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Mobile Royale Review

November 21, 2020 by RSS Feed

The mobile strategy MMO genre has been thriving ever since 2012, when Supercell’s Clash of Clans burst onto the scene.

Mobile Royale: Kingdom Defense

Since then, developer IGG has specialized in perfecting the strategy MMO genre, with games such as Lords Mobile and Clash of Lords dominating the app store charts thanks to their professional sheen (and canny choice of names).

Mobile Royale, the studio’s latest, demonstrates the same commitment to high-quality game production and sneaky zeitgeist-borrowing titles.

Despite appearances, Mobile Royale is not a battle royale game. Instead, it follows the strategy MMO formula pretty closely. That means it involves building up a city by adding and upgrading buildings, while also venturing out to fight for the resources and experience you’ll need if you want to dominate the game world.

Unsurprisingly, Mobile Royale has a fantasy setting, which means you’ll come across elves, humans, dwarves, beasts, dragons, monsters magic, and so on as you romp your way through the single-player campaign.

The dragon is a particular point of interest. This magical beast has apparently taken a shine to you, which means it’s prepared not only to smite your enemies during battle but also to help you at home by bestowing boosts on your city-building efforts.

The Good

Mobile Royale: Kingdom Defense

As you’d expect from a studio with IGG’s clout, Mobile Royale looks terrific, from the impressive introductory cut-scene featuring a Kratos-like warrior to your city, which is spread out across a lush cloud-draped mountainscape, giving you an impressive area to scroll around and zoom in and out of.

The battles are distinctive in themselves. Rather than moving through stages with a party of heroes you engage in full scale battles, with rows of infantry charging up the screen in block formation.

Before each battle you can examine your opponent’s army to inform your own tactics. There are three different troop types, each effective against one of the others and relatively ineffective against another. Think rock-paper-scissors, with your three brigades hopefully outranking your enemy’s.

On top of that you get additional effects for sending more than one brigade of the same kind into battle. These include Shield Wall, Charge, and Barrage. Since three brigades is the maximum number you can send into battle, you have to go without a unit type if you want to make use of a bonus effect, lending the game an extra tactical dimension.

You have a relatively high degree of control during battles, too. Each hero on the battlefield (you can have up to four) has a spirit bar that charges as you fight. One a bar is full you can unleash that hero’s skill, aiming it by tapping and dragging. You can also choose when to deploy your dragon and, of course, your brigade effect.

Naturally, you spend the many spoils of war on upgrading your city, buying new buildings and levelling them up. On top of that you need to summon and upgrade heroes, trade with other players, hunt monsters, occupy villages, and so on. There’s always plenty to do in Mobile Royale.

The mission system gives you a rational path through this abundance of activities, prompting you to do the things you need to do to keep your forces and your city ticking along and winning battles.

All of that will be familiar to anyone who has played any one of the countless strategy MMOs that have hit the app stores in the last few years. Mobile Royale sticks to the formula in most regards, but it brings new features too, and

The Bad

Mobile Royale: Kingdom Defense

The only real issue with Mobile Royale is that it won’t be winning over anybody who isn’t already an MMO fan. Although it’s polished and has stacks of features it doesn’t particularly do anything hugely different to other titles in the genre - but that could well be seen as a plus for those who are just looking for another MMO to sink some hours into.

The Verdict

If you’re looking for a new strategy MMO to fill the hours, Mobile Royale is up there with the best of them.

8.2

OVERALL

Replayability 8.1

Game Controls 8.2

Graphics 8.5

Sound/Music 8.4

Gameplay 8

FREE

Mobile Royale: Kingdom Defense

IGG.COM

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LifeAfter Review: Bringing Zombie Games Back From the Dead?

November 21, 2020 by RSS Feed

Zombies are definitely coming back from the dead in 2019. Resident Evil 2 recently reminded us how much we miss claustrophobic corridors filled with bloodthirsty undead while Days Gone looks set to be one of the biggest games of the year.

LifeAfter

NetEase is leading the zombie resurgence on mobile though with LifeAfter, a post apocalyptic survival game that combines the action and tension of PUBG with the craftiness of Minecraft.

The game pulls no punches right from the start, with you involved in a tense gunfight on the back of a pickup against some alarmingly fast undead. After fighting them off the pickup crashes, sending you flying into the wilderness.

Cue a terrifying chase sequence in which you’ll outrun the undead long enough to meet a fellow survivor who teaches you the basics.

You’ll scavenge for resources to make a simple machete before locating your adorable doggie companion who leads you to a hut. Safety at last? Not quite. The zombies find you and force you to run again, at which point you witness some kind of giant mutated creature that could swallow you whole – and then some.

