November 27, 2020 by RSS Feed
If deck-builders like Hearthstone and Magic: The Gathering leave you cold, you’ll be glad to know that there are simpler and more accessible ways of building a deck than the traditional CCG or RPG routes.

Guardian Chronicle takes the core deck-building concept - acquiring units with different abilities and using them to create balanced teams - and applies it to the gloriously arcadey tower defense genre.
There are plenty of units - or Guardians - to collect and level-up, plenty of tiers and types to manage, plenty of busywork to do between rounds. But the combat itself is unusually fast, frenetic, and addictive.
It works like this: you’ve got a camp to defend, at the end of a long, snaking trench. Monsters march along this trench in waves, with bosses thrown in too, and you need to hold them back for as long as you can - or at least, longer than the other guy.
The battlefield is divided up into segments, into which you can drag your Guardians whenever you’ve got enough Lanic - the game’s energy system - to deploy them. For every monster you kill you earn a bit more Lanic, meaning you’ll always be able to get Guardians onto the battlefield as long as you’re killing monsters.
Guardians appear randomly in a line across the bottom of the screen, and the one at the front is the one you deploy.
Whenever you have two Guardians of the same kind and level on the screen, meanwhile, you can fuse them together - but instead of becoming a higher tier version of the same Guardian, they become a tiered up version of the next Guardian in line.
This obviously has major tactical implications, since different Guardians do different jobs and, if you’ve been playing properly, they’re where they are for a reason.
You soon learn that it’s not always best to go for the tier upgrade straight away - though fusing Guardians also lets you change the composition of your defensive array in useful ways sometimes, such as when a boss is heading towards a weak section of your defenses.
Guardians come in four different types - defensive, attacking, support, and growth - and there are dozens to collect. You can have five in each deck, plus your Master, and five decks in total, giving you plenty of scope to build decks for every conceivable situation.

Guardians Chronicle is more accessible than most deck-builders, and that’s straightforwardly a good thing as far as we’re concerned. While all the usual genre components are there, such as summoning, claiming rewards, earning achievements, completing quests, levelling characters up with gold, and so on, the main event is the short, sharp tower defense rounds.
Each match tends to be fairly close, too, giving you plenty of motivation to drop back into the lobby after a defeat, level-up everything that you can, see what rewards you’ve got waiting for you in your inbox, tweak your deck, and jump back in for another try.
Guardian Chronicle isn’t basic by any means, but it leaves you to discover its depths at your own pace, as you poke around looking for ways to tip the scales in your favor.
By the time you find yourself memorizing the relative merits of Aqualop versus Icing, you’re ready - and you got there at your own pace.
As such, this would be a great gateway game to the card-battling world.

Like countless smartphone strategy games before it, Guardian Chronicles suffers from limited screen real-estate. However spindly your fingers, and however keen your eyesight, it’s tough to keep track of the Guardians you have in the field when the action starts to heat up.
In desperation, we frequently resorted to just holding a finger down on a Guardian to see whether a fusible counterpart would light up, which undermines any illusions we had about our tactical supremacy.
The lack of single-player is also a downer. While we were always able to find a game in both Competitive and Co-op modes, if you can’t get online you can’t play the game. It’s hard to see how that’s a good thing.
Guardian Chronicle is a promising prospect if you’re a tower defense fan, or a relatively casual strategy gamer on the lookout for a fresh take on the genre.
There’s a nice, brisk rhythm to Guardian Chronicle’s gameplay, and it can be very difficult to put down when you know you’re just an upgrade or a reshuffle away from victory.
It might not appeal to die-hard fans of Hearthstone and Magic: The Gathering, but if you’ve never seen yourself as a deck-building enthusiast this could be the game that proves you wrong.
There are four classes in Guardian Chronicle - defense, support, attack, and growth - all with different specialties. Attacking guardians are powerful but rare, so defense guardians will make up the bulk of your fighting force. Support and growth guardians help the other types, with growth generating Lanic to help you deploy more guardians.
To thrive you’ll not only need to position your guardians with care during battle, for instance placing units that slow enemies down near their spawn points, followed by attack or defence guardians, but you’ll also need a solid, well-balanced deck.
