November 21, 2020 by RSS Feed
With the popularity of video clips, video editing tools on mobile are not in short supply. Such apps are often swamped with new features, including rich filters, special effects, cute stickers, variable speeds, rough cuts, and even adding recordings. It can often all be a bit much.
In that case, is there a video editing app that is powerful and comprehensive enough to cover all the features provided by existing video editing apps? The answer is – yes, StoryCut is the only video editing app you need on your phone. So if you’re a big fan of clip creation, try StoryCut, which allows you to quickly finish what you want and share it on your desired social media platform.
If you are an amateur, StoryCut also customizes the clip sizes suitable for various social platforms, such as Tik Tok, Instagram, and YouTube - so that you can share the clip with one click after making it. StoryCut has standard editing functions, such as video cut and filters. It’s worth looking at the features in StoryCut that are absent from most editing apps.

PIP (picture in picture) allows you to merge images with a video. When we tried to overlay an image of a starry sky with my portrait, we saw an incredible double exposure. Using the green screen matting feature, we placed a video in a Jurassic Park scene, and created a Hollywood-style effect.

Keyframe is a dominant feature of StoryCut, a feature previously only available in professional clipping tools on the PC. In this feature, you only need to set a few keyframes to make any material move according to the trajectory you set. For example, if you want the object to move in sync with a moving car, you just need to add two keyframes. This feature can even achieve special effects like those seen in science fiction movies.

StoryCut offers a vast number of popular effects for short video platforms. Add an old TV frame to the video, or a gold dust effect can give you a dreamlike image. There are also some split-screen effects you can utilise.
You might think that video speed adjustment is a regular feature - but StoryCut can increase the speed by eight times, with many similar apps only offering half that. We imported a video of some skateboarding and got amazing results after adjusting the speed and combining it with the reverse play function.
StoryCut contains 18 fine adjustment parameters, which can make up for the shortage of filters, saving the poorest videos that even filters cannot do anything about. I imported a video taken on a cloudy day with poor lighting, for example, but found that even with a filter, I could not get a nice color. Then I turned on the image quality adjustment. After a series of parameter adjustments, including brightness, sharpness, contrast, saturation enhancement, and color temperature reduction, the video looked brand-new, just like the image quality of a movie, and the clarity was significantly improved.
Very satisfactory results were obtained.
As detailed above, StoryCut has everything. You can perform every edit imaginable, and the interface is intuitive
enough to allow you to do it in no time at all. It’s entirely conceivable that you could have a video or slideshow with sound effects, cuts, transition, custom audio, double-exposure effects, and picture-in-picture ready in under five minutes.
For the most part, the effects and filters are tasteful and stylish, too, so StoryCut will let you turn out productive, high-quality content at speed. Curious prospective video editors could easily spend hours experimenting with all the tools and functions on offer, some of which are surprisingly advanced.
While tools like Instagram and your phone’s camera software will enable you to apply basic filters and stickers and so on, none of them contains anything like the depth of functionality available in StoryCut. In that sense, the app emphatically earns its place as an advanced, bespoke video tool.
StoryCut can recognize voices to generate subtitles. With one tap, you will see subtitles auto-generated from the voices in your clips. For now, this feature is only supported on Android, but we hope the dev team will implement this feature on iOS sooner so users can also enjoy the ease of subtitling that the app provides.
Check out StoryCut via the App Store (and Google Play) and also its official site, Instagram, Facebook, and YouTube channels.
StoryCut is a comprehensive and intuitive video and picture editing app. VIP users will get the most out of it, as long as they don’t mind being subscribers rather than owners, but anyone looking for a richer alternative to Instagram should check it out.
8.3
OVERALL
iPhone Integration 9
Lasting appeal 8.1
User Interface 8
Is engaging 8.2
Does it well 8.3
StoryCut - Video Editor &Maker
Wenzhou XunChi Digital Technology Co., Ltd.
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November 21, 2020 by RSS Feed
Music is a more powerful storytelling tool than most people realize. It’s the vital seasoning that makes every movie, TV show, advertisement, and internet video meme work how it should, manipulating your emotions in exactly the right way.