You’ll then meet a few stranded survivors, beg them to let you fix and use your helicopter, then make a quick escape by air. Well, you would if that giant mutant didn’t pluck it out of the air and chuck you into a river, at which point the real adventure begins.

The Good

LifeAfter

We were first impressed with the robust character customisation options, which greet you as soon as you open the game. We could create any type of character we wanted, including face, hair, and clothes. Heck, you can even customise your pet dog, from its breed to the colour of its fur.

LifeAfter doesn’t get in the way of you playing however you want to either. Right from the bat you can choose whether or not you want to complete the tutorial. You can then either start your story solo, or send a friend an invitation code that allows you to play together over the internet. Not only that, but a friend can join you at any time within the game with a simple tap of a button, so you’re not limited to the option you pick at that moment.

The presentation is also top notch – and that includes the menu screens. All of the options we mentioned in our previous paragraph? You tweak them on a rustic table in first person, which is a nice twist and helps seat the scene right from the beginning. The in-game graphics are also very impressive, reminiscent of a PS3-era action game. That’s likely to ensure LifeAfter works on as many devices as possible, as you get the feeling that it could have been bumped up to PS4 level if NetEase wished it.

Console-style games are often difficult to pull off without a controller on mobile, but we reckon NetEase has done the best they could. The virtual buttons are kept to a minimum, with a joystick, shoot, crouch, and swap weapon buttons. There’s even some nifty context-sensitive buttons that only appear when you need them, like reloading or opening doors.

Finally, we were impressed with the crafting system, which was kept mercifully simple. In another nice presentational touch, your character actually whips out a tablet device whenever you try to craft something. Here you can see all of the recipes you can craft, and the resources that you need to craft them. You can filter these by types, like Tools, Weapons, and Ammo and swap between a simplified, or more complex, menu.

You can also queue up to five crafting items at once, freeing you up to get on with more fun activities like slaying zombies, setting up defenses, and scavenging for resources.

The Bad

LifeAfter

While LifeAfter is a generally impressive experience – particularly on mobile – there’s an unmistakable level of oddness that stifles the immersion. There are some lovely animations for actions like chopping down trees or picking away at rocks but then other simple actions go entirely without. Cutscenes that end on a dramatic note like falling out of a helicopter into a river lose their impact when you just appear by the side of the river as nothing happened.

This extends to the combat too. While there are some wonderful melee animations, they lack any real impact. The same goes for guns. If you hit a zombie with a shotgun right in the face, you expect some level of gore or, at the very least, for the zombie to react to it. Many times though, our zombie continued to shamble forward unscathed for a few seconds before it realized​ it was actually dead this time.

Very few people are likely playing this for the story, but those that do will likely feel disappointed at the dialogue. While we really appreciate the effort NetEase has made to give us dialogue options, the actual text itself is unrealistic and, quite frankly, bad. More effort could have been put into the translation, which would probably have helped.

The Verdict

LifeAfter is an impressive survival game that is well worth playing for fans of the likes of Minecraft or PUBG. It successfully transports these types of experiences onto mobile, though not without a certain level of oddness.

8.1

OVERALL

Replayability 8.2

Game Controls 8

Graphics 8.3

Sound/Music 8.1

Gameplay 7.7

FREE

LifeAfter

NetEase Games

Source link: http://appadvice.com/reviews

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Creative Destruction Review

November 21, 2020 by RSS Feed

If the mobile app stores have shown us anything, it’s that originality really isn’t that important. There are countless spins on every genre, and what matters isn’t which game came first but which ones are most fun.

Creative Destruction

Fortnite is a good example. Having taken its inspiration from battle royale forerunner PUBG, it has spawned its own legions of imitators. Creative Destruction is one of them.

That means it sees you parachuting onto a large island and duking it out with 99 other players to be the last person standing. There’s only one island, but many different terrains, and the chances of spending more than one game out of 100 in the same area are miniscule.

Reducing those chances even further is the fact that the playable area on the map shrinks during each match as an unsurvivable cloud gradually closes in. This diminishing circle of territory is different every time, meaning Creative Destruction always feels fresh.

You start each match with a Destructor - an impressive looking rifle that nevertheless is only good for demolishing and constructing buildings. To get anywhere you’ll need to find weapons in buildings, chests, through supply drops, and by killing other players and looting the stuff they leave behind.

There are the usual classes of weapons, including pistols, SMGs, assault rifles, sniper rifles, bazookas, and grenades. You move with the right of the screen and look with the right, as per every shooter on a touchscreen.

On top of the default solo mode - the iconic battle royale - you can play in Duo, Squad, and Fireteam modes, and for the next few weeks (until the end of April) there’s a Duo driving mode too.

This sees you either driving a vehicle around the island or hanging out the back of it with a gun. The prize? Bumblebee. Yep - in conjunction with Hasbro, developer NetEase has added everybody’s favorite first gen Transformer to Creative Destruction, and if you play your cards right (i.e. kill everyone) you can even drive him.

