels, because for the price, there should be more than 19 stages.
Overall, Mr Future Ninja is a good game for those who like stealth, puzzle, and platforming games all combined into one title. I fell in love with this game as soon as I saw the unique visual style, and I’m not disappointed in that area. The gameplay is fun too, and rather challenging as you get further along in the game. I just wish that the controls were better, and it wasn’t so short. I’d recommend this game if you don’t mind the shorter length, and also enjoy stealthy puzzle games with a dash of platforming mechanics. But if you prefer to get games that give you the most bang for your buck, then I’d look elsewhere.
Mr Future Ninja can be found on the App Store as a universal download for your iPhone and iPad for $3.99. There are no in-app purchases.
8.0
OVERALL
Graphics 9
Gameplay 9
Sound/Music 8
Replayability 7
Game Controls 7
Mr Future Ninja
Appsolute Games LLC
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credit : appadvice
June 19, 2017 by RSS Feed
FRAMED 2 ($4.99) by Loveshack is the sequel to the critically-acclaimed Framed, which came out during the end of 2014. If you’ve never played the original FRAMED, it’s a noir-styled puzzle game where you rearrange animated comic book panels to determine the final outcome. At the time, FRAMED was certainly a unique puzzle game, and the sequel is proving to be just as delightful.
Over the years, I’ve gone through a lot of iOS games on my iPhones, especially puzzles, and most titles take the same cookie cutter concept and run with it, just adding their own aesthetics to make it seem different. So in the crowded puzzle game marketplace, it’s hard to find games that really stand out from the rest of them, but there have been a few real gems through the years, and FRAMED was certainly one of those special gems. I fell in love with the original FRAMED when it was released (I reviewed it), so when I heard that Loveshack was releasing a sequel, I was ecstatic for its release. Now that it’s out, I can confirm that it was well worth the wait.
App Feels Like
FRAMED
Loveshack Entertainment Pty Ltd
Visually, FRAMED 2 hasn’t changed too much from it’s predecessor. The game still features noir style graphic novel artwork that looks fantastic. Since it’s like a comic book, everything is rendered in 2-D, but at times it feels like 3-D because of how the panels are angled and then transition into each other. FRAMED 2 has plenty of different environments that you’ll come across, and all of the settings are incredibly detailed and even realistically textured, so it really comes to life and provides excellent contrast with the black silhouettes of the characters. Animations are buttery smooth and fluid, so watching the panels flow seamlessly into each other is never an issue and makes it feel like you’re watching a movie. To top things off, FRAMED 2 has a rather atmospheric jazz soundtrack that is fairly immersive. Unfortunately, if you aren’t a big fan of the jazzy soundtrack, there is no way to turn it off at the moment (even if your device is set to silent), so you’ll have to tolerate it for now. Once again though, Loveshack has done an excellent job in terms of the visual aesthetic of the game, as well as the music.
Like the original game, FRAMED 2 features a set of levels that blend together seamlessly, so players have to solve each puzzle before they can advance in the story. Speaking of story, the events in FRAMED 2 take place before FRAMED, so essentially, FRAMED 2 is a prequel. So if you have yet to experience FRAMED, then it might be a good idea to play FRAMED 2 first, and then jump into FRAMED to see how the complete story plays out. If you feel like going back to a previous stage to either replay it for fun or even try to find all of the collectible Polaroids, then you can access the game’s menu at any time and jump back to the level select screen. The objective of FRAMED 2 is simple: rearrange the panels in the correct order so that the characters can get from the starting panel to the ending panel safely in order to move on to the next area. It sounds easy enough, but don’t be fooled — some puzzles are trickier than others, and you will probably end up solving a few of them just through trial-and-error.
Controls in FRAMED 2 are easy enough for anyone to pick up, and it’s all done rather intuitively. The main control mechanism is the rearranging of panels, so keep your eye on the panels with slightly thicker outlines — these are the ones that you are able to move. Otherwise, if they have a super thin outline, especially the start and end panels, that means that they cannot be moved. As you start each new scene, it plays out automatically, but you can still rearrange the panels if you’re quick enough. But if the first time is a failure, the scene just stops and you can rearrange freely, and once you’re satisfied with your combination, just tap on the “Play” button to watch it unfold. If a panel can be reused and swapped again, it won't gray out. Otherwise, you're stuck and have to watch how it plays out first before trying again.