Each deck has five slots, and you can have up to five decks saved. Guardians, meanwhile, come to you through summoning and opening chests. You’ll get gems, gold, summoning tickets, and more by completing quests, bagging achievements, and so on.
The other way to get gold is by playing rounds, and you can spend this on upgrading your guardians and your masters.
The routine of alternating between tower defense rounds and doing the all-important reward-claiming busywork and managing your deck gives Guardian Chronicle an enjoyable rhythm, and rounds are so quick that it’s difficult to resist jumping in for another go.
There are some minor niggles, such as the small size of the units on the screen, which can make it difficult to work out what’s happening when the battle heats up. We frequently found ourselves holding a finger down on guardians just to see whether a matchable guardian was available as a glowing beacon, as it wasn’t easy to tell at a glance.
And the lack of a single-player option leaves you at the mercy of the servers whenever you want a game. We never encountered any problems finding a partner or an opponent, but if you find yourself offline for any reason you’re stuck.
But that’s not a deal-breaker. As long as you’re online, it’s hard to be disappointed with Guardian Chronicle. It’s free, fun, intuitive, addictive, and deep enough that it’ll quietly keep you busy for a long time.
8.3
OVERALL
Replayability 8.5
Game Controls 8.1
Sound/Music 8.3
Gameplay 8.7
Graphics 7.9
Guardian Chronicle
LINE Games
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November 22, 2020 by RSS Feed
Ruya ($0.99) by Miracle Tea Studios is a tranquil puzzle game that is perfect to unwind with after a long day. If you enjoyed recent titles like ERMO, Campfire Cooking, and PUSH, then you will love what Ruya has to offer.
I tend to think of myself as a person who gets worried and stressed out over almost anything, so you can only imagine how hectic life can be. When I'm feeling overwhelmed, I like to just sit down and play some video games. My preferred cup of tea for iOS games are puzzles, of course, because they're relaxing and stimulating. So when I saw Ruya, I knew that this was something I had to have. Needless to say, this one does not disappoint.
ERMO
Giuseppe La Torre
Campfire Cooking
Layton Hawkes
"PUSH"
Maciej Targoni
Visually, Ruya is beautiful with a simple and clean design. Everything is rendered in 2D, but the artwork seems to pop thanks to the subtle backgrounds. The setting of Ruya takes place in a world of dreams, so you get to see a variety of surreal landscapes. The color palette in Ruya ranges with a nice mix of soft pastels and bolder hues that provide nice contrast with the darker background shades. The ambient soundtrack is packed with tranquil nature sounds, such as rainfall, snow, and wind, so it's the ultimate atmospheric experience. The sound effects as you connect the pieces together are also soothing.
Like many other puzzle games, Ruya is level-based. There are eight chapters, with eight levels each. In the beginning of each level, you get to see a memory of Ruya's, so a story unfolds as you make progress.
Each puzzle must be completed before players can move on to the next one, so it's fairly linear. There are no hints either, but the game does not require any, as the entire experience is designed to help you relax.
The game does not have a star system, points, or even impose a time limit, so you can play at your own pace. The only restriction are the number of moves you're allotted per stage, but even this is not a big deal. The puzzles can get challenging, but they can all be solved within a few attempts.
So how do you play? Every stage features a different layout on the grid, and there will be some colored pieces to start with. If a piece is in a bubble, that means it takes two matches to clear it out, and the bubble nets you some extra moves, which can be rather helpful. At the bottom are colored characters to match with the game pieces on the board. A number on them indicates the amount of colored pieces you need to complete the puzzle.
At the top, Ruya appears and can add more colored pieces to the board if needed — just tap on an empty space for her to add a piece (this doesn't count as a move). There's also a specific pattern shown that you need to match when you connect like-colored pieces together for it to count. To connect the pieces together, just use your finger to trace a line through the pieces you want to use.
If the board fills up and there are no possible moves left, you lose a move and the board gets reshuffled. More moves are added if you pop the bubbles that pieces are in, and those don't count until they're popped, adding to the challenge.
Ruya is a fantastic gem of a puzzle game for those seeking a zen-like experience. The game features adorable and endearing graphics that are colorful and appealing. The sound design is well done, adding an extra layer to the overall mood of the game. I love the dreamscapes that the game features, because it definitely helps me de-stress after a long day. While the gameplay is not completely original, the developers added enough differences in it to make it unique and distinctive from the competition.