The Good

Creative Destruction

Creative Destruction is a surprizingly robust Fortnite competitor, with vibrant graphics, silky smooth performance, and well-balanced gameplay.

The building mechanic in particular stands out. To build a structure, you first need to assemble material by destroying houses, cars, trees, and anything else that will succumb to your Destructor’s rays.

Then you can immediately create a number of different structures, including a floor, a wall, a share shelter, and ramps going either up or down, with the tap of a button.

These buildings aren’t intended to be permanent. Instead, they affect the way you fight, giving you ready platforms to scale and shields to erect to improve your odds in battle. You can almost think of them like Elsa’s magical ice powers in Frozen - your Destructor gives you a means to change the shape of the battlefield on the fly.

But the structures you create are easy to destroy - much easier than in Fortnite - so shootouts are fluid, dynamic affairs in which you’re constantly balancing cover and elevation with the need to remove your opponent’s cover and actually shoot them.

Fortunately, thanks to the shrinking map and the inclusion of landmarks that naturally attract players, you’ll always see action in Creative Destruction, and the final shootouts are often tense affairs.

The Bad

Creative Destruction

For all that Creative Destruction is a fun addition to the battle royale genre, it doesn’t much that’s original to the table. If you’ve played Fortnite or PUBG, you’ve pretty much played this too.

Of course, that’s not necessarily a problem. It’s a new map, a new setting, and a new experience. The addition of Bumblebee helps elevate things, too, giving you something extra to chase beyond loot and glory.

But given the level of polish we’d have liked to see some more character and innovation too. Check out the game for yourself here if you live in Europe and Japan, and here if you’re based elsewhere.

The Verdict

Creative Destruction is a slick, polished, playable take on the battle royale genre, and if you’re tired of Fortnite and PUBG but still up for a spot of battle royale action this should fit the bill - as long as you’re not looking for something that’s radically different.

8.2

OVERALL

Replayability 8.5

Game Controls 8.3

Graphics 8.1

Sound/Music 8.2

Gameplay 8

FREE

Creative Destruction

NetEase Games

Source link: http://appadvice.com/reviews

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MU Origin 2 Review

November 21, 2020 by RSS Feed

It’s a wonder the coders at Webzen find time to sleep. Over the last couple of years they’ve rolled out an impressive number of content updates for RPG MU Origin, taking it all the way up to version 7, and yet they’ve somehow found time to make MU Origin 2 as well.

MU ORIGIN 2 -WEBZEN Officially

This latest addition to the MU franchise - which started life as a web game back in 2001 - doesn’t take any major risks. In fact, its overriding priority is to give you the smoothest, easiest RPG experience possible. How you’ll feel about that depends on what kind of gamer you are.

The word that best describes MU Origin 2 is “streamlined”. In that spirit, you get just three character types to choose from at the outset: Dark Knight, Dark Wizard, and Elf. And it’s just a short hop from picking an avatar to taking on story quests.

These are dispensed by NPCs with an endless supply of odd jobs to dish out, normally involving the killing of monsters. Once you accept a story quest, by simply tapping a prompt on the left of the screen, you automatically towards the action.

You automatically kill the enemies you find there, too, though returning to the quest-giver to receive your reward seemingly constitutes a new quest.

Naturally, there are non-story quests too. These are designed to keep you moving in the right direction, progress-wise, by encouraging you to make use of modes and features as they become available, such as the Guild, the dungeons, and the Auction.

There are also daily quests, and innumerable kill quests. Interestingly, these involve not only killing ten of X monsters, but killing waves of monsters by travelling around and finding them on the location map. A single quest can see you terminating over a hundred monsters, all without touching the screen.

MU Origin 2 has a definite autopilot vibe, and that partly extends to the RPG admin. For instance, when you pick up an item a button appears allowing you to equip it right away, without going into your inventory, and you can transfer an item’s enhancement level to a new one too.

The Good

MU ORIGIN 2 -WEBZEN Officially

However, MU Origin 2 is not entirely an autopilot affair. While the opening few hours are more than usually streamlined, eventually you’ll need to start paying close attention if you want to get anywhere.

That point comes at around level 150. The first 100 levels fly past in a haze, as you romp invincibly through all the battles the game has to throw at you. Your Zen (the game’s most abundant currency) is seemingly never-ending, and you level-up at breakneck speed.

But things start slowing down after that. Upgrading your skills gets more expensive as the level gets higher, and you acquire more skills to boot, so you start running out of Zen. And the pace of your levelling up slows too, which often means you can’t take on story quests until you’ve scraped together some more XP.