While the majority of the puzzles involve moving the panels around to find the correct sequence of events, some puzzles require extra elements to solve. For example, sometimes a panel must be rotated for you to find the proper path, or you may need to rearrange the hands on a clock. Other times you’ll want to look for patterns in the background to find hidden input codes that you need to gain access to rooms, and much more. These additional game mechanics are an interesting addition to the game, and help keep you on your toes because you’ll never know what’s going to be coming next as you unravel the story.
Much like the original, FRAMED 2 is an excellent addition to anyone’s puzzle game collection. This follow-up contains the same amazing visual style as the first game, but with even more polish. The way that each scene plays out and transitions into the next is beautiful, and fully immersive. The distinctive controls and gameplay make this title a captivating experience for anyone, and there are even fun collectible Polaroids that you can find as you play, which add to the replay value, especially if you consider yourself a completionist.
While the music in the game is done well, it can be considered a flaw since it will play, regardless if you have your device on silent or not. There should be a way to turn the music off if needed, and it should respect your decision if you need silent mode on. Though some puzzles will take several tries before you figure out the solution, overall, the game is considered fairly short if you play through it all in one sitting.
I had been awaiting FRAMED 2 for a while now, and as a big fan of the first game, I must say that this follow-up does not disappoint. Even if you have not played the first game before (though now is a perfect time to), FRAMED 2 is still enjoyable because it’s a standalone story in its own right. Plus, who can resist these stylish visual effects and jazzy soundtrack? And FRAMED has always been a great mobile game since rearranging the panels is a snap with touch controls, so everything is rather responsive and easy to learn. The collectible Polaroid images extend the longevity of the game a bit, though it is still considered short by many. Still, FRAMED 2 is a nice addition to puzzle game collections.
I recommend FRAMED 2 if you were a fan of the original game or just love a unique puzzle game with a storyline that follows the “show, don’t tell” technique. You can find FRAMED 2 on the App Store as a universal download for your iPhone, iPad, and Apple TV for $4.99. There are no in-app purchases.
9.0
OVERALL
Game Controls 10
Graphics 10
Gameplay 9
Replayability 8
Sound/Music 8
FRAMED 2
Loveshack
Source link: http://appadvice.com/reviews
credit : appadvice
June 16, 2017 by RSS Feed
Flipping Legend (Free) by Noodlecake Studios Inc and Hiding Spot Games is a fast-paced arcade infinite runner game that takes you on one heck of a flipping hack-n-slash adventure. If you liked other frantic arcade games, such as Penarium, then you will love what Flipping Legend has to offer.
When I have time to spare throughout the day, one of my favorite ways to pass the time is by picking up some kind of arcade game that is fast-paced and lets me chase down high scores, because I know I can always do better than before. Plus, practicing just makes me better, you know? I’ve gone through many arcade games that fit the bill on the App Store, but I don’t think I’ve come across any that have quite the pizazz as Flipping Legend does. Of course, with Flipping Legend coming from Noodlecake Studios, the fine folks who created the Super Stickman Golf series, it’s no surprise that this is a highly addictive title, and it’s a wonder that it wasn’t done before.
App Feels Like
Minecraft: Pocket Edition
Mojang AB
Penarium
Team17 Software, Limited
Visually, Flipping Legend is beautiful and features a charming voxel-style style that is similar to what you would find in Minecraft. However, despite the similarities, Flipping Legend carries more of a retro aesthetic than other games that use the same style, such as Art of Gravity. If you grew up with classic NES games, then you will feel right at home with Flipping Legend. The color palette in Flipping Legend packs in a lot of vibrant shades and even dark, gloomy tones, depending on the area that you are in. To make things feel a bit more real, there’s also a dreamlike blur that shows up in the back (near the top of the screen since it scrolls vertically) that makes it harder to see what is coming up, which just adds to the challenge. Animations are buttery smooth and fluid, with no lag issues on my iPhone 7. The game also has a fun and rocking soundtrack that should delight fans of the genre, and the music is an important part of the game because you’ll want to move along to the beat. Mastering Flipping Legend involves knowing the songs and moving in sync with the rhythm, but this is much easier said than done. Overall, Flipping Legend is a beautiful combination of modern retro aesthetics and amazing music.