The puzzles in Ruya go from simple to a bit more difficult at a gradual pace. However, every stage can be completed after a few tries, so it's never overwhelmingly difficult. This is a game that everyone can enjoy, and it's a wonderful way to just kick back and relax.
While Ruya is an excellent game, it may not be challenging enough for those seeking something more stimulating. If that's what you're after, then you should probably look elsewhere. But if you just want a game to take your mind off of things for a bit, then this is perfect.
I've only started playing Ruya this morning, but I fell in love immediately. The game's cute visuals are bound to melt your heart, and the music is delightful. Controls are intuitive, and the game does a good job of explaining how to play with the subtle tutorial in the beginning. Discovering Ruya's memories is a pleasant journey, and nothing feels overwhelming. The only thing that could improve this game is more levels in the future, so hopefully the developers have considered that. This is a game that I'm going to keep coming back to time and time again until it's finished.
I highly recommend grabbing Ruya if you're a fan of peaceful puzzle games. You can find Ruya on the App Store as a universal download for your iPhone and iPad for just $0.99. There are no in-app purchases.
9.1
OVERALL
Graphics 10
Sound/Music 10
Game Controls 9
Replayability 8
Gameplay 8.5
Ruya
Miracle Tea Studios
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November 22, 2020 by RSS Feed
Flipflop Solitaire (Free) by Zach Gage is a new solitaire card game that breaks all the rules. You'll want to take all of your previous knowledge and experience with solitaire and throw it out the window. This is nothing like you've played before. If you enjoyed Gage's other games, including Spelltower, then you don't want to miss this new hit.
As a kid, I grew up with Solitaire on my computers. It was the quintessential computer game and one that everyone pretty much turns to when they need to kill some time back then. It's a definitive card game, but let's face it — the original gets boring after a while. That's why when Gage released Sage Solitaire a few years ago, I was eager to give it a try as it was a fresh new take on a classic. Sage Solitaire ended up being one of my favorite mobile games for a while, and it still holds up well. But when Gage releases a new game, I have to have it. And boy, this one is another surefire hit.
SpellTower
Zach Gage
Sage Solitaire
Zach Gage
Just like his other games, Flipflop Solitaire has a super minimal aesthetic to it, which I love. Everything is in 2D with a simple and clean design to it. The icons to represent each suite in the deck of cards is simplified yet iconic, and the colors are bold and vibrant. I also like the modernized typography with the rounded text, because it feels softer on the eyes. Animations are smooth and fluid on my iPhone 8 Plus. There's not much going on for music, but the sound effects are fun and whimsical. Gage has a style, and it clearly shows once again in Flipflop Solitaire.
With the initial download of Flipflop Solitaire, players get to play 1-4 suites for free. However, the 5 Suite and 1 Suite Extended modes are only available through the full game unlock, which is available for $2.99. It also includes backgrounds, different card backs, and color schemes. Honestly, the game is one of the best iterations of Solitaire yet, so I think it's well worth the money.
So what is Flipflop Solitaire? As Gage himself describes it, regular solitaire is about untying knots of unordered cards into clean, sequenced stacks. Flipflop Solitaire is like the reverse of that. In Flipflop, you take your knot of cards and tie it into other, maybe better knots. Eventually, you untie the knots you created into the final stack of rightly sequenced cards. The game gives players full, complete control over how the stacks are created, giving the game a lot more depth than you'd originally think.
Yeah, that sounds a bit confusing. But once you start playing the game, it begins to make much more sense. Even though you get 1-4 Suites for free, I highly recommend playing a few rounds of just one suite to get an idea of how the game plays.
At the top, you have four empty slots. This is where you stack up all of the cards in order, from lowest (Ace) to highest (King) value. Underneath these slots are your five card stacks. The top most card is face-up, while the rest of the stack is face down. You'll want to get these cards organized in their own stacks, and they can be stacked going down in value, up, or even both.
There are two extra cards that are tucked away at the bottom left area of the screen. These can be played at any time if needed. Adjacent to these cards is the Undo button, and a "?" button that shows you all possible moves you can make. In the bottom right corner is the deck that gets dealt when you need more cards, but once it's out of cards, it's out.