The problem is, using an existing piece of music involves paying exorbitant fees or drawing on classical pieces that everybody has already heard a trillion times.
MovieMusic aims to solve that problem for you by providing a library of compositions that you can dip into for every conceivable dramatic context.
These tracks, which have been written by a company of jobbing professional composers and performed by a live orchestra, tend to be around a minute long. They fall into 70+ albums, with titles like “Attractive”, “Badness”, “Excitement”, “Light”, “Christmas”, and so on.
The tracks themselves have titles too. In the “Love” album, for instance, you’ll find “Bond”, “Bliss”, “Longing”, “Intimacy”, and more. Each album contains 30 tracks, meaning there are over 2000 in all.
There are a couple of chapters of Orchestral Tools as well - subtle accents to create mood rather than full-blown musical compositions.
The first two tracks in each chapter are free, while the remaining 28 cost 99c a pop. The reason MovieMusic is able to sell its music so cheaply is that the files are restricted to a bitrate of 128kbs, and the tracks are licensed for personal, non-commercial use. So if you’re looking for a cheap way to score your next Hollywood project, you’ll have to look elsewhere.

MovieMusic is simple to use and it works surprisingly well. The Christmas music sounds Christmassy, the Comedy music sounds suitably quirky and upbeat (think Curb Your Enthusiasm), and the Disgusting music, somehow, sounds disgusting.
A bit of imagination is required when it comes to the individual track names, such as “Baking” (“Bright pizzicato helps show off the intricacies of the expert in full flow”), but on the whole MovieMusic provides snippets of music that intuitively belong in their categories and do what they’re supposed to do.
Every single one of the app’s 2000+ tracks is in the same key and tempo, too, so you can in principle blend them into a seamless orchestral score. It’s very clever.
This really helps when navigating the 2000+ tracks, as does the simple preview - or “audition” - facility that lets you listen to each track in full before deciding whether to spend money on it.
It’s also worth mentioning that each track in MovieMusic has three versions: Cinematic (the default), Intimate, and Modern. While the quality levels of the different versions naturally vary according to the track, in general we find that Cinematic is the one to go for.
MovieMusic has a seamlessly simple interface. You just choose a chapter, pick a song, and tap the play icon to listen. Once you buy and download a song you’re given the option of sharing it via iMessage, WhatsApp, Mail, or even opening it in iMovie or another video-editing program. It couldn’t be easier.

While MovieMusic’s interface is intuitive and easy to use, its presentation is functional rather than enjoyable.
You could argue that the same applies to the music itself. This isn’t a criticism of the compositions, all of which sound polished and professional. But the wall-to-wall orchestral arrangements don’t reflect the breadth and variety of music right now.
There’s a bit of digital percussion overlaid on the tracks in Modern mode, but few other nods to contemporary musical styles. If you’re looking for a traditional sound, it’s perfect. Otherwise, you may struggle to find what you’re looking for - even in the Technology chapter.
MovieMusic is a slightly odd proposition. While asset libraries are usually for commercial use, this one is just for fun.
But it’s a fun tool that will add a pleasing sheen to your personal and non-commercial YouTube videos. It’s incredibly easy to use, too, and it contains a generous supply of musical morsels.
8.4
OVERALL
User Interface 9
Lasting appeal 8.4
iPhone Integration 8.5
Is engaging 8.1
Does it well 8
MovieMusic | Music For Videos
Gothic Projects
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November 21, 2020 by RSS Feed
Athenion might not have the pedigree of some other deck-building card games available for mobile, but that shouldn't put you off. This is a game that's packed full of bright ideas, fresh new gameplay modes and enough content that you can lose hours of your life to.

Battles take place on a 4x4 grid, and see you taking it in turns with your opponent to lay down cards. You draw up to five cards from your deck of forty at the start of every turn.
These are the units you're playing in the fight, and they range from hulking monsters to flighty fairies, from magical trees to fearsome undead dragons.
Your cards have arrows on them that you show you which direction they can attack. You'll also notice a bunch of other numbers on the cards. These let you know the hit points a card has, how powerful its attack is and how many soul points it grants you.
Those soul points let you attack your opponent and they're the key to victory. The first player to lose all of their own hit points is the loser.
There's a lot more going on than that though. For one thing you need to pick from one of six different factions before you even get to the fights.
These factions have different strengths and weaknesses and figuring out which of them best suits the way you want to play is the first step of a pretty long journey.
Different factions have different special moves as well. Some let you link together cards to make them more powerful, others are all about sacrificing weaker units to create pockets of dark magical energy. One lets you build giant rock walls that you can use to protect some of your units or power up others.
There are single-player challenges, regular events and much, much more as well. You're never short of something to do in Athenion, and the pace of the matches lets you get a lot of them in in a single setting.