Since Flipping Legend is an arcade game, this is definitely a high score chaser and there’s only one mode, which one can think of as an infinite runner style. But to keep things different, Flipping Legend has a bit of an RPG element mixed in, since you get skill points for your characters once they gain enough experience to level up. Experience points are earned for each enemy that you manage to kill during a run, and your score is determined by how far you managed to get, the gold you collect, and your total kills. However, unlike other infinite runner type games, Flipping Legend requires you to master your reflexes and be in tune with the environment through rhythm, as you will be flipping diagonally along a checkerboard-like track, avoiding spike traps and other hazards while killing enemies on squares you land on and collecting items along the way. Plus, your health drains over time, and unless you find a heart, the only way to keep your health up is to kill enemies, since each kill replenishes health. There are several different areas to go through, and once you reach a new area at least five times, you unlock a checkpoint portal to start there, though it will cost some gold coins each time.
Think of Crypt of the NecroDancer, except in an infinite runner style game. While it sounds simple enough at first, as you enter new areas, the challenge and difficulty ramps up fairly significantly.
The controls in Flipping Legend are super simple and intuitive, as it is made specifically for touch screens. To change your lane and move one space ahead diagonally, just tap on the left or right half of the screen. Once your action bar at the bottom fills up, you can perform a backflip by tapping on the orange button the left of the gauge. If your action bar is completely full, that means you are able to perform your character’s secondary skill, which varies from character to character. The Archer, for example, has the skill “Focus,” which lets her automatically target one nearby enemy, and then she will automatically target more foes as she moves a certain number of spaces. To be great at the game, players must learn to go along with the rhythm of the music and environment, and always be alert and ready.
At the moment, Flipping Legend has eight playable characters for players, though only the first three are available from the get-go, which are Ninja, Archer, and Warlock. However, you have to unlock them first by paying 1600 gold each, so you pretty much start off with one until you have enough coin to get another. The other five characters will have to be unlocked by completing challenges, such as getting a kill streak of 50 (consecutive kills), smashing 250 gravestones in the graveyard area, leveling any character to 10, and more. I like these challenges, because they give me a reason to keep coming back to the game, and it helps keep the game fresh and interesting, since you’re always striving to complete a goal.
You get experience points after each run, with the amount earned dependent on how many kills you made and how far you get. When you level up, you get a skill point that can be used for that character’s skill tree to unlock and enhance their abilities. These upgrades include things like recovering more health with each kill, starting off with a shield, holding multiple shields at once, special attacks covering more distance, and more. But be warned — you do need gold, as well as skill points, to get any improvements.
Every now and then, players will be able to get a free chest with a random prize inside, which is selected by a spin. The chest can contain things like experience boost for 10 minutes, various skins for characters you have (some are even rare and legendary), and even lots of gold. The game is fairly generous with these free chests, and all you have to do is watch one ad to unlock it. Honestly, it’s not that bad. Though if you want more chests and goodies, there are some in-app purchases available, including ad removal.
Flipping Legend is an amazing and addictive little arcade game that is perfect for passing some time. The voxel graphics are incredibly well done and will bring a sense of nostalgia to anyone who grew up with classic pixelated games. The music in Flipping Legend is also upbeat, quirky, and fun to listen to, and it helps put you into a rhythm when it comes to the movement. There’s a lot of replay value found in the game, since more characters need to be unlocked by completing challenges, and each hero can even be improved through their skill trees. The game provides an ample amount of challenge for players, and having the option to start at a later area for a small cost is nice to have.
While Flipping Legend is overall a great little arcade game, the gameplay can feel a bit repetitive after a while, so it’s best enjoyed in small bursts throughout the day, at least for me. It can also be a bit frustrating, since you do die a lot, so be prepared for that.
I downloaded Flipping Legend as soon as it was available on the App Store, and I have had a hard time putting it down, honestly. I love voxel graphics, and Flipping Legend has done them beautifully. The music is pretty catchy as well, and I like how it is an integral part of the gameplay. Controls are simple to pick up, but getting the rhythm perfectly will take some time. There is a lot of goals to accomplish that keep the game feeling fresh, and the difficulty of the game means there’s plenty of reason to keep coming back as you try and beat your previous best score. Overall, Flipping Legend is a fantastic high score chaser that is worth a download.
I recommend giving Flipping Legend a try if you are in the mood for a infinite arcade high score chaser. Flipping Legend is available on the App Store as a universal download for your iPhone and iPad for free. There are in-app purchases.
9.2
OVERALL
Game Controls 10
Replayability 9
Graphics 9
Sound/Music 9
Gameplay 9
Flipping Legend
Noodlecake Studios Inc
Source link: http://appadvice.com/reviews
credit : appadvice
June 15, 2017 by RSS Feed
Art of Gravity ($0.99) by Michal Pawlowski is a physics-based puzzle game that features plenty of abstract voxel graphics and destruction through the natural use of gravity. If you liked other games like Smash Hit, then Art of Gravity is a perfect fit.