Unlike traditional Solitaire, where you must arrange stacks in proper order (put lower value card on top of another card), you can put a card of higher value or a different suite on top of another. For example, you can have "K, Q, J, Q, K" in a single stack, or even "2, 3, 4, 5, 4, 3, 4." You can break up stacks and move a cluster of cards together at once, but only if they are the same suite.
Controls in Flipflop Solitaire are simple and can work two ways. You can choose to drag a card or entire stack with your finger, but you have to make sure your finger is on top of the card that starts the sequence you want to move. The easier way is to just tap on cards or the top of stacks, which makes them auto-move to the spots that they can go to. The game also has haptic feedback if you use a device that supports it. I appreciate the haptics, because it feels like all of my moves are validated.
On top of the various game modes that you can play, Flipflop Solitaire has plenty of achievements to obtain. These give players a reason to keep coming back and playing the different difficulty levels. And like traditional Solitaire, if you can get all of the rightly ordered stacks at the top, then you get a fun animation for your efforts.
Flipflop Solitaire is another great card game from Gage. The minimalistic design is appealing to the eyes, and the subtle sound effects are delightful. The gameplay mechanic is interesting and takes your previous experience of Solitaire and replaces it with a new, modern take. The free download gives you plenty of game modes to keep you busy, and there are a lot of achievements and other things to unlock. And if you need more flip flopping, then the full game unlock is fairly reasonable and well worth the cost.
Honestly, I can't think of anything negative to say about Flipflop Solitaire. Perhaps just the fact that it requires you to forget everything you already know about a timeless game, takes those rules, and spins it all around. It does take a bit of getting used to, but once you get the basics, it's fun and addictive.
I've only played a handful of rounds since downloading Flipflop Solitaire, but I can tell I'm in love with it already. The design is modern and colorful, with plenty of options for customization if you want to spice things up. The controls are intuitive and prove that this is a great iteration of mobile solitaire, and the gameplay is fun. Once you start, it's hard to stop playing. Flipflop Solitaire is one of those perfect mobile games to play when you have some downtime.
I highly recommend grabbing Flipflop Solitaire. You can find Flipflop Solitaire on the App Store as a universal download on your iPhone and iPad for free. A $2.99 in-app purchase unlocks the full game, and is well worth it.
9.6
OVERALL
Replayability 10
Graphics 10
Gameplay 10
Game Controls 9.5
Sound/Music 8.5
Flipflop Solitaire
Zach Gage
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November 22, 2020 by RSS Feed
Become a Legend: Dungeon Quest ($2.99) by Pablo Martinez is a roguelike platformer dungeon crawler. If you enjoyed other games like Cat Quest, Kalimba, and Mr Future Ninja, then you may like what Become a Legend has to offer.
When I'm feeling overwhelmed by reality, my activity of choice is to just kick back and relax with video games. While I usually prefer to relax with puzzles, sometimes I have the itch to explore dungeons and collect loot. That's why I've put so many hours into games like Diablo III, but I'm always on the lookout for new ones to hit the App Store. While roguelikes aren't for everyone, I like them because they give me the challenge of besting myself in each attempt. I also grew up on platformers and love dungeon crawling RPGs, so Become a Legend intrigued me because it had everything I love in one game. What could go wrong?
Cat Quest
The Gentlebros Pte. Ltd.
Kalimba™
Flashbulb ApS
Mr Future Ninja
Appsolute Games LLC
Visually, Become a Legend has a minimalistic cartoony aesthetic going on, and that's quite alright with me. It gives off a cutesy, not-so-serious vibe that's always welcome in mobile games. Everything's rendered in 2D, though some parts feel like pseudo-3D (like going through doors to get to the next floor). The color palette in the game is a nice mix of dark, gloomy tones and contrasting vibrant hues, so it's easy to see what's going on. The character models for your chosen protagonist and enemies are detailed, and the textures in the dungeon environments look good.
Animations are mostly smooth and fluid, though I did experience a few jerky movements due to unresponsive controls. The game music is rather subtle, which I found odd, considering the genre. The sound effects are nicely done and rather realistic with what you'd expect from castle dungeons. Overall, the developer did a pretty good job with the game's visual and audio design.