There's a staggering amount of depth to Athenion. It's going to take you a good while to get to grips with the basics and once you've done that there are layers and layers to peel back. Every time you win you'll figure out a new strategy and every time you lose you'll be trying to find a way to right that wrong.
The game looks amazing too. The cards all sport a brilliant anime art-style and you'll want to collect all of them just so you can check them out. The speed of the fights is a massive plus too - they deliver huge chunks of tactical action in the sort of short-blast sessions that are perfect for mobile play.
On top of that there's a brilliant community to the game, and you never have to wait long to find an online battle. There are a number of different modes that let you practice with different decks, take part in intriguing events and fight it out in ranked and casual multiplayer matches.

There's a pretty steep learning curve here, so if you're not in for the long haul then you might be better finding your card-based fun somewhere else. Even when you've got the basics down you've still got a lot to learn and it can be punishing to come up against an opponent who knows more than you do.
There are also a lot of currencies, crafting materials and other rewards to figure out. The game does tell you what they do, but the tutorials are pretty brief and you're left on your own for a lot of the time to try and get to the bottom of things.
Athenion might not be the easiest game to understand, but once things start clicking it becomes something really rather special. There are some brilliant ideas here and they're woven into a bright tapestry of gorgeous visuals and wonderfully paced mobile play.
It won't be to everyone's taste, and it's fair to say that some players are going to put it down before they've even got to the good bits, but this is one CCG that it's well worth sticking with.
8.2
OVERALL
Replayability 8.1
Game Controls 8.2
Graphics 8.7
Sound/Music 8.2
Gameplay 7.8
Athenion: Tactical CCG
ZERO-bit Company Limited
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November 21, 2020 by RSS Feed
Alto's Odyssey ($4.99) by Team Alto is the highly anticipated sequel to the 2015 hit, Alto's Adventure. If you loved the first game and can't get enough, then Alto's Odyssey is a must. It's also great even if you never touched the first one, as it's a standalone infinite runner experience.
Since the App Store debuted back in 2008, I've grown a love-hate relationship with the endless running genre. I had fallen in love with Canabalt when it first came out, and it remained one of my go-to games when I was bored. Then I saw other runners come out over the years, like Temple Run, Robot Unicorn Attack, and Ski Safari, as well as clones of those as well. At some point, it seemed like every developer was releasing an infinite runner of their own, following tried-and-true formulas like Temple Run's over-the-shoulder or the classic side scrolling view. It all started to feel the same to me, and it got tiresome.
Then Alto's Adventure came along.
When I first saw Alto's Adventure, I was pulled in immediately by the minimalistic, yet gorgeous aesthetic of the visuals, especially the dynamic weather and lighting system. I was still a bit skeptical at first, but once I tried it out, I fell in love with it immediately. It was an elegant infinite runner, combining a trick system that you'd usually find in snowboarding or skateboarding games. It was different at the time.
Alto's Odyssey was first teased in December 2016, and was aiming for 2017 release, but it was delayed. Now it's here, and I must say that it's been well worth the wait.
Alto's Adventure
Snowman
Ski Safari
Defiant Development Pty.Ltd
Ski Safari 2
SLEEPY Z STUDIOS PTY LTD
Visually, Alto's Odyssey retains the same simple and clean look that the first game has, except it now takes place in a desert dune with various biomes and temple ruins rather than a snowy mountainside. With this in mind, Odyssey features a much more lush and detailed world than its predecessor, and it introduces new obstacles that can either help you or hinder you, depending on the situation. The dynamic weather and lighting cycles mean that the backdrop is constantly changing and shifting, and it's still just a sight to behold. Animations are buttery smooth and fluid, and I had no issues with lag or choppy frame rates on my iPhone 8 Plus.
The soundtrack is pretty marvelous as well. While the first game's soundtrack was a bit more whimsical, Odyssey's music feels more ambient, atmospheric, and serene. It reflects the overall tone of a desert oasis, and it's rather immersive. The sound effects are realistic, and it all adds another layer of depth to the game, especially with the weather sounds. Overall, Team Alto has once again knocked it out of the park in terms of visual and audio design.