When I need to relax, I always turn to video games of some kind to take my mind off of the harsh effects of reality sometimes. Whether it’s solving puzzles or blowing stuff up and causing mayhem, it’s the best way to unwind. I’ve gone through dozens of genres of games, but for some reason, puzzles are always going to be my go-to. This is probably because I like to keep my mind busy and occupied while also relaxing, and puzzle games offer the best of both worlds. While it feels like I’ve gone through every possible puzzle game there is on the App Store since my time here at AppAdvice, I am always on the lookout for new ones that breath new life into the genre, and I believe Art of Gravity is one of those games.
App Feels Like
Smash Hit
Mediocre AB
Minecraft: Pocket Edition
Mojang AB
Visually, Art of Gravity is beautifully abstract, just as it was intended to be. If you are a big fan of how the graphics are in Minecraft, then you will love Art of Gravity’s visuals. The game is fully rendered in 3-D with blocky objects that eventually break down into even smaller blocks, and the sphere that you’ll be working with is also rather jagged and blocky, which only completes the theme. The background features vibrant, somewhat muted colors that contrast nicely with the blocks in the foreground, and the particle effects when large blocks get smashed are hypnotic and mesmerizing. All animations are smooth and fluid with no lag on my iPhone 7. There’s a rather subtle ambient soundtrack that plays in the background, but it’s definitely not too noticeable. The sound effects of the blocks breaking and falling apart are much more noticeable than the music, and it’s fairly delightful to listen to them crumble. While the premise is pretty simple (blocky objects being destroyed), I still think the developer did an excellent job with creating a captivating abstract experience.
Like many other puzzle games, Art of Gravity is level-based, and players must clear each stage before they are able to move on to the next one. However, the game does not hold your hand at all — there are no explanations of what to do, nor are there any tutorials. Instead, players must figure out how to play the game on their own, which I like, because it’s more rewarding when you find out a game mechanic without help. The goal of the game is simple enough: destroy all of the abstract objects on the level through the use of a ball and the physics of gravity. It starts out easy, but as you discover more objects like reflective balls and glass barriers, things get a bit more tricky.
The controls in the game are easy to understand and rather intuitive. While Art of Gravity does not explain what each special block does, there is a brief tutorial in the beginning that shows you the controls. Essentially, in each stage you have a certain number of balls available at your disposal, which is shown in the upper right corner. As more ball types are added, you just tap on which ball you want to use this turn. To launch a ball at a block, just tap-and-drag from the block you want to attempt to destroy. When you do this, you get to see the x and y-axis on that particular block, and you drag your finger towards the side that you want the ball to come in from.
Usually, one regular ball will be enough to get rid of the standard white blocks, but more obstacles are introduced as you progress in the game. For example, the red blocks are more sturdy, so a regular ball won’t have enough momentum to break anything past the red block, unless you take advantage of the cloning green blocks, which “reflect” the ball on the opposite side. Then there are even blue balls that will disintegrate anything that it touches, and occasionally there are switches that you can toggle to lower or raise the blue glass barriers. These are just a sample of what I’ve discovered so far in the game, but the gradual pace of new game elements being added helps to keep the gameplay fresh and interesting.
Art of Gravity is definitely an abstract physics-based puzzle game, but it does everything well. The graphics in it look great, and watching blocks break into lots of itty bitty pieces is just satisfying, especially when you combine it with the collapsing sound effects. The controls work well and let you direct the point of impact for the best solution, and there is no penalties, so you can play the game at your own pace. All-in-all, this is just a good relaxing puzzle game to sit down with after a long day.
While it’s a great game, that isn’t to say that Art of Gravity isn’t without some flaws. If you like to replay certain stages, you have to go back in the levels one-by-one, because there is no level select screen that gives you an overview of what you’ve already completed. So if you have finished a lot of puzzles, then going back can be cumbersome. I also wish that there was a faster way to restart a puzzle, because at the moment, you would have to go into the pause menu to get to the restart button, whereas there’s an always present “undo” button on the stage — having an always present restart button would be helpful as well.
Overall, Art of Gravity is a gem for any physics-based puzzle game fan’s collection. The game not only looks good with the voxel-style graphics, but it has soothing music and realistic sound effects that just add a layer of depth to the game. Controls are simple enough, and not having the game tell you how everything works is a selling point, because it’s so much more rewarding that way once you figure something out. The flaws I’ve mentioned are something that the developer should think about optimizing in future updates, but this is still a solid game that deserves a spot on your device.