This in turn forces you to make some decisions - about how to spend your limited Zen, and which activities to engage in to help you progress the fastest. Do you jump into an event like the EXP Dungeon or the Guild Battlefield, or do you take on a simple single-player dungeon or Infinite Tower instead?

Or you can throw off the shackles entirely and just explore the areas of the MU continent that you’ve unlocked so far. Movement is handled with a virtual stick on the left while your skills are arrayed on the right. Using these inputs you can maraud around Atlans, killing fishy things, or Devias, killing yetis.

There’s a rich variety of monsters to kill and environments to kill them in, and while technically the visuals are only so-so the designs are interesting and varied.

The Bad

MU ORIGIN 2 -WEBZEN Officially

Presentation is not a generally strong point for the game, with tiny, poorly localized text and ropey voice audio leaving a bad taste. As stated previously the game can feel like it’s on auto-pilot at times.

The Verdict

MU Origin 2 is not revolutionary, but it’s worthy of the MU license. While there’s plenty to keep you busy, and all the staples of the mobile RPG genre are here, you’ll enjoy it most if you like your RPGs fairly lightweight.

8.6

OVERALL

Replayability 8.6

Game Controls 8.4

Graphics 8.8

Sound/Music 8.4

Gameplay 8.6

FREE

MU ORIGIN 2 -WEBZEN Officially

GAMENOW TECHNOLOGY LIMITED

Source link: http://appadvice.com/reviews

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Dungeons & Zombies Review

November 21, 2020 by RSS Feed

Dungeons & Zombies is exactly the kind of title you’d expect at this time of year: a cutesy, vaguely spooky twist on an existing casual genre, to capitalize on the Halloween festivities.

Dungeons & Zombies

However, scratch under the surface and you’ll find an altogether tougher proposition than first impressions might suggest. Like a midnight triple bill of scary movies, Dungeons & Zombies is not for the faint of heart.

The gameplay is based on Sokoban, a puzzle genre in which you have to slide things around on a grid. In this case, the thing you’re sliding is a little girl, and the grid is a series of dungeons.

Every dungeon contains its own features and hazards, such as pillars, pools of water, and - most pertinently - zombies. The aim is to navigate the features, avoid the hazards (i.e., the zombies), and reach the stone staircase that takes you to the next stage.

If left undisturbed, zombies are perfectly harmless. Unfortunately, you can’t venture into the same row or column as a zombie without alerting it to your presence, at which point you have just one move to get out of the way. As long as you move out of that row or column, the zombie will skate past you and stop at the next obstacle it meets.

Unfortunately, you can’t escape a room if a zombie happens to be facing the exit, so the game basically involves using the natural inclination of the zombies to dart, with a slight delay, in your direction to shepherd them out of your path and away from the exit.

In the first few stages you’ve only got the zombies to worry about, but the game soon adds further elements - brains that attract zombies, pulling them away from you for one move; piles of bones that you have to remove by directing zombies at them, and fires that are impassable to you, but not to zombies.

There are 120 dungeons to complete, though only 60 of these are available with the basic download. You have to pay for the other two sets of 30.

The Good

Dungeons & Zombies

Dungeons & Zombies is difficult, but it gives you lots of tools for getting around tricky stages. For one thing, there are solutions, step-by-step guides to completing stages in the fewest possible moves.

You get five of these, and they refill over time. And if that’s not enough, you can buy packs of five for 99p, or watch an ad in exchange for one.

For another thing, you don’t need to unlock the majority of stages. The first 18 are open, with the remaining 12 becoming available when you get 25 stars. This means you’ve always got somewhere to go if you’re hopelessly stuck.

Of course, the best solution is the one you work out for yourself, and in time you’ll get the knack of Dungeons & Zombies, however impenetrable it seems at first. The trick is to work out where you need the zombies to end up, and then work backwards from that point.

The Bad

While Dungeons & Zombies is definitely a challenging and fairly original puzzle game, it could do with a few more elements to keep it interesting. Brains, bones, and fires are all introduced fairly quickly, and there are few surprises after that.

If you’re after a casual gaming experience - a hypnotically relaxing puzzler like Candy Crush - you may find Dungeons & Zombies a bit of a shock. While developer Manic Player has provided ways to relieve the frustration, it should arguably have been a bit easier in the first place.

The Verdict

Dungeons & Zombies shouldn’t be mistaken for a throwaway casual puzzler. Gamers looking for some light, Halloween-themed relief are in for a shock. However, if you’re brave enough to take on a proper puzzle gaming challenge, you should definitely give it a try.

8.1

OVERALL

Game Controls 8.5

Graphics 8

Sound/Music 8.1

Gameplay 8.1

Replayability 7.8

FREE

Dungeons & Zombies

Jacek Zielinski

Source link: http://appadvice.com/reviews

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