While the Alto games were never story driven, there's a lot of secrets to discover in Odyssey. It's an infinite sandboarding adventure, and this time, there's a variety of biomes to discover as you explore the endless desert oasis. The biomes range from regular old dunes to canyons and temples. On top of that, players will find hot air balloons that they can bounce off of, and even tornadoes that give them some hang time for more tricks.
The controls remain the same as before. Alto and his friends move forward automatically, but you tap to jump and do a long press while in the air for backflips. Doing backflips over chasms grants a slight boost in momentum, and that can help you get across the gap. You can jump into tornados to get lifted into the air, or jump on top of the hot air balloons to bounce off.
A new mechanic is the wallriding. When you have the Sandboard, you're able to ride along certain walls. When these come up, just tap-and-hold to ride the wall and go up higher. You can use these to propel yourself and jump off to do tricks. Some chasms also require wallriding to get across, but you can't wallride while flipping, so make sure to keep that in mind.
There are coins to collect, which you can spend in the Workshop to get upgrades for power-up items, like the Coin Magnet and Lotus Flower (protects you from crashes). There are also one-time use items that you can purchase, such as the Helmet (saves you from one crash) and Chasm Rescue pickaxes. The Wingsuit makes a return, of course, allowing you to fly once it's charged up from doing tricks. There are also some new items: Mysterious Radio, once bought, will appear randomly and drop something useful when there's someone on the other end. There's also the Sandboard and Compass, but you'll have to find these in the game first before you can purchase them.
The goals have made a comeback as well, with a total of 180 to strive for. They come in sets of three, and you'll have to complete all three before you level up and gain access to the next set of objectives. Once you've done all three, you earn the stars and level up. When you level up, you'll gain access to Alto's friends, who you can then play as. Each one has their own set of strengths and weaknesses, which you'll have to discover as you unlock them.
One character is better at backflips than others, while another has longer invincibility frames, another is faster, and someone else is better at jumping. Each character is good for achieving something that isn't possible with another.
If you don't feel like stressing out over goals, then just hop into the Zen Mode. Here, you don't have goals, points, coins, or power-ups to worry about. It's just you and the desert, and if you crash, you just pick your board up and keep going. Alto's Odyssey also has the Photo Mode, accessible from the Pause menu, where you can capture stunning moments from your desert adventure to share with others.
Alto's Odyssey may have taken about three years to make, but honestly, it's been well worth the wait. The game is absolutely gorgeous with the desert landscape and dynamic weather and lighting effects. The new biomes give the game even more variety as far as what you see, and they're quite stunning to look at. And the new mechanics, like the tornados and hot air balloons, made a great game even better, as it just improved upon the original template.
The goals system keeps the game interesting, and if the last one proved anything, it's the fact that you'll always come back and try to complete them all for the other characters. The game has high replay value, and it's just a joy to play.
The only negative is that some of the goals are super hard to complete, and you may be stuck at one level for a long time. But that just means that the game is challenging, and you'll have a reason to keep playing.
Alto's Odyssey is an improvement on an already great, classic iOS game. I never thought that you could improve on perfection, but Team Alto has done it. The graphics in Odyssey look even better than the first, and those were already great. The music is soothing and immersive, the new mechanics just add another layer of depth to everything, and there's high replay value. I mean, honestly, what more do you want? Plus, it's a premium game with zero in-app purchases, which is a rarity these days.
This game took three years to land in our hands, but Team Alto proved it was worth the wait. The desert has never looked so good before.
9.7
OVERALL
Game Controls 10
Graphics 10
Sound/Music 10
Replayability 9.5
Gameplay 9
Alto's Odyssey
Snowman
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November 21, 2020 by RSS Feed
Dissembler ($2.99) by Ian MacLarty is a minimalistic puzzle game about unraveling bold, abstract designs, one color at a time. It's like a match-three game, except for the fact that no more tiles come to replace the ones you clear out. If you enjoyed recent titles like Stack & Crack, Invert, and Crystal Cove, then you'll like what Dissembler has to offer.