I recommend grabbing Art of Gravity if you are in the mood for a soothing physics-based puzzle game about gravity and destruction. You can find Art of Gravity on the App Store as a universal download for your iPhone and iPad for just $0.99.
8.0
OVERALL
Gameplay 9
Game Controls 8
Graphics 8
Sound/Music 8
Replayability 7
Art Of Gravity
Michal Pawlowski
Source link: http://appadvice.com/reviews
credit : appadvice
June 15, 2017 by RSS Feed
When you're creating notes and to-do lists, there's usually a fair bit of typing and tapping involved. This is especially true when you want to format your notes and other text, so how do you get around that when you prefer to do everything quickly from the keyboard? Quite simply, you use Markdown. That's exactly what Noteplan has done, but how well does it translate to a to-do list, notes, and calendar app?
Things 3
Cultured Code GmbH & Co. KG
OmniFocus 2
The Omni Group
Todoist: Todo List for Organizing Work and Errands
Ist Productivity Ltd.
The first thing you need to understand about NotePlan, if you don't already, is Markdown. Markdown is a syntax language that helps you format text using quick keyboard strokes. NotePlan uses Markdown extensively, both for creating to-do lists and for formatting your notes.
The "flavor" of Markdown is custom to NotePlan, but it still works outside of the app. You can export your notes and they'll appear nicely formatted, with bold, italics, and bulleted or ordered lists. You can also use the Markdown flavor to schedule events, simply by tapping the clock and then choosing what time you need to complete the action.
NotePlan is a fully-featured to-do list, calendar, and notes app done in a fresh way: using Markdown. It allows you to create checklists just by making bulleted or ordered lists. The app uses an extended "flavor" of Markdown, meaning it expands on the syntax language's capabilities. For example, you can mark things as completed with a simple keystroke, or use the clock icon to schedule a task. It integrates fully with a built-in calendar, so you can see your day at a glance.
You can also allow NotePlan to access your other calendars, allowing you to have all of your day's events in one place. This makes it easy to keep track of events that don't really fit into the scheme of a to-do list and notes app, making the calendar feature much more robust and useful than it might be otherwise.
Since NotePlan uses Markdown, I would have expected it to have a function to export your notes as rich-text format or PDF like other Markdown editors do. Unfortunately, that's not in the current feature set. You can share your notes via Mail, Dropbox, or other apps, but they are just exported as Markdown text files. You have to bring them into another Markdown editor to export them into something more elegant and readable.
I also couldn't find a way to take advantage of the full power of NotePlan without tapping on icons. I'd love to see some of the same features for keyboard shortcuts in the iOS version as the macOS variant. For example, in the macOS version of NotePlan, you can add "@12:00" to the end of a to-do, and it automatically schedules it for you. With iOS, you have to tap on the clock and then choose the date, with no way to set the time.
NotePlan is an excellent iOS app for planning your day and large projects, but it could be better. Tighter integration with Markdown, more use of the extended Markdown from macOS in the iOS version, and the ability to export as rich-text files or PDFs would be a welcome addition. Perhaps these features will come in the future. For now, this is a great app but it lacks a bit of polish.
With NotePlan, you can create to-do lists as well as notes, using the Markdown syntax. It's easy to learn, and allows you to export your notes in rich text for gorgeous yet simple documents.
When you're keeping notes, you can quickly add and schedule to-do checklists without ever leaving your note. Just type the asterisk (*) or tap the button and enter your to-do. You can even schedule it, and it will show in NotePlan's calendar view.
NotePlan allows you to schedule to-do items and jot down notes right in the calendar view. Just tap in the bottom of the screen, and you'll go into a note specific to that day. Then type away, creating your to-do list items for the day and keeping notes as you go.
It's easy to check off what you've done. Just tap anywhere in that item, and then tap the checklist icon. That marks the item as done, and it shows that way in your calendar view.
NotePlan can integrate with your existing calendars, so events you add there will show up in NotePlan. It makes for a terrific way to keep track of the day's events and important dates.
8.1
OVERALL
Lasting appeal 9
Does it well 9
Is engaging 8.5
iPhone Integration 7
User Interface 7
NotePlan: Markdown Todo-List, Notes and Calendar
Eduard Metzger
Source link: http://appadvice.com/reviews
credit : appadvice
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