Since Become a Legend is a roguelike, that means each run you do through the dungeon is procedurally generated. No matter how many times you try, it's very unlikely that you'll ever get the same run twice. The element of surprise is always there and keeps things fresh and interesting, which is why I like randomly generated games. The point of the game is to forge your own legend as you go through all of the dungeon floors and face off against the final boss, whatever it may be.
The controls are simple, though I'm not completely satisfied with the default settings. In the bottom left corner are two buttons that let you move left or right. In the other corner, you have several action buttons: a sword for a basic melee attack, a spell button for casting a magical attack (costs mana), an up arrow for jumping (double tap to double jump), and a down arrow for sliding through ledges.
While the controls work okay, I had issues with their positioning. I'd often find myself casting a spell rather than a regular attack, and sometimes it didn't even register my button press. The responsiveness of the controls aren't fantastic, and could definitely use more optimization. If it's just the button positioning you're worried about, though, the game has four control schemes in the options. However, I would like to see more customization with the controls, and even MFi controller support in the future.
Become a Legend is a bit more forgiving than other roguelike games. If you die, you have one opportunity to revive and make the most of the run before you die again. On the second time, that's it — your performance is tallied up and you get your score for that attempt. If you manage to find the doorway to the next floor, the game gives you the option to save and return to the menu if you want to finish it later. Or you can be brave and continue onward without a break.
Along the way, you'll find gold coins from breakable items around you, and even enemies drop some cash. The gold is what you need to upgrade skills for your hero, which you can do at the beginning of each new run. The upgrades include dishing out more damage, having more health points, stronger spells, and more. But you'll want to spend as much gold as you can, because to enter the dungeon, it costs you 100 percent of whatever gold you have left.
On top of everything, the game features daily missions that you'll want to complete to earn extra rewards. These quests include things like killing enough of specific enemies, collecting a specific amount of gold, and more. The daily missions give players a reason to keep coming back to the game and just extend the longevity.
Become a Legend: Dungeon Quest is a fun game that will appeal to fans of the genre. The visual style is cartoonish and cute, which just adds to the overall charm. The sound effects are fun to listen to as well. The gameplay is interesting, as it's combining three genres into one, and the exploration factor is a nice addition.
While not everyone may be a fan of procedurally generated games, I think it works out well for Become a Legend. I'm always eager to find out what the next run will be like, and I love being surprised. It also makes it fair, since one can't memorize how to do a certain floor layout. The daily missions add more reason to keep coming back to the game.
While I love what Become a Legend offers, I am not too happy with the control schemes. Yes, there are four different layouts to choose from, but I'm having issues with all of them. Specifically, the button positions feel a bit off to me on my iPhone 8 Plus, and it's not as responsive as I'd like it to be. Hopefully the developers can add MFi controller support in the future, as well as let players customize the button positioning, or just optimize it better in an update.
I was excited for the release of Become a Legend: Dungeon Quest, and while the game itself is fun, I feel like the overall experience is a bit marred from the controls. As much as I like the delightful graphics, gameplay, and replay value, it gets frustrating when the controls don't respond to my touch or I end up tapping the wrong button too often. Hopefully these issues get fixed sooner rather than later.
Become a Legend: Dungeon Quest is available on the App Store as a universal download for your iPhone and iPad for $2.99. There are in-app purchases for potions and gold.
8.0
OVERALL
Replayability 9
Gameplay 9
Graphics 8
Sound/Music 7.5
Game Controls 6.5
Become a Legend
Pablo Martinez
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November 22, 2020 by RSS Feed
Highwind ($0.99) by Selva Interactive is a unique shooter that involves paper airplanes, and a lot of them. If you enjoy shooters such as Danmaku Unlimited 3 and AKA TO BLUE, but want a touch of minimalism, then Highwind is one to check out.
Life gets hectic (it definitely has been for me the past few days), so there's nothing better than sitting down to unwind and relax. Usually for me, this involves puzzle games of some sort, but every now and then I need something different. If it's not puzzles, it's probably an arcade game that involves shooting things up. I'm a big fan of bullet hell shooters, but when I saw Highwind, I was intrigued by the style. It's definitely a game that is different and unlike anything you've played before, which is never a bad thing.
Danmaku Unlimited 3 - Bullet Hell Shooter
Sunny Tam
AKA TO BLUE
TANOSHIMASU CO.,LTD.