Though most of my time is taken up by Monster Hunter: World these days, I still love my puzzle games. In fact, I still prefer them when I just want to do nothing but relax, as it definitely helps take my mind off of the more stressful things going on right now. And while it feels like I've gone through most of the different types of puzzle games on the App Store, I can't help but keep an eye out for more, as I can't get enough. When I saw Dissembler on the App Store, I knew it was another one that I needed in my collection, and when I saw it was by the guy who made Boson X, it just confirmed it.
Stack & Crack
Jambav, Inc
Invert - Tile Flipping Puzzles
Noodlecake Studios Inc
Crystal Cove
Andrey Spencer
Boson X
Ian MacLarty
Visually, Dissembler is pretty simple and clean. On the surface, it looks just like a 2D game, but with the shadow effects and how the tiles flip, there's more layers of depth to it than meets the eye. The creamy beige backdrop provides great contrast for the colored tiles that you're matching, and the tiles are bright and vibrant. Animations are smooth and fluid on my iPhone 8 Plus, and the game features an ambient soundtrack that helps with relaxing your mind. If you're colorblind, the default colors may be a bit hard to see, so fortunately, the developer implemented a colorblind mode as well. The clicking sound effects are fun to listen to, at least for me, and remind me of wind-up toys. Overall, the developer did an excellent job with the visual and audio design for Dissembler.
Dissembler has three game modes: Puzzle (Default), Daily, and Infinite. In Puzzle, players go through a series of various designs, figuring out the correct sequence to make the matches (at least three or more) of tiles in order to clear them all out and have a clean slate. Daily has a new set of puzzles for each day, meaning something new to look forward to. The puzzles in these two modes start out simple enough, but become more intricate and complex as you go, requiring some thought and planning to make sure no tile gets left behind.
Infinite is slightly different than the other two modes. Instead of dealing with single-colored squares, you'll have squares with three rings of color to them, all arranged neatly in a square grid. There's the outer, middle, and inner rings, which are all different colors. You'll be matching the outer ring color first, and then the middle ring expands to fill the outer layer, the inner ring becomes the middle, and a new color shows up in the center. You'll make matches until there are no more possible moves. Infinite also has Relaxed and Hard modes, so you can pick the flavor that best suits the mood you're in.
Controls in Dissembler are easy enough for anyone to understand, and it's pretty intuitively designed for touch screens. Honestly, it would be hard to play something like Dissembler with physical button controls, so this is the perfect platform for it. To swap a colored tile with an adjacent one, just swipe on it in the direction you want to swap it with. If it's a viable move, then the two become a single piece and "flip" over. Otherwise, they just return to their original position.
Dissembler is a unique matching puzzle that is not your typical match-three. It demands strategizing and planning to figure out the correct sequence to make your matches in, almost like a brain teaser. And while it's proper to go through the puzzles in order, there is an option to Unlock All, so you can play them in any order that you want, which is nice for those who get stuck easily.
The Infinite mode is the most fun, though. I like that it offers this, because I usually just prefer to play endless games and just try to best my own scores. Having the personal challenge keeps me motivated to play.
On top of it all, Dissembler has some great minimal aesthetics and charming sound and music. Like the developers other games, this is another one that's well designed.
Honestly, it's hard to find anything negative about Dissembler. But if I had to pick out a flaw, it's the fact that a game about colors doesn't let players change the color theme. There's only the default option and colorblind mode. I would like to see a variety of color palettes added in the future, which could spice up the game to suit everyone's favorite hues.
As a big puzzle lover, Dissembler may be my new favorite for the time being. I love the simple and clean graphics, the music is charming, and the gameplay is fun and challenging. I also like the fact that there are no in-app purchases, and the game even lets you unlock all of the puzzles so you can go through them all at your own pace. I just hope to see more color palettes added in future updates, just to add some variety.
9.2
OVERALL
Game Controls 10
Replayability 9
Graphics 9
Sound/Music 9
Gameplay 9
Dissembler
Ian MacLarty
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