KAMI 2
State of Play Games Ltd
Visually, Highwind has a simple and clean aesthetic that works well. Since the focus in Highwind is on paper planes, the graphics feature a paper origami style look and texture that is basic but pops out thanks to the color and shading. It's reminiscent of games like KAMI 2, which is lovely. Highwind's color palette is a great mix of bold and vibrant hues with subtler, muted tones, so everything contrasts nicely. Animations are buttery smooth and fluid on my iPhone 8 Plus, with no lag or choppiness in frame rate. There's also an upbeat and soothing atmospheric soundtrack that I found rather relaxing. The sound effects are fun and sci-fi style. The developers did an excellent job with Highwind's visual and audio design.
In Highwind, while there are levels, players have to start from the beginning on each run. This part is a little annoying, as I wish that there was a way to just select the stage you want to start from. Still, it's fun to watch your progression over time. The game is also randomly generated each time, so the enemy waves are different on your plays. The goal is straightforward: defeat all of the enemy ships in each wave, while avoiding other obstacles in order to move on to the next stage. While it sounds easy enough, the game's unique mechanics make things much more complicated than they seem on the surface.
The controls are simple but take some time to master. Your paper plane ship is centered on the screen and remains stationary. However, the background appears to shift to give you that sense of movement for your ship. You cannot manually move your ship around. When you tap on the left side of the screen, it will activate your shields to block incoming enemy attacks. Tapping the right side of the screen lets you shoot your plane's weapon, and a long-press does a charge attack.
To set Highwind apart from other games is the fact that you have a limited resource for your shields and bullets. There are gauges on the left and right sides of the screen to tell you how much charge you have for your shield and weapon. If they're completely depleted, those functions won't work. Fortunately, they replenish rather quickly, but still need time to do so. The key is to manage your resources wisely between defending yourself and attacking. You also can only take three hits before you die, and it's game over.
Another thing about Highwind that makes it challenging is the fact that sometimes you can't reach the enemy ships. There are special items that will spread your bullets out when they hit them, causing you to hit enemy ships that are moving in at an angle. Some enemies also fire bullets that can be deflected with your shield, so it's all about timing.
Once you clear a wave, there will be a mini-game of sorts before you move on to the next round. These mini games are usually obstacle avoidance courses, and you'll want to do as best as you can. As you play, you earn coins for defeating enemies, and if you get hit by an attack or run into an obstacle, you lose some coins.
After the mini-game, you're awarded with an opportunity to upgrade your plane. You can choose to upgrade your shields, ammo, or health. These upgrades cost 100 or 200 coins each. If you don't have that much, and took some hits prior, you can also heal for 60 coins.
Once you've taken too much damage, then it's game over. You get points awarded for your performance, and these accumulate over time to unlock rewards. These rewards include new planes, and each plane has their own strengths and weaknesses. You can see the stats for each plane on the Plane Select screen, where each stat is color coded (blue shields, yellow ammo, and green health). There are also additional game modes that vary the gameplay mechanics; there are a total of five different variations.
Highwind is a unique shooter that truly is unlike anything you've tried before. The game has a gorgeous origami-like style and the sounds are special and distinctive. While there's only one game mode, the randomly generated enemy waves and unlockable style variations keep everything fresh and interesting. It does take some time to get used to the controls, since your ship doesn't move, but this is what makes Highwind stand out in the App Store.
While Highwind has a lot of interesting aspects going for it, the "dodging" aspect of the game is a bit boring. You basically just need to get your shields up in time to deflect enemy attacks, and well, it's not the most exciting thing ever. I'm not sure how this part of the game can be improved, but it would help if there were slight tweaks.
Highwind is an interesting and fresh take on the arcade shooter genre. The minimalist art style and music are soothing, the controls work out well, and the gameplay mechanics bring a real challenge to the game. I like that there are plenty of unlockables that you can obtain in the game, and there's a lot of replay value with the randomly generated stages. I just wish dodging attacks was a tad more fun.
I recommend Highwind to anyone who is a fan of arcade shooters and wants to play something different. You can find Highwind on the App Store as a universal download for the iPhone and iPad for $0.99.
9.2
OVERALL
Sound/Music 10
Replayability 9
Graphics 9.5
Gameplay 9
Game Controls 8.5
Highwind
Selva Interactive
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